world gen
parent
7af779ff49
commit
8768c7583c
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@ -4,6 +4,7 @@ import java.util.Random;
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import com.github.halotroop.litecraft.screens.TitleScreen;
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import com.github.halotroop.litecraft.world.World;
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import com.github.halotroop.litecraft.world.gen.Dimension;
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import com.github.hydos.ginger.engine.api.*;
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import com.github.hydos.ginger.engine.api.game.*;
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import com.github.hydos.ginger.engine.cameras.*;
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@ -18,6 +19,8 @@ import com.github.hydos.ginger.engine.render.models.TexturedModel;
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import com.github.hydos.ginger.engine.utils.Loader;
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import com.github.hydos.ginger.main.settings.Constants;
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import tk.valoeghese.gateways.client.io.*;
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public class Litecraft extends Game
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{
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private World world;
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@ -36,6 +39,11 @@ public class Litecraft extends Game
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Constants.gravity = new org.joml.Vector3f(0, -0.0000000005f, 0);
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Constants.jumpPower = 0.00005f;
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Window.create(1200, 800, "LiteCraft", 60);
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KeyCallbackHandler.trackWindow(Window.window);
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MouseCallbackHandler.trackWindow(Window.window);
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setupKeybinds();
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GingerUtils.init();
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Window.setBackgroundColour(0.2f, 0.2f, 0.6f);
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TexturedModel dirtModel = ModelLoader.loadGenericCube("block/cubes/stone/brick/stonebrick.png");
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@ -43,7 +51,7 @@ public class Litecraft extends Game
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Player player = new Player(dirtModel, new Vector3f(0, 0, -3), 0, 180f, 0, new Vector3f(0.2f, 0.2f, 0.2f));
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Camera camera = new FirstPersonCamera(player);
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player.isVisible = false;
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ginger3D = new Ginger();
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data = new GameData(player, camera, 30);
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@ -52,7 +60,7 @@ public class Litecraft extends Game
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FontType font = new FontType(Loader.loadFontAtlas("candara.png"), "candara.fnt");
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ginger3D.setGlobalFont(font);
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Light sun = new Light(new Vector3f(100, 105, -100), new Vector3f(1.3f, 1.3f, 1.3f), new Vector3f(0.0001f, 0.0001f, 0.0001f));
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data.lights.add(sun);
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data.entities.add(player);
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@ -65,6 +73,11 @@ public class Litecraft extends Game
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ginger3D.startGame();
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}
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private void setupKeybinds()
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{
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Input.addPressCallback(Keybind.EXIT, this::exit);
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}
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@Override
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public void exit()
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{ ginger3D.cleanup(); }
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@ -92,6 +105,7 @@ public class Litecraft extends Game
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@Override
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public void update()
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{
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Input.invokeAllListeners();
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data.player.updateMovement();
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}
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@ -102,7 +116,7 @@ public class Litecraft extends Game
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public void onPlayButtonClick() {
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if (world == null)
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{
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world = new World((long) new Random().nextInt(), 10);
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world = new World((long) new Random().nextInt(), 10, Dimension.OVERWORLD);
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}
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}
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}
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@ -0,0 +1,8 @@
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package com.github.halotroop.litecraft.logic;
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import tk.valoeghese.sod.BinaryData;
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public interface StoredData {
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void read(BinaryData data);
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void write(BinaryData data);
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}
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@ -0,0 +1,40 @@
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package com.github.halotroop.litecraft.util.noise;
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import java.util.Random;
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public final class OctaveSimplexNoise
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{
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protected SimplexNoise[] samplers;
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private double clamp;
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private double spread, amplitudeLow, amplitudeHigh;
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public OctaveSimplexNoise(Random rand, int octaves, double spread, double amplitudeHigh, double amplitudeLow)
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{
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this.samplers = new SimplexNoise[octaves];
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this.clamp = 1D / (1D - (1D / Math.pow(2, octaves)));
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for (int i = 0; i < octaves; ++i)
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{
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samplers[i] = new SimplexNoise(rand.nextLong());
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}
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this.spread = spread;
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this.amplitudeLow = amplitudeLow;
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this.amplitudeHigh = amplitudeHigh;
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}
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public double sample(double x, double y)
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{
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double amplFreq = 0.5D;
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double result = 0;
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for (SimplexNoise sampler : this.samplers)
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{
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result += (amplFreq * sampler.sample(x / (amplFreq * this.spread), y / (amplFreq * this.spread)));
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amplFreq *= 0.5D;
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}
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result = result * this.clamp;
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return result > 0 ? result * this.amplitudeHigh : result * this.amplitudeLow;
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}
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}
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@ -0,0 +1,783 @@
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package com.github.halotroop.litecraft.util.noise;
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/*
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* OpenSimplex Noise in Java.
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* (Using implementation by Kurt Spencer)
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*
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* v1.1 (October 5, 2014)
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* - Added 2D and 4D implementations.
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* - Proper gradient sets for all dimensions, from a
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* dimensionally-generalizable scheme with an actual
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* rhyme and reason behind it.
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* - Removed default permutation array in favor of
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* default seed.
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* - Changed seed-based constructor to be independent
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* of any particular randomization library, so results
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* will be the same when ported to other languages.
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*/
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public class SimplexNoise {
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private static final double STRETCH_CONSTANT_2D = -0.211324865405187; //(1/Math.sqrt(2+1)-1)/2;
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private static final double SQUISH_CONSTANT_2D = 0.366025403784439; //(Math.sqrt(2+1)-1)/2;
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private static final double STRETCH_CONSTANT_3D = -1.0 / 6; //(1/Math.sqrt(3+1)-1)/3;
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private static final double SQUISH_CONSTANT_3D = 1.0 / 3; //(Math.sqrt(3+1)-1)/3;
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private static final double NORM_CONSTANT_2D = 47;
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private static final double NORM_CONSTANT_3D = 103;
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private static final long DEFAULT_SEED = 0;
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//Gradients for 2D. They approximate the directions to the
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//vertices of an octagon from the center.
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private static byte[] gradients2D = new byte[]{
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5, 2, 2, 5,
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-5, 2, -2, 5,
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5, -2, 2, -5,
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-5, -2, -2, -5,
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};
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//Gradients for 3D. They approximate the directions to the
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//vertices of a rhombicuboctahedron from the center, skewed so
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//that the triangular and square facets can be inscribed inside
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//circles of the same radius.
