ginger3D is now my domain
parent
038ea02cd6
commit
303cbb1993
5
pom.xml
5
pom.xml
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@ -83,6 +83,11 @@
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<artifactId>soundsystem</artifactId>
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<version>master-SNAPSHOT</version>
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</dependency>
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<dependency>
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<groupId>com.github.hYdos</groupId>
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<artifactId>Ginger3D</artifactId>
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<version>master-SNAPSHOT</version>
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</dependency>
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<dependency>
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<groupId>org.apache.logging.log4j</groupId>
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<artifactId>log4j-api</artifactId>
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@ -4,22 +4,32 @@ import java.io.IOException;
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import java.util.Random;
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import org.aeonbits.owner.ConfigFactory;
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import org.apache.commons.cli.*;
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import org.apache.logging.log4j.*;
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import org.joml.Vector3f;
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import org.apache.commons.cli.CommandLine;
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import org.apache.commons.cli.DefaultParser;
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import org.apache.commons.cli.Options;
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import org.apache.commons.cli.ParseException;
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import org.apache.logging.log4j.Level;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.lwjgl.Version;
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import org.lwjgl.glfw.*;
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import org.lwjgl.glfw.GLFW;
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import org.lwjgl.glfw.GLFWErrorCallback;
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import com.github.halotroop.litecraft.input.*;
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import com.github.halotroop.litecraft.input.Input;
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import com.github.halotroop.litecraft.input.KeyCallbackHandler;
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import com.github.halotroop.litecraft.input.Keybind;
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import com.github.halotroop.litecraft.input.MouseCallbackHandler;
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import com.github.halotroop.litecraft.logic.Timer;
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import com.github.halotroop.litecraft.logic.Timer.TickListener;
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import com.github.halotroop.litecraft.options.*;
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import com.github.halotroop.litecraft.options.SettingsConfig;
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import com.github.halotroop.litecraft.options.SettingsHandler;
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import com.github.halotroop.litecraft.render.RenderWrapper;
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import io.github.hydos.ginger.engine.elements.objects.RenderPlayer;
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import io.github.hydos.ginger.engine.elements.objects.Player;
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import io.github.hydos.ginger.engine.io.Window;
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import io.github.hydos.ginger.engine.mathEngine.vectors.Vector3f;
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import io.github.hydos.ginger.engine.obj.ModelLoader;
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import io.github.hydos.ginger.engine.render.models.TexturedModel;
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import io.github.hydos.ginger.engine.renderEngine.models.TexturedModel;
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public class LiteCraftMain implements Runnable
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{
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@ -94,7 +104,7 @@ public class LiteCraftMain implements Runnable
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TexturedModel tModel = ModelLoader.loadModel("stall.obj", "stallTexture.png");
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tModel.getTexture().setReflectivity(1f);
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tModel.getTexture().setShineDamper(7f);
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RenderPlayer renderPlayer = new RenderPlayer(tModel, new Vector3f(0, 0, -3), 0, 180f, 0, new Vector3f(0.2f, 0.2f, 0.2f));
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Player renderPlayer = new Player(tModel, new Vector3f(0, 0, -3), 0, 180f, 0, new Vector3f(0.2f, 0.2f, 0.2f));
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RenderWrapper.init(splashText, renderPlayer);
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long windowId = Window.window;
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KeyCallbackHandler.trackWindow(windowId);
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@ -1,19 +1,22 @@
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package com.github.halotroop.litecraft.render;
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import java.util.*;
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import org.joml.*;
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import java.util.ArrayList;
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import java.util.List;
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import com.github.halotroop.litecraft.LiteCraftMain;
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import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
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import io.github.hydos.ginger.engine.elements.GuiTexture;
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import io.github.hydos.ginger.engine.elements.objects.*;
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import io.github.hydos.ginger.engine.elements.objects.Entity;
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import io.github.hydos.ginger.engine.elements.objects.Light;
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import io.github.hydos.ginger.engine.elements.objects.Player;
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import io.github.hydos.ginger.engine.font.TextMaster;
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import io.github.hydos.ginger.engine.io.Window;
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import io.github.hydos.ginger.engine.mathEngine.vectors.Vector3f;
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import io.github.hydos.ginger.engine.mathEngine.vectors.Vector4f;
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import io.github.hydos.ginger.engine.particle.ParticleMaster;
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import io.github.hydos.ginger.engine.postprocessing.PostProcessing;
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import io.github.hydos.ginger.engine.render.MasterRenderer;
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import io.github.hydos.ginger.engine.postProcessing.PostProcessing;
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import io.github.hydos.ginger.engine.renderEngine.MasterRenderer;
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import io.github.hydos.ginger.engine.terrain.Terrain;
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import io.github.hydos.ginger.engine.utils.Loader;
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import io.github.hydos.ginger.main.GingerMain;
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@ -31,7 +34,7 @@ public class RenderWrapper
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private static final List<Terrain> TERRAIN = new ArrayList<Terrain>();
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private static final List<Entity> NORMAL_ENTITY = new ArrayList<Entity>();
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public static void init(String splash, RenderPlayer renderPlayer)
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public static void init(String splash, Player renderPlayer)
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{
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camera = new ThirdPersonCamera(new Vector3f(0, 0.1f, 0), renderPlayer);
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Window.setBackgroundColour(96 / 256F, 26 / 256F, 108 / 25F);
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@ -1,22 +0,0 @@
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package io.github.hydos.ginger.UI;
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import java.util.List;
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import io.github.hydos.ginger.UI.enums.*;
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import io.github.hydos.ginger.engine.elements.GuiTexture;
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public abstract class UICanvas
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{
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UIDefaultClipSide clippingSide = UIDefaultClipSide.centre;
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UIType type = UIType.tab;
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String tabName = "Welcome";
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public UICanvas()
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{}
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public abstract void update();
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public abstract void hide(List<GuiTexture> textures);
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public abstract void show(List<GuiTexture> textures);
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}
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@ -1,110 +0,0 @@
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package io.github.hydos.ginger.engine.cameras;
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import org.joml.Vector3f;
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import org.lwjgl.glfw.*;
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import io.github.hydos.ginger.engine.elements.objects.RenderPlayer;
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import io.github.hydos.ginger.engine.io.Window;
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public class ThirdPersonCamera
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{
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private float distanceFromPlayer = 5;
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private float angleAroundPlayer = 0;
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private Vector3f position = new Vector3f(0, 0, 0);
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private float pitch, yaw;
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private float roll;
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private RenderPlayer player;
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public ThirdPersonCamera(RenderPlayer player)
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{ this.player = player; }
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public ThirdPersonCamera(Vector3f vector3f, RenderPlayer player)
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{
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this.position = vector3f;
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this.player = player;
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}
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public void move()
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{
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calculateZoom();
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calculatePitch();
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calculateAngleAroundPlayer();
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float horizontalDistance = calculateHorizontalDistance();
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float verticalDistance = calculateVerticalDistance();
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calculateCameraPosition(horizontalDistance, verticalDistance);
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this.yaw = 180 - (player.getRotY() + angleAroundPlayer);
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}
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public void invertPitch()
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{ this.pitch = -pitch; }
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public Vector3f getPosition()
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{ return position; }
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public float getPitch()
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{ return pitch; }
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public float getYaw()
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{ return yaw; }
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public float getRoll()
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{ return roll; }
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private void calculateCameraPosition(float horizDistance, float verticDistance)
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{
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float theta = player.getRotY() + angleAroundPlayer;
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float offsetX = (float) (horizDistance * Math.sin(Math.toRadians(theta)));
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float offsetZ = (float) (horizDistance * Math.cos(Math.toRadians(theta)));
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position.x = player.getPosition().x - offsetX;
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position.z = player.getPosition().z - offsetZ;
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position.y = player.getPosition().y + verticDistance;
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}
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private float calculateHorizontalDistance()
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{
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float hD = (float) (distanceFromPlayer * Math.cos(Math.toRadians(pitch)));
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if (hD < 0)
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hD = 0;
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return hD;
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}
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private float calculateVerticalDistance()
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{ return (float) (distanceFromPlayer * Math.sin(Math.toRadians(pitch + 4))); }
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private void calculateZoom()
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{
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GLFW.glfwSetScrollCallback(Window.window, new GLFWScrollCallback()
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{
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@Override
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public void invoke(long win, double dx, double dy)
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{
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float zoomLevel = (float) dy * 0.1f;
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distanceFromPlayer -= zoomLevel;
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}
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});
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}
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private void calculatePitch()
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{
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if (Window.isMouseDown(1))
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{
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float pitchChange = (float) (Window.dy * 0.2f);
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pitch += pitchChange;
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if (pitch < 0)
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{
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pitch = 0;
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}
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else if (pitch > 90)
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{ pitch = 90; }
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}
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}
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private void calculateAngleAroundPlayer()
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{
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if (Window.isMouseDown(1))
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{
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float angleChange = (float) (Window.dx * 0.3f);
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angleAroundPlayer -= angleChange;
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}
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}
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}
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@ -1,160 +0,0 @@
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package io.github.hydos.ginger.engine.font;
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import org.joml.*;
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/** Represents a piece of text in the game. */
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public class GUIText
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{
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private String textString;
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private float fontSize;
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private int textMeshVao;
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private int vertexCount;
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private Vector3f colour = new Vector3f(0f, 0f, 0f), outlineColour;
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private float borderEdge = 0.1f, borderWidth = 0;
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private Vector2f offset = new Vector2f(0, 0);
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private Vector2f position;
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private float lineMaxSize;
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private int numberOfLines;
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private FontType font;
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private boolean centerText = false;
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/** Creates a new text, loads the text's quads into a VAO, and adds the text
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* to the screen.
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*
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* @param text
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* - the text.
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* @param fontSize
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* - the font size of the text, where a font size of 1 is the
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* default size.
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* @param font
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* - the font that this text should use.
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* @param position
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* - the position on the screen where the top left corner of the
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* text should be rendered. The top left corner of the screen is
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* (0, 0) and the bottom right is (1, 1).
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* @param maxLineLength
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* - basically the width of the virtual page in terms of screen
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* width (1 is full screen width, 0.5 is half the width of the
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* screen, etc.) Text cannot go off the edge of the page, so if
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* the text is longer than this length it will go onto the next
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* line. When text is centered it is centered into the middle of
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* the line, based on this line length value.
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* @param centered
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* - whether the text should be centered or not. */
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public GUIText(String text, float fontSize, FontType font, Vector2f position, float maxLineLength,
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boolean centered)
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{
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this.textString = text;
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this.fontSize = fontSize;
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this.font = font;
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this.position = position;
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this.outlineColour = colour;
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this.lineMaxSize = maxLineLength;
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this.centerText = centered;
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TextMaster.loadText(this);
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}
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/** Remove the text from the screen. */
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public void remove()
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{ TextMaster.removeText(this); }
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/** @return The font used by this text. */
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public FontType getFont()
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{ return font; }
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/** Set the colour of the text.
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*
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* @param r
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* - red value, between 0 and 1.
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* @param g
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* - green value, between 0 and 1.
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* @param b
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* - blue value, between 0 and 1. */
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public void setColour(float r, float g, float b)
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{ colour.set(r, g, b); }
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/** @return the colour of the text. */
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public Vector3f getColour()
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{ return colour; }
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/** @return The number of lines of text. This is determined when the text is
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* loaded, based on the length of the text and the max line length
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* that is set. */
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public int getNumberOfLines()
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{ return numberOfLines; }
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/** @return The position of the top-left corner of the text in screen-space.
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* (0, 0) is the top left corner of the screen, (1, 1) is the bottom
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* right. */
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public Vector2f getPosition()
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{ return position; }
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/** @return the ID of the text's VAO, which contains all the vertex data for
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* the quads on which the text will be rendered. */
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public int getMesh()
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{ return textMeshVao; }
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/** Set the VAO and vertex count for this text.
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*
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* @param vao
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* - the VAO containing all the vertex data for the quads on
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* which the text will be rendered.
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* @param verticesCount
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* - the total number of vertices in all of the quads. */
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public void setMeshInfo(int vao, int verticesCount)
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{
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this.textMeshVao = vao;
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this.vertexCount = verticesCount;
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}
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/** @return The total number of vertices of all the text's quads. */
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public int getVertexCount()
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{ return this.vertexCount; }
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/** @return the font size of the text (a font size of 1 is normal). */
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protected float getFontSize()
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{ return fontSize; }
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/** Sets the number of lines that this text covers (method used only in
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* loading).
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*
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* @param number */
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protected void setNumberOfLines(int number)
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{ this.numberOfLines = number; }
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/** @return {@code true} if the text should be centered. */
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protected boolean isCentered()
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{ return centerText; }
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/** @return The maximum length of a line of this text. */
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protected float getMaxLineSize()
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{ return lineMaxSize; }
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/** @return The string of text. */
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protected String getTextString()
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{ return textString; }
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public Vector3f getOutlineColour()
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{ return outlineColour; }
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public float getBorderEdge()
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{ return borderEdge; }
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public void setBorderEdge(float borderEdge)
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{ this.borderEdge = borderEdge; }
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public float getBorderWidth()
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{ return borderWidth; }
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public void setBorderWidth(float borderWidth)
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{ this.borderWidth = borderWidth; }
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public Vector2f getOffset()
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{ return offset; }
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public void setOffset(Vector2f offset)
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{ this.offset = offset; }
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public void setOutlineColour(Vector3f outlineColour)
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{ this.outlineColour = outlineColour; }
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}
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@ -1,63 +0,0 @@
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package io.github.hydos.ginger.engine.font;
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import java.util.*;
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/** Represents a line of text during the loading of a text.
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*
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* @author Karl */
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public class Line
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{
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private double maxLength;
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private double spaceSize;
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private List<Word> words = new ArrayList<Word>();
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private double currentLineLength = 0;
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/** Creates an empty line.
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*
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* @param spaceWidth
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* - the screen-space width of a space character.
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* @param fontSize
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* - the size of font being used.
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* @param maxLength
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* - the screen-space maximum length of a line. */
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protected Line(double spaceWidth, double fontSize, double maxLength)
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{
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this.spaceSize = spaceWidth * fontSize;
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this.maxLength = maxLength;
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}
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/** Attempt to add a word to the line. If the line can fit the word in
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* without reaching the maximum line length then the word is added and the
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* line length increased.
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*
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* @param word
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* - the word to try to add.
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* @return {@code true} if the word has successfully been added to the line. */
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protected boolean attemptToAddWord(Word word)
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{
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double additionalLength = word.getWordWidth();
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additionalLength += !words.isEmpty() ? spaceSize : 0;
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if (currentLineLength + additionalLength <= maxLength)
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{
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words.add(word);
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currentLineLength += additionalLength;
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return true;
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}
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else
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{
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return false;
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}
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}
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/** @return The max length of the line. */
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protected double getMaxLength()
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{ return maxLength; }
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/** @return The current screen-space length of the line. */
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protected double getLineLength()
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{ return currentLineLength; }
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/** @return The list of words in the line. */
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protected List<Word> getWords()
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{ return words; }
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}
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@ -1,194 +0,0 @@
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package io.github.hydos.ginger.engine.font;
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import java.io.*;
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import java.util.*;
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import com.github.halotroop.litecraft.LiteCraftMain;
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/** Provides functionality for getting the values from a font file. */
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public class MetaFile
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{
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private static final int PAD_TOP = 0;
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private static final int PAD_LEFT = 1;
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private static final int PAD_BOTTOM = 2;
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private static final int PAD_RIGHT = 3;
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private static final int DESIRED_PADDING = 8;
|
||||
private static final String SPLITTER = " ";
|
||||
private static final String NUMBER_SEPARATOR = ",";
|
||||
private double aspectRatio;
|
||||
private double verticalPerPixelSize;
|
||||
private double horizontalPerPixelSize;
|
||||
private double spaceWidth;
|
||||
private int[] padding;
|
||||
private int paddingWidth;
|
||||
private int paddingHeight;
|
||||
private Map<Integer, Character> metaData = new HashMap<Integer, Character>();
|
||||
private BufferedReader reader;
|
||||
private Map<String, String> values = new HashMap<String, String>();
|
||||
|
||||
/** Opens a font file in preparation for reading.
|
||||
*
|
||||
* @param file
|
||||
* - the font file. */
|
||||
protected MetaFile(String file)
|
||||
{
|
||||
this.aspectRatio = (double) LiteCraftMain.width / (double) LiteCraftMain.height;
|
||||
openFile(file);
|
||||
loadPaddingData();
|
||||
loadLineSizes();
|
||||
int imageWidth = getValueOfVariable("scaleW");
|
||||
loadCharacterData(imageWidth);
|
||||
close();
|
||||
}
|
||||
|
||||
protected double getSpaceWidth()
|
||||
{ return spaceWidth; }
|
||||
|
||||
protected Character getCharacter(int ascii)
|
||||
{ return metaData.get(ascii); }
|
||||
|
||||
/** Read in the next line and store the variable values.
|
||||
*
|
||||
* @return {@code true} if the end of the file hasn't been reached. */
|
||||
private boolean processNextLine()
|
||||
{
|
||||
values.clear();
|
||||
String line = null;
|
||||
try
|
||||
{
|
||||
line = reader.readLine();
|
||||
}
|
||||
catch (IOException e1)
|
||||
{
|
||||
}
|
||||
if (line == null)
|
||||
{ return false; }
|
||||
for (String part : line.split(SPLITTER))
|
||||
{
|
||||
String[] valuePairs = part.split("=");
|
||||
if (valuePairs.length == 2)
|
||||
{ values.put(valuePairs[0], valuePairs[1]); }
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Gets the {@code int} value of the variable with a certain name on the
|
||||
* current line.
|
||||
*
|
||||
* @param variable
|
||||
* - the name of the variable.
|
||||
* @return The value of the variable. */
|
||||
private int getValueOfVariable(String variable)
|
||||
{ return Integer.parseInt(values.get(variable)); }
|
||||
|
||||
/** Gets the array of ints associated with a variable on the current line.
|
||||
*
|
||||
* @param variable
|
||||
* - the name of the variable.
|
||||
* @return The int array of values associated with the variable. */
|
||||
private int[] getValuesOfVariable(String variable)
|
||||
{
|
||||
String[] numbers = values.get(variable).split(NUMBER_SEPARATOR);
|
||||
int[] actualValues = new int[numbers.length];
|
||||
for (int i = 0; i < actualValues.length; i++)
|
||||
{ actualValues[i] = Integer.parseInt(numbers[i]); }
|
||||
return actualValues;
|
||||
}
|
||||
|
||||
/** Closes the font file after finishing reading. */
|
||||
private void close()
|
||||
{
|
||||
try
|
||||
{
|
||||
reader.close();
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
/** Opens the font file, ready for reading.
|
||||
*
|
||||
* @param file
|
||||
* - the font file. */
|
||||
private void openFile(String file)
|
||||
{
|
||||
try
|
||||
{
|
||||
reader = new BufferedReader(new InputStreamReader(Class.class.getResourceAsStream("/fonts/" + file)));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
System.err.println("Couldn't read font meta file!");
|
||||
}
|
||||
}
|
||||
|
||||
/** Loads the data about how much padding is used around each character in
|
||||
* the texture atlas. */
|
||||
private void loadPaddingData()
|
||||
{
|
||||
processNextLine();
|
||||
this.padding = getValuesOfVariable("padding");
|
||||
this.paddingWidth = padding[PAD_LEFT] + padding[PAD_RIGHT];
|
||||
this.paddingHeight = padding[PAD_TOP] + padding[PAD_BOTTOM];
|
||||
}
|
||||
|
||||
/** Loads information about the line height for this font in pixels, and uses
|
||||
* this as a way to find the conversion rate between pixels in the texture
|
||||
* atlas and screen-space. */
|
||||
private void loadLineSizes()
|
||||
{
|
||||
processNextLine();
|
||||
int lineHeightPixels = getValueOfVariable("lineHeight") - paddingHeight;
|
||||
verticalPerPixelSize = TextMeshCreator.LINE_HEIGHT / lineHeightPixels;
|
||||
horizontalPerPixelSize = verticalPerPixelSize / aspectRatio;
|
||||
}
|
||||
|
||||
/** Loads in data about each character and stores the data in the
|
||||
* {@link Character} class.
|
||||
*
|
||||
* @param imageWidth
|
||||
* - the width of the texture atlas in pixels. */
|
||||
private void loadCharacterData(int imageWidth)
|
||||
{
|
||||
processNextLine();
|
||||
processNextLine();
|
||||
while (processNextLine())
|
||||
{
|
||||
Character c = loadCharacter(imageWidth);
|
||||
if (c != null)
|
||||
{ metaData.put(c.getId(), c); }
|
||||
}
|
||||
}
|
||||
|
||||
/** Loads all the data about one character in the texture atlas and converts
|
||||
* it all from 'pixels' to 'screen-space' before storing. The effects of
|
||||
* padding are also removed from the data.
|
||||
*
|
||||
* @param imageSize
|
||||
* - the size of the texture atlas in pixels.
