Removed /bin/ from the repo! Why does this issue keep coming back?!
|
@ -27,7 +27,7 @@ hs_err_pid*
|
||||||
|
|
||||||
.classpath
|
.classpath
|
||||||
.metadata
|
.metadata
|
||||||
bin/
|
/bin/
|
||||||
tmp/
|
tmp/
|
||||||
*.tmp
|
*.tmp
|
||||||
*.bak
|
*.bak
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# Auto detect text files and perform LF normalization
|
|
||||||
* text=auto
|
|
|
@ -1,82 +0,0 @@
|
||||||
# Compiled class file
|
|
||||||
*.class
|
|
||||||
|
|
||||||
# Log file
|
|
||||||
*.log
|
|
||||||
|
|
||||||
# BlueJ files
|
|
||||||
*.ctxt
|
|
||||||
|
|
||||||
# Mobile Tools for Java (J2ME)
|
|
||||||
.mtj.tmp/
|
|
||||||
|
|
||||||
# Package Files #
|
|
||||||
*.jar
|
|
||||||
*.war
|
|
||||||
*.nar
|
|
||||||
*.ear
|
|
||||||
*.zip
|
|
||||||
*.tar.gz
|
|
||||||
*.rar
|
|
||||||
|
|
||||||
# virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
|
|
||||||
hs_err_pid*
|
|
||||||
|
|
||||||
.metadata
|
|
||||||
bin/
|
|
||||||
tmp/
|
|
||||||
*.tmp
|
|
||||||
*.bak
|
|
||||||
*.swp
|
|
||||||
*~.nib
|
|
||||||
local.properties
|
|
||||||
.settings/
|
|
||||||
.loadpath
|
|
||||||
.recommenders
|
|
||||||
|
|
||||||
# External tool builders
|
|
||||||
.externalToolBuilders/
|
|
||||||
|
|
||||||
# Locally stored "Eclipse launch configurations"
|
|
||||||
*.launch
|
|
||||||
|
|
||||||
# PyDev specific (Python IDE for Eclipse)
|
|
||||||
*.pydevproject
|
|
||||||
|
|
||||||
# CDT-specific (C/C++ Development Tooling)
|
|
||||||
.cproject
|
|
||||||
|
|
||||||
# CDT- autotools
|
|
||||||
.autotools
|
|
||||||
|
|
||||||
# Java annotation processor (APT)
|
|
||||||
.factorypath
|
|
||||||
|
|
||||||
# PDT-specific (PHP Development Tools)
|
|
||||||
.buildpath
|
|
||||||
|
|
||||||
# sbteclipse plugin
|
|
||||||
.target
|
|
||||||
|
|
||||||
# Tern plugin
|
|
||||||
.tern-project
|
|
||||||
|
|
||||||
# TeXlipse plugin
|
|
||||||
.texlipse
|
|
||||||
|
|
||||||
# STS (Spring Tool Suite)
|
|
||||||
.springBeans
|
|
||||||
|
|
||||||
# Code Recommenders
|
|
||||||
.recommenders/
|
|
||||||
|
|
||||||
# Annotation Processing
|
|
||||||
.apt_generated/
|
|
||||||
.apt_generated_test/
|
|
||||||
|
|
||||||
# Scala IDE specific (Scala & Java development for Eclipse)
|
|
||||||
.cache-main
|
|
||||||
.scala_dependencies
|
|
||||||
.worksheet
|
|
||||||
|
|
||||||
.project
|
|
674
bin/LICENSE
|
@ -1,674 +0,0 @@
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
Version 3, 29 June 2007
|
|
||||||
|
|
||||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The GNU General Public License is a free, copyleft license for
|
|
||||||
software and other kinds of works.
|
|
||||||
|
|
||||||
The licenses for most software and other practical works are designed
|
|
||||||
to take away your freedom to share and change the works. By contrast,
|
|
||||||
the GNU General Public License is intended to guarantee your freedom to
|
|
||||||
share and change all versions of a program--to make sure it remains free
|
|
||||||
software for all its users. We, the Free Software Foundation, use the
|
|
||||||
GNU General Public License for most of our software; it applies also to
|
|
||||||
any other work released this way by its authors. You can apply it to
|
|
||||||
your programs, too.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom, not
|
|
||||||
price. Our General Public Licenses are designed to make sure that you
|
|
||||||
have the freedom to distribute copies of free software (and charge for
|
|
||||||
them if you wish), that you receive source code or can get it if you
|
|
||||||
want it, that you can change the software or use pieces of it in new
|
|
||||||
free programs, and that you know you can do these things.
|
|
||||||
|
|
||||||
To protect your rights, we need to prevent others from denying you
|
|
||||||
these rights or asking you to surrender the rights. Therefore, you have
|
|
||||||
certain responsibilities if you distribute copies of the software, or if
|
|
||||||
you modify it: responsibilities to respect the freedom of others.
|
|
||||||
|
|
||||||
For example, if you distribute copies of such a program, whether
|
|
||||||
gratis or for a fee, you must pass on to the recipients the same
|
|
||||||
freedoms that you received. You must make sure that they, too, receive
|
|
||||||
or can get the source code. And you must show them these terms so they
|
|
||||||
know their rights.
|
|
||||||
|
|
||||||
Developers that use the GNU GPL protect your rights with two steps:
|
|
||||||
(1) assert copyright on the software, and (2) offer you this License
|
|
||||||
giving you legal permission to copy, distribute and/or modify it.
|
|
||||||
|
|
||||||
For the developers' and authors' protection, the GPL clearly explains
|
|
||||||
that there is no warranty for this free software. For both users' and
|
|
||||||
authors' sake, the GPL requires that modified versions be marked as
|
|
||||||
changed, so that their problems will not be attributed erroneously to
|
|
||||||
authors of previous versions.
|
|
||||||
|
|
||||||
Some devices are designed to deny users access to install or run
|
|
||||||
modified versions of the software inside them, although the manufacturer
|
|
||||||
can do so. This is fundamentally incompatible with the aim of
|
|
||||||
protecting users' freedom to change the software. The systematic
|
|
||||||
pattern of such abuse occurs in the area of products for individuals to
|
|
||||||
use, which is precisely where it is most unacceptable. Therefore, we
|
|
||||||
have designed this version of the GPL to prohibit the practice for those
|
|
||||||
products. If such problems arise substantially in other domains, we
|
|
||||||
stand ready to extend this provision to those domains in future versions
|
|
||||||
of the GPL, as needed to protect the freedom of users.
|
|
||||||
|
|
||||||
Finally, every program is threatened constantly by software patents.
|
|
||||||
States should not allow patents to restrict development and use of
|
|
||||||
software on general-purpose computers, but in those that do, we wish to
|
|
||||||
avoid the special danger that patents applied to a free program could
|
|
||||||
make it effectively proprietary. To prevent this, the GPL assures that
|
|
||||||
patents cannot be used to render the program non-free.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow.
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
0. Definitions.
|
|
||||||
|
|
||||||
"This License" refers to version 3 of the GNU General Public License.
|
|
||||||
|
|
||||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
|
||||||
works, such as semiconductor masks.
|
|
||||||
|
|
||||||
"The Program" refers to any copyrightable work licensed under this
|
|
||||||
License. Each licensee is addressed as "you". "Licensees" and
|
|
||||||
"recipients" may be individuals or organizations.
|
|
||||||
|
|
||||||
To "modify" a work means to copy from or adapt all or part of the work
|
|
||||||
in a fashion requiring copyright permission, other than the making of an
|
|
||||||
exact copy. The resulting work is called a "modified version" of the
|
|
||||||
earlier work or a work "based on" the earlier work.
|
|
||||||
|
|
||||||
A "covered work" means either the unmodified Program or a work based
|
|
||||||
on the Program.
|
|
||||||
|
|
||||||
To "propagate" a work means to do anything with it that, without
|
|
||||||
permission, would make you directly or secondarily liable for
|
|
||||||
infringement under applicable copyright law, except executing it on a
|
|
||||||
computer or modifying a private copy. Propagation includes copying,
|
|
||||||
distribution (with or without modification), making available to the
|
|
||||||
public, and in some countries other activities as well.
|
|
||||||
|
|
||||||
To "convey" a work means any kind of propagation that enables other
|
|
||||||
parties to make or receive copies. Mere interaction with a user through
|
|
||||||
a computer network, with no transfer of a copy, is not conveying.
