SERIOUSLY WHAT THE FUCK? THEY NEVER STAY OUT?!
|
@ -1,100 +0,0 @@
|
||||||
info face="Candara" size=63 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=8,8,8,8 spacing=0,0
|
|
||||||
common lineHeight=94 base=53 scaleW=512 scaleH=512 pages=1 packed=0
|
|
||||||
page id=0 file="candara.png"
|
|
||||||
chars count=95
|
|
||||||
char id=32 x=0 y=0 width=0 height=0 xoffset=0 yoffset=53 xadvance=30 page=0 chnl=0
|
|
||||||
char id=124 x=0 y=0 width=23 height=81 xoffset=-3 yoffset=-4 xadvance=32 page=0 chnl=0
|
|
||||||
char id=93 x=23 y=0 width=32 height=80 xoffset=-4 yoffset=-2 xadvance=38 page=0 chnl=0
|
|
||||||
char id=91 x=55 y=0 width=32 height=80 xoffset=-5 yoffset=-2 xadvance=38 page=0 chnl=0
|
|
||||||
char id=125 x=87 y=0 width=38 height=79 xoffset=-7 yoffset=-2 xadvance=38 page=0 chnl=0
|
|
||||||
char id=123 x=125 y=0 width=37 height=79 xoffset=-7 yoffset=-2 xadvance=38 page=0 chnl=0
|
|
||||||
char id=41 x=162 y=0 width=35 height=79 xoffset=-5 yoffset=-2 xadvance=38 page=0 chnl=0
|
|
||||||
char id=40 x=197 y=0 width=35 height=79 xoffset=-6 yoffset=-2 xadvance=38 page=0 chnl=0
|
|
||||||
char id=64 x=232 y=0 width=74 height=78 xoffset=-4 yoffset=-1 xadvance=80 page=0 chnl=0
|
|
||||||
char id=106 x=306 y=0 width=28 height=74 xoffset=-7 yoffset=2 xadvance=30 page=0 chnl=0
|
|
||||||
char id=81 x=334 y=0 width=55 height=73 xoffset=-5 yoffset=3 xadvance=60 page=0 chnl=0
|
|
||||||
char id=92 x=389 y=0 width=33 height=72 xoffset=-7 yoffset=-1 xadvance=33 page=0 chnl=0
|
|
||||||
char id=47 x=422 y=0 width=34 height=72 xoffset=-8 yoffset=-1 xadvance=33 page=0 chnl=0
|
|
||||||
char id=36 x=456 y=0 width=39 height=67 xoffset=-5 yoffset=3 xadvance=44 page=0 chnl=0
|
|
||||||
char id=103 x=0 y=81 width=48 height=66 xoffset=-5 yoffset=11 xadvance=50 page=0 chnl=0
|
|
||||||
char id=57 x=48 y=81 width=45 height=63 xoffset=-4 yoffset=11 xadvance=51 page=0 chnl=0
|
|
||||||
char id=51 x=93 y=81 width=43 height=63 xoffset=-6 yoffset=11 xadvance=47 page=0 chnl=0
|
|
||||||
char id=102 x=136 y=81 width=38 height=63 xoffset=-8 yoffset=-1 xadvance=37 page=0 chnl=0
|
|
||||||
char id=100 x=174 y=81 width=45 height=63 xoffset=-5 yoffset=0 xadvance=51 page=0 chnl=0
|
|
||||||
char id=53 x=219 y=81 width=41 height=62 xoffset=-4 yoffset=11 xadvance=47 page=0 chnl=0
|
|
||||||
char id=113 x=260 y=81 width=46 height=62 xoffset=-5 yoffset=14 xadvance=51 page=0 chnl=0
|
|
||||||
char id=112 x=306 y=81 width=47 height=62 xoffset=-5 yoffset=14 xadvance=51 page=0 chnl=0
|
|
||||||
char id=108 x=353 y=81 width=24 height=62 xoffset=-4 yoffset=0 xadvance=30 page=0 chnl=0
|
|
||||||
char id=98 x=377 y=81 width=46 height=62 xoffset=-4 yoffset=1 xadvance=51 page=0 chnl=0
|
|
||||||
char id=55 x=423 y=81 width=43 height=61 xoffset=-6 yoffset=11 xadvance=46 page=0 chnl=0
|
|
||||||
char id=52 x=0 y=147 width=47 height=61 xoffset=-6 yoffset=11 xadvance=50 page=0 chnl=0
|
|
||||||
char id=121 x=47 y=147 width=44 height=61 xoffset=-7 yoffset=15 xadvance=45 page=0 chnl=0
|
|
||||||
char id=107 x=91 y=147 width=44 height=61 xoffset=-4 yoffset=1 xadvance=47 page=0 chnl=0
|
|
||||||
char id=104 x=135 y=147 width=44 height=61 xoffset=-4 yoffset=1 xadvance=50 page=0 chnl=0
|
|
||||||
char id=38 x=179 y=147 width=56 height=60 xoffset=-5 yoffset=3 xadvance=59 page=0 chnl=0
|
|
||||||
char id=56 x=235 y=147 width=45 height=60 xoffset=-4 yoffset=2 xadvance=51 page=0 chnl=0
|
|
||||||
char id=105 x=280 y=147 width=26 height=60 xoffset=-5 yoffset=2 xadvance=30 page=0 chnl=0
|
|
||||||
char id=83 x=306 y=147 width=44 height=60 xoffset=-5 yoffset=3 xadvance=48 page=0 chnl=0
|
|
||||||
char id=79 x=350 y=147 width=55 height=60 xoffset=-5 yoffset=3 xadvance=60 page=0 chnl=0
|
|
||||||
char id=71 x=405 y=147 width=50 height=60 xoffset=-5 yoffset=3 xadvance=55 page=0 chnl=0
|
|
||||||
char id=67 x=455 y=147 width=47 height=60 xoffset=-5 yoffset=3 xadvance=51 page=0 chnl=0
|
|
||||||
char id=59 x=0 y=208 width=28 height=59 xoffset=-6 yoffset=15 xadvance=32 page=0 chnl=0
|
|
||||||
char id=63 x=28 y=208 width=36 height=59 xoffset=-6 yoffset=3 xadvance=38 page=0 chnl=0
|
|
||||||
char id=85 x=64 y=208 width=52 height=59 xoffset=-4 yoffset=4 xadvance=59 page=0 chnl=0
|
|
||||||
char id=74 x=116 y=208 width=38 height=59 xoffset=-7 yoffset=4 xadvance=42 page=0 chnl=0
|
|
||||||
char id=127 x=154 y=208 width=47 height=58 xoffset=-8 yoffset=4 xadvance=45 page=0 chnl=0
|
|
||||||
char id=35 x=201 y=208 width=48 height=58 xoffset=-7 yoffset=4 xadvance=48 page=0 chnl=0
|
|
||||||
char id=33 x=249 y=208 width=25 height=58 xoffset=-4 yoffset=4 xadvance=32 page=0 chnl=0
|
|
||||||
char id=54 x=274 y=208 width=45 height=58 xoffset=-4 yoffset=4 xadvance=51 page=0 chnl=0
|
|
||||||
char id=90 x=319 y=208 width=44 height=58 xoffset=-5 yoffset=4 xadvance=49 page=0 chnl=0
|
|
||||||
char id=89 x=363 y=208 width=51 height=58 xoffset=-7 yoffset=4 xadvance=51 page=0 chnl=0
|
|
||||||
char id=88 x=414 y=208 width=52 height=58 xoffset=-8 yoffset=4 xadvance=51 page=0 chnl=0
|
|
||||||
char id=87 x=0 y=267 width=73 height=58 xoffset=-8 yoffset=4 xadvance=72 page=0 chnl=0
|
|
||||||
char id=86 x=73 y=267 width=52 height=58 xoffset=-8 yoffset=4 xadvance=51 page=0 chnl=0
|
|
||||||
char id=84 x=125 y=267 width=48 height=58 xoffset=-7 yoffset=4 xadvance=48 page=0 chnl=0
|
|
||||||
char id=82 x=173 y=267 width=48 height=58 xoffset=-3 yoffset=4 xadvance=54 page=0 chnl=0
|
|
||||||
char id=80 x=221 y=267 width=46 height=58 xoffset=-3 yoffset=4 xadvance=51 page=0 chnl=0
|
|
||||||
char id=78 x=267 y=267 width=48 height=58 xoffset=-3 yoffset=4 xadvance=58 page=0 chnl=0
|
|
||||||
char id=77 x=315 y=267 width=62 height=58 xoffset=-4 yoffset=4 xadvance=70 page=0 chnl=0
|
|
||||||
char id=76 x=377 y=267 width=42 height=58 xoffset=-3 yoffset=4 xadvance=47 page=0 chnl=0
|
|
||||||
char id=75 x=419 y=267 width=48 height=58 xoffset=-3 yoffset=4 xadvance=53 page=0 chnl=0
|
|
||||||
char id=73 x=467 y=267 width=24 height=58 xoffset=-3 yoffset=4 xadvance=33 page=0 chnl=0
|
|
||||||
char id=72 x=0 y=325 width=48 height=58 xoffset=-3 yoffset=4 xadvance=57 page=0 chnl=0
|
|
||||||
