cog/Audio/Output/HeadphoneFilter.h

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//
// HeadphoneFilter.h
// CogAudio Framework
//
// Created by Christopher Snowhill on 1/24/22.
//
#ifndef HeadphoneFilter_h
#define HeadphoneFilter_h
#import <Accelerate/Accelerate.h>
#import <Cocoa/Cocoa.h>
@interface HeadphoneFilter : NSObject {
vDSP_DFT_Setup dftSetupF;
vDSP_DFT_Setup dftSetupB;
int fftSize;
int fftSizeOver2;
int bufferSize;
int paddedBufferSize;
int channelCount;
DSPSplitComplex signal_fft;
DSPSplitComplex input_filtered_signal_per_channel[2];
DSPSplitComplex input_filtered_signal_totals[2];
DSPSplitComplex *impulse_responses;
float **prevInputs;
float *left_result;
float *right_result;
float *paddedSignal;
}
+ (BOOL)validateImpulseFile:(NSURL *)url;
- (id)initWithImpulseFile:(NSURL *)url forSampleRate:(double)sampleRate withInputChannels:(int)channels withConfig:(uint32_t)config;
- (void)process:(const float *)inBuffer sampleCount:(int)count toBuffer:(float *)outBuffer;
- (void)reset;
@end
#endif /* HeadphoneFilter_h */