|
|
||||||
|
|
||||||
An interactive user interface displays "Appropriate Legal Notices"
|
|
||||||
to the extent that it includes a convenient and prominently visible
|
|
||||||
feature that (1) displays an appropriate copyright notice, and (2)
|
|
||||||
tells the user that there is no warranty for the work (except to the
|
|
||||||
extent that warranties are provided), that licensees may convey the
|
|
||||||
work under this License, and how to view a copy of this License. If
|
|
||||||
the interface presents a list of user commands or options, such as a
|
|
||||||
menu, a prominent item in the list meets this criterion.
|
|
||||||
|
|
||||||
1. Source Code.
|
|
||||||
|
|
||||||
The "source code" for a work means the preferred form of the work
|
|
||||||
for making modifications to it. "Object code" means any non-source
|
|
||||||
form of a work.
|
|
||||||
|
|
||||||
A "Standard Interface" means an interface that either is an official
|
|
||||||
standard defined by a recognized standards body, or, in the case of
|
|
||||||
interfaces specified for a particular programming language, one that
|
|
||||||
is widely used among developers working in that language.
|
|
||||||
|
|
||||||
The "System Libraries" of an executable work include anything, other
|
|
||||||
than the work as a whole, that (a) is included in the normal form of
|
|
||||||
packaging a Major Component, but which is not part of that Major
|
|
||||||
Component, and (b) serves only to enable use of the work with that
|
|
||||||
Major Component, or to implement a Standard Interface for which an
|
|
||||||
implementation is available to the public in source code form. A
|
|
||||||
"Major Component", in this context, means a major essential component
|
|
||||||
(kernel, window system, and so on) of the specific operating system
|
|
||||||
(if any) on which the executable work runs, or a compiler used to
|
|
||||||
produce the work, or an object code interpreter used to run it.
|
|
||||||
|
|
||||||
The "Corresponding Source" for a work in object code form means all
|
|
||||||
the source code needed to generate, install, and (for an executable
|
|
||||||
work) run the object code and to modify the work, including scripts to
|
|
||||||
control those activities. However, it does not include the work's
|
|
||||||
System Libraries, or general-purpose tools or generally available free
|
|
||||||
programs which are used unmodified in performing those activities but
|
|
||||||
which are not part of the work. For example, Corresponding Source
|
|
||||||
includes interface definition files associated with source files for
|
|
||||||
the work, and the source code for shared libraries and dynamically
|
|
||||||
linked subprograms that the work is specifically designed to require,
|
|
||||||
such as by intimate data communication or control flow between those
|
|
||||||
subprograms and other parts of the work.
|
|
||||||
|
|
||||||
The Corresponding Source need not include anything that users
|
|
||||||
can regenerate automatically from other parts of the Corresponding
|
|
||||||
Source.
|
|
||||||
|
|
||||||
The Corresponding Source for a work in source code form is that
|
|
||||||
same work.
|
|
||||||
|
|
||||||
2. Basic Permissions.
|
|
||||||
|
|
||||||
All rights granted under this License are granted for the term of
|
|
||||||
copyright on the Program, and are irrevocable provided the stated
|
|
||||||
conditions are met. This License explicitly affirms your unlimited
|
|
||||||
permission to run the unmodified Program. The output from running a
|
|
||||||
covered work is covered by this License only if the output, given its
|
|
||||||
content, constitutes a covered work. This License acknowledges your
|
|
||||||
rights of fair use or other equivalent, as provided by copyright law.
|
|
||||||
|
|
||||||
You may make, run and propagate covered works that you do not
|
|
||||||
convey, without conditions so long as your license otherwise remains
|
|
||||||
in force. You may convey covered works to others for the sole purpose
|
|
||||||
of having them make modifications exclusively for you, or provide you
|
|
||||||
with facilities for running those works, provided that you comply with
|
|
||||||
the terms of this License in conveying all material for which you do
|
|
||||||
not control copyright. Those thus making or running the covered works
|
|
||||||
for you must do so exclusively on your behalf, under your direction
|
|
||||||
and control, on terms that prohibit them from making any copies of
|
|
||||||
your copyrighted material outside their relationship with you.
|
|
||||||
|
|
||||||
Conveying under any other circumstances is permitted solely under
|
|
||||||
the conditions stated below. Sublicensing is not allowed; section 10
|
|
||||||
makes it unnecessary.
|
|
||||||
|
|
||||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
|
||||||
|
|
||||||
No covered work shall be deemed part of an effective technological
|
|
||||||
measure under any applicable law fulfilling obligations under article
|
|
||||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
|
||||||
similar laws prohibiting or restricting circumvention of such
|
|
||||||
measures.
|
|
||||||
|
|
||||||
When you convey a covered work, you waive any legal power to forbid
|
|
||||||
circumvention of technological measures to the extent such circumvention
|
|
||||||
is effected by exercising rights under this License with respect to
|
|
||||||
the covered work, and you disclaim any intention to limit operation or
|
|
||||||
modification of the work as a means of enforcing, against the work's
|
|
||||||
users, your or third parties' legal rights to forbid circumvention of
|
|
||||||
technological measures.
|
|
||||||
|
|
||||||
4. Conveying Verbatim Copies.
|
|
||||||
|
|
||||||
You may convey verbatim copies of the Program's source code as you
|
|
||||||
receive it, in any medium, provided that you conspicuously and
|
|
||||||
appropriately publish on each copy an appropriate copyright notice;
|
|
||||||
keep intact all notices stating that this License and any
|
|
||||||
non-permissive terms added in accord with section 7 apply to the code;
|
|
||||||
keep intact all notices of the absence of any warranty; and give all
|
|
||||||
recipients a copy of this License along with the Program.
|
|
||||||
|
|
||||||
You may charge any price or no price for each copy that you convey,
|
|
||||||
and you may offer support or warranty protection for a fee.
|
|
||||||
|
|
||||||
5. Conveying Modified Source Versions.
|
|
||||||
|
|
||||||
You may convey a work based on the Program, or the modifications to
|
|
||||||
produce it from the Program, in the form of source code under the
|
|
||||||
terms of section 4, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) The work must carry prominent notices stating that you modified
|
|
||||||
it, and giving a relevant date.
|
|
||||||
|
|
||||||
b) The work must carry prominent notices stating that it is
|
|
||||||
released under this License and any conditions added under section
|
|
||||||
7. This requirement modifies the requirement in section 4 to
|
|
||||||
"keep intact all notices".
|
|
||||||
|
|
||||||
c) You must license the entire work, as a whole, under this
|
|
||||||
License to anyone who comes into possession of a copy. This
|
|
||||||
License will therefore apply, along with any applicable section 7
|
|
||||||
additional terms, to the whole of the work, and all its parts,
|
|
||||||
regardless of how they are packaged. This License gives no
|
|
||||||
permission to license the work in any other way, but it does not
|
|
||||||
invalidate such permission if you have separately received it.
|
|
||||||
|
|
||||||
d) If the work has interactive user interfaces, each must display
|
|
||||||
Appropriate Legal Notices; however, if the Program has interactive
|
|
||||||
interfaces that do not display Appropriate Legal Notices, your
|
|
||||||
work need not make them do so.
|
|
||||||
|
|
||||||
A compilation of a covered work with other separate and independent
|
|
||||||
works, which are not by their nature extensions of the covered work,
|
|
||||||
and which are not combined with it such as to form a larger program,
|
|
||||||
in or on a volume of a storage or distribution medium, is called an
|
|
||||||
"aggregate" if the compilation and its resulting copyright are not
|
|
||||||
used to limit the access or legal rights of the compilation's users
|
|
||||||
beyond what the individual works permit. Inclusion of a covered work
|
|
||||||
in an aggregate does not cause this License to apply to the other
|
|
||||||
parts of the aggregate.
|
|
||||||
|
|
||||||
6. Conveying Non-Source Forms.
|
|
||||||
|
|
||||||
You may convey a covered work in object code form under the terms
|
|
||||||
of sections 4 and 5, provided that you also convey the
|
|
||||||
machine-readable Corresponding Source under the terms of this License,
|
|
||||||
in one of these ways:
|
|
||||||
|
|
||||||
a) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by the
|
|
||||||
Corresponding Source fixed on a durable physical medium
|
|
||||||
customarily used for software interchange.