char id=70 x=48 y=325 width=42 height=58 xoffset=-3 yoffset=4 xadvance=47 page=0 chnl=0
|
|
||||||
char id=69 x=90 y=325 width=43 height=58 xoffset=-3 yoffset=4 xadvance=49 page=0 chnl=0
|
|
||||||
char id=68 x=133 y=325 width=50 height=58 xoffset=-3 yoffset=4 xadvance=56 page=0 chnl=0
|
|
||||||
char id=66 x=183 y=325 width=47 height=58 xoffset=-3 yoffset=4 xadvance=53 page=0 chnl=0
|
|
||||||
char id=65 x=230 y=325 width=56 height=58 xoffset=-8 yoffset=4 xadvance=55 page=0 chnl=0
|
|
||||||
char id=37 x=286 y=325 width=47 height=57 xoffset=-6 yoffset=5 xadvance=48 page=0 chnl=0
|
|
||||||
char id=116 x=333 y=325 width=37 height=56 xoffset=-7 yoffset=7 xadvance=39 page=0 chnl=0
|
|
||||||
char id=48 x=370 y=325 width=45 height=51 xoffset=-4 yoffset=11 xadvance=51 page=0 chnl=0
|
|
||||||
char id=50 x=415 y=325 width=40 height=51 xoffset=-5 yoffset=11 xadvance=45 page=0 chnl=0
|
|
||||||
char id=49 x=455 y=325 width=32 height=51 xoffset=-6 yoffset=11 xadvance=38 page=0 chnl=0
|
|
||||||
char id=115 x=0 y=383 width=40 height=49 xoffset=-6 yoffset=14 xadvance=42 page=0 chnl=0
|
|
||||||
char id=111 x=40 y=383 width=47 height=49 xoffset=-5 yoffset=14 xadvance=51 page=0 chnl=0
|
|
||||||
char id=101 x=87 y=383 width=44 height=49 xoffset=-5 yoffset=14 xadvance=48 page=0 chnl=0
|
|
||||||
char id=99 x=131 y=383 width=40 height=49 xoffset=-5 yoffset=14 xadvance=44 page=0 chnl=0
|
|
||||||
char id=97 x=171 y=383 width=42 height=49 xoffset=-5 yoffset=14 xadvance=47 page=0 chnl=0
|
|
||||||
char id=117 x=213 y=383 width=44 height=48 xoffset=-4 yoffset=15 xadvance=50 page=0 chnl=0
|
|
||||||
char id=114 x=257 y=383 width=36 height=48 xoffset=-5 yoffset=14 xadvance=38 page=0 chnl=0
|
|
||||||
char id=110 x=293 y=383 width=45 height=48 xoffset=-5 yoffset=14 xadvance=50 page=0 chnl=0
|
|
||||||
char id=109 x=338 y=383 width=63 height=48 xoffset=-6 yoffset=14 xadvance=68 page=0 chnl=0
|
|
||||||
char id=58 x=401 y=383 width=25 height=47 xoffset=-4 yoffset=15 xadvance=32 page=0 chnl=0
|
|
||||||
char id=122 x=426 y=383 width=40 height=47 xoffset=-5 yoffset=15 xadvance=45 page=0 chnl=0
|
|
||||||
char id=120 x=466 y=383 width=45 height=47 xoffset=-6 yoffset=15 xadvance=48 page=0 chnl=0
|
|
||||||
char id=119 x=0 y=432 width=63 height=47 xoffset=-7 yoffset=15 xadvance=64 page=0 chnl=0
|
|
||||||
char id=118 x=63 y=432 width=45 height=47 xoffset=-7 yoffset=15 xadvance=46 page=0 chnl=0
|
|
||||||
char id=62 x=108 y=432 width=43 height=46 xoffset=-5 yoffset=15 xadvance=48 page=0 chnl=0
|
|
||||||
char id=60 x=151 y=432 width=43 height=46 xoffset=-5 yoffset=15 xadvance=48 page=0 chnl=0
|
|
||||||
char id=42 x=194 y=432 width=43 height=44 xoffset=-5 yoffset=-1 xadvance=48 page=0 chnl=0
|
|
||||||
char id=43 x=237 y=432 width=44 height=44 xoffset=-5 yoffset=16 xadvance=48 page=0 chnl=0
|
|
||||||
char id=94 x=281 y=432 width=47 height=43 xoffset=-7 yoffset=-1 xadvance=48 page=0 chnl=0
|
|
||||||
char id=39 x=328 y=432 width=25 height=40 xoffset=-3 yoffset=0 xadvance=32 page=0 chnl=0
|
|
||||||
char id=34 x=353 y=432 width=37 height=40 xoffset=-3 yoffset=0 xadvance=44 page=0 chnl=0
|
|
||||||
char id=44 x=390 y=432 width=28 height=38 xoffset=-6 yoffset=36 xadvance=32 page=0 chnl=0
|
|
||||||
char id=61 x=418 y=432 width=44 height=35 xoffset=-5 yoffset=20 xadvance=48 page=0 chnl=0
|
|
||||||
char id=96 x=462 y=432 width=29 height=28 xoffset=-5 yoffset=1 xadvance=33 page=0 chnl=0
|
|
||||||
char id=126 x=0 y=479 width=49 height=27 xoffset=-8 yoffset=25 xadvance=48 page=0 chnl=0
|
|
||||||
char id=46 x=49 y=479 width=25 height=26 xoffset=-4 yoffset=36 xadvance=32 page=0 chnl=0
|
|
||||||
char id=95 x=74 y=479 width=50 height=22 xoffset=-8 yoffset=56 xadvance=48 page=0 chnl=0
|
|
||||||
char id=45 x=124 y=479 width=31 height=22 xoffset=-7 yoffset=27 xadvance=32 page=0 chnl=0
|
|
Before Width: | Height: | Size: 146 KiB |
|
@ -1,198 +0,0 @@
|
||||||
info face="Arial" size=57 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=9,9,9,9 spacing=-2,-2
|
|
||||||
common lineHeight=82 base=53 scaleW=512 scaleH=512 pages=1 packed=0
|
|
||||||
page id=0 file="default.png"
|
|
||||||
chars count=97
|
|
||||||
char id=0 x=440 y=315 width=48 height=55 xoffset=-2 yoffset=7 xadvance=59 page=0 chnl=0
|
|
||||||
char id=10 x=0 y=0 width=0 height=0 xoffset=-9 yoffset=0 xadvance=16 page=0 chnl=0
|
|
||||||
char id=32 x=0 y=0 width=0 height=0 xoffset=-9 yoffset=0 xadvance=32 page=0 chnl=0
|
|
||||||
char id=33 x=138 y=255 width=24 height=60 xoffset=-3 yoffset=2 xadvance=33 page=0 chnl=0
|
|
||||||
char id=34 x=391 y=424 width=34 height=34 xoffset=-7 yoffset=2 xadvance=36 page=0 chnl=0
|
|
||||||
char id=35 x=340 y=255 width=49 height=60 xoffset=-8 yoffset=2 xadvance=48 page=0 chnl=0
|
|
||||||
char id=36 x=324 y=0 width=46 height=66 xoffset=-7 yoffset=1 xadvance=48 page=0 chnl=0
|
|
||||||
char id=37 x=277 y=255 width=63 height=60 xoffset=-6 yoffset=2 xadvance=67 page=0 chnl=0
|
|
||||||
char id=38 x=364 y=315 width=52 height=59 xoffset=-6 yoffset=3 xadvance=54 page=0 chnl=0
|
|
||||||
char id=39 x=425 y=424 width=24 height=34 xoffset=-6 yoffset=2 xadvance=27 page=0 chnl=0
|
|
||||||
char id=40 x=127 y=0 width=32 height=71 xoffset=-5 yoffset=2 xadvance=35 page=0 chnl=0
|
|
||||||
char id=41 x=159 y=0 width=33 height=71 xoffset=-8 yoffset=2 xadvance=35 page=0 chnl=0
|
|
||||||
char id=42 x=355 y=424 width=36 height=36 xoffset=-7 yoffset=2 xadvance=38 page=0 chnl=0
|
|
||||||
char id=43 x=130 y=424 width=46 height=46 xoffset=-6 yoffset=9 xadvance=49 page=0 chnl=0
|
|
||||||
char id=44 x=449 y=424 width=24 height=33 xoffset=-4 yoffset=38 xadvance=32 page=0 chnl=0
|
|
||||||
char id=45 x=71 y=473 width=35 height=24 xoffset=-8 yoffset=26 xadvance=35 page=0 chnl=0
|
|
||||||
char id=46 x=47 y=473 width=24 height=24 xoffset=-4 yoffset=38 xadvance=32 page=0 chnl=0
|
|
||||||
char id=47 x=207 y=255 width=35 height=60 xoffset=-9 yoffset=2 xadvance=32 page=0 chnl=0
|
|
||||||
char id=48 x=319 y=315 width=45 height=59 xoffset=-6 yoffset=3 xadvance=48 page=0 chnl=0
|
|
||||||
char id=49 x=422 y=255 width=34 height=59 xoffset=-3 yoffset=3 xadvance=48 page=0 chnl=0
|
|