|
||||
* @return The data about the character. */
|
||||
private Character loadCharacter(int imageSize)
|
||||
{
|
||||
int id = getValueOfVariable("id");
|
||||
if (id == TextMeshCreator.SPACE_ASCII)
|
||||
{
|
||||
this.spaceWidth = (getValueOfVariable("xadvance") - paddingWidth) * horizontalPerPixelSize;
|
||||
return null;
|
||||
}
|
||||
double xTex = ((double) getValueOfVariable("x") + (padding[PAD_LEFT] - DESIRED_PADDING)) / imageSize;
|
||||
double yTex = ((double) getValueOfVariable("y") + (padding[PAD_TOP] - DESIRED_PADDING)) / imageSize;
|
||||
int width = getValueOfVariable("width") - (paddingWidth - (2 * DESIRED_PADDING));
|
||||
int height = getValueOfVariable("height") - ((paddingHeight) - (2 * DESIRED_PADDING));
|
||||
double quadWidth = width * horizontalPerPixelSize;
|
||||
double quadHeight = height * verticalPerPixelSize;
|
||||
double xTexSize = (double) width / imageSize;
|
||||
double yTexSize = (double) height / imageSize;
|
||||
double xOff = (getValueOfVariable("xoffset") + padding[PAD_LEFT] - DESIRED_PADDING) * horizontalPerPixelSize;
|
||||
double yOff = (getValueOfVariable("yoffset") + (padding[PAD_TOP] - DESIRED_PADDING)) * verticalPerPixelSize;
|
||||
double xAdvance = (getValueOfVariable("xadvance") - paddingWidth) * horizontalPerPixelSize;
|
||||
return new Character(id, xTex, yTex, xTexSize, yTexSize, xOff, yOff, quadWidth, quadHeight, xAdvance);
|
||||
}
|
||||
}
|
|
@ -1,44 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.font;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.render.renderers.FontRenderer;
|
||||
import io.github.hydos.ginger.engine.utils.Loader;
|
||||
|
||||
public class TextMaster
|
||||
{
|
||||
private static Map<FontType, List<GUIText>> texts = new HashMap<FontType, List<GUIText>>();
|
||||
private static FontRenderer renderer;
|
||||
|
||||
public static void init()
|
||||
{ renderer = new FontRenderer(); }
|
||||
|
||||
public static void loadText(GUIText text)
|
||||
{
|
||||
FontType font = text.getFont();
|
||||
TextMeshData data = font.loadText(text);
|
||||
int vao = Loader.loadToVAO(data.getVertexPositions(), data.getTextureCoords());
|
||||
text.setMeshInfo(vao, data.getVertexCount());
|
||||
List<GUIText> textBatch = texts.get(font);
|
||||
if (textBatch == null)
|
||||
{
|
||||
textBatch = new ArrayList<GUIText>();
|
||||
texts.put(font, textBatch);
|
||||
}
|
||||
textBatch.add(text);
|
||||
}
|
||||
|
||||
public static void removeText(GUIText text)
|
||||
{
|
||||
List<GUIText> textBatch = texts.get(text.getFont());
|
||||
textBatch.remove(text);
|
||||
if (textBatch.isEmpty())
|
||||
{ texts.remove(text.getFont()); }
|
||||
}
|
||||
|
||||
public static void cleanUp()
|
||||
{ renderer.cleanUp(); }
|
||||
|
||||
public static void render()
|
||||
{ renderer.render(texts); }
|
||||
}
|
|
@ -1,142 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.font;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class TextMeshCreator
|
||||
{
|
||||
protected static final double LINE_HEIGHT = 0.03f;
|
||||
protected static final int SPACE_ASCII = 32;
|
||||
private MetaFile metaData;
|
||||
|
||||
protected TextMeshCreator(String metaFile)
|
||||
{ metaData = new MetaFile(metaFile); }
|
||||
|
||||
protected TextMeshData createTextMesh(GUIText text)
|
||||
{
|
||||
List<Line> lines = createStructure(text);
|
||||
TextMeshData data = createQuadVertices(text, lines);
|
||||
return data;
|
||||
}
|
||||
|
||||
private List<Line> createStructure(GUIText text)
|
||||
{
|
||||
char[] chars = text.getTextString().toCharArray();
|
||||
List<Line> lines = new ArrayList<Line>();
|
||||
Line currentLine = new Line(metaData.getSpaceWidth(), text.getFontSize(), text.getMaxLineSize());
|
||||
Word currentWord = new Word(text.getFontSize());
|
||||
for (char c : chars)
|
||||
{
|
||||
int ascii = c;
|
||||
if (ascii == SPACE_ASCII)
|
||||
{
|
||||
boolean added = currentLine.attemptToAddWord(currentWord);
|
||||
if (!added)
|
||||
{
|
||||
lines.add(currentLine);
|
||||
currentLine = new Line(metaData.getSpaceWidth(), text.getFontSize(), text.getMaxLineSize());
|
||||
currentLine.attemptToAddWord(currentWord);
|
||||
}
|
||||
currentWord = new Word(text.getFontSize());
|
||||
continue;
|
||||
}
|
||||
Character character = metaData.getCharacter(ascii);
|
||||
currentWord.addCharacter(character);
|
||||
}
|
||||
completeStructure(lines, currentLine, currentWord, text);
|
||||
return lines;
|
||||
}
|
||||
|
||||
private void completeStructure(List<Line> lines, Line currentLine, Word currentWord, GUIText text)
|
||||
{
|
||||
boolean added = currentLine.attemptToAddWord(currentWord);
|
||||
if (!added)
|
||||
{
|
||||
lines.add(currentLine);
|
||||
currentLine = new Line(metaData.getSpaceWidth(), text.getFontSize(), text.getMaxLineSize());
|
||||
currentLine.attemptToAddWord(currentWord);
|
||||
}
|
||||
lines.add(currentLine);
|
||||
}
|
||||
|
||||
private TextMeshData createQuadVertices(GUIText text, List<Line> lines)
|
||||
{
|
||||
text.setNumberOfLines(lines.size());
|
||||
double curserX = 0f;
|
||||
double curserY = 0f;
|
||||
List<Float> vertices = new ArrayList<Float>();
|
||||
List<Float> textureCoords = new ArrayList<Float>();
|
||||
for (Line line : lines)
|
||||
{
|
||||
if (text.isCentered())
|
||||
{ curserX = (line.getMaxLength() - line.getLineLength()) / 2; }
|
||||
for (Word word : line.getWords())
|
||||
{
|
||||
for (Character letter : word.getCharacters())
|
||||
{
|
||||
addVerticesForCharacter(curserX, curserY, letter, text.getFontSize(), vertices);
|
||||
addTexCoords(textureCoords, letter.getxTextureCoord(), letter.getyTextureCoord(),
|
||||
letter.getXMaxTextureCoord(), letter.getYMaxTextureCoord());
|
||||
curserX += letter.getxAdvance() * text.getFontSize();
|
||||
}
|
||||
curserX += metaData.getSpaceWidth() * text.getFontSize();
|
||||
}
|
||||
curserX = 0;
|
||||
curserY += LINE_HEIGHT * text.getFontSize();
|
||||
}
|
||||
return new TextMeshData(listToArray(vertices), listToArray(textureCoords));
|
||||
}
|
||||
|
||||
private void addVerticesForCharacter(double curserX, double curserY, Character character, double fontSize,
|
||||
List<Float> vertices)
|
||||
{
|
||||
double x = curserX + (character.getxOffset() * fontSize);
|
||||
double y = curserY + (character.getyOffset() * fontSize);
|
||||
double maxX = x + (character.getSizeX() * fontSize);
|
||||
double maxY = y + (character.getSizeY() * fontSize);
|
||||
double properX = (2 * x) - 1;
|
||||
double properY = (-2 * y) + 1;
|
||||
double properMaxX = (2 * maxX) - 1;
|
||||
double properMaxY = (-2 * maxY) + 1;
|
||||
addVertices(vertices, properX, properY, properMaxX, properMaxY);
|
||||
}
|
||||
|
||||
private static void addVertices(List<Float> vertices, double x, double y, double maxX, double maxY)
|
||||
{
|
||||
vertices.add((float) x);
|
||||
vertices.add((float) y);
|
||||
vertices.add((float) x);
|
||||
vertices.add((float) maxY);
|
||||
vertices.add((float) maxX);
|
||||
vertices.add((float) maxY);
|
||||
vertices.add((float) maxX);
|
||||
vertices.add((float) maxY);
|
||||
vertices.add((float) maxX);
|
||||
vertices.add((float) y);
|
||||
vertices.add((float) x);
|
||||
vertices.add((float) y);
|
||||
}
|
||||
|
||||
private static void addTexCoords(List<Float> texCoords, double x, double y, double maxX, double maxY)
|
||||
{
|
||||
texCoords.add((float) x);
|
||||
texCoords.add((float) y);
|
||||
texCoords.add((float) x);
|
||||
texCoords.add((float) maxY);
|
||||
texCoords.add((float) maxX);
|
||||
texCoords.add((float) maxY);
|
||||
texCoords.add((float) maxX);
|
||||
texCoords.add((float) maxY);
|
||||
texCoords.add((float) maxX);
|
||||
texCoords.add((float) y);
|
||||
texCoords.add((float) x);
|
||||
texCoords.add((float) y);
|
||||
}
|
||||
|
||||
private static float[] listToArray(List<Float> listOfFloats)
|
||||
{
|
||||
float[] array = new float[listOfFloats.size()];
|
||||
for (int i = 0; i < array.length; i++)
|
||||
{ array[i] = listOfFloats.get(i); }
|
||||
return array;
|
||||
}
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.font;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
/** During the loading of a text this represents one word in the text. */
|
||||
public class Word
|
||||
{
|
||||
private List<Character> characters = new ArrayList<Character>();
|
||||
private double width = 0;
|
||||
private double fontSize;
|
||||
|
||||
/** Create a new empty word.
|
||||
*
|
||||
* @param fontSize - the font size of the text which this word is in. */
|
||||
protected Word(double fontSize)
|
||||
{ this.fontSize = fontSize; }
|
||||
|
||||
/** Adds a character to the end of the current word and increases the screen-space width of the word.
|
||||
*
|
||||
* @param character - the character to be added. */
|
||||
protected void addCharacter(Character character)
|
||||
{
|
||||
characters.add(character);
|
||||
width += character.getxAdvance() * fontSize;
|
||||
}
|
||||
|
||||
/** @return The list of characters in the word. */
|
||||
protected List<Character> getCharacters()
|
||||
{ return characters; }
|
||||
|
||||
/** @return The width of the word in terms of screen size. */
|
||||
protected double getWordWidth()
|
||||
{ return width; }
|
||||
}
|
|
@ -1,190 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.io;
|
||||
|
||||
import java.nio.*;
|
||||
|
||||
import org.joml.*;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.glfw.*;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import com.github.halotroop.litecraft.LiteCraftMain;
|
||||
|
||||
import io.github.hydos.ginger.engine.render.texture.Image;
|
||||
|
||||
public class Window
|
||||
{
|
||||
private static String title;
|
||||
public static long window;
|
||||
private static Vector3f backgroundColour = new Vector3f(0.2f, 0.2f, 0.6f);
|
||||
private static boolean[] keys = new boolean[GLFW.GLFW_KEY_LAST];
|
||||
private static boolean[] mouseButtons = new boolean[GLFW.GLFW_MOUSE_BUTTON_LAST];
|
||||
private static GLFWImage.Buffer iconBuffer = null;
|
||||
private static double fpsCap, time, processedTime = 0;
|
||||
public static double dy = 0;
|
||||
public static double dx = 0;
|
||||
static double oldX = 0;
|
||||
static double oldY = 0;
|
||||
static double newX = 0;
|
||||
static double newY = 0;
|
||||
public static GLCapabilities glContext;
|
||||
public static int actuallWidth, actuallHeight;
|
||||
|
||||
public static void create(int width, int height, String title, int fps)
|
||||
{
|
||||
Window.actuallHeight = height;
|
||||
Window.actuallWidth = width;
|
||||
Window.title = title;
|
||||
fpsCap = fps;
|
||||
create();
|
||||
}
|
||||
|
||||
public static void create()
|
||||
{
|
||||
if (!GLFW.glfwInit())
|
||||
{
|
||||
System.err.println("Error: Couldn't initialize GLFW");
|
||||
System.exit(-1);
|
||||
}
|
||||
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE);
|
||||
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
|
||||
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GL11.GL_TRUE);
|
||||
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE);
|
||||
GLFWVidMode vidmode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor());
|
||||
window = GLFW.glfwCreateWindow(actuallWidth, actuallHeight, title, (LiteCraftMain.fullscreen) ? GLFW.glfwGetPrimaryMonitor() : 0, window);
|
||||
if (window == 0)
|
||||
{
|
||||
System.err.println("Error: Couldnt initilize window");
|
||||
System.exit(-1);
|
||||
}
|
||||
GLFW.glfwMakeContextCurrent(window);
|
||||
glContext = GL.createCapabilities();
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
GLFW.glfwSetWindowPos(window, (vidmode.width() - LiteCraftMain.width) / 2, (vidmode.height() - LiteCraftMain.height) / 2);
|
||||
GLFW.glfwShowWindow(window);
|
||||
time = getTime();
|
||||
getCurrentTime();
|
||||
}
|
||||
|
||||
public static boolean closed()
|
||||
{ return GLFW.glfwWindowShouldClose(window); }
|
||||
|
||||
public static void update()
|
||||
{
|
||||
IntBuffer widthBuffer = BufferUtils.createIntBuffer(1);
|
||||
IntBuffer heightBuffer = BufferUtils.createIntBuffer(1);
|
||||
GLFW.glfwGetWindowSize(window, widthBuffer, heightBuffer);
|
||||
GL11.glViewport(0, 0, LiteCraftMain.width, LiteCraftMain.height);
|
||||
GL11.glClearColor(backgroundColour.x, backgroundColour.y, backgroundColour.z, 1.0f);
|
||||
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
|
||||
GLFW.glfwPollEvents();
|
||||
newX = Window.getMouseX();
|
||||
newY = Window.getMouseY();
|
||||
Window.dx = newX - oldX;
|
||||
Window.dy = newY - oldY;
|
||||
oldX = newX;
|
||||
oldY = newY;
|
||||
}
|
||||
|
||||
public static void swapBuffers()
|
||||
{ GLFW.glfwSwapBuffers(window); }
|
||||
|
||||
public static boolean isKeyDown(int keycode)
|
||||
{ return GLFW.glfwGetKey(window, keycode) == 1; }
|
||||
|
||||
public static boolean isMouseDown(int mouseButton)
|
||||
{ return GLFW.glfwGetMouseButton(window, mouseButton) == 1; }
|
||||
|
||||
public static boolean isKeyPressed(int keyCode)
|
||||
{ return isKeyDown(keyCode) && !keys[keyCode]; }
|
||||
|
||||
public static boolean isKeyReleased(int keyCode)
|
||||
{ return !isKeyDown(keyCode) && keys[keyCode]; }
|
||||
|
||||
public static boolean isMousePressed(int keyCode)
|
||||
{ return isMouseDown(keyCode) && !mouseButtons[keyCode]; }
|
||||
|
||||
public static boolean isMouseReleased(int keyCode)
|
||||
{ return !isMouseDown(keyCode) && mouseButtons[keyCode]; }
|
||||
|
||||
public static double getMouseX()
|
||||
{
|
||||
DoubleBuffer buffer = BufferUtils.createDoubleBuffer(1);
|
||||
GLFW.glfwGetCursorPos(window, buffer, null);
|
||||
return buffer.get(0);
|
||||
}
|
||||
|
||||
public static double getMouseY()
|
||||
{
|
||||
DoubleBuffer buffer = BufferUtils.createDoubleBuffer(1);
|
||||
GLFW.glfwGetCursorPos(window, null, buffer);
|
||||
return buffer.get(0);
|
||||
}
|
||||
|
||||
public static double getTime()
|
||||
{
|
||||
double f = (double) System.nanoTime() / (double) 1000000000;
|
||||
return f;
|
||||
}
|
||||
|
||||
public static float getFloatTime()
|
||||
{
|
||||
float f = (System.nanoTime() / (float) 1000000000);
|
||||
return f;
|
||||
}
|
||||
|
||||
public static boolean isUpdating()
|
||||
{
|
||||
double nextTime = getTime();
|
||||
double passedTime = nextTime - time;
|
||||
processedTime += passedTime;
|
||||
time = nextTime;
|
||||
while (processedTime > 1.0 / fpsCap)
|
||||
{
|
||||
processedTime -= 1.0 / fpsCap;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void stop()
|
||||
{ GLFW.glfwTerminate(); }
|
||||
|
||||
public static void setBackgroundColour(float r, float g, float b)
|
||||
{ backgroundColour = new Vector3f(r, g, b); }
|
||||
|
||||
public static void setIcon(String path)
|
||||
{
|
||||
Image icon = Image.createImage("/res/textures/" + path);
|
||||
GLFWImage iconImage = GLFWImage.malloc();
|
||||
iconBuffer = GLFWImage.malloc(1);
|
||||
iconImage.set(icon.getWidth(), icon.getHeight(), icon.getImage());
|
||||
iconBuffer.put(0, iconImage);
|
||||
}
|
||||
|
||||
public static void showIcon()
|
||||
{
|
||||
if (iconBuffer != null)
|
||||
{ GLFW.glfwSetWindowIcon(window, iconBuffer); }
|
||||
}
|
||||
|
||||
public static void lockMouse()
|
||||
{ GLFW.glfwSetInputMode(window, GLFW.GLFW_CURSOR, GLFW.GLFW_CURSOR_DISABLED); }
|
||||
|
||||
public static void unlockMouse()
|
||||
{ GLFW.glfwSetInputMode(window, GLFW.GLFW_CURSOR, GLFW.GLFW_CURSOR_NORMAL); }
|
||||
|
||||
public static Vector3f getColour()
|
||||
{ return Window.backgroundColour; }
|
||||
|
||||
private static long getCurrentTime()
|
||||
{ return (long) (GLFW.glfwGetTime() * 1000 / GLFW.glfwGetTimerFrequency()); }
|
||||
|
||||
public static Vector2f getNormalizedMouseCoordinates()
|
||||
{
|
||||
float normalX = -1.0f + 2.0f * (float) getMouseX() / LiteCraftMain.width;
|
||||
float normalY = 1.0f - 2.0f * (float) getMouseY() / LiteCraftMain.height;
|
||||
return new Vector2f(normalX, normalY);
|
||||
}
|
||||
}
|
|
@ -1,82 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.math;
|
||||
|
||||
import java.lang.Math;
|
||||
|
||||
import org.joml.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
|
||||
|
||||
public class Maths
|
||||
{
|
||||
public static Matrix4f createTransformationMatrix(Vector3f translation, float rx, float ry, float rz, Vector3f scale)
|
||||
{
|
||||
Matrix4f matrix = new Matrix4f();
|
||||
matrix.identity();
|
||||
matrix.translate(translation, matrix);
|
||||
matrix.rotate((float) Math.toRadians(rx), new Vector3f(1, 0, 0), matrix);
|
||||
matrix.rotate((float) Math.toRadians(ry), new Vector3f(0, 1, 0), matrix);
|
||||
matrix.rotate((float) Math.toRadians(rz), new Vector3f(0, 0, 1), matrix);
|
||||
matrix.scale(scale, matrix);
|
||||
return matrix;
|
||||
}
|
||||
|
||||
public static Matrix4f createViewMatrix(ThirdPersonCamera camera)
|
||||
{
|
||||
Matrix4f viewMatrix = new Matrix4f();
|
||||
viewMatrix.identity();
|
||||
viewMatrix.rotate((float) Math.toRadians(camera.getPitch()), new Vector3f(1, 0, 0), viewMatrix);
|
||||
viewMatrix.rotate((float) Math.toRadians(camera.getYaw()), new Vector3f(0, 1, 0), viewMatrix);
|
||||
viewMatrix.rotate((float) Math.toRadians(camera.getRoll()), new Vector3f(0, 0, 1), viewMatrix);
|
||||
Vector3f cameraPos = camera.getPosition();
|
||||
Vector3f negativeCameraPos = new Vector3f(-cameraPos.x, -cameraPos.y, -cameraPos.z);
|
||||
viewMatrix.translate(negativeCameraPos, viewMatrix);
|
||||
return viewMatrix;
|
||||
}
|
||||
|
||||
public static float barryCentric(Vector3f p1, Vector3f p2, Vector3f p3, Vector2f pos)
|
||||
{
|
||||
float det = (p2.z - p3.z) * (p1.x - p3.x) + (p3.x - p2.x) * (p1.z - p3.z);
|
||||
float l1 = ((p2.z - p3.z) * (pos.x - p3.x) + (p3.x - p2.x) * (pos.y - p3.z)) / det;
|
||||
float l2 = ((p3.z - p1.z) * (pos.x - p3.x) + (p1.x - p3.x) * (pos.y - p3.z)) / det;
|
||||
float l3 = 1.0f - l1 - l2;
|
||||
return l1 * p1.y + l2 * p2.y + l3 * p3.y;
|
||||
}
|
||||
|
||||
public static Matrix4f createTransformationMatrix(Vector2f translation, Vector2f scale)
|
||||
{
|
||||
Matrix4f matrix = new Matrix4f();
|
||||
matrix.identity();
|
||||
matrix.translate(new Vector3f(translation.x, translation.y, 1), matrix);
|
||||
matrix.scale(new Vector3f(scale.x, scale.y, 1f), matrix);
|
||||
return matrix;
|
||||
}
|
||||
|
||||
public static Matrix4f createTransformationMatrix(Vector3f translation, float rx, float ry, float rz, float scale)
|
||||
{
|
||||
Matrix4f matrix = new Matrix4f();
|
||||
matrix.identity();
|
||||
matrix.translate(translation, matrix);
|
||||
matrix.rotate((float) Math.toRadians(rx), new Vector3f(1, 0, 0), matrix);
|
||||
matrix.rotate((float) Math.toRadians(ry), new Vector3f(0, 1, 0), matrix);
|
||||
matrix.rotate((float) Math.toRadians(rz), new Vector3f(0, 0, 1), matrix);
|
||||
Vector3f newScale = new Vector3f(scale, scale, scale);
|
||||
matrix.scale(newScale, matrix);
|
||||
return matrix;
|
||||
}
|
||||
|
||||
public static Vector3f Vec4ToVec3(Vector4f eyeSpacePos)
|
||||
{
|
||||
Vector3f vec3 = new Vector3f();
|
||||
vec3.x = eyeSpacePos.x;
|
||||
vec3.y = eyeSpacePos.y;
|
||||
vec3.z = eyeSpacePos.z;
|
||||
return vec3;
|
||||
}
|
||||
|
||||
public static void scale(Vector3f change, float time)
|
||||
{
|
||||
change.x = change.x * time;
|
||||
change.y = change.y * time;
|
||||
change.x = change.x * time;
|
||||
}
|
||||
}
|
|
@ -1,173 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.obj;
|
||||
|
||||
import java.io.*;
|
||||
import java.util.*;
|
||||
|
||||
import org.joml.*;
|
||||
|
||||
public class OBJFileLoader
|
||||
{
|
||||
private static final String RES_LOC = "/models/";
|
||||
|
||||
public static ModelData loadOBJ(String objFileName)
|
||||
{
|
||||
String objFile = RES_LOC + objFileName;
|
||||
InputStreamReader isr = new InputStreamReader(OBJFileLoader.class.getResourceAsStream(objFile));
|
||||
BufferedReader reader = new BufferedReader(isr);
|
||||
String line;
|
||||
List<Vertex> vertices = new ArrayList<Vertex>();
|
||||
List<Vector2f> textures = new ArrayList<Vector2f>();
|
||||
List<Vector3f> normals = new ArrayList<Vector3f>();
|
||||
List<Integer> indices = new ArrayList<Integer>();
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
line = reader.readLine();
|
||||
if (line.startsWith("v "))
|
||||
{
|
||||
String[] currentLine = line.split(" ");
|
||||
Vector3f vertex = new Vector3f(Float.valueOf(currentLine[1]),
|
||||
Float.valueOf(currentLine[2]),
|
||||
Float.valueOf(currentLine[3]));
|
||||
Vertex newVertex = new Vertex(vertices.size(), vertex);
|
||||
vertices.add(newVertex);
|
||||
}
|
||||
else if (line.startsWith("vt "))
|
||||
{
|
||||
String[] currentLine = line.split(" ");
|
||||
Vector2f texture = new Vector2f(Float.valueOf(currentLine[1]),
|
||||
Float.valueOf(currentLine[2]));
|
||||
textures.add(texture);
|
||||
}
|
||||
else if (line.startsWith("vn "))
|
||||
{
|
||||
String[] currentLine = line.split(" ");
|
||||
Vector3f normal = new Vector3f(Float.valueOf(currentLine[1]),
|
||||
Float.valueOf(currentLine[2]),
|
||||
Float.valueOf(currentLine[3]));
|
||||
normals.add(normal);
|
||||
}
|
||||
else if (line.startsWith("f "))
|
||||
{ break; }
|
||||
}
|
||||
while (line != null && line.startsWith("f "))
|
||||
{
|
||||
String[] currentLine = line.split(" ");
|
||||
String[] vertex1 = currentLine[1].split("/");
|
||||
String[] vertex2 = currentLine[2].split("/");
|
||||
String[] vertex3 = currentLine[3].split("/");
|
||||
processVertex(vertex1, vertices, indices);
|
||||
processVertex(vertex2, vertices, indices);
|
||||
processVertex(vertex3, vertices, indices);
|
||||
line = reader.readLine();
|
||||
}
|
||||
reader.close();
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
System.err.println("Error reading the file");
|
||||
}
|
||||
removeUnusedVertices(vertices);
|
||||
float[] verticesArray = new float[vertices.size() * 3];
|
||||
float[] texturesArray = new float[vertices.size() * 2];
|
||||
float[] normalsArray = new float[vertices.size() * 3];
|
||||
float furthest = convertDataToArrays(vertices, textures, normals, verticesArray,
|
||||
texturesArray, normalsArray);
|
||||
int[] indicesArray = convertIndicesListToArray(indices);
|
||||
ModelData data = new ModelData(verticesArray, texturesArray, normalsArray, indicesArray,
|
||||
furthest);
|
||||
return data;
|
||||
}
|
||||
|
||||
private static void processVertex(String[] vertex, List<Vertex> vertices, List<Integer> indices)
|
||||
{
|
||||
int index = Integer.parseInt(vertex[0]) - 1;
|
||||
Vertex currentVertex = vertices.get(index);
|
||||
int textureIndex = Integer.parseInt(vertex[1]) - 1;
|
||||
int normalIndex = Integer.parseInt(vertex[2]) - 1;
|
||||
if (!currentVertex.isSet())
|
||||
{
|
||||
currentVertex.setTextureIndex(textureIndex);
|
||||
currentVertex.setNormalIndex(normalIndex);
|
||||
indices.add(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
dealWithAlreadyProcessedVertex(currentVertex, textureIndex, normalIndex, indices,
|
||||
vertices);
|
||||
}
|
||||
}
|
||||
|
||||
private static int[] convertIndicesListToArray(List<Integer> indices)
|
||||
{
|
||||
int[] indicesArray = new int[indices.size()];
|
||||
for (int i = 0; i < indicesArray.length; i++)
|
||||
{ indicesArray[i] = indices.get(i); }
|
||||
return indicesArray;
|
||||
}
|
||||
|
||||
private static float convertDataToArrays(List<Vertex> vertices, List<Vector2f> textures,
|
||||
List<Vector3f> normals, float[] verticesArray, float[] texturesArray,
|
||||
float[] normalsArray)
|
||||
{
|
||||
float furthestPoint = 0;
|
||||
for (int i = 0; i < vertices.size(); i++)
|
||||
{
|
||||
Vertex currentVertex = vertices.get(i);
|
||||
if (currentVertex.getLength() > furthestPoint)
|
||||
{ furthestPoint = currentVertex.getLength(); }
|
||||
Vector3f position = currentVertex.getPosition();
|
||||
Vector2f textureCoord = textures.get(currentVertex.getTextureIndex());
|
||||
Vector3f normalVector = normals.get(currentVertex.getNormalIndex());
|
||||
verticesArray[i * 3] = position.x;
|
||||
verticesArray[i * 3 + 1] = position.y;
|
||||
verticesArray[i * 3 + 2] = position.z;
|
||||