|
|
||||||
|
|
||||||
b) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by a
|
|
||||||
written offer, valid for at least three years and valid for as
|
|
||||||
long as you offer spare parts or customer support for that product
|
|
||||||
model, to give anyone who possesses the object code either (1) a
|
|
||||||
copy of the Corresponding Source for all the software in the
|
|
||||||
product that is covered by this License, on a durable physical
|
|
||||||
medium customarily used for software interchange, for a price no
|
|
||||||
more than your reasonable cost of physically performing this
|
|
||||||
conveying of source, or (2) access to copy the
|
|
||||||
Corresponding Source from a network server at no charge.
|
|
||||||
|
|
||||||
c) Convey individual copies of the object code with a copy of the
|
|
||||||
written offer to provide the Corresponding Source. This
|
|
||||||
alternative is allowed only occasionally and noncommercially, and
|
|
||||||
only if you received the object code with such an offer, in accord
|
|
||||||
with subsection 6b.
|
|
||||||
|
|
||||||
d) Convey the object code by offering access from a designated
|
|
||||||
place (gratis or for a charge), and offer equivalent access to the
|
|
||||||
Corresponding Source in the same way through the same place at no
|
|
||||||
further charge. You need not require recipients to copy the
|
|
||||||
Corresponding Source along with the object code. If the place to
|
|
||||||
copy the object code is a network server, the Corresponding Source
|
|
||||||
may be on a different server (operated by you or a third party)
|
|
||||||
that supports equivalent copying facilities, provided you maintain
|
|
||||||
clear directions next to the object code saying where to find the
|
|
||||||
Corresponding Source. Regardless of what server hosts the
|
|
||||||
Corresponding Source, you remain obligated to ensure that it is
|
|
||||||
available for as long as needed to satisfy these requirements.
|
|
||||||
|
|
||||||
e) Convey the object code using peer-to-peer transmission, provided
|
|
||||||
you inform other peers where the object code and Corresponding
|
|
||||||
Source of the work are being offered to the general public at no
|
|
||||||
charge under subsection 6d.
|
|
||||||
|
|
||||||
A separable portion of the object code, whose source code is excluded
|
|
||||||
from the Corresponding Source as a System Library, need not be
|
|
||||||
included in conveying the object code work.
|
|
||||||
|
|
||||||
A "User Product" is either (1) a "consumer product", which means any
|
|
||||||
tangible personal property which is normally used for personal, family,
|
|
||||||
or household purposes, or (2) anything designed or sold for incorporation
|
|
||||||
into a dwelling. In determining whether a product is a consumer product,
|
|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
|
||||||
product received by a particular user, "normally used" refers to a
|
|
||||||
typical or common use of that class of product, regardless of the status
|
|
||||||
of the particular user or of the way in which the particular user
|
|
||||||
actually uses, or expects or is expected to use, the product. A product
|
|
||||||
is a consumer product regardless of whether the product has substantial
|
|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
|
|
||||||
the only significant mode of use of the product.
|
|
||||||
|
|
||||||
"Installation Information" for a User Product means any methods,
|
|
||||||
procedures, authorization keys, or other information required to install
|
|
||||||
and execute modified versions of a covered work in that User Product from
|
|
||||||
a modified version of its Corresponding Source. The information must
|
|
||||||
suffice to ensure that the continued functioning of the modified object
|
|
||||||
code is in no case prevented or interfered with solely because
|
|
||||||
modification has been made.
|
|
||||||
|
|
||||||
If you convey an object code work under this section in, or with, or
|
|
||||||
specifically for use in, a User Product, and the conveying occurs as
|
|
||||||
part of a transaction in which the right of possession and use of the
|
|
||||||
User Product is transferred to the recipient in perpetuity or for a
|
|
||||||
fixed term (regardless of how the transaction is characterized), the
|
|
||||||
Corresponding Source conveyed under this section must be accompanied
|
|
||||||
by the Installation Information. But this requirement does not apply
|
|
||||||
if neither you nor any third party retains the ability to install
|
|
||||||
modified object code on the User Product (for example, the work has
|
|
||||||
been installed in ROM).
|
|
||||||
|
|
||||||
The requirement to provide Installation Information does not include a
|
|
||||||
requirement to continue to provide support service, warranty, or updates
|
|
||||||
for a work that has been modified or installed by the recipient, or for
|
|
||||||
the User Product in which it has been modified or installed. Access to a
|
|
||||||
network may be denied when the modification itself materially and
|
|
||||||
adversely affects the operation of the network or violates the rules and
|
|
||||||
protocols for communication across the network.
|
|
||||||
|
|
||||||
Corresponding Source conveyed, and Installation Information provided,
|
|
||||||
in accord with this section must be in a format that is publicly
|
|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
|
|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Use with the GNU Affero General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU Affero General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the special requirements of the GNU Affero General Public License,
|
|
||||||
section 13, concerning interaction through a network will apply to the
|
|
||||||
combination as such.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) <year> <name of author>
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
|
@ -1,15 +0,0 @@
|
||||||
![Discord](https://img.shields.io/discord/624100926054989834?color=red&label=discord&style=social)
|
|
||||||
![Commit activity](https://img.shields.io/github/commit-activity/m/halotroop/Ginger3D)
|
|
||||||
![Issues](https://img.shields.io/github/issues/halotroop/Ginger3D)
|
|
||||||
|
|
||||||
# Ginger3D
|
|
||||||
A [3D game engine](https://github.com/hYdos/Ginger3D) [based on Java](https://adoptopenjdk.net/) created by [hYdos](https://github.com/hYdos)
|
|
||||||
|
|
||||||
# Litecraft
|
|
||||||
A voxel game implementation of Ginger3D with goals laid out in [this document](https://docs.google.com/spreadsheets/d/1yyfFVUmrdk9DTELSrxW7MLEw1srQVI8_nTBWZlentBQ/edit?usp=sharing)
|
|
||||||
and several others.
|
|
||||||
|
|
||||||
# LICENSE
|
|
||||||
This project is licensed under the GNU General Public License Version 3.0<br />
|
|
||||||
For details see [LICENSE](https://github.com/halotroop/Ginger3D/blob/liteCraft/LICENSE)<br />
|
|
||||||
![GPLv3 or later](https://www.gnu.org/graphics/gplv3-or-later.png "GPLv3-plus Logo")
|
|
285
bin/pom.xml
|
@ -1,285 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<project xmlns="http://maven.apache.org/POM/4.0.0"
|
|
||||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
|
||||||
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
|
|
||||||
<modelVersion>4.0.0</modelVersion>
|
|
||||||
<groupId>me.halotroop</groupId>
|
|
||||||
<artifactId>Ginger3D</artifactId>
|
|
||||||
<version>NIGHTLY</version>
|
|
||||||
<name>Litecraft</name>
|
|
||||||
<description>A voxel game implementation of the Ginger3D engine by hYdos</description>
