Commit Graph

47 Commits (1c68ad1c8de10afabafda5d79d130f36aad9adaa)

Author SHA1 Message Date
Chris Moeller 704f04b8ce Fixed stupid errors compiling with Xcode 5.1 2014-03-10 22:06:48 -07:00
Chris Moeller 85cc09e07f Updated and fixed VGM OKIM6258 support from VGMPlay 0.40.4 2014-02-24 16:38:46 -08:00
Chris Moeller c6529888fd Hard limit only if output would clip, and use a table for up to 2x volume level 2013-10-31 18:20:58 -07:00
Chris Moeller 355df0b3b0 Fixed GME track length limiting when seeking backwards 2013-10-31 17:35:18 -07:00
Chris Moeller 2cfdacf890 Added a hard limiter to SPC playback instead 2013-10-30 17:58:29 -07:00
Chris Moeller a02bc5000b Reduced SPC/SFM gain to 1.0, as a number of SPC files are too loud 2013-10-30 17:32:11 -07:00
Chris Moeller ee5821b45d Fixed SFM writing 2013-10-28 23:17:14 -07:00
Chris Moeller bb0f0ed511 GME: Implemented functionality to update the metadata on an instance of gme_t, for SFM only. Also extended the SFM metadata to include log looping, track length/fade, and textual information. 2013-10-28 21:55:13 -07:00
Chris Moeller 9b7b8d5fd7 Fixed disassembler for MSVC 2013-10-27 15:21:51 -07:00
Chris Moeller 0a2dd30a51 Run SMP and DSP in less of a lockstep arrangement 2013-10-27 15:00:13 -07:00
Chris Moeller 9211827957 Removed unnecessary parentheses that I added 2013-10-27 13:25:23 -07:00
Chris Moeller 749ee9845c Seriously cut back on the crap with the SPC disassembler 2013-10-27 13:14:02 -07:00
Chris Moeller 969ec470e4 Implemented the SMP disassembler, for debugging purposes 2013-10-27 05:42:03 -07:00
Chris Moeller 031f36524e Added SMP ports to the SFM state, for keeping the last state of the ports in the event that the register log has or will run empty 2013-10-26 15:26:00 -07:00
Chris Moeller 2b40e87fee Yes, the SPC control register is supposed to clear its read ports, but SPC files aren't supposed to trigger that with their initial control register 2013-10-26 15:25:06 -07:00
Chris Moeller fb07d985ea Simplified SPC register initialization and eliminated an unnecessary function 2013-10-26 14:47:36 -07:00
Chris Moeller ec58587742 Yeah, byuu had SMP control port reset right the first time, I misinterpreted some other emulator code 2013-10-26 13:08:12 -07:00
Chris Moeller 4be3186b4c Implemented SPC/SFM tempo control, which the GME plugin doesn't use anyway 2013-10-26 11:12:50 -07:00
Chris Moeller c07a38e59c Eliminated an extra 64 sample skip from seeking when playing at the native sample rate 2013-10-26 10:31:03 -07:00
Chris Moeller be33e61644 Fixed SPC/SFM seeking 2013-10-26 10:30:36 -07:00
Chris Moeller 2aa6ee4378 Removed unnecessary files 2013-10-26 10:29:57 -07:00
Chris Moeller b8b93103bf Added saving capability to GME, currently only supported by SFM 2013-10-26 09:00:59 -07:00
Chris Moeller 49326f5492 Correctly use string::npos 2013-10-26 05:25:14 -07:00
Chris Moeller 0f4109284a Cleaned up some of Game_Music_Emu 2013-10-26 03:18:31 -07:00
Chris Moeller cae86b582f Replaced snes_spc with higan accurate core, and enabled SFM support 2013-10-26 01:54:06 -07:00
Chris Moeller 7af4e94b03 Removed signature application from individual projects and added --deep option to the main app project 2013-10-22 18:41:57 -07:00
Chris Moeller ad9a949c26 Turned on code signing 2013-10-21 18:28:53 -07:00
Chris Moeller e149583f23 Fixed projects using multiple preprocessor definitions, where I accidentally used semicolons to separate them instead of spaces 2013-10-17 23:45:48 -07:00
Chris Moeller 39f4c60f19 Enabled DEBUG=1 macro in debug builds of several older projects 2013-10-17 23:39:26 -07:00
Chris Moeller b9a014ab16 Upgraded a couple of projects, raised the minimum OS version to 10.7, and removed libstdc++ setting from any projects that needed it 2013-10-12 19:18:46 -07:00
Chris Moeller dda7bf994d Whoops, forgot to enable generating debugging symbols for the release targets in those projects 2013-10-10 04:52:15 -07:00
Chris Moeller 0ca7c2ee2f Enabled DWARF with dSYM for release target on all projects 2013-10-10 04:41:25 -07:00
Chris Moeller 5ade3931d3 Corrected bundle identifiers 2013-10-10 04:28:04 -07:00
Chris Moeller 54349ba1f2 Added fade length to C API 2013-10-04 13:33:14 -07:00
Chris Moeller 52c947db10 Changed all sub-component projects to skip install, since copy steps bundle them all into the target app 2013-10-04 13:11:32 -07:00
Chris Moeller d0c84ed9e5 Removed user settings from repository 2013-10-04 10:58:21 -07:00
Chris Moeller ec0e45381e Cleaned up most of the warnings, eliminated use of deprecated APIs, and fixed the hotkeys crashing. 2013-10-03 01:00:58 -07:00
Chris Moeller 5a4a450dea Changed all projects to use latest SDK and build 32/64 bit Universal, and target for deployment on 10.6 2013-10-02 14:59:22 -07:00
Chris Moeller fdabbca701 Replaced AudioOverload with HighlyComplete 2013-09-30 03:36:30 -07:00
Chris Moeller fa6b5d4290 Changed debug target to 32-bit so I can debug with the 10.6 SDK target 2013-09-29 17:25:22 -07:00
Chris Moeller 0ee11cb9a1 Minor fixes to Game_Music_Emu 2013-09-27 20:31:49 -07:00
Chris Moeller 5c0cf35a1a Updated Game_Music_Emu 2013-09-27 20:24:46 -07:00
Chris Moeller 17682d4397 Updated DUMB 2013-09-27 20:24:23 -07:00
vspader 56b50c509f Updated all subprojects to use the 10.5 SDK. 2009-08-16 10:58:44 -07:00
vspader 208a541c4c Updated project files. 2008-06-21 05:04:23 +00:00
vspader 6b7550de97 Added mod/tracker support through Dumb. 2007-10-12 01:03:12 +00:00
vspader 2b0eaf3369 Added GME for game music emulation. 2007-10-11 23:11:58 +00:00