||||||
char id=50 x=456 y=255 width=46 height=59 xoffset=-7 yoffset=3 xadvance=48 page=0 chnl=0
|
|
||||||
char id=51 x=0 y=315 width=45 height=59 xoffset=-6 yoffset=3 xadvance=48 page=0 chnl=0
|
|
||||||
char id=52 x=45 y=315 width=47 height=59 xoffset=-8 yoffset=3 xadvance=48 page=0 chnl=0
|
|
||||||
char id=53 x=92 y=315 width=45 height=59 xoffset=-6 yoffset=3 xadvance=48 page=0 chnl=0
|
|
||||||
char id=54 x=137 y=315 width=46 height=59 xoffset=-7 yoffset=3 xadvance=48 page=0 chnl=0
|
|
||||||
char id=55 x=183 y=315 width=46 height=59 xoffset=-7 yoffset=3 xadvance=48 page=0 chnl=0
|
|
||||||
char id=56 x=229 y=315 width=45 height=59 xoffset=-6 yoffset=3 xadvance=48 page=0 chnl=0
|
|
||||||
char id=57 x=274 y=315 width=45 height=59 xoffset=-6 yoffset=3 xadvance=48 page=0 chnl=0
|
|
||||||
char id=58 x=106 y=424 width=24 height=49 xoffset=-4 yoffset=13 xadvance=32 page=0 chnl=0
|
|
||||||
char id=59 x=416 y=315 width=24 height=58 xoffset=-4 yoffset=13 xadvance=32 page=0 chnl=0
|
|
||||||
char id=60 x=176 y=424 width=46 height=45 xoffset=-6 yoffset=10 xadvance=49 page=0 chnl=0
|
|
||||||
char id=61 x=309 y=424 width=46 height=36 xoffset=-6 yoffset=14 xadvance=49 page=0 chnl=0
|
|
||||||
char id=62 x=222 y=424 width=46 height=45 xoffset=-6 yoffset=10 xadvance=49 page=0 chnl=0
|
|
||||||
char id=63 x=162 y=255 width=45 height=60 xoffset=-6 yoffset=2 xadvance=48 page=0 chnl=0
|
|
||||||
char id=64 x=23 y=0 width=71 height=72 xoffset=-6 yoffset=2 xadvance=74 page=0 chnl=0
|
|
||||||
char id=65 x=390 y=73 width=57 height=60 xoffset=-10 yoffset=2 xadvance=54 page=0 chnl=0
|
|
||||||
char id=66 x=447 y=73 width=49 height=60 xoffset=-4 yoffset=2 xadvance=54 page=0 chnl=0
|
|
||||||
char id=67 x=426 y=0 width=53 height=62 xoffset=-6 yoffset=1 xadvance=57 page=0 chnl=0
|
|
||||||
char id=68 x=0 y=135 width=52 height=60 xoffset=-4 yoffset=2 xadvance=57 page=0 chnl=0
|
|
||||||
char id=69 x=52 y=135 width=49 height=60 xoffset=-4 yoffset=2 xadvance=54 page=0 chnl=0
|
|
||||||
char id=70 x=101 y=135 width=46 height=60 xoffset=-4 yoffset=2 xadvance=51 page=0 chnl=0
|
|
||||||
char id=71 x=0 y=73 width=56 height=62 xoffset=-6 yoffset=1 xadvance=60 page=0 chnl=0
|
|
||||||
char id=72 x=147 y=135 width=50 height=60 xoffset=-4 yoffset=2 xadvance=57 page=0 chnl=0
|
|
||||||
char id=73 x=479 y=0 width=24 height=60 xoffset=-4 yoffset=2 xadvance=31 page=0 chnl=0
|
|
||||||
char id=74 x=164 y=73 width=41 height=61 xoffset=-7 yoffset=2 xadvance=45 page=0 chnl=0
|
|
||||||
char id=75 x=197 y=135 width=52 height=60 xoffset=-4 yoffset=2 xadvance=54 page=0 chnl=0
|
|
||||||
char id=76 x=249 y=135 width=44 height=60 xoffset=-4 yoffset=2 xadvance=48 page=0 chnl=0
|
|
||||||
char id=77 x=293 y=135 width=58 height=60 xoffset=-5 yoffset=2 xadvance=63 page=0 chnl=0
|
|
||||||
char id=78 x=351 y=135 width=50 height=60 xoffset=-4 yoffset=2 xadvance=57 page=0 chnl=0
|
|
||||||
char id=79 x=56 y=73 width=57 height=62 xoffset=-6 yoffset=1 xadvance=60 page=0 chnl=0
|
|
||||||
char id=80 x=401 y=135 width=49 height=60 xoffset=-4 yoffset=2 xadvance=54 page=0 chnl=0
|
|
||||||
char id=81 x=370 y=0 width=56 height=65 xoffset=-6 yoffset=1 xadvance=60 page=0 chnl=0
|
|
||||||
char id=82 x=450 y=135 width=52 height=60 xoffset=-4 yoffset=2 xadvance=57 page=0 chnl=0
|
|
||||||
char id=83 x=113 y=73 width=51 height=62 xoffset=-6 yoffset=1 xadvance=54 page=0 chnl=0
|
|
||||||
char id=84 x=0 y=195 width=50 height=60 xoffset=-7 yoffset=2 xadvance=51 page=0 chnl=0
|
|
||||||
char id=85 x=205 y=73 width=50 height=61 xoffset=-4 yoffset=2 xadvance=57 page=0 chnl=0
|
|
||||||
char id=86 x=50 y=195 width=57 height=60 xoffset=-9 yoffset=2 xadvance=54 page=0 chnl=0
|
|
||||||
char id=87 x=107 y=195 width=73 height=60 xoffset=-8 yoffset=2 xadvance=72 page=0 chnl=0
|
|
||||||
char id=88 x=180 y=195 width=55 height=60 xoffset=-9 yoffset=2 xadvance=53 page=0 chnl=0
|
|
||||||
char id=89 x=235 y=195 width=55 height=60 xoffset=-9 yoffset=2 xadvance=53 page=0 chnl=0
|
|
||||||
char id=90 x=290 y=195 width=51 height=60 xoffset=-8 yoffset=2 xadvance=51 page=0 chnl=0
|
|
||||||
char id=91 x=192 y=0 width=30 height=71 xoffset=-5 yoffset=2 xadvance=32 page=0 chnl=0
|
|
||||||
char id=92 x=242 y=255 width=35 height=60 xoffset=-9 yoffset=2 xadvance=32 page=0 chnl=0
|
|
||||||
char id=93 x=222 y=0 width=30 height=71 xoffset=-8 yoffset=2 xadvance=32 page=0 chnl=0
|
|
||||||
char id=94 x=268 y=424 width=41 height=41 xoffset=-8 yoffset=1 xadvance=40 page=0 chnl=0
|
|
||||||
char id=95 x=106 y=473 width=52 height=24 xoffset=-10 yoffset=49 xadvance=48 page=0 chnl=0
|
|
||||||
char id=96 x=473 y=424 width=28 height=27 xoffset=-7 yoffset=2 xadvance=35 page=0 chnl=0
|
|
||||||
char id=97 x=0 y=374 width=46 height=50 xoffset=-7 yoffset=12 xadvance=48 page=0 chnl=0
|
|
||||||
char id=98 x=341 y=195 width=45 height=60 xoffset=-5 yoffset=2 xadvance=48 page=0 chnl=0
|
|
||||||
char id=99 x=46 y=374 width=45 height=50 xoffset=-7 yoffset=12 xadvance=45 page=0 chnl=0
|
|
||||||
char id=100 x=386 y=195 width=45 height=60 xoffset=-7 yoffset=2 xadvance=48 page=0 chnl=0
|
|
||||||
char id=101 x=91 y=374 width=47 height=50 xoffset=-7 yoffset=12 xadvance=48 page=0 chnl=0
|
|
||||||
char id=102 x=431 y=195 width=36 height=60 xoffset=-8 yoffset=2 xadvance=32 page=0 chnl=0
|
|
||||||
char id=103 x=255 y=73 width=45 height=61 xoffset=-7 yoffset=12 xadvance=48 page=0 chnl=0
|
|
||||||
char id=104 x=467 y=195 width=43 height=60 xoffset=-5 yoffset=2 xadvance=48 page=0 chnl=0
|
|
||||||
char id=105 x=0 y=255 width=24 height=60 xoffset=-5 yoffset=2 xadvance=29 page=0 chnl=0
|
|
||||||
char id=106 x=94 y=0 width=33 height=71 xoffset=-12 yoffset=2 xadvance=29 page=0 chnl=0
|
|
||||||
char id=107 x=24 y=255 width=43 height=60 xoffset=-5 yoffset=2 xadvance=46 page=0 chnl=0
|
|
||||||
char id=108 x=67 y=255 width=24 height=60 xoffset=-5 yoffset=2 xadvance=29 page=0 chnl=0
|
|
||||||
char id=109 x=138 y=374 width=60 height=50 xoffset=-5 yoffset=12 xadvance=65 page=0 chnl=0
|
|
||||||
char id=110 x=198 y=374 width=43 height=50 xoffset=-5 yoffset=12 xadvance=48 page=0 chnl=0
|
|
||||||
