parent
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commit
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@ -18,5 +18,6 @@
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</attributes>
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</classpathentry>
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<classpathentry kind="lib" path="lib/bwyap-engine.jar" sourcepath="C:/Coding/Java/libraries/Bwyap's RenderEngine/src.zip"/>
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<classpathentry kind="lib" path="lib/json-simple-1.1.1.jar"/>
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<classpathentry kind="output" path="target/classes"/>
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</classpath>
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Binary file not shown.
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@ -0,0 +1,104 @@
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package com.github.halotroop.litecraft;
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import java.nio.IntBuffer;
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import org.joml.Vector2f;
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import org.lwjgl.Version;
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import org.lwjgl.glfw.*;
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import org.lwjgl.opengl.*;
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import org.lwjgl.system.MemoryStack;
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import com.bwyap.engine.EngineInterface;
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import com.bwyap.engine.input.InputHandler;
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import com.bwyap.engine.window.WindowInterface;
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public class LCWindow extends com.bwyap.engine.window.Window
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{
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private long windowLong;
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public long getWindowLong()
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{ return windowLong; }
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public void setWindowLong(long window)
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{ this.windowLong = window; }
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public LCWindow(int width, int height)
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{
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super(width, height, "LiteCraft", true);
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init();
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start();
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}
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@Override
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public boolean shouldClose()
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{
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return false;
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}
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@Override
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public void processEvents()
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{
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}
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@Override
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public void swapDisplayBuffers()
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{
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}
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@Override
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public EngineInterface createEngine() throws Exception
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{
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return null;
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}
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@Override
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public void init()
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{
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GLFW.glfwDefaultWindowHints();
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GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, 1);
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// Create the window
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windowLong = GLFW.glfwCreateWindow(getWidth(), getHeight(), getDefaultTitle(), 0, 0);
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if (windowLong == 0) throw new RuntimeException("Failed to create the GLFW window");
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}
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@Override
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public void start()
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{
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// Get the thread stack and push a new frame
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try (MemoryStack stack = MemoryStack.stackPush())
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{
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IntBuffer pWidth = stack.mallocInt(1);
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IntBuffer pHeight = stack.mallocInt(1);
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// Get the windowLong size passed to glfwCreateWindow
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GLFW.glfwGetWindowSize(windowLong, pWidth, pHeight);
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// Get the resolution of the primary monitor
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GLFWVidMode vidmode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor());
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// Center the window
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GLFW.glfwSetWindowPos(windowLong, (vidmode.width() - pWidth.get(0)) / 2, (vidmode.height() - pHeight.get(0)) / 2);
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// Make the OpenGL context current
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GLFW.glfwMakeContextCurrent(windowLong);
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// Enable v-sync
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GLFW.glfwSwapInterval(1);
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// Make the window visible
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GLFW.glfwShowWindow(windowLong);
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}
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}
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@Override
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public void dispose()
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{
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Callbacks.glfwFreeCallbacks(windowLong);
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GLFW.glfwDestroyWindow(windowLong);
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}
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@Override
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protected void setWindowTitle(String title)
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{
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super.setDefaultTitle(title);
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}
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}
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@ -4,38 +4,45 @@ import org.lwjgl.*;
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import org.lwjgl.glfw.*;
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import org.lwjgl.opengl.*;
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import org.lwjgl.system.*;
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import java.nio.*;
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public class LiteCraftMain
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{
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Window win;
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private void init()
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{
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// Setup an error callback. The default implementation
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// will print the error message in System.err.
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GLFWErrorCallback.createPrint(System.err).set();
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// Initialize GLFW. Most GLFW functions will not work before doing this.
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if (!GLFW.glfwInit())
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throw new IllegalStateException("Unable to initialize GLFW");
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// Configure GLFW
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GLFW.glfwDefaultWindowHints(); // optional, the current window hints are already the default
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GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE); // the window will stay hidden after creation
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GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_TRUE); // the window will be resizable
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win = new Window();
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}
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protected LCWindow window;
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public static int width = 400, height = 300; // Don't change these values. They just initialize it in case we forget to set them later.