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private static byte[] gradients3D = new byte[]{
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-11, 4, 4, -4, 11, 4, -4, 4, 11,
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11, 4, 4, 4, 11, 4, 4, 4, 11,
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-11, -4, 4, -4, -11, 4, -4, -4, 11,
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11, -4, 4, 4, -11, 4, 4, -4, 11,
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-11, 4, -4, -4, 11, -4, -4, 4, -11,
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11, 4, -4, 4, 11, -4, 4, 4, -11,
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-11, -4, -4, -4, -11, -4, -4, -4, -11,
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11, -4, -4, 4, -11, -4, 4, -4, -11,
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};
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private short[] perm;
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private short[] permGradIndex3D;
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private long seed = -1L;
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public SimplexNoise() {
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this(DEFAULT_SEED);
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}
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//Initializes the class using a permutation array generated from a 64-bit seed.
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//Generates a proper permutation (i.e. doesn't merely perform N successive pair swaps on a base array)
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//Uses a simple 64-bit LCG.
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public SimplexNoise(long seed) {
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this.seed = seed;
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perm = new short[256];
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permGradIndex3D = new short[256];
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short[] source = new short[256];
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for (short i = 0; i < 256; i++)
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source[i] = i;
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seed = seed * 6364136223846793005L + 1442695040888963407L;
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seed = seed * 6364136223846793005L + 1442695040888963407L;
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seed = seed * 6364136223846793005L + 1442695040888963407L;
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for (int i = 255; i >= 0; i--) {
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seed = seed * 6364136223846793005L + 1442695040888963407L;
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int r = (int) ((seed + 31) % (i + 1));
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if (r < 0)
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r += (i + 1);
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perm[i] = source[r];
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permGradIndex3D[i] = (short) ((perm[i] % (gradients3D.length / 3)) * 3);
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source[r] = source[i];
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}
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}
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private static int fastFloor(double x) {
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int xi = (int) x;
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return x < xi ? xi - 1 : xi;
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}
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/**
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* Function added to noise by Valoeghese to get seed.
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*/
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public long getSeed() {
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return this.seed;
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}
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//2D OpenSimplex Noise.
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public double sample(double x, double y) {
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//Place input coordinates onto grid.
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double stretchOffset = (x + y) * STRETCH_CONSTANT_2D;
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double xs = x + stretchOffset;
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double ys = y + stretchOffset;
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//Floor to get grid coordinates of rhombus (stretched square) super-cell origin.
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int xsb = (int) Math.floor(xs);
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int ysb = (int) Math.floor(ys);
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//Skew out to get actual coordinates of rhombus origin. We'll need these later.
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double squishOffset = (xsb + ysb) * SQUISH_CONSTANT_2D;
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double xb = xsb + squishOffset;
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double yb = ysb + squishOffset;
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//Compute grid coordinates relative to rhombus origin.
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double xins = xs - xsb;
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double yins = ys - ysb;
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//Sum those together to get a value that determines which region we're in.
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double inSum = xins + yins;
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//Positions relative to origin point.
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double dx0 = x - xb;
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double dy0 = y - yb;
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//We'll be defining these inside the next block and using them afterwards.
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double dx_ext, dy_ext;
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int xsv_ext, ysv_ext;
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double value = 0;
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//Contribution (1,0)
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double dx1 = dx0 - 1 - SQUISH_CONSTANT_2D;
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double dy1 = dy0 - 0 - SQUISH_CONSTANT_2D;
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double attn1 = 2 - dx1 * dx1 - dy1 * dy1;
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if (attn1 > 0) {
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attn1 *= attn1;
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value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, dx1, dy1);
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}
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//Contribution (0,1)
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double dx2 = dx0 - 0 - SQUISH_CONSTANT_2D;
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double dy2 = dy0 - 1 - SQUISH_CONSTANT_2D;
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double attn2 = 2 - dx2 * dx2 - dy2 * dy2;
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if (attn2 > 0) {
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attn2 *= attn2;
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value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, dx2, dy2);
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}
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if (inSum <= 1) { //We're inside the triangle (2-Simplex) at (0,0)
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double zins = 1 - inSum;
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if (zins > xins || zins > yins) { //(0,0) is one of the closest two triangular vertices
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if (xins > yins) {
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xsv_ext = xsb + 1;
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ysv_ext = ysb - 1;
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dx_ext = dx0 - 1;
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dy_ext = dy0 + 1;
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} else {
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xsv_ext = xsb - 1;
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ysv_ext = ysb + 1;
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dx_ext = dx0 + 1;
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dy_ext = dy0 - 1;
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}
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} else { //(1,0) and (0,1) are the closest two vertices.
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xsv_ext = xsb + 1;
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ysv_ext = ysb + 1;
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dx_ext = dx0 - 1 - 2 * SQUISH_CONSTANT_2D;
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dy_ext = dy0 - 1 - 2 * SQUISH_CONSTANT_2D;
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}
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} else { //We're inside the triangle (2-Simplex) at (1,1)
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double zins = 2 - inSum;
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if (zins < xins || zins < yins) { //(0,0) is one of the closest two triangular vertices
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if (xins > yins) {
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xsv_ext = xsb + 2;
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ysv_ext = ysb + 0;
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dx_ext = dx0 - 2 - 2 * SQUISH_CONSTANT_2D;
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dy_ext = dy0 + 0 - 2 * SQUISH_CONSTANT_2D;
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} else {
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xsv_ext = xsb + 0;
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ysv_ext = ysb + 2;
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dx_ext = dx0 + 0 - 2 * SQUISH_CONSTANT_2D;
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dy_ext = dy0 - 2 - 2 * SQUISH_CONSTANT_2D;
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}
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} else { //(1,0) and (0,1) are the closest two vertices.
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dx_ext = dx0;
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dy_ext = dy0;
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xsv_ext = xsb;
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ysv_ext = ysb;
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}
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xsb += 1;
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ysb += 1;
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dx0 = dx0 - 1 - 2 * SQUISH_CONSTANT_2D;
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dy0 = dy0 - 1 - 2 * SQUISH_CONSTANT_2D;
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}
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//Contribution (0,0) or (1,1)
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double attn0 = 2 - dx0 * dx0 - dy0 * dy0;
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if (attn0 > 0) {
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attn0 *= attn0;
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value += attn0 * attn0 * extrapolate(xsb, ysb, dx0, dy0);
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}
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//Extra Vertex
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double attn_ext = 2 - dx_ext * dx_ext - dy_ext * dy_ext;
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if (attn_ext > 0) {
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attn_ext *= attn_ext;
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value += attn_ext * attn_ext * extrapolate(xsv_ext, ysv_ext, dx_ext, dy_ext);
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}
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return value / NORM_CONSTANT_2D;
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}
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//3D OpenSimplex Noise.