char id=111 x=241 y=374 width=47 height=50 xoffset=-7 yoffset=12 xadvance=48 page=0 chnl=0
|
|
||||||
char id=112 x=300 y=73 width=45 height=61 xoffset=-5 yoffset=12 xadvance=48 page=0 chnl=0
|
|
||||||
char id=113 x=345 y=73 width=45 height=61 xoffset=-7 yoffset=12 xadvance=48 page=0 chnl=0
|
|
||||||
char id=114 x=332 y=374 width=34 height=49 xoffset=-5 yoffset=13 xadvance=35 page=0 chnl=0
|
|
||||||
char id=115 x=288 y=374 width=44 height=50 xoffset=-7 yoffset=12 xadvance=45 page=0 chnl=0
|
|
||||||
char id=116 x=389 y=255 width=33 height=59 xoffset=-8 yoffset=3 xadvance=32 page=0 chnl=0
|
|
||||||
char id=117 x=366 y=374 width=43 height=49 xoffset=-5 yoffset=13 xadvance=48 page=0 chnl=0
|
|
||||||
char id=118 x=409 y=374 width=45 height=49 xoffset=-8 yoffset=13 xadvance=45 page=0 chnl=0
|
|
||||||
char id=119 x=0 y=424 width=61 height=49 xoffset=-10 yoffset=13 xadvance=57 page=0 chnl=0
|
|
||||||
char id=120 x=454 y=374 width=46 height=49 xoffset=-9 yoffset=13 xadvance=44 page=0 chnl=0
|
|
||||||
char id=121 x=91 y=255 width=47 height=60 xoffset=-9 yoffset=13 xadvance=43 page=0 chnl=0
|
|
||||||
char id=122 x=61 y=424 width=45 height=49 xoffset=-8 yoffset=13 xadvance=44 page=0 chnl=0
|
|
||||||
char id=123 x=252 y=0 width=36 height=71 xoffset=-8 yoffset=2 xadvance=35 page=0 chnl=0
|
|
||||||
char id=124 x=0 y=0 width=23 height=73 xoffset=-4 yoffset=2 xadvance=30 page=0 chnl=0
|
|
||||||
char id=125 x=288 y=0 width=36 height=71 xoffset=-8 yoffset=2 xadvance=35 page=0 chnl=0
|
|
||||||
char id=126 x=0 y=473 width=47 height=29 xoffset=-7 yoffset=18 xadvance=49 page=0 chnl=0
|
|
||||||
kernings count=96
|
|
||||||
kerning first=118 second=44 amount=-4
|
|
||||||
kerning first=49 second=49 amount=-4
|
|
||||||
kerning first=87 second=58 amount=-1
|
|
||||||
kerning first=80 second=65 amount=-4
|
|
||||||
kerning first=84 second=79 amount=-1
|
|
||||||
kerning first=65 second=87 amount=-2
|
|
||||||
kerning first=82 second=86 amount=-1
|
|
||||||
kerning first=76 second=87 amount=-4
|
|
||||||
kerning first=86 second=105 amount=-1
|
|
||||||
kerning first=89 second=97 amount=-4
|
|
||||||
kerning first=84 second=99 amount=-6
|
|
||||||
kerning first=86 second=101 amount=-3
|
|
||||||
kerning first=102 second=102 amount=-1
|
|
||||||
kerning first=84 second=105 amount=-2
|
|
||||||
kerning first=84 second=111 amount=-6
|
|
||||||
kerning first=89 second=112 amount=-4
|
|
||||||
kerning first=89 second=113 amount=-5
|
|
||||||
kerning first=84 second=114 amount=-2
|
|
||||||
kerning first=84 second=115 amount=-6
|
|
||||||
kerning first=87 second=117 amount=-1
|
|
||||||
kerning first=89 second=118 amount=-3
|
|
||||||
kerning first=65 second=119 amount=-1
|
|
||||||
kerning first=84 second=121 amount=-3
|
|
||||||
kerning first=87 second=45 amount=-1
|
|
||||||
kerning first=86 second=121 amount=-2
|
|
||||||
kerning first=89 second=44 amount=-7
|
|
||||||
kerning first=65 second=32 amount=-3
|
|
||||||
kerning first=86 second=44 amount=-5
|
|
||||||
kerning first=89 second=105 amount=-2
|
|
||||||
kerning first=86 second=111 amount=-3
|
|
||||||
kerning first=76 second=32 amount=-2
|
|
||||||
kerning first=80 second=46 amount=-7
|
|
||||||
kerning first=70 second=44 amount=-6
|
|
||||||
kerning first=84 second=97 amount=-6
|
|
||||||
kerning first=84 second=32 amount=-1
|
|
||||||
kerning first=84 second=58 amount=-6
|
|
||||||
kerning first=89 second=111 amount=-5
|
|
||||||
kerning first=80 second=44 amount=-7
|
|
||||||
kerning first=65 second=86 amount=-4
|
|
||||||
kerning first=89 second=101 amount=-5
|
|
||||||
kerning first=76 second=86 amount=-4
|
|
||||||
kerning first=86 second=59 amount=-2
|
|
||||||
kerning first=86 second=117 amount=-2
|
|
||||||
kerning first=118 second=46 amount=-4
|
|
||||||
kerning first=89 second=117 amount=-3
|
|
||||||
kerning first=86 second=65 amount=-4
|
|
||||||
kerning first=89 second=58 amount=-3
|
|
||||||
kerning first=65 second=84 amount=-4
|
|
||||||
kerning first=82 second=84 amount=-1
|
|
||||||
kerning first=86 second=58 amount=-2
|
|
||||||
kerning first=119 second=44 amount=-3
|
|
||||||
kerning first=121 second=46 amount=-4
|
|
||||||
kerning first=89 second=65 amount=-4
|
|
||||||
kerning first=84 second=101 amount=-6
|
|
||||||
kerning first=32 second=84 amount=-1
|
|
||||||
kerning first=70 second=46 amount=-6
|
|
||||||
kerning first=86 second=97 amount=-4
|
|
||||||
kerning first=82 second=89 amount=-1
|
|
||||||
kerning first=80 second=32 amount=-1
|
|
||||||
kerning first=87 second=111 amount=-1
|
|
||||||
kerning first=84 second=117 amount=-2
|
|
||||||
kerning first=65 second=121 amount=-1
|
|
||||||
kerning first=87 second=114 amount=-1
|
|
||||||
kerning first=87 second=101 amount=-1
|
|
||||||
kerning first=84 second=46 amount=-6
|
|
||||||
kerning first=84 second=59 amount=-6
|
|
||||||
kerning first=32 second=89 amount=-1
|
|
||||||
kerning first=70 second=65 amount=-3
|
|
||||||
kerning first=87 second=121 amount=-1
|
|
||||||
kerning first=76 second=121 amount=-2
|
|
||||||
kerning first=89 second=59 amount=-4
|
|
||||||
kerning first=84 second=65 amount=-4
|
|
||||||
kerning first=121 second=44 amount=-4
|
|
||||||
kerning first=87 second=46 amount=-3
|
|
||||||
kerning first=114 second=44 amount=-3
|
|
||||||
kerning first=87 second=65 amount=-2
|
|
||||||
kerning first=119 second=46 amount=-3
|
|
||||||
kerning first=87 second=44 amount=-3
|
|
||||||
kerning first=86 second=45 amount=-3
|
|
||||||
kerning first=89 second=32 amount=-1
|
|
||||||
kerning first=89 second=45 amount=-5
|
|
||||||
kerning first=86 second=46 amount=-5
|
|
||||||
kerning first=76 second=84 amount=-4
|
|
||||||
kerning first=84 second=44 amount=-6
|
|
||||||
kerning first=65 second=89 amount=-4
|
|
||||||
kerning first=82 second=87 amount=-1
|
|
||||||
kerning first=87 second=59 amount=-1
|
|
||||||
kerning first=32 second=65 amount=-3
|
|
||||||
kerning first=89 second=46 amount=-7
|
|
||||||
kerning first=84 second=119 amount=-3
|
|
||||||
kerning first=87 second=97 amount=-2
|
|
||||||
kerning first=65 second=118 amount=-1
|
|
||||||
kerning first=86 second=114 amount=-2
|
|
||||||
