Commit Graph

15 Commits (06b1058b470210dcedea0faf94ba9d455ca2acff)

Author SHA1 Message Date
Chris Moeller bb0f0ed511 GME: Implemented functionality to update the metadata on an instance of gme_t, for SFM only. Also extended the SFM metadata to include log looping, track length/fade, and textual information. 2013-10-28 21:55:13 -07:00
Chris Moeller 9b7b8d5fd7 Fixed disassembler for MSVC 2013-10-27 15:21:51 -07:00
Chris Moeller 0a2dd30a51 Run SMP and DSP in less of a lockstep arrangement 2013-10-27 15:00:13 -07:00
Chris Moeller 9211827957 Removed unnecessary parentheses that I added 2013-10-27 13:25:23 -07:00
Chris Moeller 749ee9845c Seriously cut back on the crap with the SPC disassembler 2013-10-27 13:14:02 -07:00
Chris Moeller 969ec470e4 Implemented the SMP disassembler, for debugging purposes 2013-10-27 05:42:03 -07:00
Chris Moeller 2b40e87fee Yes, the SPC control register is supposed to clear its read ports, but SPC files aren't supposed to trigger that with their initial control register 2013-10-26 15:25:06 -07:00
Chris Moeller fb07d985ea Simplified SPC register initialization and eliminated an unnecessary function 2013-10-26 14:47:36 -07:00
Chris Moeller ec58587742 Yeah, byuu had SMP control port reset right the first time, I misinterpreted some other emulator code 2013-10-26 13:08:12 -07:00
Chris Moeller 4be3186b4c Implemented SPC/SFM tempo control, which the GME plugin doesn't use anyway 2013-10-26 11:12:50 -07:00
Chris Moeller be33e61644 Fixed SPC/SFM seeking 2013-10-26 10:30:36 -07:00
Chris Moeller 2aa6ee4378 Removed unnecessary files 2013-10-26 10:29:57 -07:00
Chris Moeller b8b93103bf Added saving capability to GME, currently only supported by SFM 2013-10-26 09:00:59 -07:00
Chris Moeller 0f4109284a Cleaned up some of Game_Music_Emu 2013-10-26 03:18:31 -07:00
Chris Moeller cae86b582f Replaced snes_spc with higan accurate core, and enabled SFM support 2013-10-26 01:54:06 -07:00