122 lines
4.1 KiB
Java
122 lines
4.1 KiB
Java
package com.github.hydos.ginger.engine.opengl.render.shaders;
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import java.util.List;
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import org.joml.*;
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import com.github.hydos.ginger.engine.common.cameras.Camera;
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import com.github.hydos.ginger.engine.common.elements.objects.Light;
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import com.github.hydos.ginger.engine.common.math.Maths;
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public class TerrainShader extends ShaderProgram
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{
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private static final int MAX_LIGHTS = 5;
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private int location_transformationMatrix;
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private int location_projectionMatrix;
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private int location_viewMatrix;
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private int location_lightColour[];
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private int location_lightPosition[];
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private int location_attenuation[];
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private int location_shineDamper;
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private int location_reflectivity;
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private int location_skyColour;
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private int location_backgroundTexture;
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private int location_rTexture;
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private int location_gTexture;
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private int location_bTexture;
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private int location_blendMap;
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private int location_toShadowMapSpace;
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private int location_shadowMap;
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public TerrainShader()
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{ super("terrainVertexShader.glsl", "terrainFragmentShader.glsl"); }
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@Override
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protected void bindAttributes()
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{
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super.bindAttribute(0, "position");
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super.bindAttribute(1, "textureCoords");
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super.bindAttribute(2, "normal");
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}
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public void connectTextureUnits()
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{
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super.loadInt(location_backgroundTexture, 0);
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super.loadInt(location_rTexture, 1);
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super.loadInt(location_gTexture, 2);
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super.loadInt(location_bTexture, 3);
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super.loadInt(location_blendMap, 4);
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super.loadInt(location_shadowMap, 5);
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}
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@Override
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protected void getAllUniformLocations()
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{
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location_transformationMatrix = super.getUniformLocation("transformationMatrix");
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location_projectionMatrix = super.getUniformLocation("projectionMatrix");
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location_viewMatrix = super.getUniformLocation("viewMatrix");
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location_lightPosition = new int[MAX_LIGHTS];
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location_lightColour = new int[MAX_LIGHTS];
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location_attenuation = new int[MAX_LIGHTS];
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for (int i = 0; i < MAX_LIGHTS; i++)
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{
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location_lightPosition[i] = super.getUniformLocation("lightPosition[" + i + "]");
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location_lightColour[i] = super.getUniformLocation("lightColour[" + i + "]");
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location_attenuation[i] = super.getUniformLocation("attenuation[" + i + "]");
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}
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location_shineDamper = super.getUniformLocation("shineDamper");
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location_reflectivity = super.getUniformLocation("reflectivity");
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location_skyColour = super.getUniformLocation("skyColour");
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location_backgroundTexture = super.getUniformLocation("backgroundTexture");
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location_rTexture = super.getUniformLocation("rTexture");
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location_gTexture = super.getUniformLocation("gTexture");
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location_bTexture = super.getUniformLocation("bTexture");
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location_blendMap = super.getUniformLocation("blendMap");
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location_toShadowMapSpace = super.getUniformLocation("toShadowMapSpace");
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location_shadowMap = super.getUniformLocation("shadowMap");
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}
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public void loadLights(List<Light> lights)
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{
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for (int i = 0; i < MAX_LIGHTS; i++)
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{
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if (i < lights.size())
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{
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super.loadVector(location_lightPosition[i], lights.get(i).getPosition());
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super.loadVector(location_lightColour[i], lights.get(i).getColour());
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super.loadVector(location_attenuation[i], lights.get(i).getAttenuation());
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}
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else
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{
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super.loadVector(location_lightPosition[i], new Vector3f(0, 0, 0));
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super.loadVector(location_lightColour[i], new Vector3f(0, 0, 0));
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super.loadVector(location_attenuation[i], new Vector3f(1, 0, 0));
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}
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}
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}
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public void loadProjectionMatrix(Matrix4f matrix)
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{ super.loadMatrix(location_projectionMatrix, matrix); }
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public void loadShine(float damper, float reflectivity)
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{
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super.loadFloat(location_shineDamper, damper);
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super.loadFloat(location_reflectivity, reflectivity);
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}
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public void loadSkyColour(Vector3f colour)
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{ super.loadVector(location_skyColour, colour); }
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public void loadToShadowMapSpace(Matrix4f matrix)
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{ super.loadMatrix(location_toShadowMapSpace, matrix); }
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public void loadTransformationMatrix(Matrix4f matrix)
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{ super.loadMatrix(location_transformationMatrix, matrix); }
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public void loadViewMatrix(Camera camera)
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{
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Matrix4f matrix = Maths.createViewMatrix(camera);
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super.loadMatrix(location_viewMatrix, matrix);
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}
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}
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