preping for using normal mapping

pull/1/head
BuildTools 2019-05-26 14:35:11 +10:00
parent b6459bb737
commit a3e6425134
4 changed files with 40 additions and 37 deletions

View File

@ -1,4 +1,4 @@
package normalMappingRenderer;
package io.github.hydos.ginger.renderEngine.renderers;
import java.util.List;
import java.util.Map;
@ -7,17 +7,18 @@ import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL20;
import org.lwjgl.opengl.GL30;
import org.lwjgl.util.vector.Matrix4f;
import org.lwjgl.util.vector.Vector4f;
import entities.Camera;
import entities.Entity;
import entities.Light;
import models.RawModel;
import models.TexturedModel;
import renderEngine.MasterRenderer;
import textures.ModelTexture;
import toolbox.Maths;
import io.github.hydos.ginger.elements.Entity;
import io.github.hydos.ginger.elements.Light;
import io.github.hydos.ginger.elements.ThirdPersonCamera;
import io.github.hydos.ginger.io.Window;
import io.github.hydos.ginger.mathEngine.Maths;
import io.github.hydos.ginger.mathEngine.matrixes.Matrix4f;
import io.github.hydos.ginger.mathEngine.vectors.Vector4f;
import io.github.hydos.ginger.renderEngine.models.RawModel;
import io.github.hydos.ginger.renderEngine.models.TexturedModel;
import io.github.hydos.ginger.renderEngine.shaders.NormalMappingShader;
import io.github.hydos.ginger.renderEngine.texture.ModelTexture;
public class NormalMappingRenderer {
@ -31,7 +32,7 @@ public class NormalMappingRenderer {
shader.stop();
}
public void render(Map<TexturedModel, List<Entity>> entities, Vector4f clipPlane, List<Light> lights, Camera camera) {
public void render(Map<TexturedModel, List<Entity>> entities, Vector4f clipPlane, List<Light> lights, ThirdPersonCamera camera) {
shader.start();
prepare(clipPlane, lights, camera);
for (TexturedModel model : entities.keySet()) {
@ -57,13 +58,12 @@ public class NormalMappingRenderer {
GL20.glEnableVertexAttribArray(1);
GL20.glEnableVertexAttribArray(2);
ModelTexture texture = model.getTexture();
shader.loadNumberOfRows(texture.getNumberOfRows());
if (texture.isHasTransparency()) {
if (texture.isTransparent()) {
MasterRenderer.disableCulling();
}
shader.loadShineVariables(texture.getShineDamper(), texture.getReflectivity());
GL13.glActiveTexture(GL13.GL_TEXTURE0);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, model.getTexture().getID());
GL11.glBindTexture(GL11.GL_TEXTURE_2D, model.getTexture().getTextureID());
}
private void unbindTexturedModel() {
@ -78,13 +78,13 @@ public class NormalMappingRenderer {
Matrix4f transformationMatrix = Maths.createTransformationMatrix(entity.getPosition(), entity.getRotX(),
entity.getRotY(), entity.getRotZ(), entity.getScale());
shader.loadTransformationMatrix(transformationMatrix);
shader.loadOffset(entity.getTextureXOffset(), entity.getTextureYOffset());
shader.loadOffset(0, 0);
}
private void prepare(Vector4f clipPlane, List<Light> lights, Camera camera) {
private void prepare(Vector4f clipPlane, List<Light> lights, ThirdPersonCamera camera) {
shader.loadClipPlane(clipPlane);
//need to be public variables in MasterRenderer
shader.loadSkyColour(MasterRenderer.RED, MasterRenderer.GREEN, MasterRenderer.BLUE);
shader.loadSkyColour(Window.getColour());
Matrix4f viewMatrix = Maths.createViewMatrix(camera);
shader.loadLights(lights, viewMatrix);

View File

@ -1,14 +1,12 @@
package normalMappingRenderer;
package io.github.hydos.ginger.renderEngine.shaders;
import java.util.List;
import org.lwjgl.util.vector.Matrix4f;
import org.lwjgl.util.vector.Vector2f;
import org.lwjgl.util.vector.Vector3f;
import org.lwjgl.util.vector.Vector4f;
import entities.Light;
import shaders.ShaderProgram;
import io.github.hydos.ginger.elements.Light;
import io.github.hydos.ginger.mathEngine.matrixes.Matrix4f;
import io.github.hydos.ginger.mathEngine.vectors.Vector2f;
import io.github.hydos.ginger.mathEngine.vectors.Vector3f;
import io.github.hydos.ginger.mathEngine.vectors.Vector4f;
public class NormalMappingShader extends ShaderProgram{
@ -65,36 +63,36 @@ public class NormalMappingShader extends ShaderProgram{
}
}
protected void connectTextureUnits(){
public void connectTextureUnits(){
super.loadInt(location_modelTexture, 0);
}
protected void loadClipPlane(Vector4f plane){
public void loadClipPlane(Vector4f plane){
super.loadVector(location_plane, plane);
}
protected void loadNumberOfRows(int numberOfRows){
public void loadNumberOfRows(int numberOfRows){
super.loadFloat(location_numberOfRows, numberOfRows);
}
protected void loadOffset(float x, float y){
public void loadOffset(float x, float y){
super.load2DVector(location_offset, new Vector2f(x,y));
}
protected void loadSkyColour(float r, float g, float b){
public void loadSkyColour(float r, float g, float b){
super.loadVector(location_skyColour, new Vector3f(r,g,b));
}
protected void loadShineVariables(float damper,float reflectivity){
public void loadShineVariables(float damper,float reflectivity){
super.loadFloat(location_shineDamper, damper);
super.loadFloat(location_reflectivity, reflectivity);
}
protected void loadTransformationMatrix(Matrix4f matrix){
public void loadTransformationMatrix(Matrix4f matrix){
super.loadMatrix(location_transformationMatrix, matrix);
}
protected void loadLights(List<Light> lights, Matrix4f viewMatrix){
public void loadLights(List<Light> lights, Matrix4f viewMatrix){
for(int i=0;i<MAX_LIGHTS;i++){
if(i<lights.size()){
super.loadVector(location_lightPositionEyeSpace[i], getEyeSpacePosition(lights.get(i), viewMatrix));
@ -108,20 +106,25 @@ public class NormalMappingShader extends ShaderProgram{
}
}
protected void loadViewMatrix(Matrix4f viewMatrix){
public void loadViewMatrix(Matrix4f viewMatrix){
super.loadMatrix(location_viewMatrix, viewMatrix);
}
protected void loadProjectionMatrix(Matrix4f projection){
public void loadProjectionMatrix(Matrix4f projection){
super.loadMatrix(location_projectionMatrix, projection);
}
private Vector3f getEyeSpacePosition(Light light, Matrix4f viewMatrix){
public Vector3f getEyeSpacePosition(Light light, Matrix4f viewMatrix){
Vector3f position = light.getPosition();
Vector4f eyeSpacePos = new Vector4f(position.x,position.y, position.z, 1f);
Matrix4f.transform(viewMatrix, eyeSpacePos, eyeSpacePos);
return new Vector3f(eyeSpacePos);
}
public void loadSkyColour(Vector3f colour) {
super.loadVector(location_skyColour, colour);
}