[Deprecation] Removed (unused) deprecated terrain
parent
9e5a3d17ba
commit
bb192e0710
|
@ -83,7 +83,7 @@ public class Ginger
|
|||
{
|
||||
GingerUtils.preRenderScene(gingerRegister.masterRenderer);
|
||||
contrastFbo.bindFBO();
|
||||
gingerRegister.masterRenderer.renderSceneNoTerrain(game.data.entities, game.data.normalMapEntities, game.data.lights, game.data.camera, game.data.clippingPlane, world);
|
||||
gingerRegister.masterRenderer.renderScene(game.data.entities, game.data.normalMapEntities, game.data.lights, game.data.camera, game.data.clippingPlane, world);
|
||||
ParticleMaster.renderParticles(game.data.camera);
|
||||
contrastFbo.unbindFBO();
|
||||
PostProcessing.doPostProcessing(contrastFbo.colorTexture);
|
||||
|
@ -104,7 +104,7 @@ public class Ginger
|
|||
timer.addTickListener(gameTickListener);
|
||||
contrastFbo = new Fbo(new ContrastChanger());
|
||||
gingerRegister.masterRenderer = masterRenderer;
|
||||
picker = new MousePicker(game.data.camera, masterRenderer.getProjectionMatrix(), null);
|
||||
picker = new MousePicker(game.data.camera, masterRenderer.getProjectionMatrix());
|
||||
PostProcessing.init();
|
||||
ParticleMaster.init(masterRenderer.getProjectionMatrix());
|
||||
}
|
||||
|
|
|
@ -7,7 +7,6 @@ import org.joml.Vector4f;
|
|||
import com.github.hydos.ginger.engine.cameras.Camera;
|
||||
import com.github.hydos.ginger.engine.elements.GuiTexture;
|
||||
import com.github.hydos.ginger.engine.elements.objects.*;
|
||||
import com.github.hydos.ginger.engine.terrain.Terrain;
|
||||
|
||||
/*
|
||||
* Used for storing essential engine game data so main class isn't messy
|
||||
|
@ -19,7 +18,6 @@ public class GameData
|
|||
public List<RenderObject> entities;
|
||||
public List<Light> lights;
|
||||
public List<RenderObject> normalMapEntities;
|
||||
public List<Terrain> flatTerrains;
|
||||
public Player player;
|
||||
public Camera camera;
|
||||
public Vector4f clippingPlane;
|
||||
|
@ -33,7 +31,6 @@ public class GameData
|
|||
entities = new ArrayList<RenderObject>();
|
||||
lights = new ArrayList<Light>();
|
||||
normalMapEntities = new ArrayList<RenderObject>();
|
||||
flatTerrains = new ArrayList<Terrain>();
|
||||
this.player = player;
|
||||
this.camera = camera;
|
||||
this.tickSpeed = tickSpeed;
|
||||
|
|
|
@ -252,8 +252,7 @@ public class Matrix3f extends Matrix implements Serializable
|
|||
* @return the destination vector */
|
||||
public static Vector3f transform(Matrix3f left, Vector3f right, Vector3f dest)
|
||||
{
|
||||
if (dest == null)
|
||||
dest = new Vector3f();
|
||||
if (dest == null) dest = new Vector3f();
|
||||
float x = left.m00 * right.x + left.m10 * right.y + left.m20 * right.z;
|
||||
float y = left.m01 * right.x + left.m11 * right.y + left.m21 * right.z;
|
||||
float z = left.m02 * right.x + left.m12 * right.y + left.m22 * right.z;
|
||||
|
|
|
@ -16,7 +16,6 @@ import com.github.hydos.ginger.engine.render.models.TexturedModel;
|
|||
import com.github.hydos.ginger.engine.render.renderers.*;
|
||||
import com.github.hydos.ginger.engine.render.shaders.*;
|
||||
import com.github.hydos.ginger.engine.shadow.ShadowMapMasterRenderer;
|
||||