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public double sample(double x, double y, double z) {
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//Place input coordinates on simplectic honeycomb.
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double stretchOffset = (x + y + z) * STRETCH_CONSTANT_3D;
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double xs = x + stretchOffset;
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double ys = y + stretchOffset;
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double zs = z + stretchOffset;
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//Floor to get simplectic honeycomb coordinates of rhombohedron (stretched cube) super-cell origin.
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int xsb = fastFloor(xs);
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int ysb = fastFloor(ys);
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int zsb = fastFloor(zs);
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//Skew out to get actual coordinates of rhombohedron origin. We'll need these later.
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double squishOffset = (xsb + ysb + zsb) * SQUISH_CONSTANT_3D;
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double xb = xsb + squishOffset;
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double yb = ysb + squishOffset;
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double zb = zsb + squishOffset;
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//Compute simplectic honeycomb coordinates relative to rhombohedral origin.
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double xins = xs - xsb;
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double yins = ys - ysb;
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double zins = zs - zsb;
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//Sum those together to get a value that determines which region we're in.
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double inSum = xins + yins + zins;
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//Positions relative to origin point.
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double dx0 = x - xb;
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double dy0 = y - yb;
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double dz0 = z - zb;
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//We'll be defining these inside the next block and using them afterwards.
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double dx_ext0, dy_ext0, dz_ext0;
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double dx_ext1, dy_ext1, dz_ext1;
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int xsv_ext0, ysv_ext0, zsv_ext0;
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int xsv_ext1, ysv_ext1, zsv_ext1;
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double value = 0;
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if (inSum <= 1) { //We're inside the tetrahedron (3-Simplex) at (0,0,0)
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//Determine which two of (0,0,1), (0,1,0), (1,0,0) are closest.
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byte aPoint = 0x01;
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double aScore = xins;
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byte bPoint = 0x02;
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double bScore = yins;
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if (aScore >= bScore && zins > bScore) {
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bScore = zins;
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bPoint = 0x04;
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} else if (aScore < bScore && zins > aScore) {
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aScore = zins;
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aPoint = 0x04;
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}
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//Now we determine the two lattice points not part of the tetrahedron that may contribute.
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//This depends on the closest two tetrahedral vertices, including (0,0,0)
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double wins = 1 - inSum;
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if (wins > aScore || wins > bScore) { //(0,0,0) is one of the closest two tetrahedral vertices.
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byte c = (bScore > aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
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if ((c & 0x01) == 0) {
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xsv_ext0 = xsb - 1;
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xsv_ext1 = xsb;
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dx_ext0 = dx0 + 1;
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dx_ext1 = dx0;
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} else {
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xsv_ext0 = xsv_ext1 = xsb + 1;
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dx_ext0 = dx_ext1 = dx0 - 1;
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}
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if ((c & 0x02) == 0) {
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ysv_ext0 = ysv_ext1 = ysb;
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dy_ext0 = dy_ext1 = dy0;
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if ((c & 0x01) == 0) {
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ysv_ext1 -= 1;
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dy_ext1 += 1;
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} else {
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ysv_ext0 -= 1;
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dy_ext0 += 1;
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}
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} else {
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ysv_ext0 = ysv_ext1 = ysb + 1;
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dy_ext0 = dy_ext1 = dy0 - 1;
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}
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if ((c & 0x04) == 0) {
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zsv_ext0 = zsb;
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zsv_ext1 = zsb - 1;
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dz_ext0 = dz0;
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dz_ext1 = dz0 + 1;
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} else {
|
||||
zsv_ext0 = zsv_ext1 = zsb + 1;
|
||||
dz_ext0 = dz_ext1 = dz0 - 1;
|
||||
}
|
||||
} else { //(0,0,0) is not one of the closest two tetrahedral vertices.
|
||||
byte c = (byte) (aPoint | bPoint); //Our two extra vertices are determined by the closest two.
|
||||
|
||||
if ((c & 0x01) == 0) {
|
||||
xsv_ext0 = xsb;
|
||||
xsv_ext1 = xsb - 1;
|
||||
dx_ext0 = dx0 - 2 * SQUISH_CONSTANT_3D;
|
||||
dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_3D;
|
||||
} else {
|
||||
xsv_ext0 = xsv_ext1 = xsb + 1;
|
||||
dx_ext0 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D;
|
||||
dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D;
|
||||
}
|
||||
|
||||
if ((c & 0x02) == 0) {
|
||||
ysv_ext0 = ysb;
|
||||
ysv_ext1 = ysb - 1;
|
||||
dy_ext0 = dy0 - 2 * SQUISH_CONSTANT_3D;
|
||||
dy_ext1 = dy0 + 1 - SQUISH_CONSTANT_3D;
|
||||
} else {
|
||||
ysv_ext0 = ysv_ext1 = ysb + 1;
|
||||
dy_ext0 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D;
|
||||
dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D;
|
||||
}
|
||||
|
||||
if ((c & 0x04) == 0) {
|
||||
zsv_ext0 = zsb;
|
||||
zsv_ext1 = zsb - 1;
|
||||
dz_ext0 = dz0 - 2 * SQUISH_CONSTANT_3D;
|
||||
dz_ext1 = dz0 + 1 - SQUISH_CONSTANT_3D;
|
||||
} else {
|
||||
zsv_ext0 = zsv_ext1 = zsb + 1;
|
||||
dz_ext0 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D;
|
||||
dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D;
|
||||
}
|
||||
}
|
||||
|
||||
//Contribution (0,0,0)
|
||||
double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0;
|
||||
if (attn0 > 0) {
|
||||
attn0 *= attn0;
|
||||
value += attn0 * attn0 * extrapolate(xsb + 0, ysb + 0, zsb + 0, dx0, dy0, dz0);
|
||||
}
|
||||
|
||||
//Contribution (1,0,0)
|
||||
double dx1 = dx0 - 1 - SQUISH_CONSTANT_3D;
|
||||
double dy1 = dy0 - 0 - SQUISH_CONSTANT_3D;
|
||||
double dz1 = dz0 - 0 - SQUISH_CONSTANT_3D;
|
||||
double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1;
|
||||
if (attn1 > 0) {
|
||||
attn1 *= attn1;
|
||||
value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, dx1, dy1, dz1);
|
||||
}
|
||||
|
||||
//Contribution (0,1,0)
|
||||
double dx2 = dx0 - 0 - SQUISH_CONSTANT_3D;
|
||||
double dy2 = dy0 - 1 - SQUISH_CONSTANT_3D;
|
||||
double dz2 = dz1;
|
||||
double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2;
|
||||
if (attn2 > 0) {
|
||||
attn2 *= attn2;
|
||||
value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, dx2, dy2, dz2);
|
||||
}
|
||||
|
||||
//Contribution (0,0,1)
|
||||
double dx3 = dx2;
|
||||
double dy3 = dy1;
|
||||
double dz3 = dz0 - 1 - SQUISH_CONSTANT_3D;
|
||||
double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3;
|
||||
if (attn3 > 0) {
|
||||
attn3 *= attn3;
|
||||
value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, dx3, dy3, dz3);
|
||||
}
|
||||
} else if (inSum >= 2) { //We're inside the tetrahedron (3-Simplex) at (1,1,1)
|
||||
|
||||
//Determine which two tetrahedral vertices are the closest, out of (1,1,0), (1,0,1), (0,1,1) but not (1,1,1).
