[Refactor] Post-JOML rewrite cleanup

pull/12/head
Caroline Bell 2020-02-27 20:10:47 -08:00
parent bf376068ad
commit f88dd6f1d8
47 changed files with 475 additions and 553 deletions

View File

@ -1,9 +1,8 @@
package com.github.halotroop.litecraft;
import org.joml.*;
import java.io.IOException;
import org.joml.Vector4i;
import org.joml.*;
import org.lwjgl.glfw.GLFW;
import com.github.halotroop.litecraft.save.LitecraftSave;
@ -53,10 +52,7 @@ public class Litecraft extends Game
KeyCallbackHandler.trackWindow(Window.window);
MouseCallbackHandler.trackWindow(Window.window);
setupKeybinds();
@SuppressWarnings("unused")
Block b = Blocks.AIR; // make sure blocks are initialised
@SuppressWarnings("unused") Block b = Blocks.AIR; // make sure blocks are initialised
GingerUtils.init();
Window.setBackgroundColour(0.2f, 0.2f, 0.6f);
TexturedModel dirtModel = ModelLoader.loadGenericCube("block/cubes/stone/brick/stonebrick.png");
@ -92,17 +88,17 @@ public class Litecraft extends Game
if (this.world != null)
{
this.world.unloadAllChunks();
try
{ this.save.saveGlobalData(this.world.getSeed(), this.player); }
{
this.save.saveGlobalData(this.world.getSeed(), this.player);
}
catch (IOException e)
{
System.err.println("A critical error occurred while trying to save world data!");
e.printStackTrace();
}
}
ginger3D.cleanup();
ginger3D.cleanup();
System.exit(0);
}
@ -119,23 +115,17 @@ public class Litecraft extends Game
this.tps = 0;
this.frameTimer += 1000; // reset the wait time
}
// TODO pls comment this code
if (ginger3D.gingerRegister.currentScreen == null)
this.ginger3D.openScreen(new TitleScreen());
this.ginger3D.update(data);
if (oldWindowHeight != Window.height || oldWindowWidth != Window.width)
this.ginger3D.contrastFbo.resizeFBOs();
this.oldWindowWidth = Window.width;
this.oldWindowHeight = Window.height;
this.ginger3D.gingerRegister.masterRenderer.renderShadowMap(data.entities, data.lights.get(0));
if (this.world != null)
this.ginger3D.renderWorld(this, this.world);
this.ginger3D.renderOverlays(this);
this.ginger3D.postRender();
this.dbgStats.w = binds;
@ -158,11 +148,9 @@ public class Litecraft extends Game
public void setGingerPlayer(Player player)
{
this.data.entities.remove(this.player); // remove the old player
this.data.player = player; // set all the player variables
this.player = player;
this.camera.player = player;
this.data.entities.add(this.player); // add the new player
}
@ -173,6 +161,6 @@ public class Litecraft extends Game
this.save = new LitecraftSave("test", false);
this.world = this.save.getWorldOrCreate(Dimensions.OVERWORLD);
this.setGingerPlayer(this.world.player);
}
}
}
}

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@ -2,7 +2,9 @@ package com.github.halotroop.litecraft.logic;
import tk.valoeghese.sod.BinaryData;
public interface DataStorage {
public interface DataStorage
{
void read(BinaryData data);
void write(BinaryData data);
}

View File

@ -12,10 +12,10 @@ public class Timer
{
void onTick(float deltaTime);
}
private double lastTick;
private double nextTick;
private int tickRate;
private Set<TickListener> tickListeners = new HashSet<>();
public Timer(int tickRate)

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@ -6,7 +6,7 @@ import java.util.Random;
import org.joml.Vector3f;
import com.github.halotroop.litecraft.world.*;
import com.github.halotroop.litecraft.world.gen.*;
import com.github.halotroop.litecraft.world.gen.Dimension;
import com.github.hydos.ginger.engine.elements.objects.Player;
import tk.valoeghese.sod.*;
@ -17,7 +17,6 @@ public final class LitecraftSave
{
StringBuilder sb = new StringBuilder(SAVE_DIR).append(name);
File saveDir = new File(sb.toString());
if (mustCreateNew)
{
while (saveDir.exists())
@ -26,7 +25,6 @@ public final class LitecraftSave
saveDir = new File(sb.toString());
}
}
this.file = saveDir;
this.file.mkdirs();
}
@ -36,19 +34,16 @@ public final class LitecraftSave
public boolean saveChunk(Chunk chunk)
{
StringBuilder fileLocBuilder = new StringBuilder(this.file.getPath())
.append('/').append(chunk.dimension)
.append('/').append(chunk.chunkX)
.append('/').append(chunk.chunkZ);
.append('/').append(chunk.dimension)
.append('/').append(chunk.chunkX)
.append('/').append(chunk.chunkZ);
File chunkDir = new File(fileLocBuilder.toString());
chunkDir.mkdirs(); // create directory for file if it does not exist
// format: <save dir>/<dim>/<chunkX>/<chunkZ>/<chunkY>.sod
File chunkFile = new File(fileLocBuilder.append('/').append(chunk.chunkY).append(".sod").toString());
try
{
chunkFile.createNewFile();
BinaryData data = new BinaryData(); // create new empty binary data
chunk.write(data); // write the chunk info to the binary data
return data.write(chunkFile); // write the data to the file, return whether an io exception occurred
@ -64,15 +59,13 @@ public final class LitecraftSave
{
// format: <save dir>/<dim>/<chunkX>/<chunkZ>/<chunkY>.sod
File chunkFile = new File(new StringBuilder(this.file.getPath())
.append('/').append(dimension)
.append('/').append(chunkX)
.append('/').append(chunkZ)
.append('/').append(chunkY).append(".sod").toString());
.append('/').append(dimension)
.append('/').append(chunkX)
.append('/').append(chunkZ)
.append('/').append(chunkY).append(".sod").toString());
if (chunkFile.isFile())
{
BinaryData data = BinaryData.read(chunkFile);
Chunk result = new Chunk(chunkX, chunkY, chunkZ, dimension); // create chunk
result.read(data); // load the chunk data we have just read into the chunk
return result;
@ -83,7 +76,6 @@ public final class LitecraftSave
public World getWorldOrCreate(Dimension<?> dim)
{
File globalDataFile = new File(this.file.getPath() + "/global_data.sod");
if (globalDataFile.isFile()) // load world
{
BinaryData data = BinaryData.read(globalDataFile); // read data from the world file
@ -91,7 +83,6 @@ public final class LitecraftSave
DataSection playerData = data.get("player");
long seed = 0; // default seed if we cannot read it is 0
float playerX = 0, playerY = 0, playerZ = -3; // default player x/y/z
try // try read the seed from the file
{
seed = properties.readLong(0); // seed is at index 0
@ -100,8 +91,9 @@ public final class LitecraftSave
playerZ = playerData.readFloat(2);
}
catch (Throwable e)
{ System.out.println("Exception in reading save data! This may be benign, merely an artifact of an update to the contents of the world save data."); }
{
System.out.println("Exception in reading save data! This may be benign, merely an artifact of an update to the contents of the world save data.");
}
World world = new World(seed, 10, dim, this); // create new world with seed read from file or 0, if it could not be read
world.spawnPlayer(playerX, playerY, playerZ); // spawn player in world
return world;
@ -109,7 +101,6 @@ public final class LitecraftSave
else // create world
{
long seed = new Random().nextLong();
try
{
globalDataFile.createNewFile(); // create world file
@ -120,7 +111,6 @@ public final class LitecraftSave
// If this fails the world seed will not be consistent across saves
e.printStackTrace();
}
World world = new World(seed, 2, dim, this); // create new world with generated seed
world.spawnPlayer(); // spawn player in world
return world;
@ -131,11 +121,10 @@ public final class LitecraftSave
{
File globalDataFile = new File(this.file.getPath() + "/global_data.sod");
globalDataFile.createNewFile(); // create world file if it doesn't exist.
writeGlobalData(globalDataFile, seed, player.getPosition());
}
private void writeGlobalData(File globalDataFile, long seed, Vector3f playerPos)
private void writeGlobalData(File globalDataFile, long seed, Vector3f playerPos)
{
BinaryData data = new BinaryData(); // create empty binary data
DataSection properties = new DataSection(); // create empty data section for properties