import com.github.hydos.ginger.engine.terrain.Terrain;
|
||||
|
||||
public class MasterRenderer
|
||||
{
|
||||
|
@ -159,16 +158,7 @@ public class MasterRenderer
|
|||
normalRenderer.render(normalMapEntities, clipPlane, lights, camera);
|
||||
}
|
||||
|
||||
public void renderScene(List<RenderObject> entities, List<RenderObject> normalEntities, List<Terrain> terrains, List<Light> lights, Camera camera, Vector4f clipPlane)
|
||||
{
|
||||
prepare();
|
||||
renderEntities(entities, camera, lights);
|
||||
renderNormalEntities(normalEntities, lights, camera, clipPlane);
|
||||
renderTerrains(terrains, lights, camera);
|
||||
skyboxRenderer.render(camera);
|
||||
}
|
||||
|
||||
public void renderSceneNoTerrain(List<RenderObject> entities, List<RenderObject> normalEntities, List<Light> lights, Camera camera, Vector4f clipPlane, World world)
|
||||
public void renderScene(List<RenderObject> entities, List<RenderObject> normalEntities, List<Light> lights, Camera camera, Vector4f clipPlane, World world)
|
||||
{
|
||||
prepare();
|
||||
renderEntities(entities, camera, lights);
|
||||
|
@ -184,7 +174,4 @@ public class MasterRenderer
|
|||
shadowMapRenderer.render(entities, sun);
|
||||
entities.clear();
|
||||
}
|
||||
|
||||
private void renderTerrains(List<Terrain> terrains, List<Light> lights, Camera camera)
|
||||
{}
|
||||
}
|
||||
|
|
|
@ -7,7 +7,6 @@ import com.github.hydos.ginger.engine.io.Window;
|
|||
import com.github.hydos.ginger.engine.math.Maths;
|
||||
import com.github.hydos.ginger.engine.math.matrixes.Matrix4f;
|
||||
import com.github.hydos.ginger.engine.math.vectors.*;
|
||||
import com.github.hydos.ginger.engine.terrain.Terrain;
|
||||
|
||||
public class MousePicker
|
||||
{
|
||||
|
@ -17,15 +16,13 @@ public class MousePicker
|
|||
private Matrix4f projectionMatrix;
|
||||
private Matrix4f viewMatrix;
|
||||
private Camera camera;
|
||||
private Terrain terrain;
|
||||
private Vector3f currentTerrainPoint;
|
||||
|
||||
public MousePicker(Camera cam, Matrix4f projection, Terrain terrain)
|
||||
public MousePicker(Camera cam, Matrix4f projection)
|
||||
{
|
||||
camera = cam;
|
||||
projectionMatrix = projection;
|
||||
viewMatrix = Maths.createViewMatrix(camera);
|
||||
this.terrain = terrain;
|
||||
}
|
||||
|
||||
private Vector3f binarySearch(int count, float start, float finish, Vector3f ray)
|
||||
|
@ -33,16 +30,7 @@ public class MousePicker
|
|||
float half = start + ((finish - start) / 2f);
|
||||
if (count >= RECURSION_COUNT)
|
||||
{
|
||||
Vector3f endPoint = getPointOnRay(ray, half);
|
||||
Terrain terrain = getTerrain(endPoint.getX(), endPoint.getZ());
|
||||
if (terrain != null)
|
||||
{
|
||||
return endPoint;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
if (intersectionInRange(start, half, ray))
|
||||
{
|
||||
|
@ -87,9 +75,6 @@ public class MousePicker
|
|||
return Vector3f.add(start, scaledRay, null);
|
||||
}
|
||||
|
||||
private Terrain getTerrain(float worldX, float worldZ)
|
||||
{ return terrain; }
|
||||
|
||||
private boolean intersectionInRange(float start, float finish, Vector3f ray)
|
||||
{
|
||||
Vector3f startPoint = getPointOnRay(ray, start);
|