|
||||
byte aPoint = 0x06;
|
||||
double aScore = xins;
|
||||
byte bPoint = 0x05;
|
||||
double bScore = yins;
|
||||
if (aScore <= bScore && zins < bScore) {
|
||||
bScore = zins;
|
||||
bPoint = 0x03;
|
||||
} else if (aScore > bScore && zins < aScore) {
|
||||
aScore = zins;
|
||||
aPoint = 0x03;
|
||||
}
|
||||
|
||||
//Now we determine the two lattice points not part of the tetrahedron that may contribute.
|
||||
//This depends on the closest two tetrahedral vertices, including (1,1,1)
|
||||
double wins = 3 - inSum;
|
||||
if (wins < aScore || wins < bScore) { //(1,1,1) is one of the closest two tetrahedral vertices.
|
||||
byte c = (bScore < aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
|
||||
|
||||
if ((c & 0x01) != 0) {
|
||||
xsv_ext0 = xsb + 2;
|
||||
xsv_ext1 = xsb + 1;
|
||||
dx_ext0 = dx0 - 2 - 3 * SQUISH_CONSTANT_3D;
|
||||
dx_ext1 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D;
|
||||
} else {
|
||||
xsv_ext0 = xsv_ext1 = xsb;
|
||||
dx_ext0 = dx_ext1 = dx0 - 3 * SQUISH_CONSTANT_3D;
|
||||
}
|
||||
|
||||
if ((c & 0x02) != 0) {
|
||||
ysv_ext0 = ysv_ext1 = ysb + 1;
|
||||
dy_ext0 = dy_ext1 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D;
|
||||
if ((c & 0x01) != 0) {
|
||||
ysv_ext1 += 1;
|
||||
dy_ext1 -= 1;
|
||||
} else {
|
||||
ysv_ext0 += 1;
|
||||
dy_ext0 -= 1;
|
||||
}
|
||||
} else {
|
||||
ysv_ext0 = ysv_ext1 = ysb;
|
||||
dy_ext0 = dy_ext1 = dy0 - 3 * SQUISH_CONSTANT_3D;
|
||||
}
|
||||
|
||||
if ((c & 0x04) != 0) {
|
||||
zsv_ext0 = zsb + 1;
|
||||
zsv_ext1 = zsb + 2;
|
||||
dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D;
|
||||
dz_ext1 = dz0 - 2 - 3 * SQUISH_CONSTANT_3D;
|
||||
} else {
|
||||
zsv_ext0 = zsv_ext1 = zsb;
|
||||
dz_ext0 = dz_ext1 = dz0 - 3 * SQUISH_CONSTANT_3D;
|
||||
}
|
||||
} else { //(1,1,1) is not one of the closest two tetrahedral vertices.
|
||||
byte c = (byte) (aPoint & bPoint); //Our two extra vertices are determined by the closest two.
|
||||
|
||||
if ((c & 0x01) != 0) {
|
||||
xsv_ext0 = xsb + 1;
|
||||
xsv_ext1 = xsb + 2;
|
||||
dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D;
|
||||
dx_ext1 = dx0 - 2 - 2 * SQUISH_CONSTANT_3D;
|
||||
} else {
|
||||
xsv_ext0 = xsv_ext1 = xsb;
|
||||
dx_ext0 = dx0 - SQUISH_CONSTANT_3D;
|
||||
dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
|
||||
}
|
||||
|
||||
if ((c & 0x02) != 0) {
|
||||
ysv_ext0 = ysb + 1;
|
||||
ysv_ext1 = ysb + 2;
|
||||
dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D;
|
||||
dy_ext1 = dy0 - 2 - 2 * SQUISH_CONSTANT_3D;
|
||||
} else {
|
||||
ysv_ext0 = ysv_ext1 = ysb;
|
||||
dy_ext0 = dy0 - SQUISH_CONSTANT_3D;
|
||||
dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
|
||||
}
|
||||
|
||||
if ((c & 0x04) != 0) {
|
||||
zsv_ext0 = zsb + 1;
|
||||
zsv_ext1 = zsb + 2;
|
||||
dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D;
|
||||
dz_ext1 = dz0 - 2 - 2 * SQUISH_CONSTANT_3D;
|
||||
} else {
|
||||
zsv_ext0 = zsv_ext1 = zsb;
|
||||
dz_ext0 = dz0 - SQUISH_CONSTANT_3D;
|
||||
dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
|
||||
}
|
||||
}
|
||||
|
||||
//Contribution (1,1,0)
|
||||
double dx3 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D;
|
||||
double dy3 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D;
|
||||
double dz3 = dz0 - 0 - 2 * SQUISH_CONSTANT_3D;
|
||||
double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3;
|
||||
if (attn3 > 0) {
|
||||
attn3 *= attn3;
|
||||
value += attn3 * attn3 * extrapolate(xsb + 1, ysb + 1, zsb + 0, dx3, dy3, dz3);
|
||||
}
|
||||
|
||||
//Contribution (1,0,1)
|
||||
double dx2 = dx3;
|
||||
double dy2 = dy0 - 0 - 2 * SQUISH_CONSTANT_3D;
|
||||
double dz2 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D;
|
||||
double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2;
|
||||
if (attn2 > 0) {
|
||||
attn2 *= attn2;
|
||||
value += attn2 * attn2 * extrapolate(xsb + 1, ysb + 0, zsb + 1, dx2, dy2, dz2);
|
||||
}
|
||||
|
||||
//Contribution (0,1,1)
|
||||
double dx1 = dx0 - 0 - 2 * SQUISH_CONSTANT_3D;
|
||||
double dy1 = dy3;
|
||||
double dz1 = dz2;
|
||||
double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1;
|
||||
if (attn1 > 0) {
|
||||
attn1 *= attn1;
|
||||
value += attn1 * attn1 * extrapolate(xsb + 0, ysb + 1, zsb + 1, dx1, dy1, dz1);
|
||||
}
|
||||
|
||||
//Contribution (1,1,1)
|
||||
dx0 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D;
|
||||
dy0 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D;
|
||||
dz0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D;
|
||||
double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0;
|
||||
if (attn0 > 0) {
|
||||
attn0 *= attn0;
|
||||
value += attn0 * attn0 * extrapolate(xsb + 1, ysb + 1, zsb + 1, dx0, dy0, dz0);
|
||||
}
|
||||
} else { //We're inside the octahedron (Rectified 3-Simplex) in between.
