WINDOWS
parent
bdc6b8190e
commit
188d55fab3
41
.classpath
41
.classpath
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@ -1,21 +1,20 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry kind="src" output="target/classes" path="src">
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<attributes>
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<attribute name="optional" value="true"/>
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<attribute name="maven.pomderived" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-11">
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<attributes>
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<attribute name="module" value="true"/>
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<attribute name="maven.pomderived" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="con" path="org.eclipse.m2e.MAVEN2_CLASSPATH_CONTAINER">
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<attributes>
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<attribute name="maven.pomderived" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="output" path="target/classes"/>
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</classpath>
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry kind="src" output="target/classes" path="src">
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<attributes>
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<attribute name="optional" value="true"/>
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<attribute name="maven.pomderived" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-11">
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<attributes>
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<attribute name="maven.pomderived" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="con" path="org.eclipse.m2e.MAVEN2_CLASSPATH_CONTAINER">
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<attributes>
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<attribute name="maven.pomderived" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="output" path="target/classes"/>
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</classpath>
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@ -8,78 +8,23 @@ import java.nio.*;
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public class LiteCraftMain
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{
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private long window;
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Window win;
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public void run()
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{
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System.out.println("Hello LWJGL " + Version.getVersion() + "!");
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init();
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win = new Window();
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loop();
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// Free the window callbacks and destroy the window
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Callbacks.glfwFreeCallbacks(window);
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GLFW.glfwDestroyWindow(window);
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Callbacks.glfwFreeCallbacks(win.getWindow());
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GLFW.glfwDestroyWindow(win.getWindow());
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// Terminate GLFW and free the error callback
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GLFW.glfwTerminate();
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GLFW.glfwSetErrorCallback(null).free();
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}
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private void init()
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{
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// Setup an error callback. The default implementation
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// will print the error message in System.err.
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GLFWErrorCallback.createPrint(System.err).set();
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// Initialize GLFW. Most GLFW functions will not work before doing this.
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if ( !GLFW.glfwInit() )
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throw new IllegalStateException("Unable to initialize GLFW");
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// Configure GLFW
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GLFW.glfwDefaultWindowHints(); // optional, the current window hints are already the default
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GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE); // the window will stay hidden after creation
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GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE); // the window will be resizable
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// Create the window
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window = GLFW.glfwCreateWindow(300, 300, "Hello World!", 0, 0);
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if ( window == 0 )
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throw new RuntimeException("Failed to create the GLFW window");
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// Setup a key callback. It will be called every time a key is pressed, repeated or released.
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GLFW.glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
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if ( key == GLFW.GLFW_KEY_ESCAPE && action == GLFW.GLFW_RELEASE )
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GLFW.glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
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});
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// Get the thread stack and push a new frame
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try ( MemoryStack stack = MemoryStack.stackPush() ) {
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IntBuffer pWidth = stack.mallocInt(1); // int*
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IntBuffer pHeight = stack.mallocInt(1); // int*
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// Get the window size passed to glfwCreateWindow
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GLFW.glfwGetWindowSize(window, pWidth, pHeight);
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// Get the resolution of the primary monitor
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GLFWVidMode vidmode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor());
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// Center the window
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GLFW.glfwSetWindowPos(
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window,
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(vidmode.width() - pWidth.get(0)) / 2,
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(vidmode.height() - pHeight.get(0)) / 2
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);
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} // the stack frame is popped automatically
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// Make the OpenGL context current
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GLFW.glfwMakeContextCurrent(window);
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// Enable v-sync
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GLFW.glfwSwapInterval(1);
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// Make the window visible
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GLFW.glfwShowWindow(window);
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}
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private void loop()
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{
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// This line is critical for LWJGL's interoperation with GLFW's
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@ -90,14 +35,14 @@ public class LiteCraftMain
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GL.createCapabilities();
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// Set the clear color
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GL11.glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
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GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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// Run the rendering loop until the user has attempted to close
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// the window or has pressed the ESCAPE key.
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while ( !GLFW.glfwWindowShouldClose(window) ) {
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while ( !GLFW.glfwWindowShouldClose(win.getWindow()) ) {
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GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // clear the framebuffer
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GLFW.glfwSwapBuffers(window); // swap the color buffers
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GLFW.glfwSwapBuffers(win.getWindow()); // swap the color buffers
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// Poll for window events. The key callback above will only be
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// invoked during this call.
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@ -0,0 +1,82 @@
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package com.github.halotroop.litecraft;
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import java.nio.IntBuffer;
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import org.lwjgl.Version;
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import org.lwjgl.glfw.Callbacks;
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import org.lwjgl.glfw.GLFW;
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import org.lwjgl.glfw.GLFWErrorCallback;
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import org.lwjgl.glfw.GLFWVidMode;
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import org.lwjgl.opengl.GL;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.system.MemoryStack;
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public class Window {
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private long window;
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public long getWindow() {
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return window;
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}
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public void setWindow(long window) {
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this.window = window;
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}
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public Window()
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{
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// Setup an error callback. The default implementation
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// will print the error message in System.err.
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GLFWErrorCallback.createPrint(System.err).set();
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// Initialize GLFW. Most GLFW functions will not work before doing this.
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if ( !GLFW.glfwInit() )
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throw new IllegalStateException("Unable to initialize GLFW");
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// Configure GLFW
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GLFW.glfwDefaultWindowHints(); // optional, the current window hints are already the default
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GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE); // the window will stay hidden after creation
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GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE); // the window will be resizable
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// Create the window
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window = GLFW.glfwCreateWindow(1600, 900, "Hello World!", 0, 0);
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if ( window == 0 )
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throw new RuntimeException("Failed to create the GLFW window");
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// Setup a key callback. It will be called every time a key is pressed, repeated or released.
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GLFW.glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
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if ( key == GLFW.GLFW_KEY_ESCAPE && action == GLFW.GLFW_RELEASE )
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GLFW.glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
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});
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// Get the thread stack and push a new frame
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try ( MemoryStack stack = MemoryStack.stackPush() ) {
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IntBuffer pWidth = stack.mallocInt(1); // int*
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IntBuffer pHeight = stack.mallocInt(1); // int*
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// Get the window size passed to glfwCreateWindow
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GLFW.glfwGetWindowSize(window, pWidth, pHeight);
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// Get the resolution of the primary monitor
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GLFWVidMode vidmode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor());
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// Center the window
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GLFW.glfwSetWindowPos(
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window,
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(vidmode.width() - pWidth.get(0)) / 2,
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(vidmode.height() - pHeight.get(0)) / 2
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);
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} // the stack frame is popped automatically
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// Make the OpenGL context current
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GLFW.glfwMakeContextCurrent(window);
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// Enable v-sync
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GLFW.glfwSwapInterval(1);
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// Make the window visible
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GLFW.glfwShowWindow(window);
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}
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}
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