View File

@ -16,13 +16,11 @@ import com.github.hydos.ginger.engine.screen.Screen;
* YeS
*/
public class TitleScreen extends Screen
{
{
GUIText buildText;
Ginger ginger3D;
TextureButton playButton;
public TitleScreen()
{
ginger3D = Ginger.getInstance();
@ -32,18 +30,16 @@ public class TitleScreen extends Screen
buildText = ginger3D.registerText("LiteCraft", 3, new Vector2f(0, 0), 1f, true, "PLAYBUTTON");
buildText.setBorderWidth(0.5f);
}
@Override
public void render() // FIXME: This never gets called!!!
{
}
{}
@Override
public void tick()
{
Vector4i dbg = Litecraft.getInstance().dbgStats;
buildText.setText("FPS: "+dbg.x()+" UPS: "+dbg.y+" TPS: "+dbg.z+" Binds: "+dbg.w);
buildText.setText("FPS: " + dbg.x() + " UPS: " + dbg.y + " TPS: " + dbg.z + " Binds: " + dbg.w);
playButton.update();
if (playButton.isClicked())
{

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@ -55,9 +55,7 @@ public class Block
}
public static final Block getBlock(String identifier)
{
return IDENTIFIER_TO_BLOCK.get(identifier);
}
{ return IDENTIFIER_TO_BLOCK.get(identifier); }
private static final Map<String, Block> IDENTIFIER_TO_BLOCK = new HashMap<>();
}

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@ -7,14 +7,11 @@ import com.github.hydos.ginger.engine.elements.objects.RenderObject;
public class BlockEntity extends RenderObject
{
public BlockEntity(Block block, Vector3f position)
{
super(block.model, position, 0, 0, 0, new Vector3f(1f, 1f, 1f));
}
public void processCulling(Chunk chunk) {
{ super(block.model, position, 0, 0, 0, new Vector3f(1f, 1f, 1f)); }
public void processCulling(Chunk chunk)
{
Vector3f southNeighbourBlockLocation = this.getPosition();
southNeighbourBlockLocation.x--;
}

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@ -12,12 +12,8 @@ public final class OctaveSimplexNoise
{
this.samplers = new SimplexNoise[octaves];
this.clamp = 1D / (1D - (1D / Math.pow(2, octaves)));
for (int i = 0; i < octaves; ++i)
{
samplers[i] = new SimplexNoise(rand.nextLong());
}
{ samplers[i] = new SimplexNoise(rand.nextLong()); }
this.spread = spread;
this.amplitudeLow = amplitudeLow;
this.amplitudeHigh = amplitudeHigh;
@ -27,13 +23,11 @@ public final class OctaveSimplexNoise
{
double amplFreq = 0.5D;
double result = 0;
for (SimplexNoise sampler : this.samplers)
{
result += (amplFreq * sampler.sample(x / (amplFreq * this.spread), y / (amplFreq * this.spread)));
amplFreq *= 0.5D;
}
result = result * this.clamp;
return result > 0 ? result * this.amplitudeHigh : result * this.amplitudeLow;
}

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@ -5,5 +5,6 @@ import com.github.halotroop.litecraft.types.block.Block;
public interface BlockAccess
{
Block getBlock(int x, int y, int z);
void setBlock(int x, int y, int z, Block block);
}

