Merge branch 'liteCraft' into worldgen
commit
eeb514fab0
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@ -73,16 +73,7 @@ public class Litecraft extends Game
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{
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fps += 1; // This section updates the debug stats once per real-time second, regardless of how many frames have been rendered
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if (System.currentTimeMillis() > frameTimer + 1000)
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{
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this.dbgStats.set(fps, ups, tps, threadWaitlist);
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this.fps = 0;
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this.ups = 0;
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this.tps = 0;
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this.frameTimer += 1000;
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}
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/**
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* And now, the actual rendering:
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*/
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updateDebugStats();
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// Render shadows
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GingerRegister.getInstance().masterRenderer.renderShadowMap(data.entities, data.lights.get(0));
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// If there's a world, render it!
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@ -93,9 +84,21 @@ public class Litecraft extends Game
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Window.swapBuffers();
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}
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// Updates the debug stats once per real-time second, regardless of how many frames have been rendered
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private void updateDebugStats()
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{
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this.dbgStats.set(fps, ups, tps, threadWaitlist);
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this.fps=0;
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this.ups=0;
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this.tps=0;
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this.frameTimer += 1000;
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}
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public void update()
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{
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Input.invokeAllListeners();
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data.player.updateMovement();
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data.camera.updateMovement();
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}
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private void setupConstants()
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@ -135,16 +138,13 @@ public class Litecraft extends Game
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Input.addPressCallback(Keybind.EXIT, this::exit);
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Input.addInitialPressCallback(Keybind.FULLSCREEN, Window::fullscreen);
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Input.addInitialPressCallback(Keybind.WIREFRAME, GingerRegister.getInstance()::toggleWireframe);
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Input.addPressCallback(Keybind.MOVE_FORWARD, () -> this.movePlayer(RelativeDirection.FORWARD));
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Input.addPressCallback(Keybind.MOVE_BACKWARD, () -> this.movePlayer(RelativeDirection.BACKWARD));
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Input.addPressCallback(Keybind.STRAFE_LEFT, () -> this.movePlayer(RelativeDirection.LEFT));
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Input.addPressCallback(Keybind.STRAFE_RIGHT, () -> this.movePlayer(RelativeDirection.RIGHT));
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Input.addPressCallback(Keybind.FLY_UP, () -> this.movePlayer(RelativeDirection.UP));
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Input.addPressCallback(Keybind.FLY_DOWN, () -> this.movePlayer(RelativeDirection.DOWN));
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Input.addPressCallback(Keybind.MOVE_FORWARD, () -> this.player.move(RelativeDirection.FORWARD));
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Input.addPressCallback(Keybind.MOVE_BACKWARD, () -> this.player.move(RelativeDirection.BACKWARD));
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Input.addPressCallback(Keybind.STRAFE_LEFT, () -> this.player.move(RelativeDirection.LEFT));
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Input.addPressCallback(Keybind.STRAFE_RIGHT, () -> this.player.move(RelativeDirection.RIGHT));
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Input.addPressCallback(Keybind.FLY_UP, () -> this.player.move(RelativeDirection.UP));
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Input.addPressCallback(Keybind.FLY_DOWN, () -> this.player.move(RelativeDirection.DOWN));
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}
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private void movePlayer(RelativeDirection direction)
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{ this.player.move(direction); }
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private void setupWindow()
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{
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@ -11,7 +11,7 @@ public class Block
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{ // add properties to this builder!
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private boolean visible = true;
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private boolean fullCube = true;
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private boolean canCaveCarve = false;
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private boolean canCaveCarve = true;
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private final String identifier;
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public Properties(String identifier)
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@ -29,9 +29,9 @@ public class Block
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return this;
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}
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public Properties canCaveCarve(boolean canCaveCarve)
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public Properties cannotCarveCave()
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{
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this.canCaveCarve = canCaveCarve;
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this.canCaveCarve = false;
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return this;
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}
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}
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@ -4,13 +4,13 @@ import com.github.halotroop.litecraft.types.block.Block.Properties;
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public final class Blocks
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{
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public static final Block AIR = new Block(new Properties("air").visible(false));
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public static final Block GRASS = new Block(new Properties("block/cubes/soil/grass/grass_top.png").canCaveCarve(true));
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public static final Block DIRT = new Block("block/cubes/soil/dirt.png", new Properties("dirt").canCaveCarve(true));
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public static final Block ANDESITE = new Block("block/cubes/stone/basic/andesite.png", new Properties("andesite").canCaveCarve(true));
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public static final Block DIORITE = new Block("block/cubes/stone/basic/diorite.png", new Properties("diorite").canCaveCarve(true));
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public static final Block GRANITE = new Block("block/cubes/stone/basic/granite.png", new Properties("granite").canCaveCarve(true));
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public static final Block GNEISS = new Block("block/cubes/stone/basic/gneiss.png", new Properties("gneiss").canCaveCarve(true));
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public static final Block AIR = new Block(new Properties("air").visible(false).fullCube(false).cannotCarveCave());
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public static final Block GRASS = new Block(new Properties("block/cubes/soil/grass/grass_top.png"));
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public static final Block DIRT = new Block("block/cubes/soil/dirt.png", new Properties("dirt"));
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public static final Block ANDESITE = new Block("block/cubes/stone/basic/andesite.png", new Properties("andesite"));
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public static final Block DIORITE = new Block("block/cubes/stone/basic/diorite.png", new Properties("diorite"));
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public static final Block GRANITE = new Block("block/cubes/stone/basic/granite.png", new Properties("granite"));
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public static final Block GNEISS = new Block("block/cubes/stone/basic/gneiss.png", new Properties("gneiss"));
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public static Block init()
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{
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@ -82,25 +82,17 @@ public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
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{
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BlockInstance block = getBlockInstance(x, y, z);
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// Why are we deliberately rendering blocks on the outside of the chunk???
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if (x == 0 || x == CHUNK_SIZE - 1 || z == 0 || z == CHUNK_SIZE - 1 || y == 0 || y == CHUNK_SIZE - 1)
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{
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renderedBlocks[index(x, y, z)] = block;
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continue;
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}
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// check for air. Yes this is stupid, TODO fix this
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try {
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if (getBlockInstance(x - 1, y, z).getModel() == null || getBlockInstance(x + 1, y, z).getModel() == null ||
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getBlockInstance(x, y - 1, z).getModel() == null || getBlockInstance(x, y + 1, z).getModel() == null ||
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getBlockInstance(x, y, z - 1).getModel() == null || getBlockInstance(x, y, z + 1).getModel() == null)
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{
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renderedBlocks[index(x, y, z)] = block;
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}
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}
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catch (NullPointerException e)
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{ // this seems to be a hotspot for errors
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e.printStackTrace(); // so I can add a debug breakpoint on this line
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throw e; // e
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}
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// Check for non-full-cubes around the block
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if ((!getBlock(x - 1, y, z).isFullCube() || !getBlock(x + 1, y, z).isFullCube() || !getBlock(x, y - 1, z).isFullCube()
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|| !getBlock(x, y + 1, z).isFullCube() || !getBlock(x, y, z - 1).isFullCube() || !getBlock(x, y, z + 1).isFullCube()))
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renderedBlocks[index(x, y, z)] = block;
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}
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blockRenderer.render(renderedBlocks);
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}
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@ -134,8 +134,6 @@ public class Ginger
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public void update(GameData data)
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{
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registry.game.update();
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data.player.updateMovement();
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data.camera.updateMovement();
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picker.update();
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GingerUtils.update();
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ParticleMaster.update(data.camera);
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