texturesArray[i * 2] = textureCoord.x;
|
||||
texturesArray[i * 2 + 1] = 1 - textureCoord.y;
|
||||
normalsArray[i * 3] = normalVector.x;
|
||||
normalsArray[i * 3 + 1] = normalVector.y;
|
||||
normalsArray[i * 3 + 2] = normalVector.z;
|
||||
}
|
||||
return furthestPoint;
|
||||
}
|
||||
|
||||
private static void dealWithAlreadyProcessedVertex(Vertex previousVertex, int newTextureIndex,
|
||||
int newNormalIndex, List<Integer> indices, List<Vertex> vertices)
|
||||
{
|
||||
if (previousVertex.hasSameTextureAndNormal(newTextureIndex, newNormalIndex))
|
||||
{
|
||||
indices.add(previousVertex.getIndex());
|
||||
}
|
||||
else
|
||||
{
|
||||
Vertex anotherVertex = previousVertex.getDuplicateVertex();
|
||||
if (anotherVertex != null)
|
||||
{
|
||||
dealWithAlreadyProcessedVertex(anotherVertex, newTextureIndex, newNormalIndex,
|
||||
indices, vertices);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vertex duplicateVertex = new Vertex(vertices.size(), previousVertex.getPosition());
|
||||
duplicateVertex.setTextureIndex(newTextureIndex);
|
||||
duplicateVertex.setNormalIndex(newNormalIndex);
|
||||
previousVertex.setDuplicateVertex(duplicateVertex);
|
||||
vertices.add(duplicateVertex);
|
||||
indices.add(duplicateVertex.getIndex());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void removeUnusedVertices(List<Vertex> vertices)
|
||||
{
|
||||
for (Vertex vertex : vertices)
|
||||
{
|
||||
if (!vertex.isSet())
|
||||
{
|
||||
vertex.setTextureIndex(0);
|
||||
vertex.setNormalIndex(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,204 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.obj.normals;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.joml.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
import io.github.hydos.ginger.engine.render.models.RawModel;
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
public class NormalMappedObjLoader
|
||||
{
|
||||
public static RawModel loadOBJ(String objFileName)
|
||||
{
|
||||
// BufferedReader isr = null;
|
||||
// isr = new BufferedReader(new InputStreamReader(Class.class.getResourceAsStream("/models/" + objFileName)));
|
||||
// BufferedReader reader = new BufferedReader(isr);
|
||||
// String line;
|
||||
// List<VertexNM> vertices = new ArrayList<VertexNM>();
|
||||
// List<Vector2f> textures = new ArrayList<Vector2f>();
|
||||
// List<Vector3f> normals = new ArrayList<Vector3f>();
|
||||
// List<Integer> indices = new ArrayList<Integer>();
|
||||
// try
|
||||
// {
|
||||
// while (true)
|
||||
// {
|
||||
// line = reader.readLine();
|
||||
// if (line.startsWith("v "))
|
||||
// {
|
||||
// String[] currentLine = line.split(" ");
|
||||
// Vector3f vertex = new Vector3f(Float.valueOf(currentLine[1]),
|
||||
// Float.valueOf(currentLine[2]),
|
||||
// Float.valueOf(currentLine[3]));
|
||||
// VertexNM newVertex = new VertexNM(vertices.size(), vertex);
|
||||
// vertices.add(newVertex);
|
||||
// }
|
||||
// else if (line.startsWith("vt "))
|
||||
// {
|
||||
// String[] currentLine = line.split(" ");
|
||||
// Vector2f texture = new Vector2f(Float.valueOf(currentLine[1]),
|
||||
// Float.valueOf(currentLine[2]));
|
||||
// textures.add(texture);
|
||||
// }
|
||||
// else if (line.startsWith("vn "))
|
||||
// {
|
||||
// String[] currentLine = line.split(" ");
|
||||
// Vector3f normal = new Vector3f(Float.valueOf(currentLine[1]),
|
||||
// Float.valueOf(currentLine[2]),
|
||||
// Float.valueOf(currentLine[3]));
|
||||
// normals.add(normal);
|
||||
// }
|
||||
// else if (line.startsWith("f "))
|
||||
// { break; }
|
||||
// }
|
||||
// while (line != null && line.startsWith("f "))
|
||||
// {
|
||||
// String[] currentLine = line.split(" ");
|
||||
// String[] vertex1 = currentLine[1].split("/");
|
||||
// String[] vertex2 = currentLine[2].split("/");
|
||||
// String[] vertex3 = currentLine[3].split("/");
|
||||
// VertexNM v0 = processVertex(vertex1, vertices, indices);
|
||||
// VertexNM v1 = processVertex(vertex2, vertices, indices);
|
||||
// VertexNM v2 = processVertex(vertex3, vertices, indices);
|
||||
// calculateTangents(v0, v1, v2, textures);//NEW
|
||||
// line = reader.readLine();
|
||||
// }
|
||||
// reader.close();
|
||||
// }
|
||||
// catch (IOException e)
|
||||
// {
|
||||
// System.err.println("Error reading the file");
|
||||
// }
|
||||
// removeUnusedVertices(vertices);
|
||||
// float[] verticesArray = new float[vertices.size() * 3];
|
||||
// float[] texturesArray = new float[vertices.size() * 2];
|
||||
// float[] normalsArray = new float[vertices.size() * 3];
|
||||
// float[] tangentsArray = new float[vertices.size() * 3];
|
||||
// @SuppressWarnings("unused")
|
||||
// //some weird eclipse only error here i think
|
||||
// float furthest = convertDataToArrays(vertices, textures, normals, verticesArray,
|
||||
// texturesArray, normalsArray, tangentsArray);
|
||||
// int[] indicesArray = convertIndicesListToArray(indices);
|
||||
// return Loader.loadToVAO(verticesArray, indicesArray, normalsArray, tangentsArray, texturesArray);
|
||||
return null;
|
||||
}
|
||||
|
||||
private static void calculateTangents(VertexNM v0, VertexNM v1, VertexNM v2, List<Vector2f> textures)
|
||||
{
|
||||
Vector3f delatPos1 = new Vector3f().sub(v1.getPosition(), v0.getPosition());
|
||||
Vector3f delatPos2 = new Vector3f().sub(v2.getPosition(), v0.getPosition());
|
||||
Vector2f uv0 = textures.get(v0.getTextureIndex());
|
||||
Vector2f uv1 = textures.get(v1.getTextureIndex());
|
||||
Vector2f uv2 = textures.get(v2.getTextureIndex());
|
||||
Vector2f deltaUv1 = new Vector2f().sub(uv1, uv0);
|
||||
Vector2f deltaUv2 = new Vector2f().sub(uv2, uv0);
|
||||
float r = 1.0f / (deltaUv1.x * deltaUv2.y - deltaUv1.y * deltaUv2.x);
|
||||
Maths.scale(delatPos1, deltaUv2.y);
|
||||
Maths.scale(delatPos2, deltaUv1.y);
|
||||
Vector3f tangent = new Vector3f().sub(delatPos1, delatPos2);
|
||||
Maths.scale(tangent, r);
|
||||
v0.addTangent(tangent);
|
||||
v1.addTangent(tangent);
|
||||
v2.addTangent(tangent);
|
||||
}
|
||||
|
||||
private static VertexNM processVertex(String[] vertex, List<VertexNM> vertices, List<Integer> indices)
|
||||
{
|
||||
int index = Integer.parseInt(vertex[0]) - 1;
|
||||
VertexNM currentVertex = vertices.get(index);
|
||||
int textureIndex = Integer.parseInt(vertex[1]) - 1;
|
||||
int normalIndex = Integer.parseInt(vertex[2]) - 1;
|
||||
if (!currentVertex.isSet())
|
||||
{
|
||||
currentVertex.setTextureIndex(textureIndex);
|
||||
currentVertex.setNormalIndex(normalIndex);
|
||||
indices.add(index);
|
||||
return currentVertex;
|
||||
}
|
||||
else
|
||||
{
|
||||
return dealWithAlreadyProcessedVertex(currentVertex, textureIndex, normalIndex, indices,
|
||||
vertices);
|
||||
}
|
||||
}
|
||||
|
||||
private static int[] convertIndicesListToArray(List<Integer> indices)
|
||||
{
|
||||
int[] indicesArray = new int[indices.size()];
|
||||
for (int i = 0; i < indicesArray.length; i++)
|
||||
{ indicesArray[i] = indices.get(i); }
|
||||
return indicesArray;
|
||||
}
|
||||
|
||||
private static float convertDataToArrays(List<VertexNM> vertices, List<Vector2f> textures,
|
||||
List<Vector3f> normals, float[] verticesArray, float[] texturesArray,
|
||||
float[] normalsArray, float[] tangentsArray)
|
||||
{
|
||||
float furthestPoint = 0;
|
||||
for (int i = 0; i < vertices.size(); i++)
|
||||
{
|
||||
VertexNM currentVertex = vertices.get(i);
|
||||
if (currentVertex.getLength() > furthestPoint)
|
||||
{ furthestPoint = currentVertex.getLength(); }
|
||||
Vector3f position = currentVertex.getPosition();
|
||||
Vector2f textureCoord = textures.get(currentVertex.getTextureIndex());
|
||||
Vector3f normalVector = normals.get(currentVertex.getNormalIndex());
|
||||
Vector3f tangent = currentVertex.getAverageTangent();
|
||||
verticesArray[i * 3] = position.x;
|
||||
verticesArray[i * 3 + 1] = position.y;
|
||||
verticesArray[i * 3 + 2] = position.z;
|
||||
texturesArray[i * 2] = textureCoord.x;
|
||||
texturesArray[i * 2 + 1] = 1 - textureCoord.y;
|
||||
normalsArray[i * 3] = normalVector.x;
|
||||
normalsArray[i * 3 + 1] = normalVector.y;
|
||||
normalsArray[i * 3 + 2] = normalVector.z;
|
||||
tangentsArray[i * 3] = tangent.x;
|
||||
tangentsArray[i * 3 + 1] = tangent.y;
|
||||
tangentsArray[i * 3 + 2] = tangent.z;
|
||||
}
|
||||
return furthestPoint;
|
||||
}
|
||||
|
||||
private static VertexNM dealWithAlreadyProcessedVertex(VertexNM previousVertex, int newTextureIndex,
|
||||
int newNormalIndex, List<Integer> indices, List<VertexNM> vertices)
|
||||
{
|
||||
if (previousVertex.hasSameTextureAndNormal(newTextureIndex, newNormalIndex))
|
||||
{
|
||||
indices.add(previousVertex.getIndex());
|
||||
return previousVertex;
|
||||
}
|
||||
else
|
||||
{
|
||||
VertexNM anotherVertex = previousVertex.getDuplicateVertex();
|
||||
if (anotherVertex != null)
|
||||
{
|
||||
return dealWithAlreadyProcessedVertex(anotherVertex, newTextureIndex,
|
||||
newNormalIndex, indices, vertices);
|
||||
}
|
||||
else
|
||||
{
|
||||
VertexNM duplicateVertex = previousVertex.duplicate(vertices.size());
|
||||
duplicateVertex.setTextureIndex(newTextureIndex);
|
||||
duplicateVertex.setNormalIndex(newNormalIndex);
|
||||
previousVertex.setDuplicateVertex(duplicateVertex);
|
||||
vertices.add(duplicateVertex);
|
||||
indices.add(duplicateVertex.getIndex());
|
||||
return duplicateVertex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void removeUnusedVertices(List<VertexNM> vertices)
|
||||
{
|
||||
for (VertexNM vertex : vertices)
|
||||
{
|
||||
vertex.averageTangents();
|
||||
if (!vertex.isSet())
|
||||
{
|
||||
vertex.setTextureIndex(0);
|
||||
vertex.setNormalIndex(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,81 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.obj.normals;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import org.joml.Vector3f;
|
||||
|
||||
public class VertexNM
|
||||
{
|
||||
private static final int NO_INDEX = -1;
|
||||
private Vector3f position;
|
||||
private int textureIndex = NO_INDEX;
|
||||
private int normalIndex = NO_INDEX;
|
||||
private VertexNM duplicateVertex = null;
|
||||
private int index;
|
||||
private float length;
|
||||
private List<Vector3f> tangents = new ArrayList<Vector3f>();
|
||||
private Vector3f averagedTangent = new Vector3f(0, 0, 0);
|
||||
|
||||
protected VertexNM(int index, Vector3f position)
|
||||
{
|
||||
this.index = index;
|
||||
this.position = position;
|
||||
this.length = position.length();
|
||||
}
|
||||
|
||||
protected void addTangent(Vector3f tangent)
|
||||
{ tangents.add(tangent); }
|
||||
|
||||
//NEW
|
||||
protected VertexNM duplicate(int newIndex)
|
||||
{
|
||||
VertexNM vertex = new VertexNM(newIndex, position);
|
||||
vertex.tangents = this.tangents;
|
||||
return vertex;
|
||||
}
|
||||
|
||||
protected void averageTangents()
|
||||
{
|
||||
if (tangents.isEmpty())
|
||||
{ return; }
|
||||
for (Vector3f tangent : tangents)
|
||||
{ averagedTangent.add(averagedTangent, tangent); }
|
||||
averagedTangent.normalize();
|
||||
}
|
||||
|
||||
protected Vector3f getAverageTangent()
|
||||
{ return averagedTangent; }
|
||||
|
||||
protected int getIndex()
|
||||
{ return index; }
|
||||
|
||||
protected float getLength()
|
||||
{ return length; }
|
||||
|
||||
protected boolean isSet()
|
||||
{ return textureIndex != NO_INDEX && normalIndex != NO_INDEX; }
|
||||
|
||||
protected boolean hasSameTextureAndNormal(int textureIndexOther, int normalIndexOther)
|
||||
{ return textureIndexOther == textureIndex && normalIndexOther == normalIndex; }
|
||||
|
||||
protected void setTextureIndex(int textureIndex)
|
||||
{ this.textureIndex = textureIndex; }
|
||||
|
||||
protected void setNormalIndex(int normalIndex)
|
||||
{ this.normalIndex = normalIndex; }
|
||||
|
||||
protected Vector3f getPosition()
|
||||
{ return position; }
|
||||
|
||||
protected int getTextureIndex()
|
||||
{ return textureIndex; }
|
||||
|
||||
protected int getNormalIndex()
|
||||
{ return normalIndex; }
|
||||
|
||||
protected VertexNM getDuplicateVertex()
|
||||
{ return duplicateVertex; }
|
||||
|
||||
protected void setDuplicateVertex(VertexNM duplicateVertex)
|
||||
{ this.duplicateVertex = duplicateVertex; }
|
||||
}
|
|
@ -1,97 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.particle;
|
||||
|
||||
import java.lang.Math;
|
||||
|
||||
import org.joml.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
|
||||
import io.github.hydos.ginger.engine.io.Window;
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
import io.github.hydos.ginger.main.settings.Constants;
|
||||
|
||||
public class Particle
|
||||
{
|
||||
private Vector3f position;
|
||||
private Vector3f velocity;
|
||||
private float gravityEffect;
|
||||
private float lifeLength;
|
||||
private float rotation;
|
||||
private Vector3f scale;
|
||||
private Vector2f texOffset1 = new Vector2f();
|
||||
private Vector2f texOffset2 = new Vector2f();
|
||||
private float blend;
|
||||
private ParticleTexture texture;
|
||||
private float elapsedTime = 0;
|
||||
private float distance;
|
||||
|
||||
public Particle(ParticleTexture texture, Vector3f position, Vector3f velocity, float gravityEffect, float lifeLength, float rotation,
|
||||
Vector3f scale)
|
||||
{
|
||||
super();
|
||||
this.position = position;
|
||||
this.velocity = velocity;
|
||||
this.gravityEffect = gravityEffect;
|
||||
this.lifeLength = lifeLength;
|
||||
this.rotation = rotation;
|
||||
this.scale = scale;
|
||||
this.texture = texture;
|
||||
ParticleMaster.addParticle(this);
|
||||
}
|
||||
|
||||
public ParticleTexture getTexture()
|
||||
{ return texture; }
|
||||
|
||||
public Vector3f getPosition()
|
||||
{ return position; }
|
||||
|
||||
public float getDistance()
|
||||
{ return distance; }
|
||||
|
||||
public float getRotation()
|
||||
{ return rotation; }
|
||||
|
||||
public Vector3f getScale()
|
||||
{ return scale; }
|
||||
|
||||
public Vector2f getTexOffset1()
|
||||
{ return texOffset1; }
|
||||
|
||||
public Vector2f getTexOffset2()
|
||||
{ return texOffset2; }
|
||||
|
||||
public float getBlend()
|
||||
{ return blend; }
|
||||
|
||||
public boolean update(ThirdPersonCamera camera)
|
||||
{
|
||||
float time = (float) Window.getTime() / 1000000;
|
||||
velocity.y += Constants.gravity * gravityEffect * time;
|
||||
Vector3f change = new Vector3f(velocity);
|
||||
Maths.scale(change, time);
|
||||
position.add(change, position);
|
||||
distance = position.sub(camera.getPosition(), position).lengthSquared();
|
||||
elapsedTime += time;
|
||||
updateTextureCoordInfo();
|
||||
return elapsedTime < lifeLength;
|
||||
}
|
||||
|
||||
private void updateTextureCoordInfo()
|
||||
{
|
||||
float lifeFactor = elapsedTime / lifeLength;
|
||||
int stageCount = texture.getNumberOfRows() * texture.getNumberOfRows();
|
||||
float atlasProgression = lifeFactor * stageCount;
|
||||
int index1 = (int) Math.floor(atlasProgression);
|
||||
int index2 = index1 < stageCount - 1 ? index1 + 1 : index1;
|
||||
this.blend = atlasProgression % 1;
|
||||
setTextureOffset(texOffset1, index1);
|
||||
setTextureOffset(texOffset2, index2);
|
||||
}
|
||||
|
||||
private void setTextureOffset(Vector2f offset, int index)
|
||||
{
|
||||
int column = index % texture.getNumberOfRows();
|
||||
int row = index / texture.getNumberOfRows();
|
||||
offset.x = (float) column / texture.getNumberOfRows();
|
||||
offset.y = (float) row / texture.getNumberOfRows();
|
||||
}
|
||||
}
|
|
@ -1,57 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.particle;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
|
||||
import io.github.hydos.ginger.engine.render.renderers.ParticleRenderer;
|
||||
|
||||
public class ParticleMaster
|
||||
{
|
||||
private static Map<ParticleTexture, List<Particle>> particles = new HashMap<ParticleTexture, List<Particle>>();
|
||||
private static ParticleRenderer particleRenderer;
|
||||
|
||||
public static void init(Matrix4f projectionMatrix)
|
||||
{ particleRenderer = new ParticleRenderer(projectionMatrix); }
|
||||
|
||||
public static void update(ThirdPersonCamera camera)
|
||||
{
|
||||
Iterator<Entry<ParticleTexture, List<Particle>>> mapIterator = particles.entrySet().iterator();
|
||||
while (mapIterator.hasNext())
|
||||
{
|
||||
List<Particle> list = mapIterator.next().getValue();
|
||||
Iterator<Particle> iterator = list.iterator();
|
||||
while (iterator.hasNext())
|
||||
{
|
||||
Particle p = iterator.next();
|
||||
boolean stillAlive = p.update(camera);
|
||||
if (!stillAlive)
|
||||
{
|
||||
iterator.remove();
|
||||
if (list.isEmpty())
|
||||
{ mapIterator.remove(); }
|
||||
}
|
||||
}
|
||||
InsertionSort.sortHighToLow(list);
|
||||
}
|
||||
}
|
||||
|
||||
public static void renderParticles(ThirdPersonCamera camera)
|
||||
{ particleRenderer.render(particles, camera); }
|
||||
|
||||
public static void cleanUp()
|
||||
{ particleRenderer.cleanUp(); }
|
||||
|
||||
public static void addParticle(Particle particle)
|
||||
{
|
||||
List<Particle> list = particles.get(particle.getTexture());
|
||||
if (list == null)
|
||||
{
|
||||
list = new ArrayList<Particle>();
|
||||
particles.put(particle.getTexture(), list);
|
||||
}
|
||||
list.add(particle);
|
||||
}
|
||||
}
|
|
@ -1,138 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.particle;
|
||||
|
||||
import java.lang.Math;
|
||||
import java.util.Random;
|
||||
|
||||
import org.joml.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.io.Window;
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
|
||||
public class ParticleSystem
|
||||
{
|
||||
private float pps, averageSpeed, gravityComplient, averageLifeLength, averageScale;
|
||||
private float speedError, lifeError, scaleError = 0;
|
||||
private boolean randomRotation = false;
|
||||
private Vector3f direction;
|
||||
private float directionDeviation = 0;
|
||||
private ParticleTexture texture;
|
||||
private Random random = new Random();
|
||||
|
||||
public ParticleSystem(ParticleTexture texture, float pps, float speed, float gravityComplient, float lifeLength, float scale)
|
||||
{
|
||||
this.pps = pps / 100000;
|
||||
this.averageSpeed = speed;
|
||||
this.gravityComplient = gravityComplient;
|
||||
this.averageLifeLength = lifeLength;
|
||||
this.averageScale = scale;
|
||||
this.texture = texture;
|
||||
}
|
||||
|
||||
/** @param direction - The average direction in which particles are emitted.
|
||||
* @param deviation - A value between 0 and 1 indicating how far from the chosen direction particles can deviate. */
|
||||
public void setDirection(Vector3f direction, float deviation)
|
||||
{
|
||||
this.direction = new Vector3f(direction);
|
||||
this.directionDeviation = (float) (deviation * Math.PI);
|
||||
}
|
||||
|
||||
public void randomizeRotation()
|
||||
{ randomRotation = true; }
|
||||
|
||||
/** @param error
|
||||
* - A number between 0 and 1, where 0 means no error margin. */
|
||||
public void setSpeedError(float error)
|
||||
{ this.speedError = error * averageSpeed; }
|
||||
|
||||
/** @param error
|
||||
* - A number between 0 and 1, where 0 means no error margin. */
|
||||
public void setLifeError(float error)
|
||||
{ this.lifeError = error * averageLifeLength; }
|
||||
|
||||
/** @param error
|
||||
* - A number between 0 and 1, where 0 means no error margin. */
|
||||
public void setScaleError(float error)
|
||||
{ this.scaleError = error * averageScale; }
|
||||
|
||||
public void generateParticles(Vector3f systemCenter)
|
||||
{
|
||||
float delta = (float) Window.getTime();
|
||||
float particlesToCreate = pps * delta;
|
||||
int count = (int) Math.floor(particlesToCreate);
|
||||
float partialParticle = particlesToCreate % 1;
|
||||
for (int i = 0; i < count; i++)
|
||||
{ emitParticle(systemCenter); }
|
||||
if (Math.random() < partialParticle)
|
||||
{ emitParticle(systemCenter); }
|
||||
}
|
||||
|
||||
private void emitParticle(Vector3f center)
|
||||
{
|
||||
Vector3f velocity = null;
|
||||
if (direction != null)
|
||||
{
|
||||
velocity = generateRandomUnitVectorWithinCone(direction, directionDeviation);
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity = generateRandomUnitVector();
|
||||
}
|
||||
velocity.normalize();
|
||||
Maths.scale(velocity, generateValue(averageSpeed, speedError));
|
||||
float scale = generateValue(averageScale, scaleError);
|
||||
float lifeLength = generateValue(averageLifeLength, lifeError);
|
||||
new Particle(texture, new Vector3f(center), velocity, gravityComplient, lifeLength, generateRotation(), new Vector3f(scale, scale, scale));
|
||||
}
|
||||
|
||||
private float generateValue(float average, float errorMargin)
|
||||
{
|
||||
float offset = (random.nextFloat() - 0.5f) * 2f * errorMargin;
|
||||
return average + offset;
|
||||
}
|
||||
|
||||
private float generateRotation()
|
||||
{
|
||||
if (randomRotation)
|
||||
{
|
||||
return random.nextFloat() * 360f;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector3f generateRandomUnitVectorWithinCone(Vector3f coneDirection, float angle)
|
||||
{
|
||||
float cosAngle = (float) Math.cos(angle);
|
||||
Random random = new Random();
|
||||
float theta = (float) (random.nextFloat() * 2f * Math.PI);
|
||||
float z = cosAngle + (random.nextFloat() * (1 - cosAngle));
|
||||
float rootOneMinusZSquared = (float) Math.sqrt(1 - z * z);
|
||||
float x = (float) (rootOneMinusZSquared * Math.cos(theta));
|
||||
float y = (float) (rootOneMinusZSquared * Math.sin(theta));
|
||||
Vector4f direction = new Vector4f(x, y, z, 1);
|
||||
if (coneDirection.x != 0 || coneDirection.y != 0 || (coneDirection.z != 1 && coneDirection.z != -1))
|
||||
{
|
||||
Vector3f rotateAxis = coneDirection.cross(coneDirection, new Vector3f(0, 0, 1));
|
||||
rotateAxis.normalize();
|
||||
float rotateAngle = (float) Math.acos(coneDirection.dot(new Vector3f(0, 0, 1)));
|
||||
Matrix4f rotationMatrix = new Matrix4f();
|
||||
rotationMatrix.rotate(-rotateAngle, rotateAxis);
|
||||
rotationMatrix.transform(direction, direction);
|
||||
}
|
||||
else if (coneDirection.z == -1)
|
||||
{ direction.z *= -1; }
|
||||
return Maths.Vec4ToVec3(direction);
|
||||
}
|
||||
|
||||
private Vector3f generateRandomUnitVector()
|
||||
{
|
||||
float theta = (float) (random.nextFloat() * 2f * Math.PI);
|
||||
float z = (random.nextFloat() * 2) - 1;
|
||||
float rootOneMinusZSquared = (float) Math.sqrt(1 - z * z);
|
||||
float x = (float) (rootOneMinusZSquared * Math.cos(theta));
|
||||
float y = (float) (rootOneMinusZSquared * Math.sin(theta));
|
||||
return new Vector3f(x, y, z);
|
||||
}
|
||||
}
|
|
@ -1,31 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.postprocessing;
|
||||
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
public class ContrastChanger
|
||||
{
|
||||
private ImageRenderer renderer;
|
||||
private ContrastShader shader;
|
||||
|
||||
public ContrastChanger()
|
||||
{
|
||||
shader = new ContrastShader();
|
||||
renderer = new ImageRenderer();
|
||||
}
|
||||
|
||||
public void render(int texture)
|
||||
{
|
||||
shader.start();
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
System.out.println(texture);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
renderer.renderQuad();
|
||||
shader.stop();
|
||||
}
|
||||
|
||||
public void cleanUp()
|
||||
{
|
||||
renderer.cleanUp();
|
||||
shader.cleanUp();
|
||||
}
|
||||
}
|
|
@ -1,150 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.postprocessing;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import com.github.halotroop.litecraft.LiteCraftMain;
|
||||
|
||||
public class Fbo
|
||||
{
|
||||
public static final int NONE = 0;
|
||||
public static final int DEPTH_TEXTURE = 1;
|
||||
public static final int DEPTH_RENDER_BUFFER = 2;
|
||||
private final int width;
|
||||
private final int height;
|
||||
private int frameBuffer;
|
||||
private int colourTexture;
|
||||
private int depthTexture;
|
||||
private int depthBuffer;
|
||||
private int colourBuffer;
|
||||
|
||||
/** Creates an FBO of a specified width and height, with the desired type of
|
||||
* depth buffer attachment.