|
||||
double aScore;
|
||||
byte aPoint;
|
||||
boolean aIsFurtherSide;
|
||||
double bScore;
|
||||
byte bPoint;
|
||||
boolean bIsFurtherSide;
|
||||
|
||||
//Decide between point (0,0,1) and (1,1,0) as closest
|
||||
double p1 = xins + yins;
|
||||
if (p1 > 1) {
|
||||
aScore = p1 - 1;
|
||||
aPoint = 0x03;
|
||||
aIsFurtherSide = true;
|
||||
} else {
|
||||
aScore = 1 - p1;
|
||||
aPoint = 0x04;
|
||||
aIsFurtherSide = false;
|
||||
}
|
||||
|
||||
//Decide between point (0,1,0) and (1,0,1) as closest
|
||||
double p2 = xins + zins;
|
||||
if (p2 > 1) {
|
||||
bScore = p2 - 1;
|
||||
bPoint = 0x05;
|
||||
bIsFurtherSide = true;
|
||||
} else {
|
||||
bScore = 1 - p2;
|
||||
bPoint = 0x02;
|
||||
bIsFurtherSide = false;
|
||||
}
|
||||
|
||||
//The closest out of the two (1,0,0) and (0,1,1) will replace the furthest out of the two decided above, if closer.
|
||||
double p3 = yins + zins;
|
||||
if (p3 > 1) {
|
||||
double score = p3 - 1;
|
||||
if (aScore <= bScore && aScore < score) {
|
||||
aScore = score;
|
||||
aPoint = 0x06;
|
||||
aIsFurtherSide = true;
|
||||
} else if (aScore > bScore && bScore < score) {
|
||||
bScore = score;
|
||||
bPoint = 0x06;
|
||||
bIsFurtherSide = true;
|
||||
}
|
||||
} else {
|
||||
double score = 1 - p3;
|
||||
if (aScore <= bScore && aScore < score) {
|
||||
aScore = score;
|
||||
aPoint = 0x01;
|
||||
aIsFurtherSide = false;
|
||||
} else if (aScore > bScore && bScore < score) {
|
||||
bScore = score;
|
||||
bPoint = 0x01;
|
||||
bIsFurtherSide = false;
|
||||
}
|
||||
}
|
||||
|
||||
//Where each of the two closest points are determines how the extra two vertices are calculated.
|
||||
if (aIsFurtherSide == bIsFurtherSide) {
|
||||
if (aIsFurtherSide) { //Both closest points on (1,1,1) side
|
||||
|
||||
//One of the two extra points is (1,1,1)
|
||||
dx_ext0 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D;
|
||||
dy_ext0 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D;
|
||||
dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D;
|
||||
xsv_ext0 = xsb + 1;
|
||||
ysv_ext0 = ysb + 1;
|
||||
zsv_ext0 = zsb + 1;
|
||||
|
||||
//Other extra point is based on the shared axis.
|
||||
byte c = (byte) (aPoint & bPoint);
|
||||
if ((c & 0x01) != 0) {
|
||||
dx_ext1 = dx0 - 2 - 2 * SQUISH_CONSTANT_3D;
|
||||
dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
|
||||
dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
|
||||
xsv_ext1 = xsb + 2;
|
||||
ysv_ext1 = ysb;
|
||||
zsv_ext1 = zsb;
|
||||
} else if ((c & 0x02) != 0) {
|
||||
dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
|
||||
dy_ext1 = dy0 - 2 - 2 * SQUISH_CONSTANT_3D;
|
||||
dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
|
||||
xsv_ext1 = xsb;
|
||||
ysv_ext1 = ysb + 2;
|
||||
zsv_ext1 = zsb;
|
||||
} else {
|
||||
dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
|
||||
dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
|
||||
dz_ext1 = dz0 - 2 - 2 * SQUISH_CONSTANT_3D;
|
||||
xsv_ext1 = xsb;
|
||||
ysv_ext1 = ysb;
|
||||
zsv_ext1 = zsb + 2;
|
||||
}
|
||||
} else {//Both closest points on (0,0,0) side
|
||||
|
||||
//One of the two extra points is (0,0,0)
|
||||
dx_ext0 = dx0;
|
||||
dy_ext0 = dy0;
|
||||
dz_ext0 = dz0;
|
||||
xsv_ext0 = xsb;
|
||||
ysv_ext0 = ysb;
|
||||
zsv_ext0 = zsb;
|
||||
|
||||
//Other extra point is based on the omitted axis.
