hacky setting player to world player and make player save data work. also less of a warning for missing fields in save loading

pull/12/head
valoeghese 2020-02-28 16:45:23 +13:00
parent 1d35eef9c0
commit 887e03e8f0
2 changed files with 51 additions and 30 deletions

View File

@ -32,7 +32,8 @@ public class Litecraft extends Game
private LitecraftSave save;
private Ginger ginger3D;
private static Litecraft INSTANCE;
private static Player player;
private Player player;
private Camera camera;
//temp stuff to test out fbo fixes
int oldWindowWidth = Window.width;
int oldWindowHeight = Window.height;
@ -53,29 +54,30 @@ public class Litecraft extends Game
MouseCallbackHandler.trackWindow(Window.window);
setupKeybinds();
@SuppressWarnings("unused")
Block b = Blocks.AIR; // make sure blocks are initialised
GingerUtils.init();
Window.setBackgroundColour(0.2f, 0.2f, 0.6f);
TexturedModel dirtModel = ModelLoader.loadGenericCube("block/cubes/stone/brick/stonebrick.png");
StaticCube.scaleCube(1f);
player = new Player(dirtModel, new Vector3f(0, 0, -3), 0, 180f, 0, new Vector3f(0.2f, 0.2f, 0.2f));
Camera camera = new FirstPersonCamera(player);
player.isVisible = false;
ginger3D = new Ginger();
data = new GameData(player, camera, 20);
data.handleGuis = false;
ginger3D.setup(new MasterRenderer(camera), INSTANCE);
this.player = new Player(dirtModel, new Vector3f(0, 0, -3), 0, 180f, 0, new Vector3f(0.2f, 0.2f, 0.2f));
this.camera = new FirstPersonCamera(player);
this.player.isVisible = false;
this.ginger3D = new Ginger();
this.data = new GameData(this.player, this.camera, 20);
this.data.handleGuis = false;
this.ginger3D.setup(new MasterRenderer(this.camera), INSTANCE);
FontType font = new FontType(Loader.loadFontAtlas("candara.png"), "candara.fnt");
ginger3D.setGlobalFont(font);
this.ginger3D.setGlobalFont(font);
Light sun = new Light(new Vector3f(100, 105, -100), new Vector3f(1.3f, 1.3f, 1.3f), new Vector3f(0.0001f, 0.0001f, 0.0001f));
data.lights.add(sun);
data.entities.add(player);
oldWindowWidth = Window.width;
oldWindowHeight = Window.height;
frameTimer = System.currentTimeMillis();
this.data.lights.add(sun);
this.data.entities.add(this.player);
this.oldWindowWidth = Window.width;
this.oldWindowHeight = Window.height;
this.frameTimer = System.currentTimeMillis();
//start the game loop
ginger3D.startGame();
this.ginger3D.startGame();
}
private void setupKeybinds()
@ -107,7 +109,7 @@ public class Litecraft extends Game
@Override
public void render()
{
fps++;
this.fps++;
//FPS stuff sorry if i forget to remove whitespace
if (System.currentTimeMillis() > frameTimer + 1000) // wait for one second
{
@ -117,19 +119,26 @@ public class Litecraft extends Game
this.tps = 0;
this.frameTimer += 1000; // reset the wait time
}
// TODO pls comment this code
if (ginger3D.gingerRegister.currentScreen == null)
ginger3D.openScreen(new TitleScreen());
ginger3D.update(data);
this.ginger3D.openScreen(new TitleScreen());
this.ginger3D.update(data);
if (oldWindowHeight != Window.height || oldWindowWidth != Window.width)
ginger3D.contrastFbo.resizeFBOs();
oldWindowWidth = Window.width;
oldWindowHeight = Window.height;
ginger3D.gingerRegister.masterRenderer.renderShadowMap(data.entities, data.lights.get(0));
this.ginger3D.contrastFbo.resizeFBOs();
this.oldWindowWidth = Window.width;
this.oldWindowHeight = Window.height;
this.ginger3D.gingerRegister.masterRenderer.renderShadowMap(data.entities, data.lights.get(0));
if (this.world != null)
ginger3D.renderWorld(this, this.world);
ginger3D.renderOverlays(this);
ginger3D.postRender();
dbgStats.w = binds;
this.ginger3D.renderWorld(this, this.world);
this.ginger3D.renderOverlays(this);
this.ginger3D.postRender();
this.dbgStats.w = binds;
this.binds = 0;
}
@ -146,12 +155,24 @@ public class Litecraft extends Game
public static Litecraft getInstance()
{ return INSTANCE; }
public void setGingerPlayer(Player player)
{
this.data.entities.remove(this.player); // remove the old player
this.data.player = player; // set all the player variables
this.player = player;
this.camera.player = player;
this.data.entities.add(this.player); // add the new player
}
public void onPlayButtonClick()
{
if (world == null)
{
this.save = new LitecraftSave("test", false);
this.world = this.save.getWorldOrCreate(Dimensions.OVERWORLD);
this.setGingerPlayer(this.world.player);
}
}
}

View File

@ -94,12 +94,12 @@ public final class LitecraftSave
try // try read the seed from the file
{
seed = properties.readLong(0); // seed is at index 0
playerX = playerData.readFloat(1); // player x/y/z is at index 1/2/3 respectively
playerY = playerData.readFloat(2);
playerZ = playerData.readFloat(3);
playerX = playerData.readFloat(0); // player x/y/z is at index 1/2/3 respectively
playerY = playerData.readFloat(1);
playerZ = playerData.readFloat(2);
}
catch (Throwable e)
{ e.printStackTrace(); }
{ System.out.println("Exception in reading save data! This may be benign, merely an artifact of an update to the contents of the world save data."); }
World world = new World(seed, 10, dim, this); // create new world with seed read from file or 0, if it could not be read
world.spawnPlayer(playerX, playerY, playerZ); // spawn player in world