View File

@ -22,8 +22,8 @@ public class Chunk implements BlockAccess, WorldGenConstants, DataStorage
private static long posHash(int x, int y, int z)
{ return ((long) x & MAX_POS) | (((long) y & MAX_POS) << POS_SHIFT) | (((long) z & MAX_POS) << DOUBLE_SHIFT); }
private final Block[] blocks = new Block[CHUNK_SIZE*CHUNK_SIZE*CHUNK_SIZE];
private BlockEntity[] blockEntities = new BlockEntity[CHUNK_SIZE*CHUNK_SIZE*CHUNK_SIZE];
private final Block[] blocks = new Block[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE];
private BlockEntity[] blockEntities = new BlockEntity[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE];
private boolean render = false;
public final int chunkX, chunkY, chunkZ;
public final int chunkStartX, chunkStartY, chunkStartZ;
@ -53,57 +53,46 @@ public class Chunk implements BlockAccess, WorldGenConstants, DataStorage
public Block getBlock(int x, int y, int z)
{
if (x > CHUNK_SIZE || y > CHUNK_SIZE || z > CHUNK_SIZE || x < 0 || y < 0 || z < 0)
{
throw new RuntimeException("Block [" + x + ", " + y + ", " + z + ", " + "] out of chunk bounds!");
}
return blocks[x*CHUNK_SIZE*CHUNK_SIZE + z*CHUNK_SIZE + y];
{ throw new RuntimeException("Block [" + x + ", " + y + ", " + z + ", " + "] out of chunk bounds!"); }
return blocks[x * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + y];
}
public BlockEntity getBlockEntity(int x, int y, int z)
{
if (x > CHUNK_SIZE || y > CHUNK_SIZE || z > CHUNK_SIZE || x < 0 || y < 0 || z < 0)
{
throw new RuntimeException("Block [" + x + ", " + y + ", " + z + ", " + "] out of chunk bounds!");
}
return this.blockEntities[x*CHUNK_SIZE*CHUNK_SIZE + z*CHUNK_SIZE + y];
{ throw new RuntimeException("Block [" + x + ", " + y + ", " + z + ", " + "] out of chunk bounds!"); }
return this.blockEntities[x * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + y];
}
public void render(BlockRenderer blockRenderer)
{
if (render)
{
if (dirty)
{
dirty = false;
renderedBlocks = new BlockEntity[CHUNK_SIZE*CHUNK_SIZE*CHUNK_SIZE];
for(int x = 0; x < CHUNK_SIZE; x++)
renderedBlocks = new BlockEntity[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE];
for (int x = 0; x < CHUNK_SIZE; x++)
{
for(int y = 0; y < CHUNK_SIZE; y++)
for (int y = 0; y < CHUNK_SIZE; y++)
{
for(int z = 0; z < CHUNK_SIZE; z++)
for (int z = 0; z < CHUNK_SIZE; z++)
{
BlockEntity block = getBlockEntity(x, y, z);
if (x == 0 || x == CHUNK_SIZE-1 || z == 0 || z == CHUNK_SIZE-1 || y == 0 || y == CHUNK_SIZE-1)
if (x == 0 || x == CHUNK_SIZE - 1 || z == 0 || z == CHUNK_SIZE - 1 || y == 0 || y == CHUNK_SIZE - 1)
{
renderedBlocks[x*CHUNK_SIZE*CHUNK_SIZE + z*CHUNK_SIZE + y] = block;
renderedBlocks[x * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + y] = block;
continue;
}
// check for air. Yes this is stupid, TODO fix this
if (getBlockEntity(x-1, y, z) == null || getBlockEntity(x+1, y, z) == null ||
getBlockEntity(x, y-1, z) == null || getBlockEntity(x, y+1, z) == null ||
getBlockEntity(x, y, z-1) == null || getBlockEntity(x, y, z+1) == null)
{
renderedBlocks[x*CHUNK_SIZE*CHUNK_SIZE + z*CHUNK_SIZE + y] = block;
}
if (getBlockEntity(x - 1, y, z) == null || getBlockEntity(x + 1, y, z) == null ||
getBlockEntity(x, y - 1, z) == null || getBlockEntity(x, y + 1, z) == null ||
getBlockEntity(x, y, z - 1) == null || getBlockEntity(x, y, z + 1) == null)
{ renderedBlocks[x * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + y] = block; }
}
}
}
}
blockRenderer.render(renderedBlocks);
}
}
@ -120,11 +109,9 @@ public class Chunk implements BlockAccess, WorldGenConstants, DataStorage
if (z > MAX_POS)
z = MAX_POS;
else if (z < 0) z = 0;
this.blocks[x*CHUNK_SIZE*CHUNK_SIZE + z*CHUNK_SIZE + y] = block;
this.blocks[x * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + y] = block;
if (this.render)
{
this.blockEntities[x*CHUNK_SIZE*CHUNK_SIZE + z*CHUNK_SIZE + y] = new BlockEntity(block, new Vector3f(this.chunkStartX + x, this.chunkStartY + y, this.chunkStartZ + z));
}
{ this.blockEntities[x * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + y] = new BlockEntity(block, new Vector3f(this.chunkStartX + x, this.chunkStartY + y, this.chunkStartZ + z)); }
dirty = true;
}
@ -138,20 +125,18 @@ public class Chunk implements BlockAccess, WorldGenConstants, DataStorage
{
for (int z = 0; z < CHUNK_SIZE; ++z)
{
Block block = this.blocks[x*CHUNK_SIZE*CHUNK_SIZE + z*CHUNK_SIZE + y];
if (block.isVisible()) this.blockEntities[x*CHUNK_SIZE*CHUNK_SIZE + z*CHUNK_SIZE + y] = new BlockEntity(block,
new Vector3f(
this.chunkStartX + x,
this.chunkStartY + y,
this.chunkStartZ + z));
Block block = this.blocks[x * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + y];
if (block.isVisible()) this.blockEntities[x * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + y] = new BlockEntity(block,
new Vector3f(
this.chunkStartX + x,
this.chunkStartY + y,
this.chunkStartZ + z));
}
}
}
}
else if (this.render) // else if it has been changed to false
{
blockEntities = new BlockEntity[CHUNK_SIZE*CHUNK_SIZE*CHUNK_SIZE];
}
{ blockEntities = new BlockEntity[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE]; }
this.render = render;
dirty = true;
}
@ -163,9 +148,7 @@ public class Chunk implements BlockAccess, WorldGenConstants, DataStorage
public void read(BinaryData data)
{
Int2ObjectMap<Block> palette = new Int2ObjectArrayMap<>();
DataSection paletteData = data.get("palette");
boolean readInt = true; // whether the thing from the palette to be read is int
int intIdCache = 0;
for (Object o : paletteData)
@ -181,9 +164,7 @@ public class Chunk implements BlockAccess, WorldGenConstants, DataStorage
readInt = true;
}
}
DataSection blockData = data.get("block");
long posHash = 0L; // also the index
for (int z = 0; z < CHUNK_SIZE; ++z) // z, y, x order for data saving and loading so we can use incremental pos hashes
{
@ -191,7 +172,7 @@ public class Chunk implements BlockAccess, WorldGenConstants, DataStorage
{
for (int x = 0; x < CHUNK_SIZE; ++x)
{
blocks[x*CHUNK_SIZE*CHUNK_SIZE + z*CHUNK_SIZE + y] = palette.get(blockData.readInt((int) posHash));
blocks[x * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + y] = palette.get(blockData.readInt((int) posHash));
++posHash;
}
}
@ -204,36 +185,30 @@ public class Chunk implements BlockAccess, WorldGenConstants, DataStorage
public void write(BinaryData data)
{
Object2IntMap<Block> palette = new Object2IntArrayMap<>(); // block to int id
DataSection paletteData = new DataSection();
DataSection blockData = new DataSection();
long posHash = 0L;
nextId = 0;
ToIntFunction<Block> nextIdProvider = b -> nextId++;
for (int z = 0; z < CHUNK_SIZE; ++z) // z, y, x order for data saving and loading so we can use incremental pos hashes
{
for (int y = 0; y < CHUNK_SIZE; ++y)
{
for (int x = 0; x < CHUNK_SIZE; ++x)
{
Block b = blocks[x*CHUNK_SIZE*CHUNK_SIZE + z*CHUNK_SIZE + y];
Block b = blocks[x * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + y];
blockData.writeInt(palette.computeIntIfAbsent(b, nextIdProvider));
++posHash;
}
}
}
palette.forEach((b, id) -> {
palette.forEach((b, id) ->
{
paletteData.writeInt(id);
paletteData.writeString(b.identifier);
});
data.put("palette", paletteData);
data.put("block", blockData);
dirty = true;
}
}