||||
|
@ -106,18 +91,8 @@ public class MousePicker
|
|||
|
||||
private boolean isUnderGround(Vector3f testPoint)
|
||||
{
|
||||
Terrain terrain = getTerrain(testPoint.getX(), testPoint.getZ());
|
||||
float height = 0;
|
||||
if (terrain != null)
|
||||
{ height = terrain.getHeightOfTerrain(testPoint.getX(), testPoint.getZ()); }
|
||||
if (testPoint.y < height)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private Vector4f toEyeCoords(Vector4f clipCoords)
|
||||
|
|
|
@ -1,161 +0,0 @@
|
|||
package com.github.hydos.ginger.engine.terrain;
|
||||
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.IOException;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import com.github.hydos.ginger.engine.math.Maths;
|
||||
import com.github.hydos.ginger.engine.math.vectors.*;
|
||||
import com.github.hydos.ginger.engine.render.models.RawModel;
|
||||
import com.github.hydos.ginger.engine.utils.Loader;
|
||||
import com.github.hydos.ginger.main.settings.Constants;
|
||||
/*
|
||||
* wtf
|
||||
*/
|
||||
@Deprecated
|
||||
public class Terrain
|
||||
{
|
||||
private static final float MAX_PIXEL_COLOUR = 256 * 256 * 256;
|
||||
private float[][] heights;
|
||||
private float x, z;
|
||||
private RawModel model;
|
||||
private TerrainTexturePack texturePack;
|
||||
private TerrainTexture blendMap;
|
||||
|
||||
public Terrain(float gridX, float gridZ, TerrainTexturePack texturePack, TerrainTexture blendMap, String heightMapLocation)
|
||||
{
|
||||
this.texturePack = texturePack;
|
||||
this.blendMap = blendMap;
|
||||
this.x = gridX * Constants.terrainSize;
|
||||
this.z = gridZ * Constants.terrainSize;
|
||||
this.model = generateTerrain(heightMapLocation);
|
||||
}
|
||||
|
||||
private Vector3f calculateNormal(int x, int z, BufferedImage image)
|
||||
{
|
||||
float heightL = getHeight(x - 1, z, image);
|
||||
float heightR = getHeight(x + 1, z, image);
|
||||
float heightD = getHeight(x, z - 1, image);
|
||||
float heightU = getHeight(x, z + 1, image);
|
||||
Vector3f normal = new Vector3f(heightL - heightR, 2f, heightD - heightU);
|
||||
normal.normalise();
|
||||
return normal;
|
||||
}
|
||||
|
||||
private RawModel generateTerrain(String heightMap)
|
||||
{
|
||||
BufferedImage image = null;
|
||||
try
|
||||
{
|
||||
image = ImageIO.read(Terrain.class.getResourceAsStream("/textures/terrain/" + heightMap));
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
int VERTEX_COUNT = image.getHeight();
|
||||
heights = new float[VERTEX_COUNT][VERTEX_COUNT];
|
||||
int count = VERTEX_COUNT * VERTEX_COUNT;
|
||||
float[] vertices = new float[count * 3];
|
||||
float[] normals = new float[count * 3];
|
||||
float[] textureCoords = new float[count * 2];
|
||||
int[] indices = new int[6 * (VERTEX_COUNT - 1) * (VERTEX_COUNT - 1)];
|
||||
int vertexPointer = 0;
|
||||
for (int i = 0; i < VERTEX_COUNT; i++)
|
||||
{
|
||||
for (int j = 0; j < VERTEX_COUNT; j++)
|
||||
{
|
||||
vertices[vertexPointer * 3] = j / ((float) VERTEX_COUNT - 1) * Constants.terrainSize;
|
||||
float height = getHeight(j, i, image);
|
||||
heights[j][i] = height;
|
||||
vertices[vertexPointer * 3 + 1] = height;
|
||||
