cog/Audio/Chain/InputNode.m

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//
// InputNode.m
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// Cog
//
// Created by Vincent Spader on 8/2/05.
// Copyright 2005 Vincent Spader. All rights reserved.
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//
#import "InputNode.h"
#import "AudioPlayer.h"
#import "BufferChain.h"
#import "CoreAudioUtils.h"
#import "OutputNode.h"
#import "Plugin.h"
#import "Logging.h"
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@implementation InputNode
@synthesize exitAtTheEndOfTheStream;
- (id)initWithController:(id)c previous:(id)p {
self = [super initWithController:c previous:p];
if(self) {
exitAtTheEndOfTheStream = [[Semaphore alloc] init];
}
return self;
}
- (BOOL)openWithSource:(id<CogSource>)source {
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decoder = [AudioDecoder audioDecoderForSource:source];
if(decoder == nil)
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return NO;
[self registerObservers];
if(![decoder open:source]) {
ALog(@"Couldn't open decoder...");
return NO;
}
NSDictionary *properties = [decoder properties];
int bitsPerSample = [[properties objectForKey:@"bitsPerSample"] intValue];
int channels = [[properties objectForKey:@"channels"] intValue];
bytesPerFrame = ((bitsPerSample + 7) / 8) * channels;
nodeFormat = propertiesToASBD(properties);
if([properties valueForKey:@"channelConfig"])
nodeChannelConfig = [[properties valueForKey:@"channelConfig"] intValue];
nodeLossless = [[properties valueForKey:@"encoding"] isEqualToString:@"lossless"];
shouldContinue = YES;
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shouldSeek = NO;
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return YES;
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}
- (BOOL)openWithDecoder:(id<CogDecoder>)d {
DLog(@"Opening with old decoder: %@", d);
decoder = d;
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NSDictionary *properties = [decoder properties];
int bitsPerSample = [[properties objectForKey:@"bitsPerSample"] intValue];
int channels = [[properties objectForKey:@"channels"] intValue];
bytesPerFrame = ((bitsPerSample + 7) / 8) * channels;
nodeFormat = propertiesToASBD(properties);
if([properties valueForKey:@"channelConfig"])
nodeChannelConfig = [[properties valueForKey:@"channelConfig"] intValue];
nodeLossless = [[properties valueForKey:@"encoding"] isEqualToString:@"lossless"];
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[self registerObservers];
shouldContinue = YES;
shouldSeek = NO;
DLog(@"DONES: %@", decoder);
return YES;
}
- (void)registerObservers {
DLog(@"REGISTERING OBSERVERS");
[decoder addObserver:self
forKeyPath:@"properties"
options:(NSKeyValueObservingOptionNew)
context:NULL];
[decoder addObserver:self
forKeyPath:@"metadata"
options:(NSKeyValueObservingOptionNew)
context:NULL];
observersAdded = YES;
}
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context {
DLog(@"SOMETHING CHANGED!");
if([keyPath isEqual:@"properties"]) {
DLog(@"Input format changed");
// Converter may need resetting, it'll do that when it reaches the new chunks
NSDictionary *properties = [decoder properties];
nodeFormat = propertiesToASBD(properties);
nodeLossless = [[properties valueForKey:@"encoding"] isEqualToString:@"lossless"];
} else if([keyPath isEqual:@"metadata"]) {
// Inform something of metadata change
}
}
- (void)process {
int amountInBuffer = 0;
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void *inputBuffer = malloc(CHUNK_SIZE);
BOOL shouldClose = YES;
BOOL seekError = NO;
while([self shouldContinue] == YES && [self endOfStream] == NO) {
if(shouldSeek == YES) {
BufferChain *bufferChain = [[controller controller] bufferChain];
ConverterNode *converter = [bufferChain converter];
DLog(@"SEEKING! Resetting Buffer");
amountInBuffer = 0;
// This resets the converter's buffer
[self resetBuffer];
[converter resetBuffer];
[converter inputFormatDidChange:[bufferChain inputFormat] inputConfig:[bufferChain inputConfig]];
DLog(@"Reset buffer!");
DLog(@"SEEKING!");
seekError = [decoder seek:seekFrame] < 0;
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shouldSeek = NO;
DLog(@"Seeked! Resetting Buffer");
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initialBufferFilled = NO;
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}
if(amountInBuffer < CHUNK_SIZE) {
int framesToRead = (CHUNK_SIZE - amountInBuffer) / bytesPerFrame;
int framesRead = [decoder readAudio:((char *)inputBuffer) + amountInBuffer frames:framesToRead];
if(framesRead > 0 && !seekError) {
amountInBuffer += (framesRead * bytesPerFrame);
[self writeData:inputBuffer amount:amountInBuffer];
amountInBuffer = 0;
} else {
if(initialBufferFilled == NO) {
[controller initialBufferFilled:self];
}
DLog(@"End of stream? %@", [self properties]);
endOfStream = YES;
shouldClose = [controller endOfInputReached]; // Lets us know if we should keep going or not (occassionally, for track changes within a file)
DLog(@"closing? is %i", shouldClose);
// wait before exiting, as we might still get seeking request
DLog("InputNode: Before wait")
[exitAtTheEndOfTheStream waitIndefinitely];
DLog("InputNode: After wait, should seek = %d", shouldSeek) if(shouldSeek) {
endOfStream = NO;
shouldClose = NO;
continue;
}
else {
break;
}
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}
}
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}
if(shouldClose)
[decoder close];
free(inputBuffer);
[exitAtTheEndOfTheStream signal];
DLog("Input node thread stopping");
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}
- (void)seek:(long)frame {
seekFrame = frame;
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shouldSeek = YES;
DLog(@"Should seek!");
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[semaphore signal];
if(endOfStream) {
[exitAtTheEndOfTheStream signal];
}
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}
- (BOOL)setTrack:(NSURL *)track {
if([decoder respondsToSelector:@selector(setTrack:)] && [decoder setTrack:track]) {
DLog(@"SET TRACK!");
return YES;
}
return NO;
}
- (void)removeObservers {
if(observersAdded) {
[decoder removeObserver:self forKeyPath:@"properties"];
[decoder removeObserver:self forKeyPath:@"metadata"];
observersAdded = NO;
}
}
- (void)setShouldContinue:(BOOL)s {
[super setShouldContinue:s];
if(!s)
[self removeObservers];
}
- (void)dealloc {
DLog(@"Input Node dealloc");
[self removeObservers];
}
- (NSDictionary *)properties {
return [decoder properties];
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}
- (id<CogDecoder>)decoder {
return decoder;
}
- (double)secondsBuffered {
return [buffer listDuration];
}
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@end