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@ -22,10 +22,8 @@ public class World implements BlockAccess, WorldGenConstants
private final ChunkGenerator chunkGenerator;
private final BlockAccess genBlockAccess;
private final LitecraftSave save;
private final long seed;
private final int dimension;
public Player player;
// This will likely become the main public constructor after we add dynamic chunkloading
@ -54,42 +52,35 @@ public class World implements BlockAccess, WorldGenConstants
public World(long seed, int size, Dimension<?> dim, LitecraftSave save)
{
this(seed, dim, save);
long time = System.currentTimeMillis();
System.out.println("Generating world!");
for (int i = (0 - (size/2)); i < (size/2); i++)
for (int k = (0 - (size/2)); k < (size/2); k++)
for (int i = (0 - (size / 2)); i < (size / 2); i++)
for (int k = (0 - (size / 2)); k < (size / 2); k++)
for (int y = -2; y < 0; ++y)
this.getChunk(i, y, k).setRender(true);
System.out.println("Generated world in " + (System.currentTimeMillis() - time) + " milliseconds");
}
public Chunk getChunk(int chunkX, int chunkY, int chunkZ)
{
Chunk chunk = this.chunks.computeIfAbsent(posHash(chunkX, chunkY, chunkZ), pos -> {
Chunk chunk = this.chunks.computeIfAbsent(posHash(chunkX, chunkY, chunkZ), pos ->
{
Chunk readChunk = save.readChunk(chunkX, chunkY, chunkZ, this.dimension);
return readChunk == null ? this.chunkGenerator.generateChunk(chunkX, chunkY, chunkZ) : readChunk;
});
if (chunk.isFullyGenerated()) return chunk;
this.populateChunk(chunkX, chunkY, chunkZ, chunk.chunkStartX, chunk.chunkStartY, chunk.chunkStartZ);
chunk.setFullyGenerated(true);
return chunk;
}
/**
* @return whether the chunk was unloaded without errors. Will often, but not always, be equal to whether the chunk was already in memory.
*/
/** @return whether the chunk was unloaded without errors. Will often, but not always, be equal to whether the chunk was already in memory. */
public boolean unloadChunk(int chunkX, int chunkY, int chunkZ)
{
long posHash = posHash(chunkX, chunkY, chunkZ);
Chunk chunk = this.chunks.get(posHash);
// If the chunk is not in memory, it does not need to be unloaded
if (chunk == null) return false;
// Otherwise save the chunk
boolean result = this.save.saveChunk(chunk);
this.chunks.remove(posHash);
@ -99,16 +90,11 @@ public class World implements BlockAccess, WorldGenConstants
private void populateChunk(int chunkX, int chunkY, int chunkZ, int chunkStartX, int chunkStartY, int chunkStartZ)
{
Random rand = new Random(this.seed + 5828671L * chunkX + -47245139L * chunkY + 8972357 * (long) chunkZ);
for (WorldModifier modifier : this.worldModifiers)
{
modifier.modifyWorld(this.genBlockAccess, rand, chunkStartX, chunkStartY, chunkStartZ);
}
{ modifier.modifyWorld(this.genBlockAccess, rand, chunkStartX, chunkStartY, chunkStartZ); }
}
/**
* @return a chunk that has not neccesarily gone through chunk populating. Used in chunk populating to prevent infinite recursion.
*/
/** @return a chunk that has not neccesarily gone through chunk populating. Used in chunk populating to prevent infinite recursion. */
Chunk getGenChunk(int chunkX, int chunkY, int chunkZ)
{ return this.chunks.computeIfAbsent(posHash(chunkX, chunkY, chunkZ), pos -> this.chunkGenerator.generateChunk(chunkX, chunkY, chunkZ)); }
@ -128,14 +114,13 @@ public class World implements BlockAccess, WorldGenConstants
//used for model combining and culling
public Chunk optimiseChunk(Chunk chunk)
{
return chunk;
}
{ return chunk; }
public void render(BlockRenderer blockRenderer)
{
Chunk chunk = getChunk(0, -1, 0);
if(chunk!= null) {
if (chunk != null)
{
blockRenderer.prepareModel(chunk.getBlockEntity(0, 0, 0).getModel());
this.chunks.forEach((pos, c) -> c.render(blockRenderer));
blockRenderer.unbindModel();
@ -146,25 +131,21 @@ public class World implements BlockAccess, WorldGenConstants
{
LongList chunkPositions = new LongArrayList();
if (this.chunks != null)
this.chunks.forEach((pos, chunk) -> { // for every chunk in memory
this.chunks.forEach((pos, chunk) ->
{ // for every chunk in memory
chunkPositions.add((long) pos); // add pos to chunk positions list for removal later
this.save.saveChunk(chunk); // save chunk
});
chunkPositions.forEach((LongConsumer) (pos -> this.chunks.remove(pos))); // remove all chunks
}
public long getSeed()
{
return this.seed;
}
{ return this.seed; }
private static final class GenerationWorld implements BlockAccess, WorldGenConstants
{
GenerationWorld(World parent)
{
this.parent = parent;
}
{ this.parent = parent; }
public final World parent;

