cog/Audio/Chain/OutputNode.h

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//
// OutputNode.h
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// Cog
//
// Created by Vincent Spader on 8/2/05.
// Copyright 2005 Vincent Spader. All rights reserved.
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//
#import <Cocoa/Cocoa.h>
#import <CoreAudio/AudioHardware.h>
#import <AudioToolbox/AudioToolbox.h>
#import <AudioUnit/AudioUnit.h>
#import "Node.h"
#import "OutputCoreAudio.h"
@interface OutputNode : Node {
AudioStreamBasicDescription format;
double amountPlayed;
double sampleRatio;
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OutputCoreAudio *output;
BOOL paused;
BOOL started;
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}
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- (void)beginEqualizer:(AudioUnit)eq;
- (void)refreshEqualizer:(AudioUnit)eq;
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- (void)endEqualizer:(AudioUnit)eq;
- (double)amountPlayed;
- (void)incrementAmountPlayed:(long)count;
- (void)resetAmountPlayed;
- (void)endOfInputPlayed;
- (BOOL)chainQueueHasTracks;
- (double)secondsBuffered;
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- (void)setup;
- (void)process;
- (void)close;
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- (void)seek:(double)time;
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- (int)readData:(void *)ptr amount:(int)amount;
- (void)setFormat:(AudioStreamBasicDescription *)f;
- (AudioStreamBasicDescription) format;
- (void)setVolume:(double) v;
- (void)setShouldContinue:(BOOL)s;
- (void)pause;
- (void)resume;
- (BOOL)isPaused;
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- (void)sustainHDCD;
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@end