|
||||
*
|
||||
* @param width
|
||||
* - the width of the FBO.
|
||||
* @param height
|
||||
* - the height of the FBO.
|
||||
* @param depthBufferType
|
||||
* - an int indicating the type of depth buffer attachment that
|
||||
* this FBO should use. */
|
||||
public Fbo(int width, int height, int depthBufferType)
|
||||
{
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
initialiseFrameBuffer(depthBufferType);
|
||||
}
|
||||
|
||||
/** Deletes the frame buffer and its attachments when the game closes. */
|
||||
public void cleanUp()
|
||||
{
|
||||
GL30.glDeleteFramebuffers(frameBuffer);
|
||||
GL11.glDeleteTextures(colourTexture);
|
||||
GL11.glDeleteTextures(depthTexture);
|
||||
GL30.glDeleteRenderbuffers(depthBuffer);
|
||||
GL30.glDeleteRenderbuffers(colourBuffer);
|
||||
}
|
||||
|
||||
/** Binds the frame buffer, setting it as the current render target. Anything
|
||||
* rendered after this will be rendered to this FBO, and not to the screen. */
|
||||
public void bindFrameBuffer()
|
||||
{
|
||||
GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, frameBuffer);
|
||||
GL11.glViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
/** Unbinds the frame buffer, setting the default frame buffer as the current
|
||||
* render target. Anything rendered after this will be rendered to the
|
||||
* screen, and not this FBO. */
|
||||
public void unbindFrameBuffer()
|
||||
{
|
||||
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
|
||||
GL11.glViewport(0, 0, LiteCraftMain.width, LiteCraftMain.height);
|
||||
}
|
||||
|
||||
/** Binds the current FBO to be read from (not used in tutorial 43). */
|
||||
public void bindToRead()
|
||||
{
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, frameBuffer);
|
||||
GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0);
|
||||
}
|
||||
|
||||
/** @return The ID of the texture containing the colour buffer of the FBO. */
|
||||
public int getColourTexture()
|
||||
{ return colourTexture; }
|
||||
|
||||
/** @return The texture containing the FBOs depth buffer. */
|
||||
public int getDepthTexture()
|
||||
{ return depthTexture; }
|
||||
|
||||
/** Creates the FBO along with a colour buffer texture attachment, and
|
||||
* possibly a depth buffer.
|
||||
*
|
||||
* @param type
|
||||
* - the type of depth buffer attachment to be attached to the
|
||||
* FBO. */
|
||||
private void initialiseFrameBuffer(int type)
|
||||
{
|
||||
createFrameBuffer();
|
||||
createTextureAttachment();
|
||||
if (type == DEPTH_RENDER_BUFFER)
|
||||
{
|
||||
createDepthBufferAttachment();
|
||||
}
|
||||
else if (type == DEPTH_TEXTURE)
|
||||
{ createDepthTextureAttachment(); }
|
||||
unbindFrameBuffer();
|
||||
}
|
||||
|
||||
/** Creates a new frame buffer object and sets the buffer to which drawing
|
||||
* will occur - colour attachment 0. This is the attachment where the colour
|
||||
* buffer texture is. */
|
||||
private void createFrameBuffer()
|
||||
{
|
||||
frameBuffer = GL30.glGenFramebuffers();
|
||||
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, frameBuffer);
|
||||
GL11.glDrawBuffer(GL30.GL_COLOR_ATTACHMENT0);
|
||||
}
|
||||
|
||||
/** Creates a texture and sets it as the colour buffer attachment for this
|
||||
* FBO. */
|
||||
private void createTextureAttachment()
|
||||
{
|
||||
colourTexture = GL11.glGenTextures();
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, colourTexture);
|
||||
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE,
|
||||
(ByteBuffer) null);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);
|
||||
GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, GL11.GL_TEXTURE_2D, colourTexture,
|
||||
0);
|
||||
}
|
||||
|
||||
/** Adds a depth buffer to the FBO in the form of a texture, which can later
|
||||
* be sampled. */
|
||||
private void createDepthTextureAttachment()
|
||||
{
|
||||
depthTexture = GL11.glGenTextures();
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, depthTexture);
|
||||
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL14.GL_DEPTH_COMPONENT24, width, height, 0, GL11.GL_DEPTH_COMPONENT,
|
||||
GL11.GL_FLOAT, (ByteBuffer) null);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
|
||||
GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL11.GL_TEXTURE_2D, depthTexture, 0);
|
||||
}
|
||||
|
||||
/** Adds a depth buffer to the FBO in the form of a render buffer. This can't
|
||||
* be used for sampling in the shaders. */
|
||||
private void createDepthBufferAttachment()
|
||||
{
|
||||
depthBuffer = GL30.glGenRenderbuffers();
|
||||
GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, depthBuffer);
|
||||
GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL14.GL_DEPTH_COMPONENT24, width, height);
|
||||
GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER,
|
||||
depthBuffer);
|
||||
}
|
||||
}
|
|
@ -1,46 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.postprocessing;
|
||||
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.render.models.RawModel;
|
||||
import io.github.hydos.ginger.engine.utils.Loader;
|
||||
|
||||
public class PostProcessing
|
||||
{
|
||||
private static final float[] POSITIONS =
|
||||
{
|
||||
-1, 1, -1, -1, 1, 1, 1, -1
|
||||
};
|
||||
private static RawModel quad;
|
||||
private static ContrastChanger contrastChanger;
|
||||
|
||||
public static void init()
|
||||
{
|
||||
quad = Loader.loadToVAO(POSITIONS, 2);
|
||||
contrastChanger = new ContrastChanger();
|
||||
}
|
||||
|
||||
public static void doPostProcessing(int colourTexture)
|
||||
{
|
||||
start();
|
||||
contrastChanger.render(colourTexture);
|
||||
end();
|
||||
}
|
||||
|
||||
public static void cleanUp()
|
||||
{ contrastChanger.cleanUp(); }
|
||||
|
||||
private static void start()
|
||||
{
|
||||
GL30.glBindVertexArray(quad.getVaoID());
|
||||
GL20.glEnableVertexAttribArray(0);
|
||||
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
private static void end()
|
||||
{
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
GL20.glDisableVertexAttribArray(0);
|
||||
GL30.glBindVertexArray(0);
|
||||
}
|
||||
}
|
|
@ -1,189 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render;
|
||||
|
||||
import java.lang.Math;
|
||||
import java.util.*;
|
||||
|
||||
import org.joml.*;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import com.github.halotroop.litecraft.LiteCraftMain;
|
||||
|
||||
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
|
||||
import io.github.hydos.ginger.engine.elements.GuiTexture;
|
||||
import io.github.hydos.ginger.engine.elements.objects.*;
|
||||
import io.github.hydos.ginger.engine.io.Window;
|
||||
import io.github.hydos.ginger.engine.render.models.TexturedModel;
|
||||
import io.github.hydos.ginger.engine.render.renderers.*;
|
||||
import io.github.hydos.ginger.engine.render.shaders.*;
|
||||
import io.github.hydos.ginger.engine.shadow.ShadowMapMasterRenderer;
|
||||
import io.github.hydos.ginger.engine.terrain.Terrain;
|
||||
|
||||
public class MasterRenderer
|
||||
{
|
||||
private StaticShader entityShader;
|
||||
private EntityRenderer entityRenderer;
|
||||
private TerrainShader terrainShader;
|
||||
private TerrainRenderer terrainRenderer;
|
||||
private GuiShader guiShader;
|
||||
private GuiRenderer guiRenderer;
|
||||
private SkyboxRenderer skyboxRenderer;
|
||||
private NormalMappingRenderer normalRenderer;
|
||||
private Matrix4f projectionMatrix;
|
||||
private ShadowMapMasterRenderer shadowMapRenderer;
|
||||
private Map<TexturedModel, List<Entity>> entities = new HashMap<TexturedModel, List<Entity>>();
|
||||
private Map<TexturedModel, List<Entity>> normalMapEntities = new HashMap<TexturedModel, List<Entity>>();
|
||||
public static final float FOV = 70f;
|
||||
public static final float NEAR_PLANE = 0.1f;
|
||||
private static final float FAR_PLANE = 1000f;
|
||||
|
||||
public MasterRenderer(ThirdPersonCamera camera)
|
||||
{
|
||||
createProjectionMatrix();
|
||||
entityShader = new StaticShader();
|
||||
entityRenderer = new EntityRenderer(entityShader, projectionMatrix);
|
||||
skyboxRenderer = new SkyboxRenderer(projectionMatrix);
|
||||
guiShader = new GuiShader();
|
||||
guiRenderer = new GuiRenderer(guiShader);
|
||||
normalRenderer = new NormalMappingRenderer(projectionMatrix);
|
||||
terrainShader = new TerrainShader();
|
||||
terrainRenderer = new TerrainRenderer(terrainShader, projectionMatrix);
|
||||
shadowMapRenderer = new ShadowMapMasterRenderer(camera);
|
||||
}
|
||||
|
||||
public static void enableCulling()
|
||||
{
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glCullFace(GL11.GL_BACK);
|
||||
}
|
||||
|
||||
public static void disableCulling()
|
||||
{ GL11.glDisable(GL11.GL_CULL_FACE); }
|
||||
|
||||
public void prepare()
|
||||
{
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE5);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, shadowMapRenderer.getShadowMap());
|
||||
}
|
||||
|
||||
public void renderScene(List<Entity> entities, List<Entity> normalEntities, List<Terrain> terrains, List<Light> lights, ThirdPersonCamera camera, Vector4f clipPlane)
|
||||
{
|
||||
prepare();
|
||||
renderEntities(entities, camera, lights);
|
||||
renderNormalEntities(normalEntities, lights, camera, clipPlane);
|
||||
renderTerrains(terrains, lights, camera);
|
||||
skyboxRenderer.render(camera);
|
||||
}
|
||||
|
||||
private void renderNormalEntities(List<Entity> normalEntities, List<Light> lights, ThirdPersonCamera camera, Vector4f clipPlane)
|
||||
{
|
||||
for (Entity entity : normalEntities)
|
||||
{ processEntityWithNormal(entity); }
|
||||
normalRenderer.render(normalMapEntities, clipPlane, lights, camera);
|
||||
}
|
||||
|
||||
public void renderGuis(List<GuiTexture> guis)
|
||||
{ guiRenderer.render(guis); }
|
||||
|
||||
private void renderTerrains(List<Terrain> terrains, List<Light> lights, ThirdPersonCamera camera)
|
||||
{
|
||||
terrainShader.start();
|
||||
terrainShader.loadSkyColour(Window.getColour());
|
||||
terrainShader.loadLights(lights);
|
||||
terrainShader.loadViewMatrix(camera);
|
||||
terrainRenderer.render(terrains, shadowMapRenderer.getToShadowMapSpaceMatrix());
|
||||
terrainShader.stop();
|
||||
}
|
||||
|
||||
private void renderEntities(List<Entity> entities, ThirdPersonCamera camera, List<Light> lights)
|
||||
{
|
||||
for (Entity entity : entities)
|
||||
{ processEntity(entity); }
|
||||
entityRenderer.prepare();
|
||||
entityShader.start();
|
||||
entityShader.loadSkyColour(Window.getColour());
|
||||
entityShader.loadLights(lights);
|
||||
entityShader.loadViewMatrix(camera);
|
||||
entityRenderer.render(this.entities);
|
||||
entityShader.stop();
|
||||
this.entities.clear();
|
||||
}
|
||||
|
||||
private void processEntity(Entity entity)
|
||||
{
|
||||
TexturedModel entityModel = entity.getModel();
|
||||
List<Entity> batch = entities.get(entityModel);
|
||||
if (batch != null)
|
||||
{
|
||||
batch.add(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<Entity> newBatch = new ArrayList<Entity>();
|
||||
newBatch.add(entity);
|
||||
entities.put(entityModel, newBatch);
|
||||
}
|
||||
}
|
||||
|
||||
private void processEntityWithNormal(Entity entity)
|
||||
{
|
||||
TexturedModel entityModel = entity.getModel();
|
||||
List<Entity> batch = normalMapEntities.get(entityModel);
|
||||
if (batch != null)
|
||||
{
|
||||
batch.add(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<Entity> newBatch = new ArrayList<Entity>();
|
||||
newBatch.add(entity);
|
||||
normalMapEntities.put(entityModel, newBatch);
|
||||
}
|
||||
}
|
||||
|
||||
public void renderShadowMap(List<Entity> entityList, Light sun)
|
||||
{
|
||||
for (Entity entity : entityList)
|
||||
{ processEntity(entity); }
|
||||
shadowMapRenderer.render(entities, sun);
|
||||
entities.clear();
|
||||
}
|
||||
|
||||
public int getShadowMapTexture()
|
||||
{ return shadowMapRenderer.getShadowMap(); }
|
||||
|
||||
public void cleanUp()
|
||||
{
|
||||
entityShader.cleanUp();
|
||||
terrainShader.cleanUp();
|
||||
guiRenderer.cleanUp();
|
||||
shadowMapRenderer.cleanUp();
|
||||
normalRenderer.cleanUp();
|
||||
}
|
||||
|
||||
public Matrix4f getProjectionMatrix()
|
||||
{ return this.projectionMatrix; }
|
||||
|
||||
private void createProjectionMatrix()
|
||||
{
|
||||
projectionMatrix = new Matrix4f();
|
||||
float aspectRatio = (float) LiteCraftMain.width / (float) LiteCraftMain.height;
|
||||
float y_scale = (float) ((1f / Math.tan(Math.toRadians(FOV / 2f))));
|
||||
float x_scale = y_scale / aspectRatio;
|
||||
float frustum_length = FAR_PLANE - NEAR_PLANE;
|
||||
projectionMatrix.m00(x_scale);
|
||||
projectionMatrix.m11(y_scale);
|
||||
projectionMatrix.m22(-((FAR_PLANE + NEAR_PLANE) / frustum_length));
|
||||
projectionMatrix.m23(-1);
|
||||
projectionMatrix.m32(-((2 * NEAR_PLANE * FAR_PLANE) / frustum_length));
|
||||
projectionMatrix.m33(0);
|
||||
}
|
||||
|
||||
public void renderGui(GuiTexture guiTexture)
|
||||
{
|
||||
if (guiTexture == null) return;
|
||||
if (guiTexture.getTexture() == 0) return;
|
||||
List<GuiTexture> texture = new ArrayList<GuiTexture>();
|
||||
texture.add(guiTexture);
|
||||
guiRenderer.render(texture);
|
||||
}
|
||||
}
|
|
@ -1,80 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.renderers;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.elements.objects.Entity;
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
import io.github.hydos.ginger.engine.render.MasterRenderer;
|
||||
import io.github.hydos.ginger.engine.render.models.*;
|
||||
import io.github.hydos.ginger.engine.render.shaders.StaticShader;
|
||||
import io.github.hydos.ginger.engine.render.texture.ModelTexture;
|
||||
|
||||
public class EntityRenderer
|
||||
{
|
||||
private StaticShader shader;
|
||||
|
||||
public EntityRenderer(StaticShader shader, Matrix4f projectionMatrix)
|
||||
{
|
||||
this.shader = shader;
|
||||
shader.start();
|
||||
shader.loadProjectionMatrix(projectionMatrix);
|
||||
shader.stop();
|
||||
}
|
||||
|
||||
public void render(Map<TexturedModel, List<Entity>> entities)
|
||||
{
|
||||
for (TexturedModel model : entities.keySet())
|
||||
{
|
||||
prepareTexturedModel(model);
|
||||
List<Entity> batch = entities.get(model);
|
||||
for (Entity entity : batch)
|
||||
{
|
||||
prepareInstance(entity);
|
||||
GL11.glDrawElements(GL11.GL_TRIANGLES, model.getRawModel().getVertexCount(), GL11.GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
unbindTexturedModel();
|
||||
}
|
||||
}
|
||||
|
||||
private void prepareTexturedModel(TexturedModel model)
|
||||
{
|
||||
RawModel rawModel = model.getRawModel();
|
||||
GL30.glBindVertexArray(rawModel.getVaoID());
|
||||
GL20.glEnableVertexAttribArray(0);
|
||||
GL20.glEnableVertexAttribArray(1);
|
||||
GL20.glEnableVertexAttribArray(2);
|
||||
ModelTexture texture = model.getTexture();
|
||||
if (texture.isTransparent())
|
||||
{
|
||||
MasterRenderer.disableCulling();
|
||||
}
|
||||
else
|
||||
{
|
||||
MasterRenderer.enableCulling();
|
||||
}
|
||||
shader.loadFakeLightingVariable(texture.isUseFakeLighting());
|
||||
shader.loadShine(texture.getShineDamper(), texture.getReflectivity());
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, model.getTexture().getTextureID());
|
||||
}
|
||||
|
||||
private void unbindTexturedModel()
|
||||
{
|
||||
GL20.glDisableVertexAttribArray(0);
|
||||
GL20.glDisableVertexAttribArray(1);
|
||||
GL20.glDisableVertexAttribArray(2);
|
||||
GL30.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
private void prepareInstance(Entity entity)
|
||||
{
|
||||
Matrix4f transformationMatrix = Maths.createTransformationMatrix(entity.getPosition(), entity.getRotX(), entity.getRotY(), entity.getRotZ(), entity.getScale());
|
||||
shader.loadTransformationMatrix(transformationMatrix);
|
||||
}
|
||||
|
||||
public void prepare()
|
||||
{ GL11.glEnable(GL11.GL_DEPTH_TEST); }
|
||||
}
|
|
@ -1,61 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.renderers;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.font.*;
|
||||
import io.github.hydos.ginger.engine.render.shaders.FontShader;
|
||||
|
||||
public class FontRenderer
|
||||
{
|
||||
private FontShader shader;
|
||||
|
||||
public FontRenderer()
|
||||
{ shader = new FontShader(); }
|
||||
|
||||
public void render(Map<FontType, List<GUIText>> texts)
|
||||
{
|
||||
prepare();
|
||||
for (FontType font : texts.keySet())
|
||||
{
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, font.getTextureAtlas());
|
||||
for (GUIText text : texts.get(font))
|
||||
{ renderText(text); }
|
||||
}
|
||||
endRendering();
|
||||
}
|
||||
|
||||
public void cleanUp()
|
||||
{ shader.cleanUp(); }
|
||||
|
||||
private void prepare()
|
||||
{
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||
shader.start();
|
||||
}
|
||||
|
||||
private void renderText(GUIText text)
|
||||
{
|
||||
GL30.glBindVertexArray(text.getMesh());
|
||||
GL20.glEnableVertexAttribArray(0);
|
||||
GL20.glEnableVertexAttribArray(1);
|
||||
shader.loadColour(text.getColour());
|
||||
shader.loadTranslation(text.getPosition());
|
||||
shader.loadText(text);
|
||||
GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, text.getVertexCount());
|
||||
GL30.glBindVertexArray(0);
|
||||
GL20.glDisableVertexAttribArray(0);
|
||||
GL20.glDisableVertexAttribArray(1);
|
||||
}
|
||||
|
||||
private void endRendering()
|
||||
{
|
||||
shader.stop();
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
}
|
||||
}
|
|
@ -1,54 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.renderers;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.elements.GuiTexture;
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
import io.github.hydos.ginger.engine.render.models.RawModel;
|
||||
import io.github.hydos.ginger.engine.render.shaders.GuiShader;
|
||||
import io.github.hydos.ginger.engine.utils.Loader;
|
||||
|
||||
public class GuiRenderer
|
||||
{
|
||||
private final RawModel quad;
|
||||
private GuiShader shader;
|
||||
|
||||
public GuiRenderer(GuiShader shader)
|
||||
{
|
||||
this.shader = shader;
|
||||
float[] positions =
|
||||
{
|
||||
-1, 1, -1, -1, 1, 1, 1, -1
|
||||
};
|
||||
quad = Loader.loadToVAO(positions, 2);
|
||||
}
|
||||
|
||||
public void render(List<GuiTexture> guis)
|
||||
{
|
||||
shader.start();
|
||||
GL30.glBindVertexArray(quad.getVaoID());
|
||||
GL20.glEnableVertexAttribArray(0);
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
for (GuiTexture gui : guis)
|
||||
{
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, gui.getTexture());
|
||||
Matrix4f matrix = Maths.createTransformationMatrix(gui.getPosition(), gui.getScale());
|
||||
shader.loadTransformation(matrix);
|
||||
GL11.glDrawArrays(GL11.GL_TRIANGLE_STRIP, 0, quad.getVertexCount());
|
||||
}
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
GL20.glDisableVertexAttribArray(0);
|
||||
GL30.glBindVertexArray(0);
|
||||
shader.stop();
|
||||
}
|
||||
|
||||
public void cleanUp()
|
||||
{ shader.cleanUp(); }
|
||||
}
|
|
@ -1,97 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.renderers;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import org.joml.*;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
|
||||
import io.github.hydos.ginger.engine.elements.objects.*;
|
||||
import io.github.hydos.ginger.engine.io.Window;
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
import io.github.hydos.ginger.engine.render.MasterRenderer;
|
||||
import io.github.hydos.ginger.engine.render.models.*;
|
||||
import io.github.hydos.ginger.engine.render.shaders.NormalMappingShader;
|
||||
import io.github.hydos.ginger.engine.render.texture.ModelTexture;
|
||||
|
||||
public class NormalMappingRenderer
|
||||
{
|
||||
private NormalMappingShader shader;
|
||||
|
||||
public NormalMappingRenderer(Matrix4f projectionMatrix)
|
||||
{
|
||||
this.shader = new NormalMappingShader();
|
||||
shader.start();
|
||||
shader.loadProjectionMatrix(projectionMatrix);
|
||||
shader.connectTextureUnits();
|
||||
shader.stop();
|
||||
}
|
||||
|
||||
public void render(Map<TexturedModel, List<Entity>> entities, Vector4f clipPlane, List<Light> lights, ThirdPersonCamera camera)
|
||||
{
|
||||
shader.start();
|
||||
prepare(clipPlane, lights, camera);
|
||||
for (TexturedModel model : entities.keySet())
|
||||
{
|
||||
prepareTexturedModel(model);
|
||||
List<Entity> batch = entities.get(model);
|
||||
for (Entity entity : batch)
|
||||
{
|
||||
prepareInstance(entity);
|
||||
GL11.glDrawElements(GL11.GL_TRIANGLES, model.getRawModel().getVertexCount(), GL11.GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
unbindTexturedModel();
|
||||
}
|
||||
shader.stop();
|
||||
entities.clear();
|
||||
}
|
||||
|
||||
public void cleanUp()
|
||||
{ shader.cleanUp(); }
|
||||
|
||||
private void prepareTexturedModel(TexturedModel model)
|
||||
{
|
||||
RawModel rawModel = model.getRawModel();
|
||||
GL30.glBindVertexArray(rawModel.getVaoID());
|
||||
GL20.glEnableVertexAttribArray(0);
|
||||
GL20.glEnableVertexAttribArray(1);
|
||||
GL20.glEnableVertexAttribArray(2);
|
||||
GL20.glEnableVertexAttribArray(3);
|
||||
ModelTexture texture = model.getTexture();
|
||||
if (texture.isTransparent())
|
||||
{ MasterRenderer.disableCulling(); }
|
||||
shader.loadShineVariables(texture.getShineDamper(), texture.getReflectivity());
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, model.getTexture().getTextureID());
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE1);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, model.getTexture().getNormalMap());
|
||||
}
|
||||
|
||||
private void unbindTexturedModel()
|
||||
{
|
||||
MasterRenderer.enableCulling();
|
||||
GL20.glDisableVertexAttribArray(0);
|
||||
GL20.glDisableVertexAttribArray(1);
|
||||
GL20.glDisableVertexAttribArray(2);
|
||||
GL20.glDisableVertexAttribArray(3);
|
||||
GL30.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
private void prepareInstance(Entity entity)
|
||||
{
|
||||
Matrix4f transformationMatrix = Maths.createTransformationMatrix(entity.getPosition(), entity.getRotX(),
|
||||
entity.getRotY(), entity.getRotZ(), entity.getScale());
|
||||
shader.loadTransformationMatrix(transformationMatrix);
|
||||
shader.loadOffset(0, 0);
|
||||
}
|
||||
|
||||
private void prepare(Vector4f clipPlane, List<Light> lights, ThirdPersonCamera camera)
|
||||
{
|
||||
shader.loadClipPlane(clipPlane);
|
||||
//need to be public variables in MasterRenderer
|
||||
shader.loadSkyColour(Window.getColour());
|
||||
Matrix4f viewMatrix = Maths.createViewMatrix(camera);
|
||||
shader.loadLights(lights, viewMatrix);
|
||||
shader.loadViewMatrix(viewMatrix);
|
||||
}
|
||||
}
|
|
@ -1,156 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.renderers;
|