|
||||
byte c = (byte) (aPoint | bPoint);
|
||||
if ((c & 0x01) == 0) {
|
||||
dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_3D;
|
||||
dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D;
|
||||
dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D;
|
||||
xsv_ext1 = xsb - 1;
|
||||
ysv_ext1 = ysb + 1;
|
||||
zsv_ext1 = zsb + 1;
|
||||
} else if ((c & 0x02) == 0) {
|
||||
dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D;
|
||||
dy_ext1 = dy0 + 1 - SQUISH_CONSTANT_3D;
|
||||
dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D;
|
||||
xsv_ext1 = xsb + 1;
|
||||
ysv_ext1 = ysb - 1;
|
||||
zsv_ext1 = zsb + 1;
|
||||
} else {
|
||||
dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D;
|
||||
dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D;
|
||||
dz_ext1 = dz0 + 1 - SQUISH_CONSTANT_3D;
|
||||
xsv_ext1 = xsb + 1;
|
||||
ysv_ext1 = ysb + 1;
|
||||
zsv_ext1 = zsb - 1;
|
||||
}
|
||||
}
|
||||
} else { //One point on (0,0,0) side, one point on (1,1,1) side
|
||||
byte c1, c2;
|
||||
if (aIsFurtherSide) {
|
||||
c1 = aPoint;
|
||||
c2 = bPoint;
|
||||
} else {
|
||||
c1 = bPoint;
|
||||
c2 = aPoint;
|
||||
}
|
||||
|
||||
//One contribution is a permutation of (1,1,-1)
|
||||
if ((c1 & 0x01) == 0) {
|
||||
dx_ext0 = dx0 + 1 - SQUISH_CONSTANT_3D;
|
||||
dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D;
|
||||
dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D;
|
||||
xsv_ext0 = xsb - 1;
|
||||
ysv_ext0 = ysb + 1;
|
||||
zsv_ext0 = zsb + 1;
|
||||
} else if ((c1 & 0x02) == 0) {
|
||||
dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D;
|
||||
dy_ext0 = dy0 + 1 - SQUISH_CONSTANT_3D;
|
||||
dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D;
|
||||
xsv_ext0 = xsb + 1;
|
||||
ysv_ext0 = ysb - 1;
|
||||
zsv_ext0 = zsb + 1;
|
||||
} else {
|
||||
dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D;
|
||||
dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D;
|
||||
dz_ext0 = dz0 + 1 - SQUISH_CONSTANT_3D;
|
||||
xsv_ext0 = xsb + 1;
|
||||
ysv_ext0 = ysb + 1;
|
||||
zsv_ext0 = zsb - 1;
|
||||
}
|
||||
|
||||
//One contribution is a permutation of (0,0,2)
|
||||
dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
|
||||
dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
|
||||
dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
|
||||
xsv_ext1 = xsb;
|
||||
ysv_ext1 = ysb;
|
||||
zsv_ext1 = zsb;
|
||||
if ((c2 & 0x01) != 0) {
|
||||
dx_ext1 -= 2;
|
||||
xsv_ext1 += 2;
|
||||
} else if ((c2 & 0x02) != 0) {
|
||||
dy_ext1 -= 2;
|
||||
ysv_ext1 += 2;
|
||||
} else {
|
||||
dz_ext1 -= 2;
|
||||
zsv_ext1 += 2;
|
||||
}
|
||||
}
|
||||
|
||||
//Contribution (1,0,0)
|
||||
double dx1 = dx0 - 1 - SQUISH_CONSTANT_3D;
|
||||
double dy1 = dy0 - 0 - SQUISH_CONSTANT_3D;
|
||||
double dz1 = dz0 - 0 - SQUISH_CONSTANT_3D;
|
||||
double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1;
|
||||
if (attn1 > 0) {
|
||||
attn1 *= attn1;
|
||||
value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, dx1, dy1, dz1);
|
||||
}
|
||||
|
||||
//Contribution (0,1,0)
|
||||
double dx2 = dx0 - 0 - SQUISH_CONSTANT_3D;
|
||||
double dy2 = dy0 - 1 - SQUISH_CONSTANT_3D;
|
||||
double dz2 = dz1;
|
||||
double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2;
|
||||
if (attn2 > 0) {
|
||||
attn2 *= attn2;
|
||||
value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, dx2, dy2, dz2);
|
||||
}
|
||||
|
||||
//Contribution (0,0,1)
|
||||
double dx3 = dx2;
|
||||
double dy3 = dy1;
|
||||
double dz3 = dz0 - 1 - SQUISH_CONSTANT_3D;
|
||||
double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3;
|
||||
if (attn3 > 0) {
|
||||
attn3 *= attn3;
|
||||
value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, dx3, dy3, dz3);
|
||||
}
|
||||
|
||||
//Contribution (1,1,0)
|
||||
double dx4 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D;
|
||||
double dy4 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D;
|
||||
double dz4 = dz0 - 0 - 2 * SQUISH_CONSTANT_3D;
|
||||
double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4;
|
||||
if (attn4 > 0) {
|
||||
attn4 *= attn4;
|
||||
value += attn4 * attn4 * extrapolate(xsb + 1, ysb + 1, zsb + 0, dx4, dy4, dz4);
|
||||
}
|
||||
|
||||
//Contribution (1,0,1)
|
||||
double dx5 = dx4;
|
||||
double dy5 = dy0 - 0 - 2 * SQUISH_CONSTANT_3D;
|
||||
double dz5 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D;
|
||||
double attn5 = 2 - dx5 * dx5 - dy5 * dy5 - dz5 * dz5;
|
||||
if (attn5 > 0) {
|
||||
attn5 *= attn5;
|
||||
value += attn5 * attn5 * extrapolate(xsb + 1, ysb + 0, zsb + 1, dx5, dy5, dz5);
|
||||
}
|
||||
|
||||
//Contribution (0,1,1)
|
||||
double dx6 = dx0 - 0 - 2 * SQUISH_CONSTANT_3D;
|
||||
double dy6 = dy4;
|
||||
double dz6 = dz5;
|
||||
double attn6 = 2 - dx6 * dx6 - dy6 * dy6 - dz6 * dz6;
|
||||
if (attn6 > 0) {
|
||||
attn6 *= attn6;
|
||||
value += attn6 * attn6 * extrapolate(xsb + 0, ysb + 1, zsb + 1, dx6, dy6, dz6);
|
||||
}
|
||||
}
|
||||
|
||||
//First extra vertex
|
||||
double attn_ext0 = 2 - dx_ext0 * dx_ext0 - dy_ext0 * dy_ext0 - dz_ext0 * dz_ext0;
|
||||
if (attn_ext0 > 0) {
|
||||
attn_ext0 *= attn_ext0;
|
||||
value += attn_ext0 * attn_ext0 * extrapolate(xsv_ext0, ysv_ext0, zsv_ext0, dx_ext0, dy_ext0, dz_ext0);
|
||||
}
|
||||
|
||||
//Second extra vertex
|
||||
double attn_ext1 = 2 - dx_ext1 * dx_ext1 - dy_ext1 * dy_ext1 - dz_ext1 * dz_ext1;
|
||||
if (attn_ext1 > 0) {
|
||||
attn_ext1 *= attn_ext1;
|
||||
value += attn_ext1 * attn_ext1 * extrapolate(xsv_ext1, ysv_ext1, zsv_ext1, dx_ext1, dy_ext1, dz_ext1);
|
||||
}
|
||||
|
||||
return value / NORM_CONSTANT_3D;
|
||||
}
|
||||
|
||||
private double extrapolate(int xsb, int ysb, double dx, double dy) {
|
||||
int index = perm[(perm[xsb & 0xFF] + ysb) & 0xFF] & 0x0E;
|
||||
return gradients2D[index] * dx
|
||||
+ gradients2D[index + 1] * dy;
|
||||
}
|
||||
|
||||
private double extrapolate(int xsb, int ysb, int zsb, double dx, double dy, double dz) {
|
||||
int index = permGradIndex3D[(perm[(perm[xsb & 0xFF] + ysb) & 0xFF] + zsb) & 0xFF];
|
||||
return gradients3D[index] * dx
|
||||
+ gradients3D[index + 1] * dy
|
||||
+ gradients3D[index + 2] * dz;
|
||||
}
|
||||
}
|
|
@ -6,9 +6,4 @@ public interface BlockAccess
|
|||
{
|
||||
Block getBlock(int x, int y, int z);
|
||||
void setBlock(int x, int y, int z, Block block);
|
||||
|
||||
static final int POS_SHIFT = 3;
|
||||
static final int DOUBLE_SHIFT = POS_SHIFT * 2;
|
||||
static final int CHUNK_SIZE = (int) Math.pow(2, POS_SHIFT);
|
||||
static final int MAX_POS = CHUNK_SIZE - 1;
|
||||
}
|
||||
|
|
|
@ -3,12 +3,13 @@ package com.github.halotroop.litecraft.world;
|
|||
import java.util.*;
|
||||
|
||||
import com.github.halotroop.litecraft.types.block.*;
|
||||
import com.github.halotroop.litecraft.world.gen.WorldGenConstants;
|
||||
import com.github.hydos.ginger.engine.math.vectors.Vector3f;
|
||||
import com.github.hydos.ginger.engine.render.renderers.ObjectRenderer;
|
||||
|
||||
import it.unimi.dsi.fastutil.longs.*;
|
||||
|
||||
public class Chunk implements BlockAccess
|
||||
public class Chunk implements BlockAccess, WorldGenConstants
|
||||
{
|
||||
/** @param x in-chunk x coordinate.
