master
Desmond 2019-09-16 22:32:27 -05:00
parent bdc6b8190e
commit 188d55fab3
3 changed files with 110 additions and 84 deletions

View File

@ -1,21 +1,20 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" output="target/classes" path="src">
<attributes>
<attribute name="optional" value="true"/>
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-11">
<attributes>
<attribute name="module" value="true"/>
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.m2e.MAVEN2_CLASSPATH_CONTAINER">
<attributes>
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="output" path="target/classes"/>
</classpath>
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" output="target/classes" path="src">
<attributes>
<attribute name="optional" value="true"/>
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-11">
<attributes>
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.m2e.MAVEN2_CLASSPATH_CONTAINER">
<attributes>
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="output" path="target/classes"/>
</classpath>

View File

@ -8,78 +8,23 @@ import java.nio.*;
public class LiteCraftMain
{
private long window;
Window win;
public void run()
{
System.out.println("Hello LWJGL " + Version.getVersion() + "!");
init();
win = new Window();
loop();
// Free the window callbacks and destroy the window
Callbacks.glfwFreeCallbacks(window);
GLFW.glfwDestroyWindow(window);
Callbacks.glfwFreeCallbacks(win.getWindow());
GLFW.glfwDestroyWindow(win.getWindow());
// Terminate GLFW and free the error callback
GLFW.glfwTerminate();
GLFW.glfwSetErrorCallback(null).free();
}
private void init()
{
// Setup an error callback. The default implementation
// will print the error message in System.err.
GLFWErrorCallback.createPrint(System.err).set();
// Initialize GLFW. Most GLFW functions will not work before doing this.
if ( !GLFW.glfwInit() )
throw new IllegalStateException("Unable to initialize GLFW");
// Configure GLFW
GLFW.glfwDefaultWindowHints(); // optional, the current window hints are already the default
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE); // the window will stay hidden after creation
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE); // the window will be resizable
// Create the window
window = GLFW.glfwCreateWindow(300, 300, "Hello World!", 0, 0);
if ( window == 0 )
throw new RuntimeException("Failed to create the GLFW window");
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
GLFW.glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
if ( key == GLFW.GLFW_KEY_ESCAPE && action == GLFW.GLFW_RELEASE )
GLFW.glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
});
// Get the thread stack and push a new frame
try ( MemoryStack stack = MemoryStack.stackPush() ) {
IntBuffer pWidth = stack.mallocInt(1); // int*
IntBuffer pHeight = stack.mallocInt(1); // int*
// Get the window size passed to glfwCreateWindow
GLFW.glfwGetWindowSize(window, pWidth, pHeight);
// Get the resolution of the primary monitor
GLFWVidMode vidmode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor());
// Center the window
GLFW.glfwSetWindowPos(
window,
(vidmode.width() - pWidth.get(0)) / 2,
(vidmode.height() - pHeight.get(0)) / 2
);
} // the stack frame is popped automatically
// Make the OpenGL context current
GLFW.glfwMakeContextCurrent(window);
// Enable v-sync
GLFW.glfwSwapInterval(1);
// Make the window visible
GLFW.glfwShowWindow(window);
}
private void loop()
{
// This line is critical for LWJGL's interoperation with GLFW's
@ -90,14 +35,14 @@ public class LiteCraftMain
GL.createCapabilities();
// Set the clear color
GL11.glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while ( !GLFW.glfwWindowShouldClose(window) ) {
while ( !GLFW.glfwWindowShouldClose(win.getWindow()) ) {
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // clear the framebuffer
GLFW.glfwSwapBuffers(window); // swap the color buffers
GLFW.glfwSwapBuffers(win.getWindow()); // swap the color buffers
// Poll for window events. The key callback above will only be
// invoked during this call.

View File

@ -0,0 +1,82 @@
package com.github.halotroop.litecraft;
import java.nio.IntBuffer;
import org.lwjgl.Version;
import org.lwjgl.glfw.Callbacks;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWErrorCallback;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GL11;
import org.lwjgl.system.MemoryStack;
public class Window {
private long window;
public long getWindow() {
return window;
}
public void setWindow(long window) {
this.window = window;
}
public Window()
{
// Setup an error callback. The default implementation
// will print the error message in System.err.
GLFWErrorCallback.createPrint(System.err).set();
// Initialize GLFW. Most GLFW functions will not work before doing this.
if ( !GLFW.glfwInit() )
throw new IllegalStateException("Unable to initialize GLFW");
// Configure GLFW
GLFW.glfwDefaultWindowHints(); // optional, the current window hints are already the default
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE); // the window will stay hidden after creation
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE); // the window will be resizable
// Create the window
window = GLFW.glfwCreateWindow(1600, 900, "Hello World!", 0, 0);
if ( window == 0 )
throw new RuntimeException("Failed to create the GLFW window");
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
GLFW.glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
if ( key == GLFW.GLFW_KEY_ESCAPE && action == GLFW.GLFW_RELEASE )
GLFW.glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
});
// Get the thread stack and push a new frame
try ( MemoryStack stack = MemoryStack.stackPush() ) {
IntBuffer pWidth = stack.mallocInt(1); // int*
IntBuffer pHeight = stack.mallocInt(1); // int*
// Get the window size passed to glfwCreateWindow
GLFW.glfwGetWindowSize(window, pWidth, pHeight);
// Get the resolution of the primary monitor
GLFWVidMode vidmode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor());
// Center the window
GLFW.glfwSetWindowPos(
window,
(vidmode.width() - pWidth.get(0)) / 2,
(vidmode.height() - pHeight.get(0)) / 2
);
} // the stack frame is popped automatically
// Make the OpenGL context current
GLFW.glfwMakeContextCurrent(window);
// Enable v-sync
GLFW.glfwSwapInterval(1);
// Make the window visible
GLFW.glfwShowWindow(window);
}
}