View File

@ -42,8 +42,9 @@ public class BlockRenderer extends Renderer implements WorldGenConstants
GL20.glEnableVertexAttribArray(2);
Litecraft.getInstance().binds++;
}
private void prepTexture(ModelTexture texture, int textureID) {
private void prepTexture(ModelTexture texture, int textureID)
{
shader.loadFakeLightingVariable(texture.isUseFakeLighting());
shader.loadShine(texture.getShineDamper(), texture.getReflectivity());
GL13.glActiveTexture(GL13.GL_TEXTURE0);
@ -59,22 +60,20 @@ public class BlockRenderer extends Renderer implements WorldGenConstants
}
public void render(BlockEntity[] renderList)
{
{
shader.start();
shader.loadSkyColour(Window.getColour());
shader.loadViewMatrix(GingerRegister.getInstance().game.data.camera);
TexturedModel model = renderList[0].getModel();
if(GingerRegister.getInstance().wireframe)
{
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
}
for(int x = 0; x < CHUNK_SIZE; x++)
if (GingerRegister.getInstance().wireframe)
{ GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); }
for (int x = 0; x < CHUNK_SIZE; x++)
{
for (int y = 0; y < CHUNK_SIZE; y++)
{
for (int z = 0; z < CHUNK_SIZE; z++)
{
BlockEntity entity = renderList[x*CHUNK_SIZE*CHUNK_SIZE + z*CHUNK_SIZE + y];
BlockEntity entity = renderList[x * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + y];
if (entity != null && entity.getModel() != null)
{
prepTexture(entity.getModel().getTexture(), entity.getModel().getTexture().getTextureID());
@ -84,11 +83,8 @@ public class BlockRenderer extends Renderer implements WorldGenConstants
}
}
}
if(GingerRegister.getInstance().wireframe)
{
GL11.glPolygonMode( GL11.GL_FRONT_AND_BACK,GL11.GL_FILL);
}
if (GingerRegister.getInstance().wireframe)
{ GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); }
shader.stop();
}
}

View File

@ -21,9 +21,8 @@ public abstract class Dimension<T extends ChunkGenerator>
return this;
}
public WorldModifier[] getWorldModifierArray() {
return this.worldModifiers.toArray(WorldModifier[]::new);
}
public WorldModifier[] getWorldModifierArray()
{ return this.worldModifiers.toArray(WorldModifier[]::new); }
public abstract T createChunkGenerator(long seed);

View File

@ -21,35 +21,26 @@ public class OverworldChunkGenerator implements ChunkGenerator, WorldGenConstant
public Chunk generateChunk(int chunkX, int chunkY, int chunkZ)
{
Chunk chunk = new Chunk(chunkX, chunkY, chunkZ, this.dimension);
for (int x = 0; x < CHUNK_SIZE; ++x)
{
double totalX = x + chunk.chunkStartX;
for (int z = 0; z < CHUNK_SIZE; ++z)
{
int height = (int) this.noise.sample(totalX, (double) (chunk.chunkStartZ + z));
int height = (int) this.noise.sample(totalX, chunk.chunkStartZ + z);
for (int y = 0; y < CHUNK_SIZE; ++y)
{
int totalY = chunk.chunkStartY + y;
Block block = Blocks.AIR;
if (totalY < height - 3)
{
block = Blocks.DIRT;
}
else if (totalY < height)
{
block = Blocks.STONE;
}
{ block = Blocks.STONE; }
chunk.setBlock(x, y, z, block);
}
}
}
return chunk;
}
}

View File

@ -3,13 +3,9 @@ package com.github.halotroop.litecraft.world.gen;
public class OverworldDimension extends Dimension<OverworldChunkGenerator>
{
public OverworldDimension(int id)
{
super(id);
}
{ super(id); }
@Override
public OverworldChunkGenerator createChunkGenerator(long seed)
{
return new OverworldChunkGenerator(seed, this.id);
}
{ return new OverworldChunkGenerator(seed, this.id); }
}

View File

@ -4,6 +4,7 @@ import java.util.Random;
import com.github.halotroop.litecraft.world.BlockAccess;
public interface WorldModifier {
public interface WorldModifier
{
void modifyWorld(BlockAccess world, Random rand, int chunkStartX, int chunkStartY, int chunkStartZ);
}

View File

@ -20,7 +20,6 @@ import com.github.hydos.ginger.engine.utils.Loader;
public class Ginger
{
private static Ginger INSTANCE;
public GingerRegister gingerRegister;
public MousePicker picker;
public FontType globalFont;
@ -30,11 +29,10 @@ public class Ginger
{
@Override
public void onTick(float deltaTime)
{
gingerRegister.game.tick();
if(gingerRegister.currentScreen != null) {
gingerRegister.currentScreen.tick();
}
{
gingerRegister.game.tick();
if (gingerRegister.currentScreen != null)
{ gingerRegister.currentScreen.tick(); }
};
};
@ -47,11 +45,9 @@ public class Ginger
TextMaster.cleanUp();
Loader.cleanUp();
}
public void openScreen(Screen screen)
{
gingerRegister.currentScreen = screen;
}
{ gingerRegister.currentScreen = screen; }
public void postRender()
{ Window.swapBuffers(); }
@ -74,9 +70,8 @@ public class Ginger
public void renderOverlays(Game game)
{
gingerRegister.masterRenderer.renderGuis(game.data.guis);
if(gingerRegister.currentScreen != null) {
gingerRegister.masterRenderer.renderGuis(gingerRegister.currentScreen.elements);
}
if (gingerRegister.currentScreen != null)
{ gingerRegister.masterRenderer.renderGuis(gingerRegister.currentScreen.elements); }
TextMaster.render();
}
@ -90,7 +85,6 @@ public class Ginger
PostProcessing.doPostProcessing(contrastFbo.colorTexture);
if (game.data.handleGuis)
{ renderOverlays(game); }
}
public void setGlobalFont(FontType font)
@ -133,7 +127,6 @@ public class Ginger
ParticleMaster.update(data.camera);
}
public static Ginger getInstance() {
return INSTANCE;
}
public static Ginger getInstance()
{ return INSTANCE; }
}