|
|
||||||
<url>http://maven.apache.org</url>
|
|
||||||
<properties>
|
|
||||||
<maven.compiler.target>1.11</maven.compiler.target>
|
|
||||||
<maven.compiler.source>1.11</maven.compiler.source>
|
|
||||||
<lwjgl.version>3.2.2</lwjgl.version>
|
|
||||||
<joml.version>1.9.20</joml.version>
|
|
||||||
</properties>
|
|
||||||
|
|
||||||
<profiles>
|
|
||||||
<profile>
|
|
||||||
<id>lwjgl-natives-linux</id>
|
|
||||||
<activation>
|
|
||||||
<os><family>unix</family></os>
|
|
||||||
</activation>
|
|
||||||
<properties>
|
|
||||||
<lwjgl.natives>natives-linux</lwjgl.natives>
|
|
||||||
</properties>
|
|
||||||
</profile>
|
|
||||||
<profile>
|
|
||||||
<id>lwjgl-natives-macos</id>
|
|
||||||
<activation>
|
|
||||||
<os><family>mac</family></os>
|
|
||||||
</activation>
|
|
||||||
<properties>
|
|
||||||
<lwjgl.natives>natives-macos</lwjgl.natives>
|
|
||||||
</properties>
|
|
||||||
</profile>
|
|
||||||
<profile>
|
|
||||||
<id>lwjgl-natives-windows</id>
|
|
||||||
<activation>
|
|
||||||
<os><family>windows</family></os>
|
|
||||||
</activation>
|
|
||||||
<properties>
|
|
||||||
<lwjgl.natives>natives-windows</lwjgl.natives>
|
|
||||||
</properties>
|
|
||||||
</profile>
|
|
||||||
</profiles>
|
|
||||||
|
|
||||||
<build>
|
|
||||||
<plugins>
|
|
||||||
<plugin>
|
|
||||||
<groupId>org.apache.maven.plugins</groupId>
|
|
||||||
<artifactId>maven-shade-plugin</artifactId>
|
|
||||||
<version>3.2.1</version>
|
|
||||||
<configuration>
|
|
||||||
<transformers>
|
|
||||||
<transformer
|
|
||||||
implementation="org.apache.maven.plugins.shade.resource.ManifestResourceTransformer">
|
|
||||||
<mainClass>io.github.hydos.ginger.Starter</mainClass>
|
|
||||||
</transformer>
|
|
||||||
</transformers>
|
|
||||||
</configuration>
|
|
||||||
<executions>
|
|
||||||
<execution>
|
|
||||||
<phase>package</phase>
|
|
||||||
<goals>
|
|
||||||
<goal>shade</goal>
|
|
||||||
</goals>
|
|
||||||
</execution>
|
|
||||||
</executions>
|
|
||||||
</plugin>
|
|
||||||
</plugins>
|
|
||||||
</build>
|
|
||||||
|
|
||||||
<repositories>
|
|
||||||
<repository>
|
|
||||||
<id>jitpack.io</id>
|
|
||||||
<url>https://jitpack.io</url>
|
|
||||||
</repository>
|
|
||||||
</repositories>
|
|
||||||
|
|
||||||
<dependencies>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.joml</groupId>
|
|
||||||
<artifactId>joml</artifactId>
|
|
||||||
<version>${joml.version}</version>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-par</artifactId>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-assimp</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-bgfx</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-glfw</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-nanovg</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-nuklear</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-openal</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-opengl</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-openvr</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-par</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-stb</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-windows</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-assimp</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-windows</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-bgfx</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-windows</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-glfw</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-windows</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-nanovg</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-windows</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-nuklear</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-windows</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-openal</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-windows</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-opengl</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-windows</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-openvr</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-windows</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-par</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-windows</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-stb</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-windows</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-macos</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-assimp</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-macos</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-bgfx</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-macos</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-glfw</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-macos</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-nanovg</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-macos</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-nuklear</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-macos</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-openal</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-macos</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-opengl</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-macos</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-openvr</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-macos</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-par</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-macos</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>org.lwjgl</groupId>
|
|
||||||
<artifactId>lwjgl-stb</artifactId>
|
|
||||||
<version>${lwjgl.version}</version>
|
|
||||||
<classifier>natives-macos</classifier>
|
|
||||||
</dependency>
|
|
||||||
<dependency>
|
|
||||||
<groupId>it.unimi.dsi</groupId>
|
|
||||||
<artifactId>fastutil</artifactId>
|
|
||||||
<version>8.3.1</version>
|
|
||||||
</dependency>
|
|
||||||
</dependencies>
|
|
||||||
</project>
|
|
|
@ -1,100 +0,0 @@
|
||||||
info face="Candara" size=63 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=8,8,8,8 spacing=0,0
|
|
||||||
common lineHeight=94 base=53 scaleW=512 scaleH=512 pages=1 packed=0
|
|
||||||
page id=0 file="candara.png"
|
|
||||||
chars count=95
|
|
||||||
char id=32 x=0 y=0 width=0 height=0 xoffset=0 yoffset=53 xadvance=30 page=0 chnl=0
|
|
||||||
char id=124 x=0 y=0 width=23 height=81 xoffset=-3 yoffset=-4 xadvance=32 page=0 chnl=0
|
|
||||||
char id=93 x=23 y=0 width=32 height=80 xoffset=-4 yoffset=-2 xadvance=38 page=0 chnl=0
|
|
||||||
char id=91 x=55 y=0 width=32 height=80 xoffset=-5 yoffset=-2 xadvance=38 page=0 chnl=0
|
|
||||||
char id=125 x=87 y=0 width=38 height=79 xoffset=-7 yoffset=-2 xadvance=38 page=0 chnl=0
|
|
||||||
char id=123 x=125 y=0 width=37 height=79 xoffset=-7 yoffset=-2 xadvance=38 page=0 chnl=0
|
|
||||||
char id=41 x=162 y=0 width=35 height=79 xoffset=-5 yoffset=-2 xadvance=38 page=0 chnl=0
|
|
||||||
char id=40 x=197 y=0 width=35 height=79 xoffset=-6 yoffset=-2 xadvance=38 page=0 chnl=0
|
|
||||||
char id=64 x=232 y=0 width=74 height=78 xoffset=-4 yoffset=-1 xadvance=80 page=0 chnl=0
|
|
||||||
char id=106 x=306 y=0 width=28 height=74 xoffset=-7 yoffset=2 xadvance=30 page=0 chnl=0
|
|
||||||
char id=81 x=334 y=0 width=55 height=73 xoffset=-5 yoffset=3 xadvance=60 page=0 chnl=0
|
|
||||||
char id=92 x=389 y=0 width=33 height=72 xoffset=-7 yoffset=-1 xadvance=33 page=0 chnl=0
|
|
||||||
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char id=109 x=138 y=374 width=60 height=50 xoffset=-5 yoffset=12 xadvance=65 page=0 chnl=0
