cog/Audio/Chain/Node.m

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//
// Node.m
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// CogNew
//
// Created by Vincent Spader on 1/4/06.
// Copyright 2006 Vincent Spader. All rights reserved.
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//
#import "Node.h"
@implementation Node
- (id)initWithController:(id)c previous:(id)p
{
self = [super init];
if (self)
{
buffer = [[VirtualRingBuffer alloc] initWithLength:BUFFER_SIZE];
semaphore = [[Semaphore alloc] init];
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readLock = [[NSLock alloc] init];
writeLock = [[NSLock alloc] init];
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initialBufferFilled = NO;
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controller = c;
previousNode = p;
endOfStream = NO;
shouldContinue = YES;
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}
return self;
}
- (int)writeData:(void *)ptr amount:(int)amount
{
void *writePtr;
int amountToCopy, availOutput;
int amountLeft = amount;
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[writeLock lock];
while (shouldContinue == YES && amountLeft > 0)
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{
availOutput = [buffer lengthAvailableToWriteReturningPointer:&writePtr];
if (availOutput == 0) {
if (initialBufferFilled == NO) {
initialBufferFilled = YES;
if ([controller respondsToSelector:@selector(initialBufferFilled:)])
[controller performSelector:@selector(initialBufferFilled:) withObject:self];
}
}
if (availOutput == 0 || shouldReset)
{
[writeLock unlock];
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[semaphore wait];
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[writeLock lock];
}
else
{
amountToCopy = availOutput;
if (amountToCopy > amountLeft)
amountToCopy = amountLeft;
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memcpy(writePtr, &((char *)ptr)[amount - amountLeft], amountToCopy);
if (amountToCopy > 0)
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{
[buffer didWriteLength:amountToCopy];
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}
amountLeft -= amountToCopy;
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}
}
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[writeLock unlock];
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return (amount - amountLeft);
}
//Should be overwriten by subclass.
- (void)process
{
}
- (void)threadEntry:(id)arg
{
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[self retain];
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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[self process];
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[pool release];
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[self release];
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}
- (int)readData:(void *)ptr amount:(int)amount
{
void *readPtr;
int amountToCopy;
int availInput;
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[readLock lock];
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availInput = [[previousNode buffer] lengthAvailableToReadReturningPointer:&readPtr];
if (availInput <= amount && [previousNode endOfStream] == YES)
{
// [previousNode release];
//If it is the outputNode, [soundController newInputChain];
//else
endOfStream = YES;
}
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/* if (availInput <= 0) {
NSLog(@"BUFFER RAN DRY!");
}
else if (availInput < amount) {
NSLog(@"BUFFER IN DANGER");
}
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*/
if ([previousNode shouldReset] == YES) {
[writeLock lock];
[buffer empty];
shouldReset = YES;
[previousNode setShouldReset: NO];
[writeLock unlock];
[[previousNode semaphore] signal];
}
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amountToCopy = availInput;
if (amountToCopy > amount)
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{
amountToCopy = amount;
}
memcpy(ptr, readPtr, amountToCopy);
if (amountToCopy > 0)
{
[[previousNode buffer] didReadLength:amountToCopy];
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[[previousNode semaphore] signal];
}
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[readLock unlock];
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return amountToCopy;
}
- (void)launchThread
{
[NSThread detachNewThreadSelector:@selector(threadEntry:) toTarget:self withObject:nil];
}
- (id)previousNode
{
return previousNode;
}
- (BOOL)shouldContinue
{
return shouldContinue;
}
- (void)setShouldContinue:(BOOL)s
{
shouldContinue = s;
}
- (VirtualRingBuffer *)buffer
{
return buffer;
}
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- (void)resetBuffer
{
shouldReset = YES; //Will reset on next write.
if (previousNode == nil) {
[readLock lock];
[buffer empty];
[readLock unlock];
}
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}
- (NSLock *)readLock
{
return readLock;
}
- (NSLock *)writeLock
{
return writeLock;
}
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- (Semaphore *)semaphore
{
return semaphore;
}
- (BOOL)endOfStream
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{
return endOfStream;
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}
- (void)setEndOfStream:(BOOL)e
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{
endOfStream = e;
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}
- (void)setShouldReset:(BOOL)s
{
shouldReset = s;
}
- (BOOL)shouldReset
{
return shouldReset;
}
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@end