|
||||
* @param y in-chunk y coordinate.
|
||||
|
@ -22,7 +23,8 @@ public class Chunk implements BlockAccess
|
|||
private final Long2ObjectMap<BlockEntity> blockEntities = new Long2ObjectArrayMap<>();
|
||||
private boolean render = false;
|
||||
public final int chunkX, chunkY, chunkZ;
|
||||
private final int chunkStartX, chunkStartY, chunkStartZ;
|
||||
public final int chunkStartX, chunkStartY, chunkStartZ;
|
||||
private boolean fullyGenerated = false;
|
||||
|
||||
public Chunk(int chunkX, int chunkY, int chunkZ)
|
||||
{
|
||||
|
@ -30,14 +32,17 @@ public class Chunk implements BlockAccess
|
|||
this.chunkX = chunkX;
|
||||
this.chunkY = chunkY;
|
||||
this.chunkZ = chunkZ;
|
||||
this.chunkStartX = chunkX << 3;
|
||||
this.chunkStartY = chunkY << 3;
|
||||
this.chunkStartZ = chunkZ << 3;
|
||||
this.chunkStartX = chunkX << POS_SHIFT;
|
||||
this.chunkStartY = chunkY << POS_SHIFT;
|
||||
this.chunkStartZ = chunkZ << POS_SHIFT;
|
||||
}
|
||||
|
||||
public boolean doRender()
|
||||
{ return this.render; }
|
||||
|
||||
public void setFullyGenerated(boolean fullyGenerated)
|
||||
{ this.fullyGenerated = fullyGenerated; }
|
||||
|
||||
@Override
|
||||
public Block getBlock(int x, int y, int z)
|
||||
{
|
||||
|
@ -91,20 +96,6 @@ public class Chunk implements BlockAccess
|
|||
}
|
||||
}
|
||||
|
||||
public static Chunk generateChunk(int chunkX, int chunkY, int chunkZ) {
|
||||
Chunk result = new Chunk(chunkX, chunkY, chunkZ);
|
||||
|
||||
for (int x = 0; x < CHUNK_SIZE; ++x) {
|
||||
for (int z = 0; z < CHUNK_SIZE; ++z) {
|
||||
for (int y = 0; y < CHUNK_SIZE; ++y) {
|
||||
result.setBlock(x, y, z, y == 7 ? Block.DIRT : Block.STONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void setRender(boolean render)
|
||||
{
|
||||
if (render && !this.render) // if it has been changed to true
|
||||
|
@ -134,4 +125,7 @@ public class Chunk implements BlockAccess
|
|||
}
|
||||
this.render = render;
|
||||
}
|
||||
|
||||
public boolean isFullyGenerated()
|
||||
{ return this.fullyGenerated; }
|
||||
}
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
package com.github.halotroop.litecraft.world;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import com.github.halotroop.litecraft.types.block.Block;
|
||||
import com.github.halotroop.litecraft.world.gen.*;
|
||||
import com.github.hydos.ginger.engine.elements.objects.Player;
|
||||
import com.github.hydos.ginger.engine.math.vectors.Vector3f;
|
||||
import com.github.hydos.ginger.engine.obj.ModelLoader;
|
||||
|
@ -9,28 +12,56 @@ import com.github.hydos.ginger.engine.render.renderers.ObjectRenderer;
|
|||
|
||||
import it.unimi.dsi.fastutil.longs.*;
|
||||
|
||||
public class World implements BlockAccess
|
||||
public class World implements BlockAccess, WorldGenConstants
|
||||
{
|
||||
private final Long2ObjectMap<Chunk> chunks;
|
||||
private final WorldModifier[] worldModifiers;
|
||||
private final ChunkGenerator chunkGenerator;
|
||||
|
||||
private final long seed;
|
||||
public Player player;
|
||||
|
||||
public World(long seed, int size)
|
||||
public World(long seed, int size, Dimension<?> dim)
|
||||
{
|
||||
chunks = new Long2ObjectArrayMap<>();
|
||||
|
||||
this.chunks = new Long2ObjectArrayMap<>();
|
||||
this.seed = seed;
|
||||
this.chunkGenerator = dim.createChunkGenerator(seed);
|
||||
this.worldModifiers = dim.getWorldModifierArray();
|
||||
|
||||
for (int i = (0 - (size/2)); i < (size/2); i++)
|
||||
for (int k = (0 - (size/2)); k < (size/2); k++)
|
||||
this.getChunk(i, -1, k).setRender(true);
|
||||
|
||||
|
||||
TexturedModel dirtModel = ModelLoader.loadGenericCube("block/cubes/soil/dirt.png");
|
||||
this.player = new Player(dirtModel, new Vector3f(0, 0, -3), 0, 180f, 0, new Vector3f(0.2f, 0.2f, 0.2f));
|
||||
}
|
||||
|
||||
public Chunk getChunk(int chunkX, int chunkY, int chunkZ)
|
||||
{ return this.chunks.computeIfAbsent(posHash(chunkX, chunkY, chunkZ), pos -> Chunk.generateChunk(chunkX, chunkY, chunkZ)); }
|
||||
{
|
||||
Chunk chunk = this.chunks.computeIfAbsent(posHash(chunkX, chunkY, chunkZ), pos -> this.chunkGenerator.generateChunk(chunkX, chunkY, chunkZ));
|
||||
|
||||
private static long posHash(int x, int y, int z)
|
||||
{ return ((long) x & 0x3FF) | (((long) y & 0x3FF) << 10) | (((long) z & 0x3FF) << 20); }
|
||||
if (chunk.isFullyGenerated()) return chunk;
|
||||
|
||||
this.populateChunk(chunkX, chunkY, chunkZ, chunk.chunkStartX, chunk.chunkStartY, chunk.chunkStartZ);
|
||||
chunk.setFullyGenerated(true);
|
||||
return chunk;
|
||||
}
|
||||
|
||||
private void populateChunk(int chunkX, int chunkY, int chunkZ, int chunkStartX, int chunkStartY, int chunkStartZ)
|
||||
{
|
||||