kerning first=114 second=46 amount=-3
|
|
||||||
kerning first=76 second=89 amount=-4
|
|
||||||
kerning first=84 second=45 amount=-3
|
|
Before Width: | Height: | Size: 128 KiB |
Before Width: | Height: | Size: 51 KiB |
|
@ -1,29 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec2 textureCoords;
|
|
||||||
|
|
||||||
out vec4 out_Colour;
|
|
||||||
|
|
||||||
uniform sampler2D colourTexture;
|
|
||||||
|
|
||||||
const float brightness = 1.2;
|
|
||||||
const float contrast = 0.1;
|
|
||||||
const float saturation = 1.65;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
out_Colour = texture(colourTexture, textureCoords);
|
|
||||||
|
|
||||||
// calculate saturation
|
|
||||||
vec3 luminanceWeights = vec3(0.299, 0.587, 0.114);
|
|
||||||
float luminance = dot(out_Colour.rgb, luminanceWeights);
|
|
||||||
out_Colour = mix(vec4(luminance), out_Colour, saturation);
|
|
||||||
|
|
||||||
// calculate contrast
|
|
||||||
out_Colour.rgb = (out_Colour.rgb - 0.5) * (1.0 + contrast) + 0.5;
|
|
||||||
|
|
||||||
// calculate brightness
|
|
||||||
out_Colour.rgb *= brightness;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,12 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec2 position;
|
|
||||||
|
|
||||||
out vec2 textureCoords;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
gl_Position = vec4(position, 0.0, 1.0);
|
|
||||||
textureCoords = position * 0.5 + 0.5;
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,53 +0,0 @@
|
||||||
#version 140
|
|
||||||
|
|
||||||
in vec2 pass_textureCoords;
|
|
||||||
in vec3 surfaceNormal;
|
|
||||||
in vec3 toLightVector[5];
|
|
||||||
in vec3 toCameraVector;
|
|
||||||
in float visibility;
|
|
||||||
|
|
||||||
out vec4 out_Color;
|
|
||||||
|
|
||||||
uniform sampler2D textureSampler;
|
|
||||||
uniform vec3 lightColour[5];
|
|
||||||
uniform vec3 attenuation[5];
|
|
||||||
uniform float shineDamper;
|
|
||||||
uniform float reflectivity;
|
|
||||||
uniform vec3 skyColour;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
float brightness = 3;
|
|
||||||
|
|
||||||
vec3 unitNormal = normalize(surfaceNormal);
|
|
||||||
vec3 unitVectorToCamera = normalize(toCameraVector);
|
|
||||||
|
|
||||||
vec3 totalDiffuse = vec3(0.0);
|
|
||||||
vec3 totalSpecular = vec3(0.0);
|
|
||||||
|
|
||||||
for(int i=0;i<5;i++){
|
|
||||||
float distance = length(toLightVector[i]);
|
|
||||||
float attFactor = attenuation[i].x + (attenuation[i].y * distance) + (attenuation[i].z * distance * distance);
|
|
||||||
vec3 unitLightVector = normalize(toLightVector[i]);
|
|
||||||
float nDotl = dot(unitNormal, unitLightVector);
|
|
||||||
float brightness = max(nDotl, 0.0);
|
|
||||||
vec3 lightDirection = -unitLightVector;
|
|
||||||
vec3 reflectedLightDirection = reflect(lightDirection, unitNormal);
|
|
||||||
float specularFactor = dot(reflectedLightDirection, unitVectorToCamera);
|
|
||||||
specularFactor = max(specularFactor, 0.0);
|
|
||||||
float dampedFactor = pow(specularFactor, shineDamper);
|
|
||||||
totalDiffuse = totalDiffuse + (brightness * lightColour[i])/attFactor;
|
|
||||||
totalSpecular = totalSpecular + (dampedFactor * reflectivity * lightColour[i])/attFactor;
|
|
||||||
}
|
|
||||||
totalDiffuse = max(totalDiffuse, 0.2);
|
|
||||||
|
|
||||||
vec4 textureColour = texture(textureSampler, pass_textureCoords);
|
|
||||||
if(textureColour.a<0.5){
|
|
||||||
discard;
|
|
||||||
}
|
|
||||||
|
|
||||||
out_Color = vec4(totalDiffuse, 1.0) * textureColour + vec4(totalSpecular, 1.0);
|
|
||||||
out_Color = mix(vec4(skyColour, 1.0), out_Color, visibility);
|
|
||||||
out_Color = vec4(out_Color.r*brightness, out_Color.g*brightness, out_Color.b*brightness, out_Color.a);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,51 +0,0 @@
|
||||||
#version 150
|
|
||||||
|
|
||||||
|
|
||||||
in vec3 position;
|
|
||||||
in vec2 textureCoords;
|
|
||||||
in vec3 normal;
|
|
||||||
|
|
||||||
out vec2 pass_textureCoords;
|
|
||||||
out vec3 surfaceNormal;
|
|
||||||
out vec3 toLightVector[5];
|
|
||||||
out vec3 toCameraVector;
|
|
||||||
out float visibility;
|
|
||||||
|
|
||||||
uniform mat4 transformationMatrix;
|
|
||||||
uniform mat4 projectionMatrix;
|
|
||||||
uniform mat4 viewMatrix;
|
|
||||||
uniform vec3 lightPosition[5];
|
|
||||||
|
|
||||||
const vec4 plane = vec4(0, -1, 0, 15);
|
|
||||||
|
|
||||||
uniform float useFakeLighting;
|
|
||||||
|
|
||||||
const float density = 0.025;
|
|
||||||
const float gradient = 3.0;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
vec4 worldPosition = transformationMatrix * vec4(position.xyz,1.0);
|
|
||||||
|
|
||||||
gl_ClipDistance[0] = dot(worldPosition, plane);
|
|
||||||
|
|
||||||
vec4 positionRelativeToCam = viewMatrix * worldPosition;
|
|
||||||
|
|
||||||
gl_Position = projectionMatrix * positionRelativeToCam;
|
|
||||||
pass_textureCoords = textureCoords;
|
|
||||||
|
|
||||||
vec3 actualNormal = normal;
|
|
||||||
actualNormal = vec3(0.0, 1.0, 0.0);
|
|
||||||
|
|
||||||
surfaceNormal = (transformationMatrix * vec4(actualNormal, 0.0)).xyz;
|
|
||||||
for(int i=0;i<5;i++){
|
|
||||||
toLightVector[i] = lightPosition[i] - worldPosition.xyz;
|
|
||||||
}
|
|
||||||
toCameraVector = (inverse(viewMatrix) * vec4(0.0, 0.0, 0.0, 1.0)).xyz - worldPosition.xyz;
|
|
||||||
|
|
||||||
float distance = length(positionRelativeToCam.xyz);
|
|
||||||
visibility = exp(-pow((distance*density), gradient));
|
|
||||||
visibility = clamp(visibility, 0.0, 1.0);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,33 +0,0 @@
|
||||||
#version 330
|
|
||||||
|
|
||||||
in vec2 pass_textureCoords;
|
|
||||||
|
|
||||||
out vec4 out_colour;
|
|
||||||
|
|
||||||
uniform vec3 colour;
|
|
||||||
uniform sampler2D fontAtlas;
|
|
||||||
|
|
||||||
const float width = 0;
|
|
||||||
const float edge = 1.0;
|
|
||||||
|
|
||||||
uniform float borderWidth;
|
|
||||||
uniform float borderEdge;
|
|
||||||
|
|
||||||
uniform vec2 offset;
|
|
||||||
|
|
||||||
uniform vec3 outlineColour;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
float distance = 1.0 - texture(fontAtlas, pass_textureCoords).a;
|
|
||||||
