cog/Plugins/sidplay/SidDecoder.mm

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//
// SidDecoder.mm
// sidplay
//
// Created by Christopher Snowhill on 12/8/14.
// Copyright 2014 __NoWork, Inc__. All rights reserved.
//
#import "SidDecoder.h"
#import <sidplayfp/residfp.h>
#import "roms.hpp"
#import "Logging.h"
#import "PlaylistController.h"
@implementation SidDecoder
- (BOOL)open:(id<CogSource>)s
{
[self setSource:s];
[source seek:0 whence:SEEK_END];
long size = [source tell];
[source seek:0 whence:SEEK_SET];
void * data = malloc(size);
[source read:data amount:size];
tune = new SidTune((const uint_least8_t *)data, (uint_least32_t)size);
if (!tune->getStatus())
return NO;
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NSURL * url = [s url];
int track_num;
if ([[url fragment] length] == 0)
track_num = 1;
else
track_num = [[url fragment] intValue];
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n_channels = 2;
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length = 3 * 60 * 44100;
tune->selectSong( track_num );
engine = new sidplayfp;
engine->setRoms( kernel, basic, chargen );
if ( !engine->load( tune ) )
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return NO;
ReSIDfpBuilder * _builder = new ReSIDfpBuilder("ReSIDfp");
builder = _builder;
if (_builder)
{
_builder->create((engine->info()).maxsids());
if (_builder->getStatus())
{
_builder->filter(true);
_builder->filter6581Curve(0.5);
_builder->filter8580Curve(0.5);
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}
if (!_builder->getStatus())
return NO;
}
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else return NO;
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SidConfig conf = engine->config();
conf.frequency = 44100;
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conf.playback = SidConfig::STEREO;
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conf.sidEmulation = builder;
if (!engine->config(conf))
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return NO;
renderedTotal = 0;
fadeTotal = fadeRemain = 44100 * 8;
[self willChangeValueForKey:@"properties"];
[self didChangeValueForKey:@"properties"];
return YES;
}
- (NSDictionary *)properties
{
return [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:0], @"bitrate",
[NSNumber numberWithFloat:44100], @"sampleRate",
[NSNumber numberWithDouble:length], @"totalFrames",
[NSNumber numberWithInt:16], @"bitsPerSample", //Samples are short
[NSNumber numberWithBool:NO], @"floatingPoint",
[NSNumber numberWithInt:n_channels], @"channels", //output from gme_play is in stereo
[NSNumber numberWithBool:[source seekable]], @"seekable",
@"host", @"endian",
nil];
}
- (int)readAudio:(void *)buf frames:(UInt32)frames
{
int total = 0;
int16_t * sampleBuffer = (int16_t*)buf;
while ( total < frames ) {
int framesToRender = 1024;
if ( framesToRender > frames )
framesToRender = frames;
int rendered = engine->play( sampleBuffer + total * n_channels, framesToRender * n_channels ) / n_channels;
if (rendered <= 0)
break;
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for (int i = 0; i < rendered; i += 2) {
int16_t * sample = sampleBuffer + total * 2 + i;
int mid = (sample[0] + sample[1]) / 2;
int side = (sample[0] - sample[1]) / 4;
sample[0] = mid + side;
sample[1] = mid - side;
}
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renderedTotal += rendered;
if ( !IsRepeatOneSet() && renderedTotal >= length ) {
int16_t * sampleBuf = ( int16_t * ) buf + total * n_channels;
long fadeEnd = fadeRemain - rendered;
if ( fadeEnd < 0 )
fadeEnd = 0;
float fadePosf = (float)fadeRemain / (float)fadeTotal;
const float fadeStep = 1.0f / (float)fadeTotal;
for ( long fadePos = fadeRemain; fadePos > fadeEnd; --fadePos, fadePosf -= fadeStep ) {
long offset = (fadeRemain - fadePos) * n_channels;
float sampleLeft = sampleBuf[ offset + 0 ];
sampleLeft *= fadePosf;
sampleBuf[ offset + 0 ] = (int16_t)sampleLeft;
if (n_channels == 2)
{
float sampleRight = sampleBuf[ offset + 1 ];
sampleRight *= fadePosf;
sampleBuf[ offset + 1 ] = (int16_t)sampleRight;
}
}
rendered = (int)(fadeRemain - fadeEnd);
fadeRemain = fadeEnd;
}
total += rendered;
if ( rendered < framesToRender )
break;
}
return total;
}
- (long)seek:(long)frame
{
if (frame < renderedTotal) {
engine->load(tune);
renderedTotal = 0;
}
int16_t sampleBuffer[1024 * 2];
long remain = ( frame - renderedTotal ) % 32;
frame /= 32;
renderedTotal /= 32;
engine->fastForward( 100 * 32 );
while ( renderedTotal < frame )
{
long todo = frame - renderedTotal;
if ( todo > 1024 )
todo = 1024;
int done = engine->play( sampleBuffer, (uint_least32_t)(todo * n_channels) ) / n_channels;
if ( done < todo )
{
if ( engine->error() )
return -1;
renderedTotal = length;
break;
}
renderedTotal += todo;
}
renderedTotal *= 32;
engine->fastForward( 100 );
if ( remain )
renderedTotal += engine->play( sampleBuffer, (uint_least32_t)(remain * n_channels) ) / n_channels;
return renderedTotal;
}
- (void)cleanUp
{
if (builder)
{
delete builder;
builder = NULL;
}
if (engine)
{
delete engine;
engine = NULL;
}
if (tune)
{
delete tune;
tune = NULL;
}
}
- (void)close
{
[self cleanUp];
}
- (void)dealloc
{
[self close];
}
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- (void)setSource:(id<CogSource>)s
{
source = s;
}
- (id<CogSource>)source
{
return source;
}
+ (NSArray *)fileTypes
{
return [NSArray arrayWithObjects:@"sid", @"mus", nil];
}
+ (NSArray *)mimeTypes
{
return nil;
}
+ (float)priority
{
return 0.5;
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}
@end