View File

@ -15,20 +15,21 @@ public class GingerRegister
{
private static GingerRegister INSTANCE;
public MasterRenderer masterRenderer;
public static GingerRegister getInstance()
{ return INSTANCE; }
public GingerThreading threadRegister;
public List<GUIText> texts;
public List<TextureButton> guiButtons;
public List<Fbo> fbos;
public Game game;
public Screen currentScreen;
public boolean wireframe = false;
public GingerRegister()
{
INSTANCE = this;
{
INSTANCE = this;
threadRegister = new GingerThreading();
}

View File

@ -36,11 +36,9 @@ public class FirstPersonCamera extends Camera
@Override
public void move()
{
position.x = player.getPosition().x;
position.z = player.getPosition().z;
position.y = player.getPosition().y;
roll = player.getRotX();
yaw = -player.getRotY() + 180 + Window.getNormalizedMouseCoordinates().x() * 70;
pitch = player.getRotZ() + -Window.getNormalizedMouseCoordinates().y() * 70;

View File

@ -23,34 +23,28 @@ public class Player extends RenderObject
position.z -= Math.cos(ry) * Constants.movementSpeed;
position.x += Math.sin(ry) * Constants.movementSpeed;
}
if (Window.isKeyDown(GLFW.GLFW_KEY_A))
{
position.z -= Math.cos(ry) * Constants.movementSpeed;
position.x -= Math.sin(ry) * Constants.movementSpeed;
position.x -= Math.sin(ry) * Constants.movementSpeed;
}
if (Window.isKeyDown(GLFW.GLFW_KEY_S))
{
position.z += Math.cos(ry) * Constants.movementSpeed;
position.x -= Math.sin(ry) * Constants.movementSpeed;
}
if (Window.isKeyDown(GLFW.GLFW_KEY_D))
{
position.z += Math.cos(ry) * Constants.movementSpeed;
position.x += Math.sin(ry) * Constants.movementSpeed;
}
if (Window.isKeyDown(GLFW.GLFW_KEY_SPACE))
{
// jump();
// jump();
position.y += Constants.movementSpeed;
}
if (Window.isKeyDown(GLFW.GLFW_KEY_LEFT_SHIFT))
{
position.y -= Constants.movementSpeed;
}
{ position.y -= Constants.movementSpeed; }
}
private void jump()
@ -69,6 +63,6 @@ public class Player extends RenderObject
upwardsSpeed += Constants.gravity.y() * Window.getTime();
isInAir = false;
upwardsSpeed = 0;
// super.getPosition().y = 0;
// super.getPosition().y = 0;
}
}

View File

@ -21,18 +21,15 @@ public class RenderObject
this.rotZ = rotZ;
this.scale = scale;
}
public void x(float x) {
this.position.x = x;
}
public void y(float y) {
this.position.y = y;
}
public void z(float z) {
this.position.z = z;
}
public void x(float x)
{ this.position.x = x; }
public void y(float y)
{ this.position.y = y; }
public void z(float z)
{ this.position.z = z; }
public TexturedModel getModel()
{ return model; }

View File

@ -43,7 +43,7 @@ public class TextMaster
public static void render()
{ renderer.render(texts); }
public static void render(GUIText buildText)
public static void render(GUIText buildText)
{
Map<FontType, List<GUIText>> oldTexts = texts;
List<GUIText> oldFontText = texts.get(Ginger.getInstance().globalFont);

View File

@ -6,6 +6,7 @@ public class TextMeshCreator
{
protected static final double LINE_HEIGHT = 0.03f;
protected static final int SPACE_ASCII = 32;
private static void addTexCoords(List<Float> texCoords, double x, double y, double maxX, double maxY)
{
texCoords.add((float) x);

View File

@ -192,8 +192,5 @@ public class Window
}
public static void fullscreen()
{
Window.fullscreen = !Window.isFullscreen();
}
{ Window.fullscreen = !Window.isFullscreen(); }
}

View File

@ -17,6 +17,6 @@ public class ModelLoader
public static TexturedModel loadModel(String objPath, String texturePath)
{
Mesh data = OBJFileLoader.loadModel(objPath);
return new TexturedModel(Loader.loadToVAO(data.getVertices(), data.getIndices(),data.getNormals(), data.getTextureCoords()), new ModelTexture(texturePath));
return new TexturedModel(Loader.loadToVAO(data.getVertices(), data.getIndices(), data.getNormals(), data.getTextureCoords()), new ModelTexture(texturePath));
}
}

View File

@ -31,7 +31,7 @@ public class OBJFileLoader
if (mesh.mNumUVComponents().get(0) != 0)
{
AIVector3D texture = mesh.mTextureCoords(0).get(i);
meshTextureCoord.set(texture.x(),texture.y());
meshTextureCoord.set(texture.x(), texture.y());
}
vertexList[i] = new Vertex(meshVertex, meshNormal, meshTextureCoord);
}