vertices[vertexPointer * 3 + 2] = i / ((float) VERTEX_COUNT - 1) * Constants.terrainSize;
|
||||
Vector3f normal = calculateNormal(j, i, image);
|
||||
normals[vertexPointer * 3] = normal.x;
|
||||
normals[vertexPointer * 3 + 1] = normal.y;
|
||||
normals[vertexPointer * 3 + 2] = normal.z;
|
||||
textureCoords[vertexPointer * 2] = j / ((float) VERTEX_COUNT - 1);
|
||||
textureCoords[vertexPointer * 2 + 1] = i / ((float) VERTEX_COUNT - 1);
|
||||
vertexPointer++;
|
||||
}
|
||||
}
|
||||
int pointer = 0;
|
||||
for (int gz = 0; gz < VERTEX_COUNT - 1; gz++)
|
||||
{
|
||||
for (int gx = 0; gx < VERTEX_COUNT - 1; gx++)
|
||||
{
|
||||
int topLeft = (gz * VERTEX_COUNT) + gx;
|
||||
int topRight = topLeft + 1;
|
||||
int bottomLeft = ((gz + 1) * VERTEX_COUNT) + gx;
|
||||
int bottomRight = bottomLeft + 1;
|
||||
indices[pointer++] = topLeft;
|
||||
indices[pointer++] = bottomLeft;
|
||||
indices[pointer++] = topRight;
|
||||
indices[pointer++] = topRight;
|
||||
indices[pointer++] = bottomLeft;
|
||||
indices[pointer++] = bottomRight;
|
||||
}
|
||||
}
|
||||
return Loader.loadToVAO(vertices, indices, normals, textureCoords);
|
||||
}
|
||||
|
||||
public TerrainTexture getBlendMap()
|
||||
{ return blendMap; }
|
||||
|
||||
private float getHeight(int x, int z, BufferedImage image)
|
||||
{
|
||||
if (x < 0 || x >= image.getHeight() || z < 0 || z >= image.getHeight())
|
||||
{ return 0; }
|
||||
float height = image.getRGB(x, z);
|
||||
height += MAX_PIXEL_COLOUR / 2f;
|
||||
height /= MAX_PIXEL_COLOUR / 2f;
|
||||
height *= Constants.terrainMaxHeight;
|
||||
return height;
|
||||
}
|
||||
|
||||
public float getHeightOfTerrain(float worldX, float worldZ)
|
||||
{
|
||||
float terrainX = worldX - this.x;
|
||||
float terrainZ = worldZ - this.z;
|
||||
float gridSquareSize = Constants.terrainSize / ((float) heights.length - 1);
|
||||
int gridX = (int) Math.floor(terrainX / gridSquareSize);
|
||||
int gridZ = (int) Math.floor(terrainZ / gridSquareSize);
|
||||
if (gridX >= heights.length - 1 || gridZ >= heights.length - 1 || gridX < 0 || gridZ < 0)
|
||||
{ return 0; }
|
||||
float xCoord = (terrainX % gridSquareSize) / gridSquareSize;
|
||||
float zCoord = (terrainZ % gridSquareSize) / gridSquareSize;
|
||||
float answer;
|
||||
if (xCoord <= (1 - zCoord))
|
||||
{
|
||||
answer = Maths
|
||||
.barryCentric(new Vector3f(0, heights[gridX][gridZ], 0), new Vector3f(1,
|
||||
heights[gridX + 1][gridZ], 0),
|
||||
new Vector3f(0,
|
||||
heights[gridX][gridZ + 1], 1),
|
||||
new Vector2f(xCoord, zCoord));
|
||||
}
|
||||
else
|
||||
{
|
||||
answer = Maths
|
||||
.barryCentric(new Vector3f(1, heights[gridX + 1][gridZ], 0), new Vector3f(1,
|
||||
heights[gridX + 1][gridZ + 1], 1),
|
||||
new Vector3f(0,
|
||||
heights[gridX][gridZ + 1], 1),
|
||||
new Vector2f(xCoord, zCoord));
|
||||
}
|
||||
return answer;
|
||||
}
|
||||
|
||||
public RawModel getModel()
|
||||
{ return model; }
|
||||
|
||||
public TerrainTexturePack getTexturePack()
|
||||
{ return texturePack; }
|
||||
|
||||
public float getX()
|
||||
{ return x; }
|
||||
|
||||
public float getZ()
|
||||
{ return z; }
|
||||
}
|
Loading…
Reference in New Issue