float alpha = 1.0 - smoothstep(width, width + edge, distance);
|
|
||||||
|
|
||||||
float distance2 = 1.0 - texture(fontAtlas, pass_textureCoords + offset).a;
|
|
||||||
float outlineAlpha = 1.0 - smoothstep(borderWidth, borderWidth + borderEdge, distance2);
|
|
||||||
|
|
||||||
float overallAlpha = alpha + (1.0 - alpha) * outlineAlpha;
|
|
||||||
vec3 overallColour = mix(outlineColour, colour, alpha / overallAlpha);
|
|
||||||
|
|
||||||
out_colour = vec4(overallColour, overallAlpha);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,15 +0,0 @@
|
||||||
#version 330
|
|
||||||
|
|
||||||
in vec2 position;
|
|
||||||
in vec2 textureCoords;
|
|
||||||
|
|
||||||
out vec2 pass_textureCoords;
|
|
||||||
|
|
||||||
uniform vec2 translation;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
gl_Position = vec4(position, 0.0, 1.0);
|
|
||||||
pass_textureCoords = textureCoords;
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,13 +0,0 @@
|
||||||
#version 140
|
|
||||||
|
|
||||||
in vec2 textureCoords;
|
|
||||||
|
|
||||||
out vec4 out_Color;
|
|
||||||
|
|
||||||
uniform sampler2D guiTexture;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
out_Color = texture(guiTexture,textureCoords);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,13 +0,0 @@
|
||||||
#version 140
|
|
||||||
|
|
||||||
in vec2 position;
|
|
||||||
|
|
||||||
out vec2 textureCoords;
|
|
||||||
|
|
||||||
uniform mat4 transformationMatrix;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
gl_Position = transformationMatrix * vec4(position, 0.0, 1.0);
|
|
||||||
textureCoords = vec2((position.x+1.0)/2.0, 1 - (position.y+1.0)/2.0);
|
|
||||||
}
|
|
|
@ -1,52 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec2 pass_textureCoordinates;
|
|
||||||
in vec3 toLightVector[4];
|
|
||||||
in vec3 toCameraVector;
|
|
||||||
in float visibility;
|
|
||||||
|
|
||||||
out vec4 out_Color;
|
|
||||||
|
|
||||||
uniform sampler2D modelTexture;
|
|
||||||
uniform sampler2D normalMap;
|
|
||||||
uniform vec3 lightColour[4];
|
|
||||||
uniform vec3 attenuation[4];
|
|
||||||
uniform float shineDamper;
|
|
||||||
uniform float reflectivity;
|
|
||||||
uniform vec3 skyColour;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
vec4 normalMapValue = 2.0 * texture(normalMap, pass_textureCoordinates) - 1.0;
|
|
||||||
|
|
||||||
vec3 unitNormal = normalize(normalMapValue.rgb);
|
|
||||||
vec3 unitVectorToCamera = normalize(toCameraVector);
|
|
||||||
|
|
||||||
vec3 totalDiffuse = vec3(0.0);
|
|
||||||
vec3 totalSpecular = vec3(0.0);
|
|
||||||
|
|
||||||
for(int i=0;i<4;i++){
|
|
||||||
float distance = length(toLightVector[i]);
|
|
||||||
float attFactor = attenuation[i].x + (attenuation[i].y * distance) + (attenuation[i].z * distance * distance);
|
|
||||||
vec3 unitLightVector = normalize(toLightVector[i]);
|
|
||||||
float nDotl = dot(unitNormal,unitLightVector);
|
|
||||||
float brightness = max(nDotl,0.0);
|
|
||||||
vec3 lightDirection = -unitLightVector;
|
|
||||||
vec3 reflectedLightDirection = reflect(lightDirection,unitNormal);
|
|
||||||
float specularFactor = dot(reflectedLightDirection , unitVectorToCamera);
|
|
||||||
specularFactor = max(specularFactor,0.0);
|
|
||||||
float dampedFactor = pow(specularFactor,shineDamper);
|
|
||||||
totalDiffuse = totalDiffuse + (brightness * lightColour[i])/attFactor;
|
|
||||||
totalSpecular = totalSpecular + (dampedFactor * reflectivity * lightColour[i])/attFactor;
|
|
||||||
}
|
|
||||||
totalDiffuse = max(totalDiffuse, 0.2);
|
|
||||||
|
|
||||||
vec4 textureColour = texture(modelTexture,pass_textureCoordinates);
|
|
||||||
if(textureColour.a<0.5){
|
|
||||||
discard;
|
|
||||||
}
|
|
||||||
|
|
||||||
out_Color = vec4(totalDiffuse,1.0) * textureColour + vec4(totalSpecular,1.0);
|
|
||||||
out_Color = mix(vec4(skyColour,1.0),out_Color, visibility);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,60 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec3 position;
|
|
||||||
in vec2 textureCoordinates;
|
|
||||||
in vec3 normal;
|
|
||||||
in vec3 tangent;
|
|
||||||
|
|
||||||
out vec2 pass_textureCoordinates;
|
|
||||||
out vec3 toLightVector[4];
|
|
||||||
out vec3 toCameraVector;
|
|
||||||
out float visibility;
|
|
||||||
out vec3 pass_tangent;
|
|
||||||
|
|
||||||
uniform mat4 transformationMatrix;
|
|
||||||
uniform mat4 projectionMatrix;
|
|
||||||
uniform mat4 viewMatrix;
|
|
||||||
uniform vec3 lightPositionEyeSpace[4];
|
|
||||||
|
|
||||||
uniform float numberOfRows;
|
|
||||||
uniform vec2 offset;
|
|
||||||
|
|
||||||
const float density = 0;
|
|
||||||
const float gradient = 5.0;
|
|
||||||
|
|
||||||
uniform vec4 plane;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
|
|
||||||
vec4 worldPosition = transformationMatrix * vec4(position,1.0);
|
|
||||||
gl_ClipDistance[0] = dot(worldPosition, plane);
|
|
||||||
mat4 modelViewMatrix = viewMatrix * transformationMatrix;
|
|
||||||
vec4 positionRelativeToCam = modelViewMatrix * vec4(position,1.0);
|
|
||||||
gl_Position = projectionMatrix * positionRelativeToCam;
|
|
||||||
|
|
||||||
pass_textureCoordinates = (textureCoordinates);
|
|
||||||
|
|
||||||
vec3 surfaceNormal = (modelViewMatrix * vec4(normal,0.0)).xyz;
|
|
||||||
|
|
||||||
vec3 norm = normalize(surfaceNormal);
|
|
||||||
vec3 tang = normalize((modelViewMatrix * vec4(tangent, 0.0)).xyz);
|
|
||||||
vec3 bitang = normalize(cross(norm, tang));
|
|
||||||
|
|
||||||
mat3 toTangentSpace = mat3(
|
|
||||||
|
|
||||||
tang.x, bitang.x, norm.x,
|
|
||||||
tang.y, bitang.y, norm.y,
|
|
||||||
tang.z, bitang.z, norm.z
|
|
||||||
);
|
|
||||||
|
|
||||||
for(int i=0;i<4;i++){
|
|
||||||
toLightVector[i] = toTangentSpace * (lightPositionEyeSpace[i] - positionRelativeToCam.xyz);
|
|
||||||
}
|
|
||||||
toCameraVector = toTangentSpace * (-positionRelativeToCam.xyz);
|
|
||||||
|
|
||||||
float distance = length(positionRelativeToCam.xyz);
|
|
||||||
visibility = exp(-pow((distance*density),gradient));
|
|
||||||
visibility = clamp(visibility,0.0,1.0);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,18 +0,0 @@
|
||||||
#version 140
|
|
||||||
|
|
||||||
out vec4 out_colour;