|
|
||||||
char id=110 x=198 y=374 width=43 height=50 xoffset=-5 yoffset=12 xadvance=48 page=0 chnl=0
|
|
||||||
char id=111 x=241 y=374 width=47 height=50 xoffset=-7 yoffset=12 xadvance=48 page=0 chnl=0
|
|
||||||
char id=112 x=300 y=73 width=45 height=61 xoffset=-5 yoffset=12 xadvance=48 page=0 chnl=0
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|
||||||
char id=113 x=345 y=73 width=45 height=61 xoffset=-7 yoffset=12 xadvance=48 page=0 chnl=0
|
|
||||||
char id=114 x=332 y=374 width=34 height=49 xoffset=-5 yoffset=13 xadvance=35 page=0 chnl=0
|
|
||||||
char id=115 x=288 y=374 width=44 height=50 xoffset=-7 yoffset=12 xadvance=45 page=0 chnl=0
|
|
||||||
char id=116 x=389 y=255 width=33 height=59 xoffset=-8 yoffset=3 xadvance=32 page=0 chnl=0
|
|
||||||
char id=117 x=366 y=374 width=43 height=49 xoffset=-5 yoffset=13 xadvance=48 page=0 chnl=0
|
|
||||||
char id=118 x=409 y=374 width=45 height=49 xoffset=-8 yoffset=13 xadvance=45 page=0 chnl=0
|
|
||||||
char id=119 x=0 y=424 width=61 height=49 xoffset=-10 yoffset=13 xadvance=57 page=0 chnl=0
|
|
||||||
char id=120 x=454 y=374 width=46 height=49 xoffset=-9 yoffset=13 xadvance=44 page=0 chnl=0
|
|
||||||
char id=121 x=91 y=255 width=47 height=60 xoffset=-9 yoffset=13 xadvance=43 page=0 chnl=0
|
|
||||||
char id=122 x=61 y=424 width=45 height=49 xoffset=-8 yoffset=13 xadvance=44 page=0 chnl=0
|
|
||||||
char id=123 x=252 y=0 width=36 height=71 xoffset=-8 yoffset=2 xadvance=35 page=0 chnl=0
|
|
||||||
char id=124 x=0 y=0 width=23 height=73 xoffset=-4 yoffset=2 xadvance=30 page=0 chnl=0
|
|
||||||
char id=125 x=288 y=0 width=36 height=71 xoffset=-8 yoffset=2 xadvance=35 page=0 chnl=0
|
|
||||||
char id=126 x=0 y=473 width=47 height=29 xoffset=-7 yoffset=18 xadvance=49 page=0 chnl=0
|
|
||||||
kernings count=96
|
|
||||||
kerning first=118 second=44 amount=-4
|
|
||||||
kerning first=49 second=49 amount=-4
|
|
||||||
kerning first=87 second=58 amount=-1
|
|
||||||
kerning first=80 second=65 amount=-4
|
|
||||||
kerning first=84 second=79 amount=-1
|
|
||||||
kerning first=65 second=87 amount=-2
|
|
||||||
kerning first=82 second=86 amount=-1
|
|
||||||
kerning first=76 second=87 amount=-4
|
|
||||||
kerning first=86 second=105 amount=-1
|
|
||||||
kerning first=89 second=97 amount=-4
|
|
||||||
kerning first=84 second=99 amount=-6
|
|
||||||
kerning first=86 second=101 amount=-3
|
|
||||||
kerning first=102 second=102 amount=-1
|
|
||||||
kerning first=84 second=105 amount=-2
|
|
||||||
kerning first=84 second=111 amount=-6
|
|
||||||
kerning first=89 second=112 amount=-4
|
|
||||||
kerning first=89 second=113 amount=-5
|
|
||||||
kerning first=84 second=114 amount=-2
|
|
||||||
kerning first=84 second=115 amount=-6
|
|
||||||
kerning first=87 second=117 amount=-1
|
|
||||||
kerning first=89 second=118 amount=-3
|
|
||||||
kerning first=65 second=119 amount=-1
|
|
||||||
kerning first=84 second=121 amount=-3
|
|
||||||
kerning first=87 second=45 amount=-1
|
|
||||||
kerning first=86 second=121 amount=-2
|
|
||||||
kerning first=89 second=44 amount=-7
|
|
||||||
kerning first=65 second=32 amount=-3
|
|
||||||
kerning first=86 second=44 amount=-5
|
|
||||||
kerning first=89 second=105 amount=-2
|
|
||||||
kerning first=86 second=111 amount=-3
|
|
||||||
kerning first=76 second=32 amount=-2
|
|
||||||
kerning first=80 second=46 amount=-7
|
|
||||||
kerning first=70 second=44 amount=-6
|
|
||||||
kerning first=84 second=97 amount=-6
|
|
||||||
kerning first=84 second=32 amount=-1
|
|
||||||
kerning first=84 second=58 amount=-6
|
|
||||||
kerning first=89 second=111 amount=-5
|
|
||||||
kerning first=80 second=44 amount=-7
|
|
||||||
kerning first=65 second=86 amount=-4
|
|
||||||
kerning first=89 second=101 amount=-5
|
|
||||||
kerning first=76 second=86 amount=-4
|
|
||||||
kerning first=86 second=59 amount=-2
|
|
||||||
kerning first=86 second=117 amount=-2
|
|
||||||
kerning first=118 second=46 amount=-4
|
|
||||||
kerning first=89 second=117 amount=-3
|
|
||||||
kerning first=86 second=65 amount=-4
|
|
||||||
kerning first=89 second=58 amount=-3
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|
||||||
kerning first=65 second=84 amount=-4
|
|
||||||
kerning first=82 second=84 amount=-1
|
|
||||||
kerning first=86 second=58 amount=-2
|
|
||||||
kerning first=119 second=44 amount=-3
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|
||||||
kerning first=121 second=46 amount=-4
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|
||||||
kerning first=89 second=65 amount=-4
|
|
||||||
kerning first=84 second=101 amount=-6
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|
||||||
kerning first=32 second=84 amount=-1
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|
||||||
kerning first=70 second=46 amount=-6
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|
||||||
kerning first=86 second=97 amount=-4
|
|
||||||
kerning first=82 second=89 amount=-1
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|
||||||
kerning first=80 second=32 amount=-1
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|
||||||
kerning first=87 second=111 amount=-1
|
|
||||||
kerning first=84 second=117 amount=-2
|
|
||||||
kerning first=65 second=121 amount=-1
|
|
||||||
kerning first=87 second=114 amount=-1
|
|
||||||
kerning first=87 second=101 amount=-1
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|
||||||
kerning first=84 second=46 amount=-6
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|
||||||
kerning first=84 second=59 amount=-6
|
|
||||||
kerning first=32 second=89 amount=-1
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|
||||||
kerning first=70 second=65 amount=-3
|
|
||||||
kerning first=87 second=121 amount=-1
|
|
||||||
kerning first=76 second=121 amount=-2
|
|
||||||
kerning first=89 second=59 amount=-4
|
|
||||||
kerning first=84 second=65 amount=-4
|
|
||||||
kerning first=121 second=44 amount=-4
|
|
||||||
kerning first=87 second=46 amount=-3
|
|
||||||
kerning first=114 second=44 amount=-3
|
|
||||||
kerning first=87 second=65 amount=-2
|
|
||||||
kerning first=119 second=46 amount=-3
|
|
||||||
kerning first=87 second=44 amount=-3
|
|
||||||
kerning first=86 second=45 amount=-3
|
|
||||||
kerning first=89 second=32 amount=-1
|
|
||||||
kerning first=89 second=45 amount=-5
|
|
||||||
kerning first=86 second=46 amount=-5
|
|
||||||
kerning first=76 second=84 amount=-4
|
|
||||||
kerning first=84 second=44 amount=-6
|
|
||||||
kerning first=65 second=89 amount=-4
|
|
||||||
kerning first=82 second=87 amount=-1
|
|
||||||
kerning first=87 second=59 amount=-1
|
|
||||||
kerning first=32 second=65 amount=-3
|
|
||||||
kerning first=89 second=46 amount=-7
|
|
||||||
kerning first=84 second=119 amount=-3
|
|
||||||
kerning first=87 second=97 amount=-2
|
|
||||||
kerning first=65 second=118 amount=-1
|
|
||||||
kerning first=86 second=114 amount=-2
|
|
||||||
kerning first=114 second=46 amount=-3
|
|
||||||
kerning first=76 second=89 amount=-4
|
|
||||||
kerning first=84 second=45 amount=-3
|
|
Before Width: | Height: | Size: 128 KiB |
Before Width: | Height: | Size: 51 KiB |
|
@ -1,29 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec2 textureCoords;
|
|
||||||
|
|
||||||
out vec4 out_Colour;
|
|
||||||
|
|
||||||
uniform sampler2D colourTexture;
|
|
||||||
|
|
||||||
const float brightness = 1.2;
|
|
||||||
const float contrast = 0.1;
|
|
||||||
const float saturation = 1.65;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
out_Colour = texture(colourTexture, textureCoords);
|
|
||||||
|
|
||||||
// calculate saturation
|
|
||||||
