multithreading good

pull/12/head
SuperCoder7979 2020-03-01 07:32:50 -05:00
parent d026feb525
commit 8d5a3efbdf
2 changed files with 41 additions and 42 deletions

View File

@ -136,7 +136,8 @@ public class World implements BlockAccess, WorldGenConstants
if (chunk == null) return false;
// Otherwise save the chunk
AtomicBoolean result = new AtomicBoolean(false);
CompletableFuture.runAsync(() -> {
CompletableFuture.runAsync(() ->
{
result.set(this.save.saveChunk(chunk));
this.chunks.remove(posHash);
});
@ -187,6 +188,8 @@ public class World implements BlockAccess, WorldGenConstants
public void unloadAllChunks()
{
LongList chunkPositions = new LongArrayList();
CompletableFuture.runAsync(() ->
{
if (this.chunks != null)
this.chunks.forEach((pos, chunk) ->
{ // for every chunk in memory
@ -194,6 +197,7 @@ public class World implements BlockAccess, WorldGenConstants
this.save.saveChunk(chunk); // save chunk
});
chunkPositions.forEach((LongConsumer) (pos -> this.chunks.remove(pos))); // remove all chunks
});
}
public long getSeed()
@ -203,13 +207,8 @@ public class World implements BlockAccess, WorldGenConstants
public void updateLoadedChunks(int chunkX, int chunkY, int chunkZ)
{
//AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
//Ginger.getInstance().threading.registerChunkThreadToWaitlist(new DynamicChunkLoader(chunkX, chunkY, chunkZ, this));
Long2ObjectMap<Chunk> chunksList = this.chunks;
//FIXME completable futures
CompletableFuture.runAsync(() ->
{
List<Chunk> toKeep = new ArrayList<>();
// loop over rendered area, adding chunks that are needed
for (int x = chunkX - this.renderBound; x < chunkX + this.renderBound; x++)
@ -219,7 +218,7 @@ public class World implements BlockAccess, WorldGenConstants
LongList toRemove = new LongArrayList();
// check which loaded chunks are not neccesary
chunksList.forEach((pos, chunk) ->
chunks.forEach((pos, chunk) ->
{
if (!toKeep.contains(chunk))
toRemove.add((long) pos);
@ -227,7 +226,8 @@ public class World implements BlockAccess, WorldGenConstants
// unload unneccesary chunks from chunk array
toRemove.forEach((LongConsumer) this::unloadChunk);
toKeep.forEach(chunk -> {
toKeep.forEach(chunk ->
{
if (!chunk.isFullyGenerated())
{
this.populateChunk(chunk);
@ -236,10 +236,9 @@ public class World implements BlockAccess, WorldGenConstants
boolean alreadyRendering = chunk.doRender(); // if it's already rendering then it's most likely in the map
chunk.setRender(true);
if (!alreadyRendering)
chunksList.put(this.posHash(chunk.chunkX, chunk.chunkY, chunk.chunkZ), chunk);
chunks.put(this.posHash(chunk.chunkX, chunk.chunkY, chunk.chunkZ), chunk);
});
});
this.chunks = chunksList;
}
private static final class GenerationWorld implements BlockAccess, WorldGenConstants

View File

@ -11,7 +11,7 @@ public class CavesModifier implements WorldModifier, WorldGenConstants
{
private OctaveSimplexNoise caveNoise;
private static final double THRESHOLD = 0.1;
//
@Override
public void initialize(long seed)
{