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public void run()
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{
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System.out.println("LWJGL version: " + Version.getVersion());
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init();
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loop();
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destroy();
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}
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private void init()
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{
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// Setup an error callback. The default implementation will print the error message in System.err.
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GLFWErrorCallback.createPrint(System.err).set();
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// Initialize GLFW. Most GLFW functions will not work before doing this.
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if (!GLFW.glfwInit()) throw new IllegalStateException("Unable to initialize GLFW");
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// Configure GLFW
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window = new LCWindow(width, height);
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window.setDefaultTitle("LiteCraft " + "INSERT SPLASH TEXT HERE!");
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// Setup a key callback. It will be called every time a key is pressed, repeated or released.
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GLFW.glfwSetKeyCallback(window.getWindowLong(), (window, key, scancode, action, mods) ->
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{
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if (key == GLFW.GLFW_KEY_ESCAPE && action == GLFW.GLFW_RELEASE)
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GLFW.glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
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});
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}
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private void destroy()
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{
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win.destroy();
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window.dispose();
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// Terminate GLFW and free the error callback
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GLFW.glfwTerminate();
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GLFW.glfwSetErrorCallback(null).free();
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// Set the background color
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GL11.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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// Run the rendering loop until the user has attempted to close the window or has pressed the ESCAPE key.
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while (!GLFW.glfwWindowShouldClose(win.getWindow()))
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while (!GLFW.glfwWindowShouldClose(window.getWindowLong()))
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{
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GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // clear the framebuffer
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GLFW.glfwSwapBuffers(win.getWindow()); // swap the color buffers
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GLFW.glfwSwapBuffers(window.getWindowLong()); // swap the color buffers
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// Poll for window events. The key callback above will only be invoked during this call.
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GLFW.glfwPollEvents();
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}
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}
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public static void main(String[] args)
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{ new LiteCraftMain().run(); }
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{
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width = 1600;
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height = 900;
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new LiteCraftMain().run();
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}
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}
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@ -1,58 +0,0 @@
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package com.github.halotroop.litecraft;
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import java.nio.IntBuffer;
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import org.lwjgl.Version;
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import org.lwjgl.glfw.*;
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import org.lwjgl.opengl.*;
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import org.lwjgl.system.MemoryStack;
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public class Window
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{
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private long window;
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public long getWindow()
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{ return window; }
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public void setWindow(long window)
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{ this.window = window; }
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public Window()
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{
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// Create the window
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window = GLFW.glfwCreateWindow(1600, 900, "Hello World!", 0, 0);
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if (window == 0)
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throw new RuntimeException("Failed to create the GLFW window");
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// Setup a key callback. It will be called every time a key is pressed, repeated or released.
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GLFW.glfwSetKeyCallback(window, (window, key, scancode, action, mods) ->
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{
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if (key == GLFW.GLFW_KEY_ESCAPE && action == GLFW.GLFW_RELEASE)
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GLFW.glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
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});
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// Get the thread stack and push a new frame
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try (MemoryStack stack = MemoryStack.stackPush())
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{
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IntBuffer pWidth = stack.mallocInt(1); // int*
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IntBuffer pHeight = stack.mallocInt(1); // int*
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// Get the window size passed to glfwCreateWindow
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GLFW.glfwGetWindowSize(window, pWidth, pHeight);
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// Get the resolution of the primary monitor
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GLFWVidMode vidmode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor());
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// Center the window
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GLFW.glfwSetWindowPos(window, (vidmode.width() - pWidth.get(0)) / 2, (vidmode.height() - pHeight.get(0)) / 2);
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// Make the OpenGL context current
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GLFW.glfwMakeContextCurrent(window);
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// Enable v-sync
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GLFW.glfwSwapInterval(1);
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// Make the window visible
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GLFW.glfwShowWindow(window);
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}
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}
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public void destroy()
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{
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// Free the window callbacks and destroy the window
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Callbacks.glfwFreeCallbacks(window);
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GLFW.glfwDestroyWindow(window);
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}
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}
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Loading…
Reference in New Issue