||||
|
||||
import java.lang.Math;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.*;
|
||||
|
||||
import org.joml.*;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
import io.github.hydos.ginger.engine.particle.*;
|
||||
import io.github.hydos.ginger.engine.render.models.RawModel;
|
||||
import io.github.hydos.ginger.engine.render.shaders.ParticleShader;
|
||||
import io.github.hydos.ginger.engine.utils.Loader;
|
||||
|
||||
public class ParticleRenderer
|
||||
{
|
||||
private static final float[] VERTICES =
|
||||
{
|
||||
-0.5f, 0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f, -0.5f
|
||||
};
|
||||
private static final int MAX_INSTANCES = 10000;
|
||||
private static final int INSTANCE_DATA_LENGTH = 21;
|
||||
private static final FloatBuffer buffer = BufferUtils.createFloatBuffer(MAX_INSTANCES * INSTANCE_DATA_LENGTH);
|
||||
private RawModel quad;
|
||||
private ParticleShader shader;
|
||||
private int vbo;
|
||||
private int pointer;
|
||||
|
||||
public ParticleRenderer(Matrix4f projectionMatrix)
|
||||
{
|
||||
quad = Loader.loadToVAO(VERTICES, 2);
|
||||
this.vbo = Loader.createEmptyVbo(INSTANCE_DATA_LENGTH * MAX_INSTANCES);
|
||||
Loader.addInstancedAttribute(quad.getVaoID(), vbo, 1, 4, INSTANCE_DATA_LENGTH, 0);
|
||||
Loader.addInstancedAttribute(quad.getVaoID(), vbo, 2, 4, INSTANCE_DATA_LENGTH, 4);
|
||||
Loader.addInstancedAttribute(quad.getVaoID(), vbo, 3, 4, INSTANCE_DATA_LENGTH, 8);
|
||||
Loader.addInstancedAttribute(quad.getVaoID(), vbo, 4, 4, INSTANCE_DATA_LENGTH, 12);
|
||||
Loader.addInstancedAttribute(quad.getVaoID(), vbo, 5, 4, INSTANCE_DATA_LENGTH, 16);
|
||||
Loader.addInstancedAttribute(quad.getVaoID(), vbo, 6, 1, INSTANCE_DATA_LENGTH, 20);
|
||||
shader = new ParticleShader();
|
||||
shader.start();
|
||||
shader.loadProjectionMatrix(projectionMatrix);
|
||||
shader.stop();
|
||||
}
|
||||
|
||||
public void render(Map<ParticleTexture, List<Particle>> particles, ThirdPersonCamera camera)
|
||||
{
|
||||
Matrix4f viewMatrix = Maths.createViewMatrix(camera);
|
||||
prepare();
|
||||
for (ParticleTexture texture : particles.keySet())
|
||||
{
|
||||
bindTexture(texture);
|
||||
List<Particle> particleList = particles.get(texture);
|
||||
pointer = 0;
|
||||
float[] vboData = new float[particleList.size() * INSTANCE_DATA_LENGTH];
|
||||
for (Particle particle : particleList)
|
||||
{
|
||||
updateModelViewMatrix(particle.getPosition(), particle.getRotation(), particle.getScale().x, viewMatrix, vboData);
|
||||
updateTexCoordInfo(particle, vboData);
|
||||
}
|
||||
Loader.updateVbo(vbo, vboData, buffer);
|
||||
GL31.glDrawArraysInstanced(GL11.GL_TRIANGLE_STRIP, 0, quad.getVertexCount(), particleList.size());
|
||||
}
|
||||
finishRendering();
|
||||
}
|
||||
|
||||
public void cleanUp()
|
||||
{ shader.cleanUp(); }
|
||||
|
||||
private void updateTexCoordInfo(Particle particle, float[] data)
|
||||
{
|
||||
data[pointer++] = particle.getTexOffset1().x;
|
||||
data[pointer++] = particle.getTexOffset1().y;
|
||||
data[pointer++] = particle.getTexOffset2().x;
|
||||
data[pointer++] = particle.getTexOffset2().y;
|
||||
data[pointer++] = particle.getBlend();
|
||||
}
|
||||
|
||||
private void bindTexture(ParticleTexture texture)
|
||||
{
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getTextureID());
|
||||
shader.loadNumberOfRows(texture.getNumberOfRows());
|
||||
}
|
||||
|
||||
private void updateModelViewMatrix(Vector3f position, float rotation, float scale, Matrix4f viewMatrix, float[] vboData)
|
||||
{
|
||||
Matrix4f modelMatrix = new Matrix4f();
|
||||
modelMatrix.translate(position, modelMatrix);
|
||||
modelMatrix.m00(viewMatrix.m00());
|
||||
modelMatrix.m01(viewMatrix.m10());
|
||||
modelMatrix.m02(viewMatrix.m20());
|
||||
modelMatrix.m10(viewMatrix.m01());
|
||||
modelMatrix.m11(viewMatrix.m11());
|
||||
modelMatrix.m12(viewMatrix.m21());
|
||||
modelMatrix.m20(viewMatrix.m02());
|
||||
modelMatrix.m21(viewMatrix.m12());
|
||||
modelMatrix.m22(viewMatrix.m22());
|
||||
modelMatrix.rotate((float) Math.toRadians(rotation), new Vector3f(0, 0, 1), modelMatrix);
|
||||
modelMatrix.scale(new Vector3f(scale, scale, scale), modelMatrix);
|
||||
Matrix4f modelViewMatrix = new Matrix4f();
|
||||
modelViewMatrix.mul(viewMatrix, modelMatrix);
|
||||
storeMatrixData(modelViewMatrix, vboData);
|
||||
}
|
||||
|
||||
private void storeMatrixData(Matrix4f matrix, float[] vboData)
|
||||
{
|
||||
vboData[pointer++] = matrix.m00();
|
||||
vboData[pointer++] = matrix.m01();
|
||||
vboData[pointer++] = matrix.m02();
|
||||
vboData[pointer++] = matrix.m03();
|
||||
vboData[pointer++] = matrix.m10();
|
||||
vboData[pointer++] = matrix.m11();
|
||||
vboData[pointer++] = matrix.m12();
|
||||
vboData[pointer++] = matrix.m13();
|
||||
vboData[pointer++] = matrix.m20();
|
||||
vboData[pointer++] = matrix.m21();
|
||||
vboData[pointer++] = matrix.m22();
|
||||
vboData[pointer++] = matrix.m23();
|
||||
vboData[pointer++] = matrix.m30();
|
||||
vboData[pointer++] = matrix.m31();
|
||||
vboData[pointer++] = matrix.m32();
|
||||
vboData[pointer++] = matrix.m33();
|
||||
}
|
||||
|
||||
private void prepare()
|
||||
{
|
||||
shader.start();
|
||||
GL30.glBindVertexArray(quad.getVaoID());
|
||||
GL20.glEnableVertexAttribArray(0);
|
||||
GL20.glEnableVertexAttribArray(1);
|
||||
GL20.glEnableVertexAttribArray(2);
|
||||
GL20.glEnableVertexAttribArray(3);
|
||||
GL20.glEnableVertexAttribArray(4);
|
||||
GL20.glEnableVertexAttribArray(5);
|
||||
GL20.glEnableVertexAttribArray(6);
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);//TODO: add all particle effects into 1 texture to fix overlapping
|
||||
}
|
||||
|
||||
private void finishRendering()
|
||||
{
|
||||
shader.stop();
|
||||
GL30.glBindVertexArray(0);
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
GL20.glDisableVertexAttribArray(0);
|
||||
GL20.glDisableVertexAttribArray(1);
|
||||
GL20.glDisableVertexAttribArray(2);
|
||||
GL20.glDisableVertexAttribArray(3);
|
||||
GL20.glDisableVertexAttribArray(4);
|
||||
GL20.glDisableVertexAttribArray(5);
|
||||
GL20.glDisableVertexAttribArray(6);
|
||||
}
|
||||
}
|
|
@ -1,87 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.renderers;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
|
||||
import io.github.hydos.ginger.engine.render.models.RawModel;
|
||||
import io.github.hydos.ginger.engine.render.shaders.SkyboxShader;
|
||||
import io.github.hydos.ginger.engine.utils.Loader;
|
||||
|
||||
public class SkyboxRenderer
|
||||
{
|
||||
private static final float SIZE = 50f;
|
||||
private static final float[] VERTICES =
|
||||
{
|
||||
-SIZE, SIZE, -SIZE,
|
||||
-SIZE, -SIZE, -SIZE,
|
||||
SIZE, -SIZE, -SIZE,
|
||||
SIZE, -SIZE, -SIZE,
|
||||
SIZE, SIZE, -SIZE,
|
||||
-SIZE, SIZE, -SIZE,
|
||||
-SIZE, -SIZE, SIZE,
|
||||
-SIZE, -SIZE, -SIZE,
|
||||
-SIZE, SIZE, -SIZE,
|
||||
-SIZE, SIZE, -SIZE,
|
||||
-SIZE, SIZE, SIZE,
|
||||
-SIZE, -SIZE, SIZE,
|
||||
SIZE, -SIZE, -SIZE,
|
||||
SIZE, -SIZE, SIZE,
|
||||
SIZE, SIZE, SIZE,
|
||||
SIZE, SIZE, SIZE,
|
||||
SIZE, SIZE, -SIZE,
|
||||
SIZE, -SIZE, -SIZE,
|
||||
-SIZE, -SIZE, SIZE,
|
||||
-SIZE, SIZE, SIZE,
|
||||
SIZE, SIZE, SIZE,
|
||||
SIZE, SIZE, SIZE,
|
||||
SIZE, -SIZE, SIZE,
|
||||
-SIZE, -SIZE, SIZE,
|
||||
-SIZE, SIZE, -SIZE,
|
||||
SIZE, SIZE, -SIZE,
|
||||
SIZE, SIZE, SIZE,
|
||||
SIZE, SIZE, SIZE,
|
||||
-SIZE, SIZE, SIZE,
|
||||
-SIZE, SIZE, -SIZE,
|
||||
-SIZE, -SIZE, -SIZE,
|
||||
-SIZE, -SIZE, SIZE,
|
||||
SIZE, -SIZE, -SIZE,
|
||||
SIZE, -SIZE, -SIZE,
|
||||
-SIZE, -SIZE, SIZE,
|
||||
SIZE, -SIZE, SIZE
|
||||
};
|
||||
private static String[] TEXTURE_FILES =
|
||||
{
|
||||
"right.png", "left.png", "up.png", "down.png", "back.png", "front.png"
|
||||
};
|
||||
private RawModel cube;
|
||||
private int texture;
|
||||
private SkyboxShader shader;
|
||||
|
||||
public SkyboxRenderer(Matrix4f projectionMatrix)
|
||||
{
|
||||
cube = Loader.loadToVAO(VERTICES, 3);
|
||||
texture = Loader.loadCubeMap(TEXTURE_FILES);
|
||||
shader = new SkyboxShader();
|
||||
shader.start();
|
||||
shader.loadProjectionMatrix(projectionMatrix);
|
||||
shader.stop();
|
||||
}
|
||||
|
||||
public void render(ThirdPersonCamera camera)
|
||||
{
|
||||
shader.start();
|
||||
shader.loadViewMatrix(camera);
|
||||
GL30.glBindVertexArray(cube.getVaoID());
|
||||
GL20.glEnableVertexAttribArray(0);
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GL11.glBindTexture(GL13.GL_TEXTURE_CUBE_MAP, texture);
|
||||
GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, cube.getVertexCount());
|
||||
GL20.glDisableVertexAttribArray(0);
|
||||
GL30.glBindVertexArray(0);
|
||||
shader.stop();
|
||||
}
|
||||
|
||||
public void cleanUp()
|
||||
{ shader.cleanUp(); }
|
||||
}
|
|
@ -1,78 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.renderers;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.joml.*;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
import io.github.hydos.ginger.engine.render.models.RawModel;
|
||||
import io.github.hydos.ginger.engine.render.shaders.TerrainShader;
|
||||
import io.github.hydos.ginger.engine.terrain.*;
|
||||
|
||||
public class TerrainRenderer
|
||||
{
|
||||
private TerrainShader shader;
|
||||
|
||||
public TerrainRenderer(TerrainShader shader, Matrix4f projectionMatrix)
|
||||
{
|
||||
this.shader = shader;
|
||||
shader.start();
|
||||
shader.loadProjectionMatrix(projectionMatrix);
|
||||
shader.connectTextureUnits();
|
||||
shader.stop();
|
||||
}
|
||||
|
||||
public void render(List<Terrain> terrains, Matrix4f toShadowSpace)
|
||||
{
|
||||
shader.loadToShadowMapSpace(toShadowSpace);
|
||||
for (Terrain t : terrains)
|
||||
{
|
||||
prepareTerrain(t);
|
||||
loadModelMatrix(t);
|
||||
GL11.glDrawElements(GL11.GL_TRIANGLES, t.getModel().getVertexCount(), GL11.GL_UNSIGNED_INT, 0);
|
||||
unbindTerrain();
|
||||
}
|
||||
}
|
||||
|
||||
private void prepareTerrain(Terrain terrain)
|
||||
{
|
||||
RawModel rawModel = terrain.getModel();
|
||||
GL30.glBindVertexArray(rawModel.getVaoID());
|
||||
GL20.glEnableVertexAttribArray(0);
|
||||
GL20.glEnableVertexAttribArray(1);
|
||||
GL20.glEnableVertexAttribArray(2);
|
||||
bindTextures(terrain);
|
||||
shader.loadShine(1, 0);
|
||||
}
|
||||
|
||||
private void bindTextures(Terrain terrain)
|
||||
{
|
||||
TerrainTexturePack texturePack = terrain.getTexturePack();
|
||||
TerrainTexture blendMap = terrain.getBlendMap();
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texturePack.getBackgroundTexture().getTextureID());
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE1);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texturePack.getrTexture().getTextureID());
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE2);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texturePack.getgTexture().getTextureID());
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE3);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texturePack.getbTexture().getTextureID());
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE4);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, blendMap.getTextureID());
|
||||
}
|
||||
|
||||
private void unbindTerrain()
|
||||
{
|
||||
GL20.glDisableVertexAttribArray(0);
|
||||
GL20.glDisableVertexAttribArray(1);
|
||||
GL20.glDisableVertexAttribArray(2);
|
||||
GL30.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
private void loadModelMatrix(Terrain terrain)
|
||||
{
|
||||
Matrix4f transformationMatrix = Maths.createTransformationMatrix(new Vector3f(terrain.getX(), 0, terrain.getZ()), 0, 0, 0, new Vector3f(1, 1, 1));
|
||||
shader.loadTransformationMatrix(transformationMatrix);
|
||||
}
|
||||
}
|
|
@ -1,52 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.shaders;
|
||||
|
||||
import org.joml.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.font.GUIText;
|
||||
|
||||
public class FontShader extends ShaderProgram
|
||||
{
|
||||
private static final String VERTEX_FILE = "fontVertexShader.glsl";
|
||||
private static final String FRAGMENT_FILE = "fontFragmentShader.glsl";
|
||||
private int location_colour;
|
||||
private int location_translation;
|
||||
private int location_borderWidth;
|
||||
private int location_borderEdge;
|
||||
private int location_offset;
|
||||
private int location_outlineColour;
|
||||
|
||||
public FontShader()
|
||||
{ super(VERTEX_FILE, FRAGMENT_FILE); }
|
||||
|
||||
@Override
|
||||
protected void getAllUniformLocations()
|
||||
{
|
||||
location_colour = super.getUniformLocation("colour");
|
||||
location_translation = super.getUniformLocation("translation");
|
||||
location_borderWidth = super.getUniformLocation("borderWidth");
|
||||
location_borderEdge = super.getUniformLocation("borderEdge");
|
||||
location_offset = super.getUniformLocation("offset");
|
||||
location_outlineColour = super.getUniformLocation("outlineColour");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void bindAttributes()
|
||||
{
|
||||
super.bindAttribute(0, "position");
|
||||
super.bindAttribute(1, "textureCoords");
|
||||
}
|
||||
|
||||
public void loadColour(Vector3f colour)
|
||||
{ super.loadVector(location_colour, colour); }
|
||||
|
||||
public void loadTranslation(Vector2f translation)
|
||||
{ super.load2DVector(location_translation, translation); }
|
||||
|
||||
public void loadText(GUIText text)
|
||||
{
|
||||
super.load2DVector(location_offset, text.getOffset());
|
||||
super.loadFloat(location_borderEdge, text.getBorderEdge());
|
||||
super.loadFloat(location_borderWidth, text.getBorderWidth());
|
||||
super.loadVector(location_outlineColour, text.getOutlineColour());
|
||||
}
|
||||
}
|
|
@ -1,129 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.shaders;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.joml.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.elements.objects.Light;
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
|
||||
public class NormalMappingShader extends ShaderProgram
|
||||
{
|
||||
private static final int MAX_LIGHTS = 4;
|
||||
private static final String VERTEX_FILE = "normalMapVertexShader.glsl";
|
||||
private static final String FRAGMENT_FILE = "normalMapFragmentShader.glsl";
|
||||
private int location_transformationMatrix;
|
||||
private int location_projectionMatrix;
|
||||
private int location_viewMatrix;
|
||||
private int location_lightPositionEyeSpace[];
|
||||
private int location_lightColour[];
|
||||
private int location_attenuation[];
|
||||
private int location_shineDamper;
|
||||
private int location_reflectivity;
|
||||
private int location_skyColour;
|
||||
private int location_numberOfRows;
|
||||
private int location_offset;
|
||||
private int location_plane;
|
||||
private int location_modelTexture;
|
||||
private int location_normalMap;
|
||||
|
||||
public NormalMappingShader()
|
||||
{ super(VERTEX_FILE, FRAGMENT_FILE); }
|
||||
|
||||
@Override
|
||||
protected void bindAttributes()
|
||||
{
|
||||
super.bindAttribute(0, "position");
|
||||
super.bindAttribute(1, "textureCoordinates");
|
||||
super.bindAttribute(2, "normal");
|
||||
super.bindAttribute(3, "tangent");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void getAllUniformLocations()
|
||||
{
|
||||
location_transformationMatrix = super.getUniformLocation("transformationMatrix");
|
||||
location_projectionMatrix = super.getUniformLocation("projectionMatrix");
|
||||
location_viewMatrix = super.getUniformLocation("viewMatrix");
|
||||
location_shineDamper = super.getUniformLocation("shineDamper");
|
||||
location_reflectivity = super.getUniformLocation("reflectivity");
|
||||
location_skyColour = super.getUniformLocation("skyColour");
|
||||
location_numberOfRows = super.getUniformLocation("numberOfRows");
|
||||
location_offset = super.getUniformLocation("offset");
|
||||
location_plane = super.getUniformLocation("plane");
|
||||
location_modelTexture = super.getUniformLocation("modelTexture");
|
||||
location_normalMap = super.getUniformLocation("normalMap");
|
||||
location_lightPositionEyeSpace = new int[MAX_LIGHTS];
|
||||
location_lightColour = new int[MAX_LIGHTS];
|
||||
location_attenuation = new int[MAX_LIGHTS];
|
||||
for (int i = 0; i < MAX_LIGHTS; i++)
|
||||
{
|
||||
location_lightPositionEyeSpace[i] = super.getUniformLocation("lightPositionEyeSpace[" + i + "]");
|
||||
location_lightColour[i] = super.getUniformLocation("lightColour[" + i + "]");
|
||||
location_attenuation[i] = super.getUniformLocation("attenuation[" + i + "]");
|
||||
}
|
||||
}
|
||||
|
||||
public void connectTextureUnits()
|
||||
{
|
||||
super.loadInt(location_modelTexture, 0);
|
||||
super.loadInt(location_normalMap, 1);
|
||||
}
|
||||
|
||||
public void loadClipPlane(Vector4f plane)
|
||||
{ super.loadVector(location_plane, plane); }
|
||||
|
||||
public void loadNumberOfRows(int numberOfRows)
|
||||
{ super.loadFloat(location_numberOfRows, numberOfRows); }
|
||||
|
||||
public void loadOffset(float x, float y)
|
||||
{ super.load2DVector(location_offset, new Vector2f(x, y)); }
|
||||
|
||||
public void loadSkyColour(float r, float g, float b)
|
||||
{ super.loadVector(location_skyColour, new Vector3f(r, g, b)); }
|
||||
|
||||
public void loadShineVariables(float damper, float reflectivity)
|
||||
{
|
||||
super.loadFloat(location_shineDamper, damper);
|
||||
super.loadFloat(location_reflectivity, reflectivity);
|
||||
}
|
||||
|
||||
public void loadTransformationMatrix(Matrix4f matrix)
|
||||
{ super.loadMatrix(location_transformationMatrix, matrix); }
|
||||
|
||||
public void loadLights(List<Light> lights, Matrix4f viewMatrix)
|
||||
{
|
||||
for (int i = 0; i < MAX_LIGHTS; i++)
|
||||
{
|
||||
if (i < lights.size())
|
||||
{
|
||||
super.loadVector(location_lightPositionEyeSpace[i], getEyeSpacePosition(lights.get(i), viewMatrix));
|
||||
super.loadVector(location_lightColour[i], lights.get(i).getColour());
|
||||
super.loadVector(location_attenuation[i], lights.get(i).getAttenuation());
|
||||
}
|
||||
else
|
||||
{
|
||||
super.loadVector(location_lightPositionEyeSpace[i], new Vector3f(0, 0, 0));
|
||||
super.loadVector(location_lightColour[i], new Vector3f(0, 0, 0));
|
||||
super.loadVector(location_attenuation[i], new Vector3f(1, 0, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void loadViewMatrix(Matrix4f viewMatrix)
|
||||
{ super.loadMatrix(location_viewMatrix, viewMatrix); }
|
||||
|
||||
public void loadProjectionMatrix(Matrix4f projection)
|
||||
{ super.loadMatrix(location_projectionMatrix, projection); }
|
||||
|
||||
public Vector3f getEyeSpacePosition(Light light, Matrix4f viewMatrix)
|
||||
{
|
||||
Vector3f position = light.getPosition();
|
||||
Vector4f eyeSpacePos = new Vector4f(position.x, position.y, position.z, 1f);
|
||||
viewMatrix.transform(eyeSpacePos, eyeSpacePos);
|
||||
return Maths.Vec4ToVec3(eyeSpacePos);
|
||||
}
|
||||
|
||||
public void loadSkyColour(Vector3f colour)
|
||||
{ super.loadVector(location_skyColour, colour); }
|
||||
}
|
|
@ -1,113 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.shaders;
|
||||
|
||||
import java.io.*;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import org.joml.*;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
public abstract class ShaderProgram
|
||||
{
|
||||
private int programID;
|
||||
private int vertexShaderID;
|
||||
private int fragmentShaderID;
|
||||
private static FloatBuffer matrixBuffer = BufferUtils.createFloatBuffer(16);
|
||||
|
||||
public ShaderProgram(String vertexFile, String fragmentFile)
|
||||
{
|
||||
vertexShaderID = loadShader(vertexFile, GL20.GL_VERTEX_SHADER);
|
||||
fragmentShaderID = loadShader(fragmentFile, GL20.GL_FRAGMENT_SHADER);
|
||||
programID = GL20.glCreateProgram();
|
||||
GL20.glAttachShader(programID, vertexShaderID);
|
||||
GL20.glAttachShader(programID, fragmentShaderID);
|
||||
bindAttributes();
|
||||
GL20.glLinkProgram(programID);
|
||||
GL20.glValidateProgram(programID);
|
||||
getAllUniformLocations();
|
||||
}
|
||||
|
||||
protected abstract void getAllUniformLocations();
|
||||
|
||||
protected int getUniformLocation(String uniformName)
|
||||
{ return GL20.glGetUniformLocation(programID, uniformName); }
|
||||
|
||||
public void start()
|
||||
{ GL20.glUseProgram(programID); }
|
||||
|
||||
public void stop()
|
||||
{ GL20.glUseProgram(0); }
|
||||
|
||||
public void cleanUp()
|
||||
{
|
||||
stop();
|
||||
GL20.glDetachShader(programID, vertexShaderID);
|
||||
GL20.glDetachShader(programID, fragmentShaderID);
|
||||
GL20.glDeleteShader(vertexShaderID);
|
||||
GL20.glDeleteShader(fragmentShaderID);
|
||||
GL20.glDeleteProgram(programID);
|
||||
}
|
||||
|
||||
protected abstract void bindAttributes();
|
||||
|
||||
protected void bindAttribute(int attribute, String variableName)
|
||||
{ GL20.glBindAttribLocation(programID, attribute, variableName); }
|
||||
|
||||
protected void loadFloat(int location, float value)
|
||||
{ GL20.glUniform1f(location, value); }
|
||||
|
||||
protected void loadInt(int location, int value)
|
||||
{ GL20.glUniform1i(location, value); }
|
||||
|
||||
protected void loadVector(int location, Vector3f vector)
|
||||
{ GL20.glUniform3f(location, vector.x, vector.y, vector.z); }
|
||||
|
||||
protected void loadVector(int location, Vector4f vector)
|
||||
{ GL20.glUniform4f(location, vector.x, vector.y, vector.z, vector.w); }
|
||||
|
||||
protected void load2DVector(int location, Vector2f vector)
|
||||
{ GL20.glUniform2f(location, vector.x, vector.y); }
|
||||
|
||||
protected void loadBoolean(int location, boolean value)
|
||||
{
|
||||
float toLoad = 0;
|
||||
if (value)
|
||||
{ toLoad = 1; }
|
||||
GL20.glUniform1f(location, toLoad);
|
||||
}
|
||||
|
||||
protected void loadMatrix(int location, Matrix4f matrix)
|
||||
{
|
||||
matrix = new Matrix4f(matrixBuffer);
|
||||
matrixBuffer.flip();
|
||||
GL20.glUniformMatrix4fv(location, false, matrixBuffer);
|
||||
}
|
||||
|
||||
private static int loadShader(String file, int type)
|
||||
{
|
||||
StringBuilder shaderSource = new StringBuilder();
|
||||
try
|
||||
{
|
||||
BufferedReader reader = new BufferedReader(new InputStreamReader(ShaderProgram.class.getResourceAsStream("/shaders/" + file)));
|
||||
String line;
|
||||
while ((line = reader.readLine()) != null)
|
||||
{ shaderSource.append(line).append("\n"); }
|
||||
reader.close();
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
System.exit(-1);
|
||||
}
|
||||
int shaderID = GL20.glCreateShader(type);
|
||||
GL20.glShaderSource(shaderID, shaderSource);
|
||||
GL20.glCompileShader(shaderID);
|
||||
if (GL20.glGetShaderi(shaderID, GL20.GL_COMPILE_STATUS) == GL11.GL_FALSE)
|
||||
{
|
||||
System.out.println(GL20.glGetShaderInfoLog(shaderID, 500));
|
||||
