pull/12/head
parent
2156c6dee1
commit
8338801b13
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@ -113,6 +113,7 @@ public class Litecraft extends Game
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{
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if (this.world != null)
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{
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System.out.println("Saving chunks...");
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this.world.unloadAllChunks();
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try
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{
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@ -102,7 +102,7 @@ public final class LitecraftSave
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{
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System.out.println("Exception in reading save data! This may be benign, merely an artifact of an update to the contents of the world save data.");
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}
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World world = new World(seed, 5, dim, this); // create new world with seed read from file or 0, if it could not be read
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World world = new World(seed, RENDER_SIZE, dim, this); // create new world with seed read from file or 0, if it could not be read
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world.spawnPlayer(playerX, playerY, playerZ); // spawn player in world
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return world;
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}
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@ -119,7 +119,7 @@ public final class LitecraftSave
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// If this fails the world seed will not be consistent across saves
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e.printStackTrace();
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}
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World world = new World(seed, 5, dim, this); // create new world with generated seed
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World world = new World(seed, RENDER_SIZE, dim, this); // create new world with generated seed
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world.spawnPlayer(); // spawn player in world
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return world;
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}
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@ -151,4 +151,5 @@ public final class LitecraftSave
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}
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private static final String SAVE_DIR = "./saves/";
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private static final int RENDER_SIZE = 8;
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}
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@ -26,7 +26,8 @@ public class World implements BlockAccess, WorldGenConstants
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private final long seed;
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private final int dimension;
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public Player player;
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private final int renderSize;
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private int renderBound;
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private int renderBoundVertical;
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private final BlockInstance dummy;
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public World(long seed, int renderSize, Dimension<?> dim, LitecraftSave save)
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@ -40,7 +41,10 @@ public class World implements BlockAccess, WorldGenConstants
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this.genBlockAccess = new GenerationWorld(this);
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this.save = save;
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this.dimension = dim.id;
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this.renderSize = renderSize;
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this.renderBound = renderSize / 2;
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this.renderBoundVertical = this.renderBound / 2;
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if (this.renderBoundVertical < 2)
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this.renderBoundVertical = 2;
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}
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public int findAir(int x, int z)
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@ -177,13 +181,13 @@ public class World implements BlockAccess, WorldGenConstants
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public static final int SEA_LEVEL = 0;
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public void updateLoadedChunks(int newChunkX, int newChunkY, int newChunkZ)
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public void updateLoadedChunks(int chunkX, int chunkY, int chunkZ)
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{
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List<Chunk> toKeep = new ArrayList<>();
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// loop over rendered area, adding chunks that are needed
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for (int x = -renderSize / 2; x < renderSize / 2; x++)
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for (int z = -renderSize / 2; z < renderSize / 2; z++)
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for (int y = -2; y < 1; ++y)
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for (int x = chunkX - this.renderBound; x < chunkX + this.renderBound; x++)
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for (int z = chunkZ - this.renderBound; z < chunkZ + this.renderBound; z++)
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for (int y = chunkY - this.renderBoundVertical; y < chunkY + this.renderBoundVertical; y++)
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toKeep.add(this.getChunkToLoad(x, y, z));
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// list of keys to remove
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LongList toRemove = new LongArrayList();
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