66 lines
1.1 KiB
Objective-C
66 lines
1.1 KiB
Objective-C
//
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// OutputNode.h
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// Cog
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//
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// Created by Vincent Spader on 8/2/05.
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// Copyright 2005 Vincent Spader. All rights reserved.
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//
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#import <Cocoa/Cocoa.h>
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#import <CoreAudio/AudioHardware.h>
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#import <AudioToolbox/AudioToolbox.h>
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#import <AudioUnit/AudioUnit.h>
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#import "Node.h"
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#import "OutputCoreAudio.h"
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@interface OutputNode : Node {
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AudioStreamBasicDescription format;
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double amountPlayed;
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double sampleRatio;
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OutputCoreAudio *output;
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BOOL paused;
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BOOL started;
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}
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- (void)beginEqualizer:(AudioUnit)eq;
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- (void)refreshEqualizer:(AudioUnit)eq;
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- (void)endEqualizer:(AudioUnit)eq;
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- (double)amountPlayed;
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- (void)incrementAmountPlayed:(long)count;
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- (void)resetAmountPlayed;
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- (void)endOfInputPlayed;
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- (BOOL)chainQueueHasTracks;
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- (double)secondsBuffered;
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- (void)setup;
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- (void)process;
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- (void)close;
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- (void)seek:(double)time;
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- (int)readData:(void *)ptr amount:(int)amount;
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- (void)setFormat:(AudioStreamBasicDescription *)f;
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- (AudioStreamBasicDescription) format;
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- (void)setVolume:(double) v;
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- (void)setShouldContinue:(BOOL)s;
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- (void)pause;
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- (void)resume;
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- (BOOL)isPaused;
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- (void)sustainHDCD;
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@end
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