System.err.println("Could not compile shader: " + file);
|
||||
System.exit(-1);
|
||||
}
|
||||
return shaderID;
|
||||
}
|
||||
}
|
|
@ -1,39 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.shaders;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
|
||||
public class SkyboxShader extends ShaderProgram
|
||||
{
|
||||
private int location_projectionMatrix;
|
||||
private int location_viewMatrix;
|
||||
|
||||
public SkyboxShader()
|
||||
{ super("skyboxVertexShader.glsl", "skyboxFragmentShader.glsl"); }
|
||||
|
||||
public void loadProjectionMatrix(Matrix4f matrix)
|
||||
{ super.loadMatrix(location_projectionMatrix, matrix); }
|
||||
|
||||
public void loadViewMatrix(ThirdPersonCamera camera)
|
||||
{
|
||||
//TODO: make a vector3f
|
||||
Matrix4f matrix = Maths.createViewMatrix(camera);
|
||||
matrix.m30(0);
|
||||
matrix.m31(0);
|
||||
matrix.m32(0);
|
||||
super.loadMatrix(location_viewMatrix, matrix);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void getAllUniformLocations()
|
||||
{
|
||||
location_projectionMatrix = super.getUniformLocation("projectionMatrix");
|
||||
location_viewMatrix = super.getUniformLocation("viewMatrix");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void bindAttributes()
|
||||
{ super.bindAttribute(0, "position"); }
|
||||
}
|
|
@ -1,99 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.shaders;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.joml.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
|
||||
import io.github.hydos.ginger.engine.elements.objects.Light;
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
|
||||
public class StaticShader extends ShaderProgram
|
||||
{
|
||||
private static final int MAX_LIGHTS = 5;
|
||||
private int location_transformationMatrix;
|
||||
private int location_projectionMatrix;
|
||||
private int location_viewMatrix;
|
||||
private int location_lightColour[];
|
||||
private int location_lightPosition[];
|
||||
private int location_attenuation[];
|
||||
private int location_shineDamper;
|
||||
private int location_reflectivity;
|
||||
private int location_useFakeLighting;
|
||||
private int location_skyColour;
|
||||
|
||||
public StaticShader()
|
||||
{ super("entityVertexShader.glsl", "entityFragmentShader.glsl"); }
|
||||
|
||||
@Override
|
||||
protected void getAllUniformLocations()
|
||||
{
|
||||
location_transformationMatrix = super.getUniformLocation("transformationMatrix");
|
||||
location_projectionMatrix = super.getUniformLocation("projectionMatrix");
|
||||
location_viewMatrix = super.getUniformLocation("viewMatrix");
|
||||
location_shineDamper = super.getUniformLocation("shineDamper");
|
||||
location_reflectivity = super.getUniformLocation("reflectivity");
|
||||
location_useFakeLighting = super.getUniformLocation("useFakeLighting");
|
||||
location_skyColour = super.getUniformLocation("skyColour");
|
||||
location_lightPosition = new int[MAX_LIGHTS];
|
||||
location_lightColour = new int[MAX_LIGHTS];
|
||||
location_attenuation = new int[MAX_LIGHTS];
|
||||
for (int i = 0; i < MAX_LIGHTS; i++)
|
||||
{
|
||||
location_lightPosition[i] = super.getUniformLocation("lightPosition[" + i + "]");
|
||||
location_lightColour[i] = super.getUniformLocation("lightColour[" + i + "]");
|
||||
location_attenuation[i] = super.getUniformLocation("attenuation[" + i + "]");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void bindAttributes()
|
||||
{
|
||||
super.bindAttribute(0, "position");
|
||||
super.bindAttribute(1, "textureCoords");
|
||||
super.bindAttribute(2, "normal");
|
||||
}
|
||||
|
||||
public void loadTransformationMatrix(Matrix4f matrix)
|
||||
{ super.loadMatrix(location_transformationMatrix, matrix); }
|
||||
|
||||
public void loadProjectionMatrix(Matrix4f matrix)
|
||||
{ super.loadMatrix(location_projectionMatrix, matrix); }
|
||||
|
||||
public void loadViewMatrix(ThirdPersonCamera camera)
|
||||
{
|
||||
Matrix4f matrix = Maths.createViewMatrix(camera);
|
||||
super.loadMatrix(location_viewMatrix, matrix);
|
||||
}
|
||||
|
||||
public void loadLights(List<Light> lights)
|
||||
{
|
||||
for (int i = 0; i < MAX_LIGHTS; i++)
|
||||
{
|
||||
if (i < lights.size())
|
||||
{
|
||||
super.loadVector(location_lightPosition[i], lights.get(i).getPosition());
|
||||
super.loadVector(location_lightColour[i], lights.get(i).getColour());
|
||||
super.loadVector(location_attenuation[i], lights.get(i).getAttenuation());
|
||||
}
|
||||
else
|
||||
{
|
||||
super.loadVector(location_lightPosition[i], new Vector3f(0, 0, 0));
|
||||
super.loadVector(location_lightColour[i], new Vector3f(0, 0, 0));
|
||||
super.loadVector(location_attenuation[i], new Vector3f(1, 0, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void loadShine(float damper, float reflectivity)
|
||||
{
|
||||
super.loadFloat(location_shineDamper, damper);
|
||||
super.loadFloat(location_reflectivity, reflectivity);
|
||||
}
|
||||
|
||||
public void loadFakeLightingVariable(boolean useFake)
|
||||
{ super.loadBoolean(location_useFakeLighting, useFake); }
|
||||
|
||||
public void loadSkyColour(Vector3f colour)
|
||||
{ super.loadVector(location_skyColour, colour); }
|
||||
}
|
|
@ -1,121 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.shaders;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.joml.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
|
||||
import io.github.hydos.ginger.engine.elements.objects.Light;
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
|
||||
public class TerrainShader extends ShaderProgram
|
||||
{
|
||||
private static final int MAX_LIGHTS = 5;
|
||||
private int location_transformationMatrix;
|
||||
private int location_projectionMatrix;
|
||||
private int location_viewMatrix;
|
||||
private int location_lightColour[];
|
||||
private int location_lightPosition[];
|
||||
private int location_attenuation[];
|
||||
private int location_shineDamper;
|
||||
private int location_reflectivity;
|
||||
private int location_skyColour;
|
||||
private int location_backgroundTexture;
|
||||
private int location_rTexture;
|
||||
private int location_gTexture;
|
||||
private int location_bTexture;
|
||||
private int location_blendMap;
|
||||
private int location_toShadowMapSpace;
|
||||
private int location_shadowMap;
|
||||
|
||||
public TerrainShader()
|
||||
{ super("terrainVertexShader.glsl", "terrainFragmentShader.glsl"); }
|
||||
|
||||
@Override
|
||||
protected void getAllUniformLocations()
|
||||
{
|
||||
location_transformationMatrix = super.getUniformLocation("transformationMatrix");
|
||||
location_projectionMatrix = super.getUniformLocation("projectionMatrix");
|
||||
location_viewMatrix = super.getUniformLocation("viewMatrix");
|
||||
location_lightPosition = new int[MAX_LIGHTS];
|
||||
location_lightColour = new int[MAX_LIGHTS];
|
||||
location_attenuation = new int[MAX_LIGHTS];
|
||||
for (int i = 0; i < MAX_LIGHTS; i++)
|
||||
{
|
||||
location_lightPosition[i] = super.getUniformLocation("lightPosition[" + i + "]");
|
||||
location_lightColour[i] = super.getUniformLocation("lightColour[" + i + "]");
|
||||
location_attenuation[i] = super.getUniformLocation("attenuation[" + i + "]");
|
||||
}
|
||||
location_shineDamper = super.getUniformLocation("shineDamper");
|
||||
location_reflectivity = super.getUniformLocation("reflectivity");
|
||||
location_skyColour = super.getUniformLocation("skyColour");
|
||||
location_backgroundTexture = super.getUniformLocation("backgroundTexture");
|
||||
location_rTexture = super.getUniformLocation("rTexture");
|
||||
location_gTexture = super.getUniformLocation("gTexture");
|
||||
location_bTexture = super.getUniformLocation("bTexture");
|
||||
location_blendMap = super.getUniformLocation("blendMap");
|
||||
location_toShadowMapSpace = super.getUniformLocation("toShadowMapSpace");
|
||||
location_shadowMap = super.getUniformLocation("shadowMap");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void bindAttributes()
|
||||
{
|
||||
super.bindAttribute(0, "position");
|
||||
super.bindAttribute(1, "textureCoords");
|
||||
super.bindAttribute(2, "normal");
|
||||
}
|
||||
|
||||
public void loadTransformationMatrix(Matrix4f matrix)
|
||||
{ super.loadMatrix(location_transformationMatrix, matrix); }
|
||||
|
||||
public void loadProjectionMatrix(Matrix4f matrix)
|
||||
{ super.loadMatrix(location_projectionMatrix, matrix); }
|
||||
|
||||
public void loadViewMatrix(ThirdPersonCamera camera)
|
||||
{
|
||||
Matrix4f matrix = Maths.createViewMatrix(camera);
|
||||
super.loadMatrix(location_viewMatrix, matrix);
|
||||
}
|
||||
|
||||
public void loadLights(List<Light> lights)
|
||||
{
|
||||
for (int i = 0; i < MAX_LIGHTS; i++)
|
||||
{
|
||||
if (i < lights.size())
|
||||
{
|
||||
super.loadVector(location_lightPosition[i], lights.get(i).getPosition());
|
||||
super.loadVector(location_lightColour[i], lights.get(i).getColour());
|
||||
super.loadVector(location_attenuation[i], lights.get(i).getAttenuation());
|
||||
}
|
||||
else
|
||||
{
|
||||
super.loadVector(location_lightPosition[i], new Vector3f(0, 0, 0));
|
||||
super.loadVector(location_lightColour[i], new Vector3f(0, 0, 0));
|
||||
super.loadVector(location_attenuation[i], new Vector3f(1, 0, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void loadShine(float damper, float reflectivity)
|
||||
{
|
||||
super.loadFloat(location_shineDamper, damper);
|
||||
super.loadFloat(location_reflectivity, reflectivity);
|
||||
}
|
||||
|
||||
public void loadSkyColour(Vector3f colour)
|
||||
{ super.loadVector(location_skyColour, colour); }
|
||||
|
||||
public void loadToShadowMapSpace(Matrix4f matrix)
|
||||
{ super.loadMatrix(location_toShadowMapSpace, matrix); }
|
||||
|
||||
public void connectTextureUnits()
|
||||
{
|
||||
super.loadInt(location_backgroundTexture, 0);
|
||||
super.loadInt(location_rTexture, 1);
|
||||
super.loadInt(location_gTexture, 2);
|
||||
super.loadInt(location_bTexture, 3);
|
||||
super.loadInt(location_blendMap, 4);
|
||||
super.loadInt(location_shadowMap, 5);
|
||||
}
|
||||
}
|
|
@ -1,96 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.texture;
|
||||
|
||||
import static org.lwjgl.stb.STBImage.*;
|
||||
import static org.lwjgl.system.MemoryStack.stackPush;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.*;
|
||||
|
||||
import org.lwjgl.system.MemoryStack;
|
||||
|
||||
import io.github.hydos.ginger.engine.render.tools.IOUtil;
|
||||
|
||||
public class Image
|
||||
{
|
||||
public Image(String imagePath)
|
||||
{
|
||||
ByteBuffer img;
|
||||
ByteBuffer imageBuffer;
|
||||
try
|
||||
{
|
||||
imageBuffer = IOUtil.ioResourceToByteBuffer(imagePath, 8 * 1024);
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
try (MemoryStack stack = stackPush())
|
||||
{
|
||||
IntBuffer w = stack.mallocInt(1);
|
||||
IntBuffer h = stack.mallocInt(1);
|
||||
IntBuffer comp = stack.mallocInt(1);
|
||||
// Use info to read image metadata without decoding the entire image.
|
||||
// We don't need this for this demo, just testing the API.
|
||||
if (!stbi_info_from_memory(imageBuffer, w, h, comp))
|
||||
{ throw new RuntimeException("Failed to read image information: " + stbi_failure_reason()); }
|
||||
// System.out.println("Image width: " + w.get(0));
|
||||
// System.out.println("Image height: " + h.get(0));
|
||||
// System.out.println("Image components: " + comp.get(0));
|
||||
// System.out.println("Image HDR: " + stbi_is_hdr_from_memory(imageBuffer));
|
||||
// Decode the image
|
||||
img = stbi_load_from_memory(imageBuffer, w, h, comp, 0);
|
||||
if (img == null)
|
||||
{ throw new RuntimeException("Failed to load image: " + stbi_failure_reason()); }
|
||||
this.image = img;
|
||||
this.width = w.get(0);
|
||||
this.height = h.get(0);
|
||||
}
|
||||
}
|
||||
|
||||
public static Image createImage(String imagePath)
|
||||
{
|
||||
ByteBuffer img;
|
||||
ByteBuffer imageBuffer;
|
||||
try
|
||||
{
|
||||
imageBuffer = IOUtil.ioResourceToByteBuffer(imagePath, 8 * 1024);
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
try (MemoryStack stack = stackPush())
|
||||
{
|
||||
IntBuffer w = stack.mallocInt(1);
|
||||
IntBuffer h = stack.mallocInt(1);
|
||||
IntBuffer comp = stack.mallocInt(1);
|
||||
// Use info to read image metadata without decoding the entire image.
|
||||
// We don't need this for this demo, just testing the API.
|
||||
if (!stbi_info_from_memory(imageBuffer, w, h, comp))
|
||||
{ throw new RuntimeException("Failed to read image information: " + stbi_failure_reason()); }
|
||||
img = stbi_load_from_memory(imageBuffer, w, h, comp, 0);
|
||||
if (img == null)
|
||||
{ throw new RuntimeException("Failed to load image: " + stbi_failure_reason()); }
|
||||
return new Image(w.get(0), h.get(0), img);
|
||||
}
|
||||
}
|
||||
|
||||
public ByteBuffer getImage()
|
||||
{ return image; }
|
||||
|
||||
public int getWidth()
|
||||
{ return width; }
|
||||
|
||||
public int getHeight()
|
||||
{ return height; }
|
||||
|
||||
private ByteBuffer image;
|
||||
private int width, height;
|
||||
|
||||
Image(int width, int heigh, ByteBuffer image)
|
||||
{
|
||||
this.image = image;
|
||||
this.height = heigh;
|
||||
this.width = width;
|
||||
}
|
||||
}
|
|
@ -1,76 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.texture;
|
||||
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
public class ModelTexture
|
||||
{
|
||||
private int textureID = GL11.glGenTextures();
|
||||
private boolean transparency = false;
|
||||
private boolean useFakeLighting = false;
|
||||
public int numberOfRows = 1;
|
||||
private int normalMap;
|
||||
private float shineDamper = 1;
|
||||
private float reflectivity = 0;
|
||||
private Image texture;
|
||||
|
||||
public ModelTexture(String file)
|
||||
{
|
||||
texture = Image.createImage("/textures/" + file);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.textureID);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, 10241, 9729.0f);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, 10240, 9729.0f);
|
||||
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, texture.getWidth(), texture.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, texture.getImage());
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL14.GL_TEXTURE_LOD_BIAS, -0.4f);
|
||||
}
|
||||
|
||||
public ModelTexture(Image texture)
|
||||
{
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.textureID);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, 10241, 9729.0f);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, 10240, 9729.0f);
|
||||
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, 6408, texture.getWidth(), texture.getHeight(), 0, 6408, 5121, texture.getImage());
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
public void remove()
|
||||
{ GL11.glDeleteTextures(this.textureID); }
|
||||
|
||||
public int getTextureID()
|
||||
{ return this.textureID; }
|
||||
|
||||
public Image getTexture()
|
||||
{ return texture; }
|
||||
|
||||
public int getNormalMap()
|
||||
{ return normalMap; }
|
||||
|
||||
public void setNormalMap(int normalMap)
|
||||
{ this.normalMap = normalMap; }
|
||||
|
||||
public float getShineDamper()
|
||||
{ return shineDamper; }
|
||||
|
||||
public float getReflectivity()
|
||||
{ return reflectivity; }
|
||||
|
||||
public void setShineDamper(float shineDamper)
|
||||
{ this.shineDamper = shineDamper; }
|
||||
|
||||
public void setReflectivity(float reflectivity)
|
||||
{ this.reflectivity = reflectivity; }
|
||||
|
||||
public boolean isTransparent()
|
||||
{ return transparency; }
|
||||
|
||||
public void setTransparency(boolean b)
|
||||
{ this.transparency = b; }
|
||||
|
||||
public boolean isUseFakeLighting()
|
||||
{ return useFakeLighting; }
|
||||
|
||||
public void useFakeLighting(boolean useFakeLighting)
|
||||
{ this.useFakeLighting = useFakeLighting; }
|
||||
}
|
|
@ -1,44 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.tools;
|
||||
|
||||
import static org.lwjgl.BufferUtils.createByteBuffer;
|
||||
|
||||
import java.io.*;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.channels.*;
|
||||
|
||||
import org.lwjgl.BufferUtils;
|
||||
|
||||
public class IOUtil
|
||||
{
|
||||
private IOUtil()
|
||||
{}
|
||||
|
||||
private static ByteBuffer resizeBuffer(ByteBuffer buffer, int newCapacity)
|
||||
{
|
||||
ByteBuffer newBuffer = BufferUtils.createByteBuffer(newCapacity);
|
||||
buffer.flip();
|
||||
newBuffer.put(buffer);
|
||||
return newBuffer;
|
||||
}
|
||||
|
||||
public static ByteBuffer ioResourceToByteBuffer(String resource, int bufferSize) throws IOException
|
||||
{
|
||||
ByteBuffer buffer;
|
||||
try (
|
||||
InputStream source = IOUtil.class.getResourceAsStream(resource);
|
||||
ReadableByteChannel rbc = Channels.newChannel(source))
|
||||
{
|
||||
buffer = createByteBuffer(bufferSize);
|
||||
while (true)
|
||||
{
|
||||
int bytes = rbc.read(buffer);
|
||||
if (bytes == -1)
|
||||
{ break; }
|
||||
if (buffer.remaining() == 0)
|
||||
{ buffer = resizeBuffer(buffer, buffer.capacity() * 3 / 2); }
|
||||
}
|
||||
}
|
||||
buffer.flip();
|
||||
return buffer;
|
||||
}
|
||||
}
|
|
@ -1,153 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.render.tools;
|
||||
|
||||
import org.joml.*;
|
||||
|
||||
import com.github.halotroop.litecraft.LiteCraftMain;
|
||||
|
||||
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
|
||||
import io.github.hydos.ginger.engine.io.Window;
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
import io.github.hydos.ginger.engine.terrain.Terrain;
|
||||
|
||||
public class MousePicker
|
||||
{
|
||||
private static final int RECURSION_COUNT = 200;
|
||||
private static final float RAY_RANGE = 600;
|
||||
private Vector3f currentRay = new Vector3f();
|
||||
private Matrix4f projectionMatrix;
|
||||
private Matrix4f viewMatrix;
|
||||
private ThirdPersonCamera camera;
|
||||
private Terrain terrain;
|
||||
private Vector3f currentTerrainPoint;
|
||||
|
||||
public MousePicker(ThirdPersonCamera cam, Matrix4f projection, Terrain terrain)
|
||||
{
|
||||
camera = cam;
|
||||
projectionMatrix = projection;
|
||||
viewMatrix = Maths.createViewMatrix(camera);
|
||||
this.terrain = terrain;
|
||||
}
|
||||
|
||||
public Vector3f getCurrentTerrainPoint()
|
||||
{ return currentTerrainPoint; }
|
||||
|
||||
public Vector3f getCurrentRay()
|
||||
{ return currentRay; }
|
||||
|
||||
public void update()
|
||||
{
|
||||
viewMatrix = Maths.createViewMatrix(camera);
|
||||
currentRay = calculateMouseRay();
|
||||
if (intersectionInRange(0, RAY_RANGE, currentRay))
|
||||
{
|
||||
currentTerrainPoint = binarySearch(0, 0, RAY_RANGE, currentRay);
|
||||
}
|
||||
else
|
||||
{
|
||||
currentTerrainPoint = null;
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateMouseRay()
|
||||
{
|
||||
float mouseX = (float) Window.getMouseX();
|
||||
float mouseY = (float) (LiteCraftMain.height - Window.getMouseY());
|
||||
Vector2f normalizedCoords = getNormalisedDeviceCoordinates(mouseX, mouseY);
|
||||
Vector4f clipCoords = new Vector4f(normalizedCoords.x, normalizedCoords.y, -1.0f, 1.0f);
|
||||
Vector4f eyeCoords = toEyeCoords(clipCoords);
|
||||
Vector3f worldRay = toWorldCoords(eyeCoords);
|
||||
return worldRay;
|
||||
}
|
||||
|
||||
private Vector3f toWorldCoords(Vector4f eyeCoords)
|
||||
{
|
||||
Matrix4f invertedView = viewMatrix.invert(viewMatrix);
|
||||
Vector4f rayWorld = invertedView.transform(eyeCoords);
|
||||
Vector3f mouseRay = new Vector3f(rayWorld.x, rayWorld.y, rayWorld.z);
|
||||
mouseRay.normalize();
|
||||
return mouseRay;
|
||||
}
|
||||
|
||||
private Vector4f toEyeCoords(Vector4f clipCoords)
|
||||
{
|
||||
Matrix4f invertedProjection = projectionMatrix.invert(projectionMatrix);
|
||||
Vector4f eyeCoords = invertedProjection.transform(clipCoords);
|
||||
return new Vector4f(eyeCoords.x, eyeCoords.y, -1f, 0f);
|
||||
}
|
||||
|
||||
private Vector2f getNormalisedDeviceCoordinates(float mouseX, float mouseY)
|
||||
{
|
||||
float x = (2.0f * mouseX) / LiteCraftMain.width - 1f;
|
||||
float y = (2.0f * mouseY) / LiteCraftMain.height - 1f;
|
||||
return new Vector2f(x, y);
|
||||
}
|
||||
//**********************************************************
|
||||
|
||||
private Vector3f getPointOnRay(Vector3f ray, float distance)
|
||||
{
|
||||
Vector3f output = new Vector3f();
|
||||
Vector3f camPos = camera.getPosition();
|
||||
Vector3f start = new Vector3f(camPos.x, camPos.y, camPos.z);
|
||||
Vector3f scaledRay = new Vector3f(ray.x * distance, ray.y * distance, ray.z * distance);
|
||||
return output.add(start, scaledRay);
|
||||
}
|
||||
|
||||
private Vector3f binarySearch(int count, float start, float finish, Vector3f ray)
|
||||
{
|
||||
float half = start + ((finish - start) / 2f);
|
||||
if (count >= RECURSION_COUNT)
|
||||
{
|
||||
Vector3f endPoint = getPointOnRay(ray, half);
|
||||
Terrain terrain = getTerrain(endPoint.x, endPoint.z);
|
||||
if (terrain != null)
|
||||
{
|
||||
return endPoint;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (intersectionInRange(start, half, ray))
|
||||
{
|
||||
return binarySearch(count + 1, start, half, ray);
|
||||
}
|
||||
else
|
||||
{
|
||||
return binarySearch(count + 1, half, finish, ray);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean intersectionInRange(float start, float finish, Vector3f ray)
|
||||
{
|
||||
Vector3f startPoint = getPointOnRay(ray, start);
|
||||
Vector3f endPoint = getPointOnRay(ray, finish);
|
||||
if (!isUnderGround(startPoint) && isUnderGround(endPoint))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isUnderGround(Vector3f testPoint)
|
||||
{
|
||||
Terrain terrain = getTerrain(testPoint.x(), testPoint.z());
|
||||
float height = 0;
|
||||
if (terrain != null)
|
||||
{ height = terrain.getHeightOfTerrain(testPoint.x(), testPoint.z()); }
|
||||
if (testPoint.y < height)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private Terrain getTerrain(float worldX, float worldZ)
|
||||
{ return terrain; }
|
||||
}
|
|
@ -1,218 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.shadow;
|
||||
|
||||
import java.lang.Math;
|
||||
|
||||
import org.joml.*;
|
||||
|
||||
import com.github.halotroop.litecraft.LiteCraftMain;
|
||||
|
||||
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
import io.github.hydos.ginger.engine.render.MasterRenderer;
|
||||
|
||||
/** Represents the 3D cuboidal area of the world in which objects will cast
|
||||
* shadows (basically represents the orthographic projection area for the shadow
|
||||
* render pass). It is updated each frame to optimise the area, making it as
|
||||
* small as possible (to allow for optimal shadow map resolution) while not
|
||||
* being too small to avoid objects not having shadows when they should.