vec3 luminanceWeights = vec3(0.299, 0.587, 0.114);
|
|
||||||
float luminance = dot(out_Colour.rgb, luminanceWeights);
|
|
||||||
out_Colour = mix(vec4(luminance), out_Colour, saturation);
|
|
||||||
|
|
||||||
// calculate contrast
|
|
||||||
out_Colour.rgb = (out_Colour.rgb - 0.5) * (1.0 + contrast) + 0.5;
|
|
||||||
|
|
||||||
// calculate brightness
|
|
||||||
out_Colour.rgb *= brightness;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,12 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec2 position;
|
|
||||||
|
|
||||||
out vec2 textureCoords;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
gl_Position = vec4(position, 0.0, 1.0);
|
|
||||||
textureCoords = position * 0.5 + 0.5;
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,53 +0,0 @@
|
||||||
#version 140
|
|
||||||
|
|
||||||
in vec2 pass_textureCoords;
|
|
||||||
in vec3 surfaceNormal;
|
|
||||||
in vec3 toLightVector[5];
|
|
||||||
in vec3 toCameraVector;
|
|
||||||
in float visibility;
|
|
||||||
|
|
||||||
out vec4 out_Color;
|
|
||||||
|
|
||||||
uniform sampler2D textureSampler;
|
|
||||||
uniform vec3 lightColour[5];
|
|
||||||
uniform vec3 attenuation[5];
|
|
||||||
uniform float shineDamper;
|
|
||||||
uniform float reflectivity;
|
|
||||||
uniform vec3 skyColour;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
float brightness = 3;
|
|
||||||
|
|
||||||
vec3 unitNormal = normalize(surfaceNormal);
|
|
||||||
vec3 unitVectorToCamera = normalize(toCameraVector);
|
|
||||||
|
|
||||||
vec3 totalDiffuse = vec3(0.0);
|
|
||||||
vec3 totalSpecular = vec3(0.0);
|
|
||||||
|
|
||||||
for(int i=0;i<5;i++){
|
|
||||||
float distance = length(toLightVector[i]);
|
|
||||||
float attFactor = attenuation[i].x + (attenuation[i].y * distance) + (attenuation[i].z * distance * distance);
|
|
||||||
vec3 unitLightVector = normalize(toLightVector[i]);
|
|
||||||
float nDotl = dot(unitNormal, unitLightVector);
|
|
||||||
float brightness = max(nDotl, 0.0);
|
|
||||||
vec3 lightDirection = -unitLightVector;
|
|
||||||
vec3 reflectedLightDirection = reflect(lightDirection, unitNormal);
|
|
||||||
float specularFactor = dot(reflectedLightDirection, unitVectorToCamera);
|
|
||||||
specularFactor = max(specularFactor, 0.0);
|
|
||||||
float dampedFactor = pow(specularFactor, shineDamper);
|
|
||||||
totalDiffuse = totalDiffuse + (brightness * lightColour[i])/attFactor;
|
|
||||||
totalSpecular = totalSpecular + (dampedFactor * reflectivity * lightColour[i])/attFactor;
|
|
||||||
}
|
|
||||||
totalDiffuse = max(totalDiffuse, 0.2);
|
|
||||||
|
|
||||||
vec4 textureColour = texture(textureSampler, pass_textureCoords);
|
|
||||||
if(textureColour.a<0.5){
|
|
||||||
discard;
|
|
||||||
}
|
|
||||||
|
|
||||||
out_Color = vec4(totalDiffuse, 1.0) * textureColour + vec4(totalSpecular, 1.0);
|
|
||||||
out_Color = mix(vec4(skyColour, 1.0), out_Color, visibility);
|
|
||||||
out_Color = vec4(out_Color.r*brightness, out_Color.g*brightness, out_Color.b*brightness, out_Color.a);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,51 +0,0 @@
|
||||||
#version 150
|
|
||||||
|
|
||||||
|
|
||||||
in vec3 position;
|
|
||||||
in vec2 textureCoords;
|
|
||||||
in vec3 normal;
|
|
||||||
|
|
||||||
out vec2 pass_textureCoords;
|
|
||||||
out vec3 surfaceNormal;
|
|
||||||
out vec3 toLightVector[5];
|
|
||||||
out vec3 toCameraVector;
|
|
||||||
out float visibility;
|
|
||||||
|
|
||||||
uniform mat4 transformationMatrix;
|
|
||||||
uniform mat4 projectionMatrix;
|
|
||||||
uniform mat4 viewMatrix;
|
|
||||||
uniform vec3 lightPosition[5];
|
|
||||||
|
|
||||||
const vec4 plane = vec4(0, -1, 0, 15);
|
|
||||||
|
|
||||||
uniform float useFakeLighting;
|
|
||||||
|
|
||||||
const float density = 0.025;
|
|
||||||
const float gradient = 3.0;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
vec4 worldPosition = transformationMatrix * vec4(position.xyz,1.0);
|
|
||||||
|
|
||||||
gl_ClipDistance[0] = dot(worldPosition, plane);
|
|
||||||
|
|
||||||
vec4 positionRelativeToCam = viewMatrix * worldPosition;
|
|
||||||
|
|
||||||
gl_Position = projectionMatrix * positionRelativeToCam;
|
|
||||||
pass_textureCoords = textureCoords;
|
|
||||||
|
|
||||||
vec3 actualNormal = normal;
|
|
||||||
actualNormal = vec3(0.0, 1.0, 0.0);
|
|
||||||
|
|
||||||
surfaceNormal = (transformationMatrix * vec4(actualNormal, 0.0)).xyz;
|
|
||||||
for(int i=0;i<5;i++){
|
|
||||||
toLightVector[i] = lightPosition[i] - worldPosition.xyz;
|
|
||||||
}
|
|
||||||
toCameraVector = (inverse(viewMatrix) * vec4(0.0, 0.0, 0.0, 1.0)).xyz - worldPosition.xyz;
|
|
||||||
|
|
||||||
float distance = length(positionRelativeToCam.xyz);
|
|
||||||
visibility = exp(-pow((distance*density), gradient));
|
|
||||||
visibility = clamp(visibility, 0.0, 1.0);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,33 +0,0 @@
|
||||||
#version 330
|
|
||||||
|
|
||||||
in vec2 pass_textureCoords;
|
|
||||||
|
|
||||||
out vec4 out_colour;
|
|
||||||
|
|
||||||
uniform vec3 colour;
|
|
||||||
uniform sampler2D fontAtlas;
|
|
||||||
|
|
||||||
const float width = 0;
|
|
||||||
const float edge = 1.0;
|
|
||||||
|
|
||||||
uniform float borderWidth;
|
|
||||||
uniform float borderEdge;
|
|
||||||
|
|
||||||
uniform vec2 offset;
|
|
||||||
|
|
||||||
uniform vec3 outlineColour;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
float distance = 1.0 - texture(fontAtlas, pass_textureCoords).a;
|
|
||||||
float alpha = 1.0 - smoothstep(width, width + edge, distance);
|
|
||||||
|
|
||||||
float distance2 = 1.0 - texture(fontAtlas, pass_textureCoords + offset).a;
|
|
||||||
float outlineAlpha = 1.0 - smoothstep(borderWidth, borderWidth + borderEdge, distance2);
|
|
||||||
|
|
||||||
float overallAlpha = alpha + (1.0 - alpha) * outlineAlpha;
|
|
||||||
vec3 overallColour = mix(outlineColour, colour, alpha / overallAlpha);
|
|
||||||
|
|
||||||
out_colour = vec4(overallColour, overallAlpha);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,15 +0,0 @@
|
||||||
#version 330
|
|
||||||
|
|
||||||
in vec2 position;
|
|
||||||
in vec2 textureCoords;
|
|
||||||
|
|
||||||
out vec2 pass_textureCoords;
|
|
||||||
|
|
||||||
uniform vec2 translation;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
gl_Position = vec4(position, 0.0, 1.0);
|
|
||||||
pass_textureCoords = textureCoords;
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,13 +0,0 @@
|
||||||
#version 140
|
|
||||||
|
|
||||||
in vec2 textureCoords;
|
|
||||||
|
|
||||||
out vec4 out_Color;
|
|
||||||
|
|
||||||
uniform sampler2D guiTexture;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
out_Color = texture(guiTexture,textureCoords);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,13 +0,0 @@
|
||||||
#version 140
|
|
||||||
|
|
||||||
in vec2 position;
|
|
||||||
|
|
||||||
out vec2 textureCoords;
|
|
||||||
|
|
||||||
uniform mat4 transformationMatrix;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
gl_Position = transformationMatrix * vec4(position, 0.0, 1.0);
|
|
||||||
textureCoords = vec2((position.x+1.0)/2.0, 1 - (position.y+1.0)/2.0);
|
|
||||||
}
|
|
|
@ -1,52 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec2 pass_textureCoordinates;
|
|
||||||
in vec3 toLightVector[4];
|
|
||||||
in vec3 toCameraVector;
|
|
||||||
in float visibility;
|
|
||||||
|
|
||||||
out vec4 out_Color;
|
|
||||||
|
|
||||||
uniform sampler2D modelTexture;
|
|
||||||
uniform sampler2D normalMap;
|
|
||||||
uniform vec3 lightColour[4];
|
|
||||||
uniform vec3 attenuation[4];
|
|
||||||
uniform float shineDamper;
|
|
||||||
uniform float reflectivity;
|
|
||||||
uniform vec3 skyColour;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