|
|
||||||
|
|
||||||
in vec2 textureCoords1;
|
|
||||||
in vec2 textureCoords2;
|
|
||||||
in float blend;
|
|
||||||
|
|
||||||
uniform sampler2D particleTexture;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
vec4 colour1 = texture(particleTexture, textureCoords1);
|
|
||||||
vec4 colour2 = texture(particleTexture, textureCoords2);
|
|
||||||
|
|
||||||
out_colour = mix(colour1, colour2, blend);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,29 +0,0 @@
|
||||||
#version 140
|
|
||||||
|
|
||||||
in vec2 position;
|
|
||||||
|
|
||||||
in mat4 modelViewMatrix;
|
|
||||||
in vec4 texOffsets;
|
|
||||||
in float blendFactor;
|
|
||||||
|
|
||||||
|
|
||||||
out vec2 textureCoords1;
|
|
||||||
out vec2 textureCoords2;
|
|
||||||
out float blend;
|
|
||||||
|
|
||||||
uniform mat4 projectionMatrix;
|
|
||||||
uniform float numberOfRows;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
vec2 textureCoords = position + vec2(0.5, 0.5);
|
|
||||||
textureCoords.y = 1.0 - textureCoords.y;
|
|
||||||
|
|
||||||
textureCoords /= numberOfRows;
|
|
||||||
textureCoords1 = textureCoords + texOffsets.xy;
|
|
||||||
textureCoords2 = textureCoords + texOffsets.zw;
|
|
||||||
blend = blendFactor;
|
|
||||||
|
|
||||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 0.0, 1.0);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,16 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec2 textureCoords;
|
|
||||||
|
|
||||||
out vec4 out_Colour;
|
|
||||||
|
|
||||||
uniform sampler2D modelTexture;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
float alpha = texture(modelTexture, textureCoords).a;
|
|
||||||
if(alpha < 0.4){
|
|
||||||
discard;
|
|
||||||
}
|
|
||||||
|
|
||||||
out_Colour = vec4(1.0, 1.0, 1.0, 0.1);
|
|
||||||
}
|
|
|
@ -1,16 +0,0 @@
|
||||||
#version 150
|
|
||||||
|
|
||||||
in vec3 in_position;
|
|
||||||
in vec2 in_textureCoords;
|
|
||||||
|
|
||||||
out vec2 textureCoords;
|
|
||||||
|
|
||||||
uniform mat4 mvpMatrix;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
textureCoords = in_textureCoords;
|
|
||||||
|
|
||||||
gl_Position = mvpMatrix * vec4(in_position, 1.0);
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,10 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec3 textureCoords;
|
|
||||||
out vec4 out_Color;
|
|
||||||
|
|
||||||
uniform samplerCube cubeMap;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
out_Color = texture(cubeMap, textureCoords);
|
|
||||||
}
|
|
|
@ -1,14 +0,0 @@
|
||||||
#version 400
|
|
||||||
|
|
||||||
in vec3 position;
|
|
||||||
out vec3 textureCoords;
|
|
||||||
|
|
||||||
uniform mat4 projectionMatrix;
|
|
||||||
uniform mat4 viewMatrix;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
gl_Position = projectionMatrix * viewMatrix * vec4(position, 1.0);
|
|
||||||
textureCoords = position;
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,87 +0,0 @@
|
||||||
#version 400 core
|
|
||||||
|
|
||||||
in vec2 pass_textureCoords;
|
|
||||||
in vec3 surfaceNormal;
|
|
||||||
in vec3 toLightVector[5];
|
|
||||||
in vec3 toCameraVector;
|
|
||||||
in float visibility;
|
|
||||||
in vec4 shadowCoords;
|
|
||||||
|
|
||||||
out vec4 out_Color;
|
|
||||||
|
|
||||||
uniform sampler2D backgroundTexture;
|
|
||||||
uniform sampler2D rTexture;
|
|
||||||
uniform sampler2D gTexture;
|
|
||||||
uniform sampler2D bTexture;
|
|
||||||
uniform sampler2D blendMap;
|
|
||||||
uniform sampler2D shadowMap;
|
|
||||||
|
|
||||||
uniform vec3 attenuation[5];
|
|
||||||
uniform vec3 lightColour[5];
|
|
||||||
const float shineDamper = 0;
|
|
||||||
const float reflectivity = 0;
|
|
||||||
uniform vec3 skyColour;
|
|
||||||
//TODO: multiple tasks
|
|
||||||
const int pcfCount = 2; // sampling count make a uniform and changeble
|
|
||||||
const float totalTexels = (pcfCount * 2.0 + 1.0) * (pcfCount * 2.0 + 1.0);
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
float mapSize = 5120.0; //make a uniform so it matches the java variable
|
|
||||||
|
|
||||||
float texelSize = 1.0 / mapSize;
|
|
||||||
float total = 0.0;
|
|
||||||
|
|
||||||
for(int x=-pcfCount; x<=pcfCount; x++){
|
|
||||||
for(int y=-pcfCount; y<=pcfCount; y++){
|
|
||||||
float objectNearestLight = texture(shadowMap, shadowCoords.xy + vec2(x,y) * texelSize).r;
|
|
||||||
if(shadowCoords.z > objectNearestLight){
|
|
||||||
total+=1.0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
total /= totalTexels;
|
|
||||||
|
|
||||||
float lightFactor = 1.0 - (total * shadowCoords.w);
|
|
||||||
|
|
||||||
|
|
||||||
vec4 blendMapColour = texture(blendMap, pass_textureCoords);
|
|
||||||
|
|
||||||
vec3 unitVectorToCamera = normalize(toCameraVector);
|
|
||||||
|
|
||||||
float backTextureAmount = 1 - (blendMapColour.r + blendMapColour.g + blendMapColour.b);
|
|
||||||
vec2 tiledCoords = pass_textureCoords * 40.0;
|
|
||||||
vec4 backgroundTextureColour = texture(backgroundTexture, tiledCoords) * backTextureAmount;
|
|
||||||
vec4 rTextureColour = texture(rTexture, tiledCoords) * blendMapColour.r;
|
|
||||||
vec4 gTextureColour = texture(gTexture, tiledCoords) * blendMapColour.g;
|
|
||||||
vec4 bTextureColour = texture(bTexture, tiledCoords) * blendMapColour.b;
|
|
||||||
|
|
||||||
vec4 totalColour = backgroundTextureColour + rTextureColour + gTextureColour + bTextureColour;
|
|
||||||
|
|
||||||
|
|
||||||
vec3 totalDiffuse = vec3(0.0);
|
|
||||||
vec3 totalSpecular = vec3(0.0);
|
|
||||||
|
|
||||||
for(int i=0;i<5;i++){
|
|
||||||
float distance = length(toLightVector[i]);
|
|
||||||
float attFactor = attenuation[i].x + (attenuation[i].y * distance) + (attenuation[i].z * distance * distance);
|
|
||||||
vec3 unitNormal = normalize(surfaceNormal);
|
|
||||||
vec3 unitLightVector = normalize(toLightVector[i]);
|
|
||||||
float nDotl = dot(unitNormal, unitLightVector);
|
|
||||||
float brightness = max(nDotl, 0.2);
|
|
||||||
vec3 lightDirection = -unitLightVector;
|
|
||||||
vec3 reflectedLightDirection = reflect(lightDirection, unitNormal);
|
|
||||||
float specularFactor = dot(reflectedLightDirection, unitVectorToCamera);
|
|
||||||
specularFactor = max(specularFactor, 0.0);