Random rand = new Random(this.seed + 5828671L * (long) chunkX + -47245139L * (long) chunkY + 8972357 * (long) chunkZ);
|
||||
|
||||
for (WorldModifier modifier : this.worldModifiers)
|
||||
{
|
||||
modifier.modifyWorld(rand, chunkStartX, chunkStartY, chunkStartZ);
|
||||
}
|
||||
}
|
||||
|
||||
Chunk getPartiallyGeneratedChunk(int chunkX, int chunkY, int chunkZ)
|
||||
{ return this.chunks.computeIfAbsent(posHash(chunkX, chunkY, chunkZ), pos -> this.chunkGenerator.generateChunk(chunkX, chunkY, chunkZ)); }
|
||||
|
||||
private static long posHash(int chunkX, int chunkY, int chunkZ)
|
||||
{ return ((long) chunkX & 0x3FF) | (((long) chunkY & 0x3FF) << 10) | (((long) chunkZ & 0x3FF) << 20); }
|
||||
|
||||
@Override
|
||||
public Block getBlock(int x, int y, int z)
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
package com.github.halotroop.litecraft.world.gen;
|
||||
|
||||
import com.github.halotroop.litecraft.world.Chunk;
|
||||
|
||||
public interface ChunkGenerator
|
||||
{
|
||||
Chunk generateChunk(int chunkX, int chunkY, int chunkZ);
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
package com.github.halotroop.litecraft.world.gen;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import com.github.halotroop.litecraft.world.Chunk;
|
||||
|
||||
public abstract class Dimension<T extends ChunkGenerator>
|
||||
{
|
||||
public List<WorldModifier> worldModifiers = new ArrayList<>();
|
||||
|
||||
public Dimension addWorldModifier(WorldModifier modifier)
|
||||
{
|
||||
this.worldModifiers.add(modifier);
|
||||
return this;
|
||||
}
|
||||
|
||||
public WorldModifier[] getWorldModifierArray() {
|
||||
return this.worldModifiers.toArray(new WorldModifier[0]);
|
||||
}
|
||||
|
||||
public abstract T createChunkGenerator(long seed);
|
||||
|
||||
public static final Dimension OVERWORLD = new OverworldDimension();
|
||||
}
|
|
@ -0,0 +1,50 @@
|
|||
package com.github.halotroop.litecraft.world.gen;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.github.halotroop.litecraft.types.block.Block;
|
||||
import com.github.halotroop.litecraft.util.noise.OctaveSimplexNoise;
|
||||
import com.github.halotroop.litecraft.world.Chunk;
|
||||
|
||||
public class OverworldChunkGenerator implements ChunkGenerator, WorldGenConstants
|
||||
{
|
||||
public OverworldChunkGenerator(long seed)
|
||||
{
|
||||
this.noise = new OctaveSimplexNoise(new Random(seed), 3, 250.0, 35.0, 10.0);
|
||||
}
|
||||
|
||||
private final OctaveSimplexNoise noise;
|
||||
|
||||
@Override
|
||||
public Chunk generateChunk(int chunkX, int chunkY, int chunkZ)
|
||||
{
|
||||
Chunk chunk = new Chunk(chunkX, chunkY, chunkZ);
|
||||
|
||||
for (int x = 0; x < CHUNK_SIZE; ++x) {
|
||||
double totalX = x + chunk.chunkStartX;
|
||||
|
||||
for (int z = 0; z < CHUNK_SIZE; ++z) {
|
||||
int height = (int) this.noise.sample(totalX, (double) (chunk.chunkStartZ + z));
|
||||
|
||||
for (int y = 0; y < CHUNK_SIZE; ++y) {
|
||||
int totalY = chunk.chunkStartY + y;
|
||||
Block block = Block.AIR;
|
||||
|
||||
if (totalY < height - 3)
|
||||
{
|
||||
block = Block.DIRT;
|
||||
}
|
||||
else if (totalY < height)
|
||||
{
|
||||
block = Block.STONE;
|
||||
}
|
||||
|
||||
chunk.setBlock(x, y, z, block);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return chunk;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
package com.github.halotroop.litecraft.world.gen;
|
||||
|
||||
public class OverworldDimension extends Dimension<OverworldChunkGenerator>
|
||||
{
|
||||
@Override
|
||||
public OverworldChunkGenerator createChunkGenerator(long seed)
|
||||
{
|
||||
return new OverworldChunkGenerator(seed);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
package com.github.halotroop.litecraft.world.gen;
|
||||
|
||||
public interface WorldGenConstants
|
||||
{
|
||||
static final int POS_SHIFT = 3;
|
||||
static final int DOUBLE_SHIFT = POS_SHIFT * 2;
|
||||
static final int CHUNK_SIZE = (int) Math.pow(2, POS_SHIFT);
|
||||
static final int MAX_POS = CHUNK_SIZE - 1;
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
package com.github.halotroop.litecraft.world.gen;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public interface WorldModifier {
|
||||
void modifyWorld(Random rand, int chunkStartX, int chunkStartY, int chunkStartZ);
|
||||
}
|
|
@ -92,7 +92,7 @@ public class ObjectRenderer extends Renderer
|
|||
shader.loadViewMatrix(GingerRegister.getInstance().game.data.camera);
|
||||
for (RenderObject entity : renderList)
|
||||
{
|
||||
if(entity.getModel() != null) {
|
||||
if (entity != null && entity.getModel() != null) {
|
||||
TexturedModel model = entity.getModel();
|
||||
prepareTexturedModel(model);
|
||||
prepareInstance(entity);
|
||||
|
|
Loading…
Reference in New Issue