vec4 normalMapValue = 2.0 * texture(normalMap, pass_textureCoordinates) - 1.0;
|
|
||||||
|
|
||||||
vec3 unitNormal = normalize(normalMapValue.rgb);
|
|
||||||
vec3 unitVectorToCamera = normalize(toCameraVector);
|
|
||||||
|
|
||||||
vec3 totalDiffuse = vec3(0.0);
|
|
||||||
vec3 totalSpecular = vec3(0.0);
|
|
||||||
|
|
||||||
for(int i=0;i<4;i++){
|
|
||||||
float distance = length(toLightVector[i]);
|
|
||||||
float attFactor = attenuation[i].x + (attenuation[i].y * distance) + (attenuation[i].z * distance * distance);
|
|
||||||
vec3 unitLightVector = normalize(toLightVector[i]);
|
|
||||||
float nDotl = dot(unitNormal,unitLightVector);
|
|
||||||
float brightness = max(nDotl,0.0);
|
|
||||||
vec3 lightDirection = -unitLightVector;
|
|
||||||
vec3 reflectedLightDirection = reflect(lightDirection,unitNormal);
|
|
||||||
float specularFactor = dot(reflectedLightDirection , unitVectorToCamera);
|
|
||||||
specularFactor = max(specularFactor,0.0);
|
|
||||||
float dampedFactor = pow(specularFactor,shineDamper);
|
|
||||||
totalDiffuse = totalDiffuse + (brightness * lightColour[i])/attFactor;
|
|
||||||
totalSpecular = totalSpecular + (dampedFactor * reflectivity * lightColour[i])/attFactor;
|
|
||||||
}
|
|
||||||
totalDiffuse = max(totalDiffuse, 0.2);
|
|
||||||
|
|
||||||
vec4 textureColour = texture(modelTexture,pass_textureCoordinates);
|
|
||||||
if(textureColour.a<0.5){
|
|
||||||
discard;
|
|
||||||
}
|
|
||||||
|
|
||||||
out_Color = vec4(totalDiffuse,1.0) * textureColour + vec4(totalSpecular,1.0);
|
|
||||||
out_Color = mix(vec4(skyColour,1.0),out_Color, visibility);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,60 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec3 position;
|
|
||||||
in vec2 textureCoordinates;
|
|
||||||
in vec3 normal;
|
|
||||||
in vec3 tangent;
|
|
||||||
|
|
||||||
out vec2 pass_textureCoordinates;
|
|
||||||
out vec3 toLightVector[4];
|
|
||||||
out vec3 toCameraVector;
|
|
||||||
out float visibility;
|
|
||||||
out vec3 pass_tangent;
|
|
||||||
|
|
||||||
uniform mat4 transformationMatrix;
|
|
||||||
uniform mat4 projectionMatrix;
|
|
||||||
uniform mat4 viewMatrix;
|
|
||||||
uniform vec3 lightPositionEyeSpace[4];
|
|
||||||
|
|
||||||
uniform float numberOfRows;
|
|
||||||
uniform vec2 offset;
|
|
||||||
|
|
||||||
const float density = 0;
|
|
||||||
const float gradient = 5.0;
|
|
||||||
|
|
||||||
uniform vec4 plane;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
|
|
||||||
vec4 worldPosition = transformationMatrix * vec4(position,1.0);
|
|
||||||
gl_ClipDistance[0] = dot(worldPosition, plane);
|
|
||||||
mat4 modelViewMatrix = viewMatrix * transformationMatrix;
|
|
||||||
vec4 positionRelativeToCam = modelViewMatrix * vec4(position,1.0);
|
|
||||||
gl_Position = projectionMatrix * positionRelativeToCam;
|
|
||||||
|
|
||||||
pass_textureCoordinates = (textureCoordinates);
|
|
||||||
|
|
||||||
vec3 surfaceNormal = (modelViewMatrix * vec4(normal,0.0)).xyz;
|
|
||||||
|
|
||||||
vec3 norm = normalize(surfaceNormal);
|
|
||||||
vec3 tang = normalize((modelViewMatrix * vec4(tangent, 0.0)).xyz);
|
|
||||||
vec3 bitang = normalize(cross(norm, tang));
|
|
||||||
|
|
||||||
mat3 toTangentSpace = mat3(
|
|
||||||
|
|
||||||
tang.x, bitang.x, norm.x,
|
|
||||||
tang.y, bitang.y, norm.y,
|
|
||||||
tang.z, bitang.z, norm.z
|
|
||||||
);
|
|
||||||
|
|
||||||
for(int i=0;i<4;i++){
|
|
||||||
toLightVector[i] = toTangentSpace * (lightPositionEyeSpace[i] - positionRelativeToCam.xyz);
|
|
||||||
}
|
|
||||||
toCameraVector = toTangentSpace * (-positionRelativeToCam.xyz);
|
|
||||||
|
|
||||||
float distance = length(positionRelativeToCam.xyz);
|
|
||||||
visibility = exp(-pow((distance*density),gradient));
|
|
||||||
visibility = clamp(visibility,0.0,1.0);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,18 +0,0 @@
|
||||||
#version 140
|
|
||||||
|
|
||||||
out vec4 out_colour;
|
|
||||||
|
|
||||||
in vec2 textureCoords1;
|
|
||||||
in vec2 textureCoords2;
|
|
||||||
in float blend;
|
|
||||||
|
|
||||||
uniform sampler2D particleTexture;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
vec4 colour1 = texture(particleTexture, textureCoords1);
|
|
||||||
vec4 colour2 = texture(particleTexture, textureCoords2);
|
|
||||||
|
|
||||||
out_colour = mix(colour1, colour2, blend);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,29 +0,0 @@
|
||||||
#version 140
|
|
||||||
|
|
||||||
in vec2 position;
|
|
||||||
|
|
||||||
in mat4 modelViewMatrix;
|
|
||||||
in vec4 texOffsets;
|
|
||||||
in float blendFactor;
|
|
||||||
|
|
||||||
|
|
||||||
out vec2 textureCoords1;
|
|
||||||
out vec2 textureCoords2;
|
|
||||||
out float blend;
|
|
||||||
|
|
||||||
uniform mat4 projectionMatrix;
|
|
||||||
uniform float numberOfRows;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
vec2 textureCoords = position + vec2(0.5, 0.5);
|
|
||||||
textureCoords.y = 1.0 - textureCoords.y;
|
|
||||||
|
|
||||||
textureCoords /= numberOfRows;
|
|
||||||
textureCoords1 = textureCoords + texOffsets.xy;
|
|
||||||
textureCoords2 = textureCoords + texOffsets.zw;
|
|
||||||
blend = blendFactor;
|
|
||||||
|
|
||||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 0.0, 1.0);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,16 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec2 textureCoords;
|
|
||||||
|
|
||||||
out vec4 out_Colour;
|
|
||||||
|
|
||||||
uniform sampler2D modelTexture;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
float alpha = texture(modelTexture, textureCoords).a;
|
|
||||||
if(alpha < 0.4){
|
|
||||||
discard;
|
|
||||||
}
|
|
||||||
|
|
||||||
out_Colour = vec4(1.0, 1.0, 1.0, 0.1);
|
|
||||||
}
|
|
|
@ -1,16 +0,0 @@
|
||||||
#version 150
|
|
||||||
|
|
||||||
in vec3 in_position;
|
|
||||||
in vec2 in_textureCoords;
|
|
||||||
|
|
||||||
out vec2 textureCoords;
|
|
||||||
|
|
||||||
uniform mat4 mvpMatrix;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
textureCoords = in_textureCoords;
|
|
||||||
|
|
||||||
gl_Position = mvpMatrix * vec4(in_position, 1.0);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,10 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec3 textureCoords;
|
|
||||||
out vec4 out_Color;
|
|
||||||
|
|
||||||
uniform samplerCube cubeMap;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
out_Color = texture(cubeMap, textureCoords);
|
|
||||||
}
|
|
|
@ -1,14 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec3 position;
|
|
||||||
out vec3 textureCoords;
|
|
||||||
|
|
||||||
uniform mat4 projectionMatrix;
|
|
||||||
uniform mat4 viewMatrix;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
gl_Position = projectionMatrix * viewMatrix * vec4(position, 1.0);
|
|
||||||
textureCoords = position;
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,87 +0,0 @@
|
||||||
#version 400 core
|
|
||||||
|
|
||||||
in vec2 pass_textureCoords;
|
|
||||||
in vec3 surfaceNormal;
|
|
||||||
in vec3 toLightVector[5];
|
|
||||||
in vec3 toCameraVector;
|
|
||||||
in float visibility;
|
|
||||||
in vec4 shadowCoords;
|
|
||||||
|
|
||||||
out vec4 out_Color;
|
|
||||||
|
|
||||||
uniform sampler2D backgroundTexture;
|
|
||||||
uniform sampler2D rTexture;
|
|
||||||
uniform sampler2D gTexture;
|
|
||||||
uniform sampler2D bTexture;
|
|
||||||
uniform sampler2D blendMap;
|
|
||||||
uniform sampler2D shadowMap;
|
|
||||||
|
|
||||||
uniform vec3 attenuation[5];
|
|
||||||
uniform vec3 lightColour[5];
|
|
||||||
const float shineDamper = 0;
|
|
||||||
const float reflectivity = 0;
|
|
||||||
uniform vec3 skyColour;
|
|
||||||
//TODO: multiple tasks