|
||||
* Everything inside the cuboidal area represented by this object will be
|
||||
* rendered to the shadow map in the shadow render pass. Everything outside the
|
||||
* area won't be. */
|
||||
public class ShadowBox
|
||||
{
|
||||
private static final float OFFSET = 10;
|
||||
private static final Vector4f UP = new Vector4f(0, 1, 0, 0);
|
||||
private static final Vector4f FORWARD = new Vector4f(0, 0, -1, 0);
|
||||
private static final float SHADOW_DISTANCE = 100;
|
||||
private float minX, maxX;
|
||||
private float minY, maxY;
|
||||
private float minZ, maxZ;
|
||||
private Matrix4f lightViewMatrix;
|
||||
private ThirdPersonCamera cam;
|
||||
private float farHeight, farWidth, nearHeight, nearWidth;
|
||||
|
||||
/** Creates a new shadow box and calculates some initial values relating to
|
||||
* the camera's view frustum, namely the width and height of the near plane
|
||||
* and (possibly adjusted) far plane.
|
||||
*
|
||||
* @param lightViewMatrix
|
||||
* - basically the "view matrix" of the light. Can be used to
|
||||
* transform a point from world space into "light" space (i.e.
|
||||
* changes a point's coordinates from being in relation to the
|
||||
* world's axis to being in terms of the light's local axis).
|
||||
* @param camera
|
||||
* - the in-game camera. */
|
||||
protected ShadowBox(Matrix4f lightViewMatrix, ThirdPersonCamera camera)
|
||||
{
|
||||
this.lightViewMatrix = lightViewMatrix;
|
||||
this.cam = camera;
|
||||
calculateWidthsAndHeights();
|
||||
}
|
||||
|
||||
/** Updates the bounds of the shadow box based on the light direction and the
|
||||
* camera's view frustum, to make sure that the box covers the smallest area
|
||||
* possible while still ensuring that everything inside the camera's view
|
||||
* (within a certain range) will cast shadows. */
|
||||
protected void update()
|
||||
{
|
||||
Matrix4f rotation = calculateCameraRotationMatrix();
|
||||
Vector3f forwardVector = Maths.Vec4ToVec3(rotation.transform(FORWARD));
|
||||
Vector3f toFar = new Vector3f(forwardVector);
|
||||
Maths.scale(toFar, SHADOW_DISTANCE);
|
||||
Vector3f toNear = new Vector3f(forwardVector);
|
||||
Maths.scale(toNear, MasterRenderer.NEAR_PLANE);
|
||||
Vector3f centerNear = new Vector3f().add(toNear, cam.getPosition());
|
||||
Vector3f centerFar = new Vector3f().add(toFar, cam.getPosition());
|
||||
Vector4f[] points = calculateFrustumVertices(rotation, forwardVector, centerNear,
|
||||
centerFar);
|
||||
boolean first = true;
|
||||
for (Vector4f point : points)
|
||||
{
|
||||
if (first)
|
||||
{
|
||||
minX = point.x;
|
||||
maxX = point.x;
|
||||
minY = point.y;
|
||||
maxY = point.y;
|
||||
minZ = point.z;
|
||||
maxZ = point.z;
|
||||
first = false;
|
||||
continue;
|
||||
}
|
||||
if (point.x > maxX)
|
||||
{
|
||||
maxX = point.x;
|
||||
}
|
||||
else if (point.x < minX)
|
||||
{ minX = point.x; }
|
||||
if (point.y > maxY)
|
||||
{
|
||||
maxY = point.y;
|
||||
}
|
||||
else if (point.y < minY)
|
||||
{ minY = point.y; }
|
||||
if (point.z > maxZ)
|
||||
{
|
||||
maxZ = point.z;
|
||||
}
|
||||
else if (point.z < minZ)
|
||||
{ minZ = point.z; }
|
||||
}
|
||||
maxZ += OFFSET;
|
||||
}
|
||||
|
||||
/** Calculates the center of the "view cuboid" in light space first, and then
|
||||
* converts this to world space using the inverse light's view matrix.
|
||||
*
|
||||
* @return The center of the "view cuboid" in world space. */
|
||||
protected Vector3f getCenter()
|
||||
{
|
||||
float x = (minX + maxX) / 2f;
|
||||
float y = (minY + maxY) / 2f;
|
||||
float z = (minZ + maxZ) / 2f;
|
||||
Vector4f cen = new Vector4f(x, y, z, 1);
|
||||
Matrix4f invertedLight = new Matrix4f();
|
||||
invertedLight = new Matrix4f().invert(lightViewMatrix);
|
||||
return Maths.Vec4ToVec3(invertedLight.transform(cen));
|
||||
}
|
||||
|
||||
/** @return The width of the "view cuboid" (orthographic projection area). */
|
||||
protected float getWidth()
|
||||
{ return maxX - minX; }
|
||||
|
||||
/** @return The height of the "view cuboid" (orthographic projection area). */
|
||||
protected float getHeight()
|
||||
{ return maxY - minY; }
|
||||
|
||||
/** @return The length of the "view cuboid" (orthographic projection area). */
|
||||
protected float getLength()
|
||||
{ return maxZ - minZ; }
|
||||
|
||||
/** Calculates the position of the vertex at each corner of the view frustum
|
||||
* in light space (8 vertices in total, so this returns 8 positions).
|
||||
*
|
||||
* @param rotation
|
||||
* - camera's rotation.
|
||||
* @param forwardVector
|
||||
* - the direction that the camera is aiming, and thus the
|
||||
* direction of the frustum.
|
||||
* @param centerNear
|
||||
* - the center point of the frustum's near plane.
|
||||
* @param centerFar
|
||||
* - the center point of the frustum's (possibly adjusted) far
|
||||
* plane.
|
||||
* @return The positions of the vertices of the frustum in light space. */
|
||||
private Vector4f[] calculateFrustumVertices(Matrix4f rotation, Vector3f forwardVector,
|
||||
Vector3f centerNear, Vector3f centerFar)
|
||||
{
|
||||
Matrix4f upMatrix = rotation;
|
||||
Vector3f upVector = Maths.Vec4ToVec3(upMatrix.transform(UP));
|
||||
Vector3f rightVector = new Vector3f().cross(forwardVector, upVector);
|
||||
Vector3f downVector = new Vector3f(-upVector.x, -upVector.y, -upVector.z);
|
||||
Vector3f leftVector = new Vector3f(-rightVector.x, -rightVector.y, -rightVector.z);
|
||||
Vector3f farTop = new Vector3f().add(centerFar, new Vector3f(upVector.x * farHeight,
|
||||
upVector.y * farHeight, upVector.z * farHeight));
|
||||
Vector3f farBottom = new Vector3f().add(centerFar, new Vector3f(downVector.x * farHeight,
|
||||
downVector.y * farHeight, downVector.z * farHeight));
|
||||
Vector3f nearTop = new Vector3f().add(centerNear, new Vector3f(upVector.x * nearHeight,
|
||||
upVector.y * nearHeight, upVector.z * nearHeight));
|
||||
Vector3f nearBottom = new Vector3f().add(centerNear, new Vector3f(downVector.x * nearHeight,
|
||||
downVector.y * nearHeight, downVector.z * nearHeight));
|
||||
Vector4f[] points = new Vector4f[8];
|
||||
points[0] = calculateLightSpaceFrustumCorner(farTop, rightVector, farWidth);
|
||||
points[1] = calculateLightSpaceFrustumCorner(farTop, leftVector, farWidth);
|
||||
points[2] = calculateLightSpaceFrustumCorner(farBottom, rightVector, farWidth);
|
||||
points[3] = calculateLightSpaceFrustumCorner(farBottom, leftVector, farWidth);
|
||||
points[4] = calculateLightSpaceFrustumCorner(nearTop, rightVector, nearWidth);
|
||||
points[5] = calculateLightSpaceFrustumCorner(nearTop, leftVector, nearWidth);
|
||||
points[6] = calculateLightSpaceFrustumCorner(nearBottom, rightVector, nearWidth);
|
||||
points[7] = calculateLightSpaceFrustumCorner(nearBottom, leftVector, nearWidth);
|
||||
return points;
|
||||
}
|
||||
|
||||
/** Calculates one of the corner vertices of the view frustum in world space
|
||||
* and converts it to light space.
|
||||
*
|
||||
* @param startPoint
|
||||
* - the starting center point on the view frustum.
|
||||
* @param direction
|
||||
* - the direction of the corner from the start point.
|
||||
* @param width
|
||||
* - the distance of the corner from the start point.
|
||||
* @return - The relevant corner vertex of the view frustum in light space. */
|
||||
private Vector4f calculateLightSpaceFrustumCorner(Vector3f startPoint, Vector3f direction,
|
||||
float width)
|
||||
{
|
||||
Vector3f point = new Vector3f().add(startPoint, new Vector3f(direction.x * width, direction.y * width, direction.z * width));
|
||||
Vector4f point4f = new Vector4f(point.x, point.y, point.z, 1f);
|
||||
lightViewMatrix.transform(point4f);
|
||||
return point4f;
|
||||
}
|
||||
|
||||
/** @return The rotation of the camera represented as a matrix. */
|
||||
private Matrix4f calculateCameraRotationMatrix()
|
||||
{
|
||||
Matrix4f rotation = new Matrix4f();
|
||||
rotation.rotate((float) Math.toRadians(-cam.getYaw()), new Vector3f(0, 1, 0));
|
||||
rotation.rotate((float) Math.toRadians(-cam.getPitch()), new Vector3f(1, 0, 0));
|
||||
return rotation;
|
||||
}
|
||||
|
||||
/** Calculates the width and height of the near and far planes of the
|
||||
* camera's view frustum. However, this doesn't have to use the "actual" far
|
||||
* plane of the view frustum. It can use a shortened view frustum if desired
|
||||
* by bringing the far-plane closer, which would increase shadow resolution
|
||||
* but means that distant objects wouldn't cast shadows. */
|
||||
private void calculateWidthsAndHeights()
|
||||
{
|
||||
farWidth = (float) (SHADOW_DISTANCE * Math.tan(Math.toRadians(MasterRenderer.FOV)));
|
||||
nearWidth = (float) (MasterRenderer.NEAR_PLANE
|
||||
* Math.tan(Math.toRadians(MasterRenderer.FOV)));
|
||||
farHeight = farWidth / getAspectRatio();
|
||||
nearHeight = nearWidth / getAspectRatio();
|
||||
}
|
||||
|
||||
/** @return The aspect ratio of the display (width:height ratio). */
|
||||
private float getAspectRatio()
|
||||
{ return (float) LiteCraftMain.width / (float) LiteCraftMain.height; }
|
||||
}
|
|
@ -1,112 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.shadow;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import com.github.halotroop.litecraft.LiteCraftMain;
|
||||
|
||||
/** The frame buffer for the shadow pass. This class sets up the depth texture
|
||||
* which can be rendered to during the shadow render pass, producing a shadow
|
||||
* map. */
|
||||
public class ShadowFrameBuffer
|
||||
{
|
||||
private final int WIDTH;
|
||||
private final int HEIGHT;
|
||||
private int fbo;
|
||||
private int shadowMap;
|
||||
|
||||
/** Initialises the frame buffer and shadow map of a certain size.
|
||||
*
|
||||
* @param width
|
||||
* - the width of the shadow map in pixels.
|
||||
* @param height
|
||||
* - the height of the shadow map in pixels. */
|
||||
protected ShadowFrameBuffer(int width, int height)
|
||||
{
|
||||
this.WIDTH = width;
|
||||
this.HEIGHT = height;
|
||||
initialiseFrameBuffer();
|
||||
}
|
||||
|
||||
/** Deletes the frame buffer and shadow map texture when the game closes. */
|
||||
protected void cleanUp()
|
||||
{
|
||||
GL30.glDeleteFramebuffers(fbo);
|
||||
GL11.glDeleteTextures(shadowMap);
|
||||
}
|
||||
|
||||
/** Binds the frame buffer, setting it as the current render target. */
|
||||
protected void bindFrameBuffer()
|
||||
{ bindFrameBuffer(fbo, WIDTH, HEIGHT); }
|
||||
|
||||
/** Unbinds the frame buffer, setting the default frame buffer as the current
|
||||
* render target. */
|
||||
protected void unbindFrameBuffer()
|
||||
{
|
||||
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
|
||||
GL11.glViewport(0, 0, LiteCraftMain.width, LiteCraftMain.height);
|
||||
}
|
||||
|
||||
/** @return The ID of the shadow map texture. */
|
||||
protected int getShadowMap()
|
||||
{ return shadowMap; }
|
||||
|
||||
/** Creates the frame buffer and adds its depth attachment texture. */
|
||||
private void initialiseFrameBuffer()
|
||||
{
|
||||
fbo = createFrameBuffer();
|
||||
shadowMap = createDepthBufferAttachment(WIDTH, HEIGHT);
|
||||
unbindFrameBuffer();
|
||||
}
|
||||
|
||||
/** Binds the frame buffer as the current render target.
|
||||
*
|
||||
* @param frameBuffer
|
||||
* - the frame buffer.
|
||||
* @param width
|
||||
* - the width of the frame buffer.
|
||||
* @param height
|
||||
* - the height of the frame buffer. */
|
||||
private static void bindFrameBuffer(int frameBuffer, int width, int height)
|
||||
{
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, frameBuffer);
|
||||
GL11.glViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
/** Creates a frame buffer and binds it so that attachments can be added to
|
||||
* it. The draw buffer is set to none, indicating that there's no colour
|
||||
* buffer to be rendered to.
|
||||
*
|
||||
* @return The newly created frame buffer's ID. */
|
||||
private static int createFrameBuffer()
|
||||
{
|
||||
int frameBuffer = GL30.glGenFramebuffers();
|
||||
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, frameBuffer);
|
||||
GL11.glDrawBuffer(GL11.GL_NONE);
|
||||
GL11.glReadBuffer(GL11.GL_NONE);
|
||||
return frameBuffer;
|
||||
}
|
||||
|
||||
/** Creates a depth buffer texture attachment.
|
||||
*
|
||||
* @param width
|
||||
* - the width of the texture.
|
||||
* @param height
|
||||
* - the height of the texture.
|
||||
* @return The ID of the depth texture. */
|
||||
private static int createDepthBufferAttachment(int width, int height)
|
||||
{
|
||||
int texture = GL11.glGenTextures();
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL14.GL_DEPTH_COMPONENT16, width, height, 0,
|
||||
GL11.GL_DEPTH_COMPONENT, GL11.GL_FLOAT, (ByteBuffer) null);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);
|
||||
GL32.glFramebufferTexture(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, texture, 0);
|
||||
return texture;
|
||||
}
|
||||
}
|
|
@ -1,86 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.shadow;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.elements.objects.Entity;
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
import io.github.hydos.ginger.engine.render.MasterRenderer;
|
||||
import io.github.hydos.ginger.engine.render.models.*;
|
||||
|
||||
public class ShadowMapEntityRenderer
|
||||
{
|
||||
private Matrix4f projectionViewMatrix;
|
||||
private ShadowShader shader;
|
||||
|
||||
/** @param shader
|
||||
* - the simple shader program being used for the shadow render
|
||||
* pass.
|
||||
* @param projectionViewMatrix
|
||||
* - the orthographic projection matrix multiplied by the light's
|
||||
* "view" matrix. */
|
||||
protected ShadowMapEntityRenderer(ShadowShader shader, Matrix4f projectionViewMatrix)
|
||||
{
|
||||
this.shader = shader;
|
||||
this.projectionViewMatrix = projectionViewMatrix;
|
||||
}
|
||||
|
||||
/** Renders entieis to the shadow map. Each model is first bound and then all
|
||||
* of the entities using that model are rendered to the shadow map.
|
||||
*
|
||||
* @param entities
|
||||
* - the entities to be rendered to the shadow map. */
|
||||
protected void render(Map<TexturedModel, List<Entity>> entities)
|
||||
{
|
||||
for (TexturedModel model : entities.keySet())
|
||||
{
|
||||
RawModel rawModel = model.getRawModel();
|
||||
bindModel(rawModel);
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, model.getTexture().getTextureID());
|
||||
if (model.getTexture().isTransparent())
|
||||
{ MasterRenderer.disableCulling(); }
|
||||
for (Entity entity : entities.get(model))
|
||||
{
|
||||
prepareInstance(entity);
|
||||
GL11.glDrawElements(GL11.GL_TRIANGLES, rawModel.getVertexCount(),
|
||||
GL11.GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
if (model.getTexture().isTransparent())
|
||||
{ MasterRenderer.enableCulling(); }
|
||||
}
|
||||
GL20.glDisableVertexAttribArray(0);
|
||||
GL20.glDisableVertexAttribArray(1);
|
||||
GL30.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
/** Binds a raw model before rendering. Only the attribute 0 is enabled here
|
||||
* because that is where the positions are stored in the VAO, and only the
|
||||
* positions are required in the vertex shader.
|
||||
*
|
||||
* @param rawModel
|
||||
* - the model to be bound. */
|
||||
private void bindModel(RawModel rawModel)
|
||||
{
|
||||
GL30.glBindVertexArray(rawModel.getVaoID());
|
||||
GL20.glEnableVertexAttribArray(0);
|
||||
GL20.glEnableVertexAttribArray(1);
|
||||
}
|
||||
|
||||
/** Prepares an entity to be rendered. The model matrix is created in the
|
||||
* usual way and then multiplied with the projection and view matrix (often
|
||||
* in the past we've done this in the vertex shader) to create the
|
||||
* mvp-matrix. This is then loaded to the vertex shader as a uniform.
|
||||
*
|
||||
* @param entity
|
||||
* - the entity to be prepared for rendering. */
|
||||
private void prepareInstance(Entity entity)
|
||||
{
|
||||
Matrix4f modelMatrix = Maths.createTransformationMatrix(entity.getPosition(),
|
||||
entity.getRotX(), entity.getRotY(), entity.getRotZ(), entity.getScale());
|
||||
Matrix4f mvpMatrix = new Matrix4f().mul(projectionViewMatrix, modelMatrix);
|
||||
shader.loadMvpMatrix(mvpMatrix);
|
||||
}
|
||||
}
|
|
@ -1,189 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.shadow;
|
||||
|
||||
import java.lang.Math;
|
||||
import java.util.*;
|
||||
|
||||
import org.joml.*;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import io.github.hydos.ginger.engine.cameras.ThirdPersonCamera;
|
||||
import io.github.hydos.ginger.engine.elements.objects.*;
|
||||
import io.github.hydos.ginger.engine.render.models.TexturedModel;
|
||||
|
||||
/** This class is in charge of using all of the classes in the shadows package to
|
||||
* carry out the shadow render pass, i.e. rendering the scene to the shadow map
|
||||
* texture. This is the only class in the shadows package which needs to be
|
||||
* referenced from outside the shadows package. */
|
||||
public class ShadowMapMasterRenderer
|
||||
{
|
||||
private static final int SHADOW_MAP_SIZE = 5120;
|
||||
private ShadowFrameBuffer shadowFbo;
|
||||
private ShadowShader shader;
|
||||
private ShadowBox shadowBox;
|
||||
private Matrix4f projectionMatrix = new Matrix4f();
|
||||
private Matrix4f lightViewMatrix = new Matrix4f();
|
||||
private Matrix4f projectionViewMatrix = new Matrix4f();
|
||||
private Matrix4f offset = createOffset();
|
||||
private ShadowMapEntityRenderer entityRenderer;
|
||||
|
||||
/** Creates instances of the important objects needed for rendering the scene
|
||||
* to the shadow map. This includes the {@link ShadowBox} which calculates
|
||||
* the position and size of the "view cuboid", the simple renderer and
|
||||
* shader program that are used to render objects to the shadow map, and the
|
||||
* {@link ShadowFrameBuffer} to which the scene is rendered. The size of the
|
||||
* shadow map is determined here.
|
||||
*
|
||||
* @param camera
|
||||
* - the camera being used in the scene. */
|
||||
public ShadowMapMasterRenderer(ThirdPersonCamera camera)
|
||||
{
|
||||
shader = new ShadowShader();
|
||||
shadowBox = new ShadowBox(lightViewMatrix, camera);
|
||||
shadowFbo = new ShadowFrameBuffer(SHADOW_MAP_SIZE, SHADOW_MAP_SIZE);
|
||||
entityRenderer = new ShadowMapEntityRenderer(shader, projectionViewMatrix);
|
||||
}
|
||||
|
||||
/** Carries out the shadow render pass. This renders the entities to the
|
||||
* shadow map. First the shadow box is updated to calculate the size and
|
||||
* position of the "view cuboid". The light direction is assumed to be
|
||||
* "-lightPosition" which will be fairly accurate assuming that the light is
|
||||
* very far from the scene. It then prepares to render, renders the entities
|
||||
* to the shadow map, and finishes rendering.
