Cog Audio: Improve end of track handling
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cb3782d0b1
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3cc5b46a0e
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@ -363,11 +363,12 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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// Try repeatedly! Buffer wraps can cause a slight data shortage, as can
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// unexpected track changes.
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while ((amountRead < amountToRead) && [outputController endOfStream] == NO && [outputController shouldContinue] == YES)
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while ((amountRead < amountToRead) && [outputController shouldContinue] == YES)
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{
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int amountRead2; //Use this since return type of readdata isnt known...may want to fix then can do a simple += to readdata
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amountRead2 = [outputController readData:(readPointer+amountRead) amount:amountToRead-amountRead];
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amountRead += amountRead2;
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usleep(500);
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}
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int framesRead = amountRead / sizeof(float);
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