Ginger3D/src/main/java/com/github/halotroop/litecraft/Litecraft.java

145 lines
4.5 KiB
Java

package com.github.halotroop.litecraft;
import java.util.Random;
import org.joml.Vector4i;
import org.lwjgl.glfw.GLFW;
import com.github.halotroop.litecraft.save.LitecraftSave;
import com.github.halotroop.litecraft.screens.TitleScreen;
import com.github.halotroop.litecraft.types.block.*;
import com.github.halotroop.litecraft.world.World;
import com.github.halotroop.litecraft.world.gen.*;
import com.github.hydos.ginger.engine.api.*;
import com.github.hydos.ginger.engine.api.game.*;
import com.github.hydos.ginger.engine.cameras.*;
import com.github.hydos.ginger.engine.elements.objects.*;
import com.github.hydos.ginger.engine.font.FontType;
import com.github.hydos.ginger.engine.io.Window;
import com.github.hydos.ginger.engine.math.vectors.Vector3f;
import com.github.hydos.ginger.engine.obj.ModelLoader;
import com.github.hydos.ginger.engine.obj.shapes.StaticCube;
import com.github.hydos.ginger.engine.render.MasterRenderer;
import com.github.hydos.ginger.engine.render.models.TexturedModel;
import com.github.hydos.ginger.engine.utils.Loader;
import com.github.hydos.ginger.main.settings.Constants;
import tk.valoeghese.gateways.client.io.*;
public class Litecraft extends Game
{
private World world;
private LitecraftSave save;
private Ginger ginger3D;
private static Litecraft INSTANCE;
//temp stuff to test out fbo fixes
int oldWindowWidth = Window.width;
int oldWindowHeight = Window.height;
public int fps, ups, tps, binds;
public Vector4i dbgStats;
private long frameTimer;
public Litecraft()
{
Litecraft.INSTANCE = this;
dbgStats = new Vector4i();
Constants.movementSpeed = 0.5f;
Constants.turnSpeed = 0.00006f;
Constants.gravity = new org.joml.Vector3f(0, -0.0000000005f, 0);
Constants.jumpPower = 0.00005f;
Window.create(1200, 800, "LiteCraft", 60);
KeyCallbackHandler.trackWindow(Window.window);
MouseCallbackHandler.trackWindow(Window.window);
setupKeybinds();
Block b = Blocks.AIR; // make sure blocks are initialised
GingerUtils.init();
Window.setBackgroundColour(0.2f, 0.2f, 0.6f);
TexturedModel dirtModel = ModelLoader.loadGenericCube("block/cubes/stone/brick/stonebrick.png");
StaticCube.scaleCube(1f);
Player player = new Player(dirtModel, new Vector3f(0, 0, -3), 0, 180f, 0, new Vector3f(0.2f, 0.2f, 0.2f));
Camera camera = new FirstPersonCamera(player);
player.isVisible = false;
ginger3D = new Ginger();
data = new GameData(player, camera, 20);
data.handleGuis = false;
ginger3D.setup(new MasterRenderer(camera), INSTANCE);
FontType font = new FontType(Loader.loadFontAtlas("candara.png"), "candara.fnt");
ginger3D.setGlobalFont(font);
Light sun = new Light(new Vector3f(100, 105, -100), new Vector3f(1.3f, 1.3f, 1.3f), new Vector3f(0.0001f, 0.0001f, 0.0001f));
data.lights.add(sun);
data.entities.add(player);
oldWindowWidth = Window.width;
oldWindowHeight = Window.height;
frameTimer = System.currentTimeMillis();
//start the game loop
ginger3D.startGame();
}
private void setupKeybinds()
{
Input.addPressCallback(Keybind.EXIT, this::exit);
Input.addPressCallback(Keybind.FULLSCREEN, Window::fullscreen);
}
@Override
public void exit()
{
if (this.world != null)
this.world.unloadAllChunks();
ginger3D.cleanup();
System.exit(0);
}
@Override
public void render()
{
fps++;
//FPS stuff sorry if i forget to remove whitespace
if (System.currentTimeMillis() > frameTimer + 1000) // wait for one second
{
this.dbgStats.set(fps, ups, tps, 0);
this.fps = 0;
this.ups = 0;
this.tps = 0;
this.frameTimer += 1000; // reset the wait time
}
if (ginger3D.gingerRegister.currentScreen == null)
ginger3D.openScreen(new TitleScreen());
ginger3D.update(data);
if (oldWindowHeight != Window.height || oldWindowWidth != Window.width)
ginger3D.contrastFbo.resizeFBOs();
oldWindowWidth = Window.width;
oldWindowHeight = Window.height;
ginger3D.gingerRegister.masterRenderer.renderShadowMap(data.entities, data.lights.get(0));
if (this.world != null)
ginger3D.renderWorld(this, this.world);
ginger3D.renderOverlays(this);
ginger3D.postRender();
dbgStats.w = binds;
this.binds = 0;
}
@Override
public void tick()
{
tps++;
Input.invokeAllListeners();
data.player.updateMovement();
if (Window.isKeyDown(GLFW.GLFW_KEY_TAB))
ginger3D.gingerRegister.wireframe = !ginger3D.gingerRegister.wireframe;
}
public static Litecraft getInstance()
{ return INSTANCE; }
public void onPlayButtonClick()
{
if (world == null)
{
this.save = new LitecraftSave("test", false);
this.world = this.save.getWorldOrCreate(Dimensions.OVERWORLD);
}
}
}