|
|
||||||
const int pcfCount = 2; // sampling count make a uniform and changeble
|
|
||||||
const float totalTexels = (pcfCount * 2.0 + 1.0) * (pcfCount * 2.0 + 1.0);
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
float mapSize = 5120.0; //make a uniform so it matches the java variable
|
|
||||||
|
|
||||||
float texelSize = 1.0 / mapSize;
|
|
||||||
float total = 0.0;
|
|
||||||
|
|
||||||
for(int x=-pcfCount; x<=pcfCount; x++){
|
|
||||||
for(int y=-pcfCount; y<=pcfCount; y++){
|
|
||||||
float objectNearestLight = texture(shadowMap, shadowCoords.xy + vec2(x,y) * texelSize).r;
|
|
||||||
if(shadowCoords.z > objectNearestLight){
|
|
||||||
total+=1.0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
total /= totalTexels;
|
|
||||||
|
|
||||||
float lightFactor = 1.0 - (total * shadowCoords.w);
|
|
||||||
|
|
||||||
|
|
||||||
vec4 blendMapColour = texture(blendMap, pass_textureCoords);
|
|
||||||
|
|
||||||
vec3 unitVectorToCamera = normalize(toCameraVector);
|
|
||||||
|
|
||||||
float backTextureAmount = 1 - (blendMapColour.r + blendMapColour.g + blendMapColour.b);
|
|
||||||
vec2 tiledCoords = pass_textureCoords * 40.0;
|
|
||||||
vec4 backgroundTextureColour = texture(backgroundTexture, tiledCoords) * backTextureAmount;
|
|
||||||
vec4 rTextureColour = texture(rTexture, tiledCoords) * blendMapColour.r;
|
|
||||||
vec4 gTextureColour = texture(gTexture, tiledCoords) * blendMapColour.g;
|
|
||||||
vec4 bTextureColour = texture(bTexture, tiledCoords) * blendMapColour.b;
|
|
||||||
|
|
||||||
vec4 totalColour = backgroundTextureColour + rTextureColour + gTextureColour + bTextureColour;
|
|
||||||
|
|
||||||
|
|
||||||
vec3 totalDiffuse = vec3(0.0);
|
|
||||||
vec3 totalSpecular = vec3(0.0);
|
|
||||||
|
|
||||||
for(int i=0;i<5;i++){
|
|
||||||
float distance = length(toLightVector[i]);
|
|
||||||
float attFactor = attenuation[i].x + (attenuation[i].y * distance) + (attenuation[i].z * distance * distance);
|
|
||||||
vec3 unitNormal = normalize(surfaceNormal);
|
|
||||||
vec3 unitLightVector = normalize(toLightVector[i]);
|
|
||||||
float nDotl = dot(unitNormal, unitLightVector);
|
|
||||||
float brightness = max(nDotl, 0.2);
|
|
||||||
vec3 lightDirection = -unitLightVector;
|
|
||||||
vec3 reflectedLightDirection = reflect(lightDirection, unitNormal);
|
|
||||||
float specularFactor = dot(reflectedLightDirection, unitVectorToCamera);
|
|
||||||
specularFactor = max(specularFactor, 0.0);
|
|
||||||
float dampedFactor = pow(specularFactor, shineDamper);
|
|
||||||
|
|
||||||
totalDiffuse = totalDiffuse + brightness * lightColour[i] / attFactor;
|
|
||||||
totalSpecular = totalSpecular + dampedFactor * reflectivity * lightColour[i] / attFactor;
|
|
||||||
|
|
||||||
}
|
|
||||||
totalDiffuse = max(totalDiffuse * lightFactor, 0.2);
|
|
||||||
|
|
||||||
out_Color = vec4(totalDiffuse, 1.0) * totalColour + vec4(totalSpecular, 1.0);
|
|
||||||
out_Color = mix(vec4(skyColour, 1.0), out_Color, visibility);
|
|
||||||
}
|
|
|
@ -1,49 +0,0 @@
|
||||||
#version 150
|
|
||||||
in vec3 position;
|
|
||||||
in vec2 textureCoords;
|
|
||||||
in vec3 normal;
|
|
||||||
|
|
||||||
out vec2 pass_textureCoords;
|
|
||||||
out vec3 surfaceNormal;
|
|
||||||
out vec3 toLightVector[5];
|
|
||||||
out vec3 toCameraVector;
|
|
||||||
out float visibility;
|
|
||||||
out vec4 shadowCoords;
|
|
||||||
|
|
||||||
uniform mat4 transformationMatrix;
|
|
||||||
uniform mat4 projectionMatrix;
|
|
||||||
uniform mat4 viewMatrix;
|
|
||||||
uniform vec3 lightPosition[5];
|
|
||||||
|
|
||||||
uniform mat4 toShadowMapSpace;
|
|
||||||
|
|
||||||
const float density = 0.01;
|
|
||||||
const float gradient = 5;
|
|
||||||
const float shadowDistance = 150.0;
|
|
||||||
const float transitionDistance = 10.0;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
vec4 worldPosition = transformationMatrix * vec4(position.xyz,1.0);
|
|
||||||
shadowCoords = toShadowMapSpace * worldPosition;
|
|
||||||
|
|
||||||
vec4 positionRelativeToCam = viewMatrix * worldPosition;
|
|
||||||
|
|
||||||
gl_Position = projectionMatrix * positionRelativeToCam;
|
|
||||||
pass_textureCoords = textureCoords;
|
|
||||||
|
|
||||||
surfaceNormal = (transformationMatrix * vec4(normal, 0.0)).xyz;
|
|
||||||
for(int i=0;i<5;i++){
|
|
||||||
toLightVector[i] = lightPosition[i] - worldPosition.xyz;
|
|
||||||
}
|
|
||||||
toCameraVector = (inverse(viewMatrix) * vec4(0.0, 0.0, 0.0, 1.0)).xyz - worldPosition.xyz;
|
|
||||||
|
|
||||||
float distance = length(positionRelativeToCam.xyz);
|
|
||||||
visibility = exp(-pow((distance * density), gradient));
|
|
||||||
visibility = clamp(visibility, 0.0, 1.0);
|
|
||||||
|
|
||||||
distance = distance - (shadowDistance - transitionDistance);
|
|
||||||
distance = distance / transitionDistance;
|
|
||||||
shadowCoords.w = clamp(1.0-distance, 0.0, 1.0);
|
|
||||||
|
|
||||||
}
|
|
Before Width: | Height: | Size: 269 B |
Before Width: | Height: | Size: 370 B |
Before Width: | Height: | Size: 433 B |
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Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 411 B |
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Before Width: | Height: | Size: 278 B |
Before Width: | Height: | Size: 289 B |
Before Width: | Height: | Size: 277 B |
Before Width: | Height: | Size: 280 B |
Before Width: | Height: | Size: 268 B |
Before Width: | Height: | Size: 310 B |
Before Width: | Height: | Size: 316 B |
Before Width: | Height: | Size: 296 B |
Before Width: | Height: | Size: 260 B |
Before Width: | Height: | Size: 223 B |
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Before Width: | Height: | Size: 303 B |
Before Width: | Height: | Size: 192 B |
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Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 614 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 580 B |
Before Width: | Height: | Size: 198 B |
Before Width: | Height: | Size: 204 B |
|
@ -1,17 +0,0 @@
|
||||||
[LocalizedFileNames]
|
|
||||||
concrete_powder_pink.png=@concrete_powder_pink.png,0
|
|
||||||
concrete_powder_magenta.png=@concrete_powder_magenta.png,0
|
|
||||||
concrete_powder_lime.png=@concrete_powder_lime.png,0
|
|
||||||
concrete_powder_light_blue.png=@concrete_powder_light_blue.png,0
|
|
||||||
concrete_powder_green.png=@concrete_powder_green.png,0
|
|
||||||
concrete_powder_gray.png=@concrete_powder_gray.png,0
|
|
||||||
concrete_powder_cyan.png=@concrete_powder_cyan.png,0
|
|
||||||
concrete_powder_brown.png=@concrete_powder_brown.png,0
|
|
||||||
concrete_powder_red.png=@concrete_powder_red.png,0
|
|
||||||
concrete_powder_black.png=@concrete_powder_black.png,0
|
|
||||||
concrete_powder_white.png=@concrete_powder_white.png,0
|
|
||||||
concrete_powder_blue.png=@concrete_powder_blue.png,0
|
|
||||||
concrete_powder_yellow.png=@concrete_powder_yellow.png,0
|
|
||||||
concrete_powder_silver.png=@concrete_powder_silver.png,0
|
|
||||||
concrete_powder_orange.png=@concrete_powder_orange.png,0
|
|
||||||
concrete_powder_purple.png=@concrete_powder_purple.png,0
|
|
Before Width: | Height: | Size: 633 B |
Before Width: | Height: | Size: 305 B |
Before Width: | Height: | Size: 406 B |
Before Width: | Height: | Size: 381 B |
Before Width: | Height: | Size: 608 B |
Before Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 726 B |
Before Width: | Height: | Size: 813 B |
Before Width: | Height: | Size: 690 B |
Before Width: | Height: | Size: 643 B |
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Before Width: | Height: | Size: 957 B |
Before Width: | Height: | Size: 418 B |
Before Width: | Height: | Size: 654 B |