View File

@ -7,44 +7,32 @@ public class StaticCube
//@formatter:off
public static float[] vertices =
{
//North (back) face
-0.5f, 0.5f, -0.5f,
-0.5f, -0.5f, -0.5f,
0.5f, -0.5f, -0.5f,
0.5f, 0.5f, -0.5f,
//South (front) face
-0.5f, 0.5f, 0.5f,
-0.5f, -0.5f, 0.5f,
0.5f, -0.5f, 0.5f,
0.5f, 0.5f, 0.5f,
0.5f, 0.5f, -0.5f,
0.5f, -0.5f, -0.5f,
0.5f, -0.5f, 0.5f,
0.5f, 0.5f, 0.5f,
-0.5f, 0.5f, -0.5f,
-0.5f, -0.5f, -0.5f,
-0.5f, -0.5f, 0.5f,
-0.5f, 0.5f, 0.5f,
//Top face
-0.5f, 0.5f, 0.5f,
-0.5f, 0.5f, -0.5f,
0.5f, 0.5f, -0.5f,
0.5f, 0.5f, 0.5f,
//Bottom face
-0.5f, -0.5f, 0.5f,
-0.5f, -0.5f, -0.5f,
-0.5f, -0.5f, -0.5f,
0.5f, -0.5f, -0.5f,
0.5f, -0.5f, 0.5f
};
@ -77,44 +65,33 @@ public class StaticCube
};
public static int[] indices =
{
0, 1, 3,
3, 1, 2,
4, 5, 7,
7, 5, 6,
8, 9, 11,
11, 9, 10,
12, 13, 15,
15, 13, 14,
16, 17, 19,
19, 17, 18,
20, 21, 23,
23, 21, 22
0, 1, 3,
3, 1, 2,
4, 5, 7,
7, 5, 6,
8, 9, 11,
11, 9, 10,
12, 13, 15,
15, 13, 14,
16, 17, 19,
19, 17, 18,
20, 21, 23,
23, 21, 22
};
//@formatter:on
private static Mesh mesh = null;
public static Mesh getCube()
public static Mesh getCube()
{
if (mesh == null)
{
mesh = new Mesh(vertices, textureCoords, new float[vertices.length], indices, vertices.length);
}
if (mesh == null)
{ mesh = new Mesh(vertices, textureCoords, new float[vertices.length], indices, vertices.length); }
return mesh;
}
public static void scaleCube(float multiplier)
public static void scaleCube(float multiplier)
{
for (int i = 0; i < vertices.length; i++)
{
vertices[i] = vertices[i] * multiplier;
}
{ vertices[i] = vertices[i] * multiplier; }
mesh = new Mesh(vertices, textureCoords, new float[vertices.length], indices, vertices.length);
}
}

View File

@ -32,13 +32,13 @@ public class ParticleSystem
{ direction.z *= -1; }
return new Vector3f(direction.x, direction.y, direction.z);
}
private float pps, averageSpeed, gravityComplient, averageLifeLength, averageScale;
private float speedError, lifeError, scaleError = 0;
private boolean randomRotation = false;
private Vector3f direction;
private float directionDeviation = 0;
private ParticleTexture texture;
private Random random = new Random();
public ParticleSystem(ParticleTexture texture, float pps, float speed, float gravityComplient, float lifeLength, float scale)

View File

@ -22,15 +22,16 @@ public class MasterRenderer
public static final float FOV = 80f;
public static final float NEAR_PLANE = 0.1f;
private static final float FAR_PLANE = 1000f;
public static void disableCulling()
{ GL11.glDisable(GL11.GL_CULL_FACE); }
public static void enableCulling()
{
// GL11.glEnable(GL11.GL_CULL_FACE);
// GL11.glCullFace(GL11.GL_BACK);
// GL11.glEnable(GL11.GL_CULL_FACE);
// GL11.glCullFace(GL11.GL_BACK);
}
public BlockRenderer blockRenderer;
private StaticShader entityShader;
public ObjectRenderer entityRenderer;
@ -40,9 +41,7 @@ public class MasterRenderer
private NormalMappingRenderer normalRenderer;
private Matrix4f projectionMatrix;
private ShadowMapMasterRenderer shadowMapRenderer;
private Map<TexturedModel, List<RenderObject>> entities = new HashMap<TexturedModel, List<RenderObject>>();
private Map<TexturedModel, List<RenderObject>> normalMapEntities = new HashMap<TexturedModel, List<RenderObject>>();
public MasterRenderer(Camera camera)
@ -75,7 +74,7 @@ public class MasterRenderer
float frustum_length = FAR_PLANE - NEAR_PLANE;
projectionMatrix._m00(x_scale);
projectionMatrix._m11(y_scale);
projectionMatrix._m22 (-((FAR_PLANE + NEAR_PLANE) / frustum_length));
projectionMatrix._m22(-((FAR_PLANE + NEAR_PLANE) / frustum_length));
projectionMatrix._m23(-1);
projectionMatrix._m32(-((2 * NEAR_PLANE * FAR_PLANE) / frustum_length));
projectionMatrix._m33(0);

View File

@ -66,11 +66,11 @@ public class ObjectRenderer extends Renderer
List<RenderObject> batch = entities.get(model);
for (RenderObject entity : batch)
{
if(entity.isVisible) {
if (entity.isVisible)
{
prepareInstance(entity);
GL11.glDrawElements(GL11.GL_TRIANGLES, model.getRawModel().getVertexCount(), GL11.GL_UNSIGNED_INT, 0);
}
}
unbindTexturedModel();
}
@ -85,14 +85,15 @@ public class ObjectRenderer extends Renderer
}
public void render(List<BlockEntity> renderList)
{
{
prepare();
shader.start();
shader.loadSkyColour(Window.getColour());
shader.loadViewMatrix(GingerRegister.getInstance().game.data.camera);
for (RenderObject entity : renderList)
{
if (entity != null && entity.getModel() != null) {
if (entity != null && entity.getModel() != null)
{
TexturedModel model = entity.getModel();
prepareTexturedModel(model);
prepareInstance(entity);
@ -102,5 +103,4 @@ public class ObjectRenderer extends Renderer
}
shader.stop();
}
}

View File

@ -34,9 +34,9 @@ public abstract class ShaderProgram
}
return shaderID;
}
private int programID;
private int vertexShaderID;
private int fragmentShaderID;
public ShaderProgram(String vertexFile, String fragmentFile)

View File

@ -1,5 +1,6 @@
package com.github.hydos.ginger.engine.render.texture;
public enum ColorDepth {
R,RG,RGB,RGBA
public enum ColorDepth
{
R, RG, RGB, RGBA
}