|
||||
*
|
||||
* @param entities
|
||||
* - the lists of entities to be rendered. Each list is
|
||||
* associated with the {@link TexturedModel} that all of the
|
||||
* entities in that list use.
|
||||
* @param sun
|
||||
* - the light acting as the sun in the scene. */
|
||||
public void render(Map<TexturedModel, List<Entity>> entities, Light sun)
|
||||
{
|
||||
shadowBox.update();
|
||||
Vector3f sunPosition = sun.getPosition();
|
||||
Vector3f lightDirection = new Vector3f(-sunPosition.x, -sunPosition.y, -sunPosition.z);
|
||||
prepare(lightDirection, shadowBox);
|
||||
entityRenderer.render(entities);
|
||||
finish();
|
||||
}
|
||||
|
||||
/** This biased projection-view matrix is used to convert fragments into
|
||||
* "shadow map space" when rendering the main render pass. It converts a
|
||||
* world space position into a 2D coordinate on the shadow map. This is
|
||||
* needed for the second part of shadow mapping.
|
||||
*
|
||||
* @return The to-shadow-map-space matrix. */
|
||||
public Matrix4f getToShadowMapSpaceMatrix()
|
||||
{ return new Matrix4f().mul(offset, projectionViewMatrix); }
|
||||
|
||||
/** Clean up the shader and FBO on closing. */
|
||||
public void cleanUp()
|
||||
{
|
||||
shader.cleanUp();
|
||||
shadowFbo.cleanUp();
|
||||
}
|
||||
|
||||
/** @return The ID of the shadow map texture. The ID will always stay the
|
||||
* same, even when the contents of the shadow map texture change
|
||||
* each frame. */
|
||||
public int getShadowMap()
|
||||
{ return shadowFbo.getShadowMap(); }
|
||||
|
||||
/** @return The light's "view" matrix. */
|
||||
protected Matrix4f getLightSpaceTransform()
|
||||
{ return lightViewMatrix; }
|
||||
|
||||
/** Prepare for the shadow render pass. This first updates the dimensions of
|
||||
* the orthographic "view cuboid" based on the information that was
|
||||
* calculated in the {@link SHadowBox} class. The light's "view" matrix is
|
||||
* also calculated based on the light's direction and the center position of
|
||||
* the "view cuboid" which was also calculated in the {@link ShadowBox}
|
||||
* class. These two matrices are multiplied together to create the
|
||||
* projection-view matrix. This matrix determines the size, position, and
|
||||
* orientation of the "view cuboid" in the world. This method also binds the
|
||||
* shadows FBO so that everything rendered after this gets rendered to the
|
||||
* FBO. It also enables depth testing, and clears any data that is in the
|
||||
* FBOs depth attachment from last frame. The simple shader program is also
|
||||
* started.
|
||||
*
|
||||
* @param lightDirection
|
||||
* - the direction of the light rays coming from the sun.
|
||||
* @param box
|
||||
* - the shadow box, which contains all the info about the
|
||||
* "view cuboid". */
|
||||
private void prepare(Vector3f lightDirection, ShadowBox box)
|
||||
{
|
||||
updateOrthoProjectionMatrix(box.getWidth(), box.getHeight(), box.getLength());
|
||||
updateLightViewMatrix(lightDirection, box.getCenter());
|
||||
projectionViewMatrix.mul(projectionMatrix, lightViewMatrix);
|
||||
shadowFbo.bindFrameBuffer();
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
|
||||
shader.start();
|
||||
}
|
||||
|
||||
/** Finish the shadow render pass. Stops the shader and unbinds the shadow
|
||||
* FBO, so everything rendered after this point is rendered to the screen,
|
||||
* rather than to the shadow FBO. */
|
||||
private void finish()
|
||||
{
|
||||
shader.stop();
|
||||
shadowFbo.unbindFrameBuffer();
|
||||
}
|
||||
|
||||
/** Updates the "view" matrix of the light. This creates a view matrix which
|
||||
* will line up the direction of the "view cuboid" with the direction of the
|
||||
* light. The light itself has no position, so the "view" matrix is centered
|
||||
* at the center of the "view cuboid". The created view matrix determines
|
||||
* where and how the "view cuboid" is positioned in the world. The size of
|
||||
* the view cuboid, however, is determined by the projection matrix.
|
||||
*
|
||||
* @param direction
|
||||
* - the light direction, and therefore the direction that the
|
||||
* "view cuboid" should be pointing.
|
||||
* @param center
|
||||
* - the center of the "view cuboid" in world space. */
|
||||
private void updateLightViewMatrix(Vector3f direction, Vector3f center)
|
||||
{
|
||||
direction.normalize();
|
||||
center.negate();
|
||||
lightViewMatrix.identity();
|
||||
float pitch = (float) Math.acos(new Vector2f(direction.x, direction.z).length());
|
||||
lightViewMatrix.rotate(pitch, new Vector3f(1, 0, 0), lightViewMatrix);
|
||||
float yaw = (float) Math.toDegrees(((float) Math.atan(direction.x / direction.z)));
|
||||
yaw = direction.z > 0 ? yaw - 180 : yaw;
|
||||
lightViewMatrix.rotate((float) -Math.toRadians(yaw), new Vector3f(0, 1, 0), lightViewMatrix);
|
||||
lightViewMatrix.translate(center, lightViewMatrix);
|
||||
}
|
||||
|
||||
/** Creates the orthographic projection matrix. This projection matrix
|
||||
* basically sets the width, length and height of the "view cuboid", based
|
||||
* on the values that were calculated in the {@link ShadowBox} class.
|
||||
*
|
||||
* @param width
|
||||
* - shadow box width.
|
||||
* @param height
|
||||
* - shadow box height.
|
||||
* @param length
|
||||
* - shadow box length. */
|
||||
private void updateOrthoProjectionMatrix(float width, float height, float length)
|
||||
{
|
||||
projectionMatrix.identity();
|
||||
projectionMatrix.m00(2f / width);
|
||||
projectionMatrix.m11(2f / height);
|
||||
projectionMatrix.m22(-2f / length);
|
||||
projectionMatrix.m33(1);
|
||||
}
|
||||
|
||||
/** Create the offset for part of the conversion to shadow map space. This
|
||||
* conversion is necessary to convert from one coordinate system to the
|
||||
* coordinate system that we can use to sample to shadow map.
|
||||
*
|
||||
* @return The offset as a matrix (so that it's easy to apply to other matrices). */
|
||||
private static Matrix4f createOffset()
|
||||
{
|
||||
Matrix4f offset = new Matrix4f();
|
||||
offset.translate(new Vector3f(0.5f, 0.5f, 0.5f));
|
||||
offset.scale(new Vector3f(0.5f, 0.5f, 0.5f));
|
||||
return offset;
|
||||
}
|
||||
}
|
|
@ -1,160 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.terrain;
|
||||
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.IOException;
|
||||
import java.lang.Math;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import org.joml.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.math.Maths;
|
||||
import io.github.hydos.ginger.engine.render.models.RawModel;
|
||||
import io.github.hydos.ginger.engine.utils.Loader;
|
||||
import io.github.hydos.ginger.main.settings.Constants;
|
||||
|
||||
public class Terrain
|
||||
{
|
||||
private static final float MAX_PIXEL_COLOUR = 256 * 256 * 256;
|
||||
private float[][] heights;
|
||||
private float x, z;
|
||||
private RawModel model;
|
||||
private TerrainTexturePack texturePack;
|
||||
private TerrainTexture blendMap;
|
||||
|
||||
public Terrain(float gridX, float gridZ, TerrainTexturePack texturePack, TerrainTexture blendMap, String heightMapLocation)
|
||||
{
|
||||
this.texturePack = texturePack;
|
||||
this.blendMap = blendMap;
|
||||
this.x = gridX * Constants.terrainSize;
|
||||
this.z = gridZ * Constants.terrainSize;
|
||||
this.model = generateTerrain(heightMapLocation);
|
||||
}
|
||||
|
||||
public float getHeightOfTerrain(float worldX, float worldZ)
|
||||
{
|
||||
float terrainX = worldX - this.x;
|
||||
float terrainZ = worldZ - this.z;
|
||||
float gridSquareSize = Constants.terrainSize / ((float) heights.length - 1);
|
||||
int gridX = (int) Math.floor(terrainX / gridSquareSize);
|
||||
int gridZ = (int) Math.floor(terrainZ / gridSquareSize);
|
||||
if (gridX >= heights.length - 1 || gridZ >= heights.length - 1 || gridX < 0 || gridZ < 0)
|
||||
{ return 0; }
|
||||
float xCoord = (terrainX % gridSquareSize) / gridSquareSize;
|
||||
float zCoord = (terrainZ % gridSquareSize) / gridSquareSize;
|
||||
float answer;
|
||||
if (xCoord <= (1 - zCoord))
|
||||
{
|
||||
answer = Maths
|
||||
.barryCentric(new Vector3f(0, heights[gridX][gridZ], 0), new Vector3f(1,
|
||||
heights[gridX + 1][gridZ], 0),
|
||||
new Vector3f(0,
|
||||
heights[gridX][gridZ + 1], 1),
|
||||
new Vector2f(xCoord, zCoord));
|
||||
}
|
||||
else
|
||||
{
|
||||
answer = Maths
|
||||
.barryCentric(new Vector3f(1, heights[gridX + 1][gridZ], 0), new Vector3f(1,
|
||||
heights[gridX + 1][gridZ + 1], 1),
|
||||
new Vector3f(0,
|
||||
heights[gridX][gridZ + 1], 1),
|
||||
new Vector2f(xCoord, zCoord));
|
||||
}
|
||||
return answer;
|
||||
}
|
||||
|
||||
public float getX()
|
||||
{ return x; }
|
||||
|
||||
public float getZ()
|
||||
{ return z; }
|
||||
|
||||
public RawModel getModel()
|
||||
{ return model; }
|
||||
|
||||
public TerrainTexturePack getTexturePack()
|
||||
{ return texturePack; }
|
||||
|
||||
public TerrainTexture getBlendMap()
|
||||
{ return blendMap; }
|
||||
|
||||
private RawModel generateTerrain(String heightMap)
|
||||
{
|
||||
BufferedImage image = null;
|
||||
try
|
||||
{
|
||||
image = ImageIO.read(Class.class.getResourceAsStream("/textures/terrain/" + heightMap));
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
int VERTEX_COUNT = image.getHeight();
|
||||
heights = new float[VERTEX_COUNT][VERTEX_COUNT];
|
||||
int count = VERTEX_COUNT * VERTEX_COUNT;
|
||||
float[] vertices = new float[count * 3];
|
||||
float[] normals = new float[count * 3];
|
||||
float[] textureCoords = new float[count * 2];
|
||||
int[] indices = new int[6 * (VERTEX_COUNT - 1) * (VERTEX_COUNT - 1)];
|
||||
int vertexPointer = 0;
|
||||
for (int i = 0; i < VERTEX_COUNT; i++)
|
||||
{
|
||||
for (int j = 0; j < VERTEX_COUNT; j++)
|
||||
{
|
||||
vertices[vertexPointer * 3] = j / ((float) VERTEX_COUNT - 1) * Constants.terrainSize;
|
||||
float height = getHeight(j, i, image);
|
||||
heights[j][i] = height;
|
||||
vertices[vertexPointer * 3 + 1] = height;
|
||||
vertices[vertexPointer * 3 + 2] = i / ((float) VERTEX_COUNT - 1) * Constants.terrainSize;
|
||||
Vector3f normal = calculateNormal(j, i, image);
|
||||
normals[vertexPointer * 3] = normal.x;
|
||||
normals[vertexPointer * 3 + 1] = normal.y;
|
||||
normals[vertexPointer * 3 + 2] = normal.z;
|
||||
textureCoords[vertexPointer * 2] = j / ((float) VERTEX_COUNT - 1);
|
||||
textureCoords[vertexPointer * 2 + 1] = i / ((float) VERTEX_COUNT - 1);
|
||||
vertexPointer++;
|
||||
}
|
||||
}
|
||||
int pointer = 0;
|
||||
for (int gz = 0; gz < VERTEX_COUNT - 1; gz++)
|
||||
{
|
||||
for (int gx = 0; gx < VERTEX_COUNT - 1; gx++)
|
||||
{
|
||||
int topLeft = (gz * VERTEX_COUNT) + gx;
|
||||
int topRight = topLeft + 1;
|
||||
int bottomLeft = ((gz + 1) * VERTEX_COUNT) + gx;
|
||||
int bottomRight = bottomLeft + 1;
|
||||
indices[pointer++] = topLeft;
|
||||
indices[pointer++] = bottomLeft;
|
||||
indices[pointer++] = topRight;
|
||||
indices[pointer++] = topRight;
|
||||
indices[pointer++] = bottomLeft;
|
||||
indices[pointer++] = bottomRight;
|
||||
}
|
||||
}
|
||||
return Loader.loadToVAO(vertices, indices, normals, textureCoords);
|
||||
}
|
||||
|
||||
private float getHeight(int x, int z, BufferedImage image)
|
||||
{
|
||||
if (x < 0 || x >= image.getHeight() || z < 0 || z >= image.getHeight())
|
||||
{ return 0; }
|
||||
float height = image.getRGB(x, z);
|
||||
height += MAX_PIXEL_COLOUR / 2f;
|
||||
height /= MAX_PIXEL_COLOUR / 2f;
|
||||
height *= Constants.terrainMaxHeight;
|
||||
return height;
|
||||
}
|
||||
|
||||
private Vector3f calculateNormal(int x, int z, BufferedImage image)
|
||||
{
|
||||
float heightL = getHeight(x - 1, z, image);
|
||||
float heightR = getHeight(x + 1, z, image);
|
||||
float heightD = getHeight(x, z - 1, image);
|
||||
float heightU = getHeight(x, z + 1, image);
|
||||
Vector3f normal = new Vector3f(heightL - heightR, 2f, heightD - heightU);
|
||||
normal.normalize();
|
||||
return normal;
|
||||
}
|
||||
}
|
|
@ -1,223 +0,0 @@
|
|||
package io.github.hydos.ginger.engine.utils;
|
||||
|
||||
import java.nio.*;
|
||||
import java.util.*;
|
||||
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import io.github.hydos.ginger.engine.io.Window;
|
||||
import io.github.hydos.ginger.engine.render.models.RawModel;
|
||||
import io.github.hydos.ginger.engine.render.texture.*;
|
||||
import io.github.hydos.ginger.engine.terrain.TerrainTexture;
|
||||
|
||||
public class Loader
|
||||
{
|
||||
private static List<Integer> vaos = new ArrayList<Integer>();
|
||||
private static List<Integer> vbos = new ArrayList<Integer>();
|
||||
|
||||
public static int loadCubeMap(String[] textureFiles)
|
||||
{
|
||||
int texID = GL11.glGenTextures();
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GL11.glBindTexture(GL13.GL_TEXTURE_CUBE_MAP, texID);
|
||||
for (int i = 0; i < textureFiles.length; i++)
|
||||
{
|
||||
// System.out.println("/textures/skybox/" + textureFiles[i]);
|
||||
Image data = Image.createImage("/textures/skybox/" + textureFiles[i]);
|
||||
GL11.glTexImage2D(GL13.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL11.GL_RGBA, data.getWidth(), data.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, data.getImage());
|
||||
}
|
||||
GL11.glTexParameteri(GL13.GL_TEXTURE_CUBE_MAP, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
|
||||
GL11.glTexParameteri(GL13.GL_TEXTURE_CUBE_MAP, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
|
||||
vaos.add(texID);
|
||||
return texID;
|
||||
}
|
||||
|
||||
private static void bindIndicesBuffer(int[] indices)
|
||||
{
|
||||
int vboID = GL15.glGenBuffers();
|
||||
vbos.add(vboID);
|
||||
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboID);
|
||||
IntBuffer buffer = storeDataInIntBuffer(indices);
|
||||
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
public static RawModel loadToVAO(float[] positions, int dimensions)
|
||||
{
|
||||
int vaoID = createVAO();
|
||||
storeDataInAttributeList(0, dimensions, positions);
|
||||
unbindVAO();
|
||||
return new RawModel(vaoID, positions.length / dimensions);
|
||||
}
|
||||
|
||||
private static IntBuffer storeDataInIntBuffer(int[] data)
|
||||
{
|
||||
IntBuffer buffer = BufferUtils.createIntBuffer(data.length);
|
||||
buffer.put(data);
|
||||
buffer.flip();
|
||||
return buffer;
|
||||
}
|
||||
|
||||
private static int createVAO()
|
||||
{
|
||||
int vaoID = GL30.glGenVertexArrays();
|
||||
vaos.add(vaoID);
|
||||
GL30.glBindVertexArray(vaoID);
|
||||
return vaoID;
|
||||
}
|
||||
|
||||
public static int createEmptyVbo(int floatCount)
|
||||
{
|
||||
int vbo = GL15.glGenBuffers();
|
||||
vbos.add(vbo);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, floatCount * 4, GL15.GL_STREAM_DRAW);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
return vbo;
|
||||
}
|
||||
|
||||
public static void updateVbo(int vbo, float[] data, FloatBuffer buffer)
|
||||
{
|
||||
buffer.clear();
|
||||
buffer.put(data);
|
||||
buffer.flip();
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer.capacity() * 4, GL15.GL_STREAM_DRAW);
|
||||
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, buffer);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
public static void addInstancedAttribute(int vao, int vbo, int att, int dataSize, int instancedDataLength, int offset)
|
||||
{
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
GL30.glBindVertexArray(vao);
|
||||
GL20.glVertexAttribPointer(att, dataSize, GL11.GL_FLOAT, false, instancedDataLength * 4, offset * 4);
|
||||
GL33.glVertexAttribDivisor(att, 1);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
GL30.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
private static void storeDataInAttributeList(int attributeNumber, int coordinateSize, float[] data)
|
||||
{
|
||||
int vboID = GL15.glGenBuffers();
|
||||
vbos.add(vboID);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
|
||||
FloatBuffer buffer = storeDataInFloatBuffer(data);
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
|
||||
GL20.glVertexAttribPointer(attributeNumber, coordinateSize, GL11.GL_FLOAT, false, 0, 0);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
private static void unbindVAO()
|
||||
{ GL30.glBindVertexArray(0); }
|
||||
|
||||
private static FloatBuffer storeDataInFloatBuffer(float[] data)
|
||||
{
|
||||
FloatBuffer buffer = BufferUtils.createFloatBuffer(data.length);
|
||||
buffer.put(data);
|
||||
buffer.flip();
|
||||
return buffer;
|
||||
}
|
||||
|
||||
public static void cleanUp()
|
||||
{
|
||||
for (int vao : vaos)
|
||||
{ GL30.glDeleteVertexArrays(vao); }
|
||||
for (int vbo : vbos)
|
||||
{ GL15.glDeleteBuffers(vbo); }
|
||||
}
|
||||
|
||||
public static int loadToVAO(float[] positions, float[] textureCoords)
|
||||
{
|
||||
int vaoID = createVAO();
|
||||
storeDataInAttributeList(0, 2, positions);
|
||||
storeDataInAttributeList(1, 2, textureCoords);
|
||||
unbindVAO();
|
||||
return vaoID;
|
||||
}
|
||||
|
||||
public static RawModel loadToVAO(float[] positions, int[] indices, float[] normals, float[] textureCoords)
|
||||
{
|
||||
int vaoID = createVAO();
|
||||
bindIndicesBuffer(indices);
|
||||
storeDataInAttributeList(0, 3, positions);
|
||||
storeDataInAttributeList(1, 2, textureCoords);
|
||||
storeDataInAttributeList(2, 3, normals);
|
||||
unbindVAO();
|
||||
return new RawModel(vaoID, indices.length);
|
||||
}
|
||||
|
||||
public static RawModel loadToVAO(float[] positions, int[] indices, float[] normals, float[] tangents, float[] textureCoords)
|
||||
{
|
||||
int vaoID = createVAO();
|
||||
bindIndicesBuffer(indices);
|
||||
storeDataInAttributeList(0, 3, positions);
|
||||
storeDataInAttributeList(1, 2, textureCoords);
|
||||
storeDataInAttributeList(2, 3, normals);
|
||||
storeDataInAttributeList(3, 3, tangents);
|
||||
unbindVAO();
|
||||
return new RawModel(vaoID, indices.length);
|
||||
}
|
||||
|
||||
public static TerrainTexture loadTerrainTexture(String string)
|
||||
{ return new TerrainTexture(new ModelTexture("terrain/" + string).getTextureID()); }
|
||||
|
||||
public static int loadTexture(String path)
|
||||
{
|
||||
int textureID = GL11.glGenTextures();
|
||||
Image texture = Image.createImage("/textures/" + path);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, 10241, 9729.0f);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, 10240, 9729.0f);
|
||||
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, texture.getWidth(), texture.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, texture.getImage());
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL14.GL_TEXTURE_LOD_BIAS, -1f);
|
||||
if (Window.glContext.GL_EXT_texture_filter_anisotropic)
|
||||
{//TODO: add option to use or disable
|
||||
float amount = Math.min(4f, GL11.glGetFloat(EXTTextureFilterAnisotropic.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT));
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT, amount);
|
||||
}
|
||||
else
|
||||
System.out.println("anisotropic not supported!");
|
||||
return textureID;
|
||||
}
|
||||
|
||||
public static int loadTextureDirectly(String path)
|
||||
{
|
||||
int textureID = GL11.glGenTextures();
|
||||
Image texture = Image.createImage(path);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, 10241, 9729.0f);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, 10240, 9729.0f);
|
||||
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, texture.getWidth(), texture.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, texture.getImage());
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL14.GL_TEXTURE_LOD_BIAS, -1f);
|
||||
if (Window.glContext.GL_EXT_texture_filter_anisotropic)
|
||||
{//TODO: add option to use or disable
|
||||
float amount = Math.min(4f, GL11.glGetFloat(EXTTextureFilterAnisotropic.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT));
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT, amount);
|
||||
}
|
||||
else
|
||||
System.out.println("anisotropic not supported!");
|
||||
return textureID;
|
||||
}
|
||||
|
||||
public static int loadFontAtlas(String path)
|
||||
{
|
||||
int textureID = GL11.glGenTextures();
|
||||
Image texture = Image.createImage("/fonts/" + path);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, 10241, 9729.0f);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, 10240, 9729.0f);
|
||||
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, texture.getWidth(), texture.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, texture.getImage());
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR);
|
||||
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL14.GL_TEXTURE_LOD_BIAS, -0f);
|
||||
return textureID;
|
||||
}
|
||||
}
|
|
@ -1,40 +0,0 @@
|
|||
package io.github.hydos.ginger.main;
|
||||
|
||||
import io.github.hydos.ginger.UI.UIManager;
|
||||
import io.github.hydos.ginger.UI.enums.UIColourType;
|
||||
import io.github.hydos.ginger.engine.font.TextMaster;
|
||||
import io.github.hydos.ginger.engine.obj.ModelLoader;
|
||||
import io.github.hydos.ginger.engine.obj.normals.NormalMappedObjLoader;
|
||||
import io.github.hydos.ginger.engine.render.MasterRenderer;
|
||||
import io.github.hydos.ginger.engine.render.models.*;
|
||||
import io.github.hydos.ginger.engine.render.texture.ModelTexture;
|
||||
|
||||
public class GingerMain
|
||||
{
|
||||
public static UIManager manager;
|
||||
|
||||
public static void init()
|
||||
{
|
||||
TextMaster.init();
|
||||
manager = new UIManager(UIColourType.dark);
|
||||
}
|
||||
|
||||
public static TexturedModel createTexturedModel(String texturePath, String modelPath)
|
||||
{
|
||||
TexturedModel model = ModelLoader.loadModel(modelPath, texturePath);
|
||||
return model;
|
||||
}
|
||||
|
||||
public static TexturedModel createTexturedModel(String texturePath, String modelPath, String normalMapPath)
|
||||
{
|
||||
RawModel model = NormalMappedObjLoader.loadOBJ(modelPath);
|
||||
TexturedModel texturedModel = new TexturedModel(model, new ModelTexture(texturePath));
|
||||
return texturedModel;
|
||||
}
|
||||
|
||||
public static void update()
|
||||
{ manager.update(); }
|
||||
|
||||
public static void preRenderScene(MasterRenderer renderer)
|
||||
{ renderer.renderGui(manager.getBackgroundTexture()); }
|
||||
}
|
Loading…
Reference in New Issue