|
|
||||||
float dampedFactor = pow(specularFactor, shineDamper);
|
|
||||||
|
|
||||||
totalDiffuse = totalDiffuse + brightness * lightColour[i] / attFactor;
|
|
||||||
totalSpecular = totalSpecular + dampedFactor * reflectivity * lightColour[i] / attFactor;
|
|
||||||
|
|
||||||
}
|
|
||||||
totalDiffuse = max(totalDiffuse * lightFactor, 0.2);
|
|
||||||
|
|
||||||
out_Color = vec4(totalDiffuse, 1.0) * totalColour + vec4(totalSpecular, 1.0);
|
|
||||||
out_Color = mix(vec4(skyColour, 1.0), out_Color, visibility);
|
|
||||||
}
|
|
|
@ -1,49 +0,0 @@
|
||||||
#version 150
|
|
||||||
in vec3 position;
|
|
||||||
in vec2 textureCoords;
|
|
||||||
in vec3 normal;
|
|
||||||
|
|
||||||
out vec2 pass_textureCoords;
|
|
||||||
out vec3 surfaceNormal;
|
|
||||||
out vec3 toLightVector[5];
|
|
||||||
out vec3 toCameraVector;
|
|
||||||
out float visibility;
|
|
||||||
out vec4 shadowCoords;
|
|
||||||
|
|
||||||
uniform mat4 transformationMatrix;
|
|
||||||
uniform mat4 projectionMatrix;
|
|
||||||
uniform mat4 viewMatrix;
|
|
||||||
uniform vec3 lightPosition[5];
|
|
||||||
|
|
||||||
uniform mat4 toShadowMapSpace;
|
|
||||||
|
|
||||||
const float density = 0.01;
|
|
||||||
const float gradient = 5;
|
|
||||||
const float shadowDistance = 150.0;
|
|
||||||
const float transitionDistance = 10.0;
|
|
||||||
|
|
||||||
void main(void){
|
|
||||||
|
|
||||||
vec4 worldPosition = transformationMatrix * vec4(position.xyz,1.0);
|
|
||||||
shadowCoords = toShadowMapSpace * worldPosition;
|
|
||||||
|
|
||||||
vec4 positionRelativeToCam = viewMatrix * worldPosition;
|
|
||||||
|
|
||||||
gl_Position = projectionMatrix * positionRelativeToCam;
|
|
||||||
pass_textureCoords = textureCoords;
|
|
||||||
|
|
||||||
surfaceNormal = (transformationMatrix * vec4(normal, 0.0)).xyz;
|
|
||||||
for(int i=0;i<5;i++){
|
|
||||||
toLightVector[i] = lightPosition[i] - worldPosition.xyz;
|
|
||||||
}
|
|
||||||
toCameraVector = (inverse(viewMatrix) * vec4(0.0, 0.0, 0.0, 1.0)).xyz - worldPosition.xyz;
|
|
||||||
|
|
||||||
float distance = length(positionRelativeToCam.xyz);
|
|
||||||
visibility = exp(-pow((distance * density), gradient));
|
|
||||||
visibility = clamp(visibility, 0.0, 1.0);
|
|
||||||
|
|
||||||
distance = distance - (shadowDistance - transitionDistance);
|
|
||||||
distance = distance / transitionDistance;
|
|
||||||
shadowCoords.w = clamp(1.0-distance, 0.0, 1.0);
|
|
||||||
|
|
||||||
}
|
|
Before Width: | Height: | Size: 269 B |
Before Width: | Height: | Size: 370 B |
Before Width: | Height: | Size: 433 B |
Before Width: | Height: | Size: 382 B |
Before Width: | Height: | Size: 329 B |
Before Width: | Height: | Size: 584 B |
Before Width: | Height: | Size: 406 B |
Before Width: | Height: | Size: 557 B |
Before Width: | Height: | Size: 400 B |
Before Width: | Height: | Size: 590 B |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 411 B |
Before Width: | Height: | Size: 631 B |
Before Width: | Height: | Size: 412 B |
Before Width: | Height: | Size: 417 B |
Before Width: | Height: | Size: 664 B |
Before Width: | Height: | Size: 835 B |
Before Width: | Height: | Size: 566 B |
Before Width: | Height: | Size: 406 B |
Before Width: | Height: | Size: 726 B |
Before Width: | Height: | Size: 438 B |
Before Width: | Height: | Size: 478 B |
Before Width: | Height: | Size: 257 B |
Before Width: | Height: | Size: 301 B |
Before Width: | Height: | Size: 281 B |
Before Width: | Height: | Size: 278 B |
Before Width: | Height: | Size: 289 B |
Before Width: | Height: | Size: 277 B |
Before Width: | Height: | Size: 280 B |
Before Width: | Height: | Size: 268 B |
Before Width: | Height: | Size: 310 B |
Before Width: | Height: | Size: 316 B |
Before Width: | Height: | Size: 296 B |
Before Width: | Height: | Size: 260 B |
Before Width: | Height: | Size: 223 B |
Before Width: | Height: | Size: 232 B |
Before Width: | Height: | Size: 303 B |
Before Width: | Height: | Size: 192 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 205 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 614 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 580 B |
Before Width: | Height: | Size: 198 B |
Before Width: | Height: | Size: 204 B |
|
@ -1,17 +0,0 @@
|
||||||
[LocalizedFileNames]
|
|
||||||
concrete_powder_pink.png=@concrete_powder_pink.png,0
|
|
||||||
concrete_powder_magenta.png=@concrete_powder_magenta.png,0
|
|
||||||
concrete_powder_lime.png=@concrete_powder_lime.png,0
|
|
||||||
concrete_powder_light_blue.png=@concrete_powder_light_blue.png,0
|
|
||||||
concrete_powder_green.png=@concrete_powder_green.png,0
|
|
||||||
concrete_powder_gray.png=@concrete_powder_gray.png,0
|
|
||||||
concrete_powder_cyan.png=@concrete_powder_cyan.png,0
|
|
||||||
concrete_powder_brown.png=@concrete_powder_brown.png,0
|
|
||||||
concrete_powder_red.png=@concrete_powder_red.png,0
|
|
||||||
concrete_powder_black.png=@concrete_powder_black.png,0
|
|
||||||
concrete_powder_white.png=@concrete_powder_white.png,0
|
|
||||||
concrete_powder_blue.png=@concrete_powder_blue.png,0
|
|
||||||
concrete_powder_yellow.png=@concrete_powder_yellow.png,0
|
|
||||||
concrete_powder_silver.png=@concrete_powder_silver.png,0
|
|
||||||
concrete_powder_orange.png=@concrete_powder_orange.png,0
|
|
||||||
concrete_powder_purple.png=@concrete_powder_purple.png,0
|
|
Before Width: | Height: | Size: 633 B |
Before Width: | Height: | Size: 305 B |
Before Width: | Height: | Size: 406 B |
Before Width: | Height: | Size: 381 B |
Before Width: | Height: | Size: 608 B |
Before Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 726 B |
Before Width: | Height: | Size: 813 B |
Before Width: | Height: | Size: 690 B |
Before Width: | Height: | Size: 643 B |
Before Width: | Height: | Size: 665 B |
Before Width: | Height: | Size: 735 B |
Before Width: | Height: | Size: 960 B |
Before Width: | Height: | Size: 957 B |
Before Width: | Height: | Size: 418 B |
Before Width: | Height: | Size: 654 B |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 149 B |
Before Width: | Height: | Size: 246 B |
Before Width: | Height: | Size: 253 B |
Before Width: | Height: | Size: 273 B |