View File

@ -39,9 +39,7 @@ public class Image
}
private ByteBuffer image;
private int width, height;
private IntBuffer comp;
Image(int width, int heigh, ByteBuffer image, IntBuffer comp)
@ -86,13 +84,13 @@ public class Image
public int getHeight()
{ return height; }
public ByteBuffer getImage()
{ return image; }
public int getWidth()
{ return width; }
public IntBuffer getComp() {
return comp;
}
public IntBuffer getComp()
{ return comp; }
}

View File

@ -27,9 +27,7 @@ public class MousePicker
{
float half = start + ((finish - start) / 2f);
if (count >= RECURSION_COUNT)
{
return null;
}
{ return null; }
if (intersectionInRange(start, half, ray))
{
return binarySearch(count + 1, start, half, ray);
@ -88,9 +86,7 @@ public class MousePicker
}
private boolean isUnderGround(Vector3f testPoint)
{
return false;
}
{ return false; }
private Vector4f toEyeCoords(Vector4f clipCoords)
{

View File

@ -6,9 +6,9 @@ import com.github.hydos.ginger.engine.elements.GuiTexture;
public abstract class Screen
{
public List<GuiTexture> elements;
public abstract void render();
public abstract void tick();
}

View File

@ -25,6 +25,7 @@ public class ShadowFrameBuffer
GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, frameBuffer);
GL11.glViewport(0, 0, width, height);
}
/** Creates a depth buffer texture attachment.
*
* @param width
@ -45,6 +46,7 @@ public class ShadowFrameBuffer
GL32.glFramebufferTexture(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, texture, 0);
return texture;
}
/** Creates a frame buffer and binds it so that attachments can be added to
* it. The draw buffer is set to none, indicating that there's no colour
* buffer to be rendered to.
@ -58,12 +60,10 @@ public class ShadowFrameBuffer
GL11.glReadBuffer(GL11.GL_NONE);
return frameBuffer;
}
private final int WIDTH;
private final int HEIGHT;
private int fbo;
private int shadowMap;
/** Initialises the frame buffer and shadow map of a certain size.

View File

@ -17,6 +17,7 @@ import com.github.hydos.ginger.engine.render.models.TexturedModel;
public class ShadowMapMasterRenderer
{
private static final int SHADOW_MAP_SIZE = 5120 * 2;
/** Create the offset for part of the conversion to shadow map space. This
* conversion is necessary to convert from one coordinate system to the
* coordinate system that we can use to sample to shadow map.
@ -29,6 +30,7 @@ public class ShadowMapMasterRenderer
offset.scale(new Vector3f(0.5f, 0.5f, 0.5f));
return offset;
}
private ShadowFrameBuffer shadowFbo;
private ShadowShader shader;
private ShadowBox shadowBox;
@ -36,7 +38,6 @@ public class ShadowMapMasterRenderer
private Matrix4f lightViewMatrix = new Matrix4f();
private Matrix4f projectionViewMatrix = new Matrix4f();
private Matrix4f offset = createOffset();
private ShadowMapEntityRenderer entityRenderer;
/** Creates instances of the important objects needed for rendering the scene

View File

@ -96,9 +96,7 @@ public class Loader
{ return new TerrainTexture(new ModelTexture("terrain/" + string).getTextureID()); }
public static int loadTexture(String path)
{
return loadTextureDirectly("/textures/" + path);
}
{ return loadTextureDirectly("/textures/" + path); }
public static int loadTextureDirectly(String path)
{
@ -107,9 +105,12 @@ public class Loader
GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, 10241, 9729.0f);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, 10240, 9729.0f);
if(texture.getComp().get() == 3) {
if (texture.getComp().get() == 3)
{
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGB, texture.getWidth(), texture.getHeight(), 0, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, texture.getImage());
}else {
}
else
{
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, texture.getWidth(), texture.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, texture.getImage());
}
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);

View File

@ -5,7 +5,7 @@ import org.joml.Vector3f;
public class Constants
{
//player variables
public static Vector3f gravity = new Vector3f(0,0,0);
public static Vector3f gravity = new Vector3f(0, 0, 0);
public static float jumpPower = 0;
public static float turnSpeed = 0;
public static double movementSpeed = 1;

View File

@ -1,5 +1,5 @@
package com.github.hydos.ginger.voxelUtils;
public class BlockMesher {
public class BlockMesher
{
}

View File

@ -1,9 +1,7 @@
package com.github.hydos.multiThreading;
public abstract class GingerThread extends Thread{
public abstract class GingerThread extends Thread
{
public boolean isRunning;
public String threadName;
}

View File

@ -2,16 +2,13 @@ package com.github.hydos.multiThreading;
import java.util.*;
public class GingerThreading {
public class GingerThreading
{
public List<GingerThread> threads;
public GingerThreading() {
threads = new ArrayList<GingerThread>();
}
public void registerThread(GingerThread thread) {
threads.add(thread);
}
public GingerThreading()
{ threads = new ArrayList<GingerThread>(); }
public void registerThread(GingerThread thread)
{ threads.add(thread); }
}

View File

@ -6,8 +6,8 @@ package tk.valoeghese.gateways.client.io;
public final class InitialPressHandler implements KeyListener
{
private boolean activatedPreviously = false;
private final KeyCallback callback;
public InitialPressHandler(KeyCallback callback)
{ this.callback = callback; }

View File

@ -8,7 +8,6 @@ import org.lwjgl.glfw.*;
public class KeyCallbackHandler extends GLFWKeyCallback
{
private static final KeyCallbackHandler INSTANCE = new KeyCallbackHandler();
public static boolean[] keys = new boolean[GLFW.GLFW_KEY_LAST];
public static void trackWindow(long window)

View File

@ -8,7 +8,6 @@ import org.lwjgl.glfw.*;
public class MouseCallbackHandler extends GLFWMouseButtonCallback
{
private static final MouseCallbackHandler INSTANCE = new MouseCallbackHandler();
public static boolean[] buttons = new boolean[GLFW.GLFW_MOUSE_BUTTON_LAST];
public static void trackWindow(long window)

View File

@ -28,11 +28,8 @@ public class DataSection implements Iterable<Object>
public <T extends Enum<?>> T readEnum(int index, T[] values)
{
Integer i = (Integer) this.data.get(index);
if (i == null) {
return null;
}
if (i == null)
{ return null; }
return values[i];
}