Christopher Snowhill
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8a2c48bbda
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Fix for new GME code.
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2017-03-12 21:38:00 -07:00 |
Christopher Snowhill
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c594690aab
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Update GME, including support for tag-specified fade times for formats which support it, which are SPC and SFM.
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2017-03-12 21:10:35 -07:00 |
Christopher Snowhill
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03dab36e26
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Fix VGMPlay resampler for Pokey.
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2016-11-17 22:56:57 -08:00 |
Christopher Snowhill
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70805327d2
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Fixed YMF-278B playback.
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2016-11-17 21:49:20 -08:00 |
Christopher Snowhill
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8ad0b7e8e3
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Updated projects to Xcode recommendations.
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2016-11-03 22:42:21 -07:00 |
Chris Moeller
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a2e5d1da4f
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Fix double-free in GME when using MSX Audio.
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2016-09-16 02:48:10 -07:00 |
Christopher Snowhill
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a95280626f
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Fix Projects. Fix a major deadlock introduced by previous commit. Introduce new mGBA based GSF player.
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2016-09-04 12:49:43 -07:00 |
Christopher Snowhill
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899cfd6b42
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Update project files.
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2016-09-01 18:50:33 -07:00 |
Christopher Snowhill
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1dab2b6d27
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Support GBS version 2?
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2016-08-04 18:54:57 -07:00 |
Chris Moeller
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a2a519b3fd
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Fix initialization error with YM2151.
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2016-07-08 17:24:53 -07:00 |
Chris Moeller
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2b54fdbeae
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Undid some minor madness.
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2016-07-07 17:11:33 -07:00 |
Chris Moeller
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84e38a6213
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Hopefully fix all threading issues with VGMPlay.
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2016-07-07 16:42:36 -07:00 |
Chris Moeller
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1375489a8b
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Fix previous commit so it compiles.
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2016-07-07 16:41:27 -07:00 |
Chris Moeller
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5006d05222
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Fix a VGM crash when loading unsupported files.
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2016-07-02 17:08:41 -07:00 |
Chris Moeller
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7bb722cdec
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Updated VGMPlay.
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2016-07-02 02:57:36 -07:00 |
Chris Moeller
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17272ce43c
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Clean up lots of warnings and minor issues.
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2016-06-29 22:10:29 -07:00 |
Chris Moeller
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03b825ced3
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Hopefully fix the last of the Automatic Reference Counting issues that remained.
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2016-06-19 12:57:18 -07:00 |
Chris Moeller
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0e3644177e
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Updated everything else to ARC, and plugged a release cycle.
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2016-05-05 13:05:39 -07:00 |
Chris Moeller
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7903c0e371
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Fixed compilation error
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2016-04-12 21:45:28 -07:00 |
Chris Moeller
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f10fa14668
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Updated Game_Music_Emu with changes that don't currently affect playback.
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2016-03-17 17:15:45 -07:00 |
Chris Moeller
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dd5c25c125
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GME: Fix incorrect length reporting for VGM files, caused by an uninitialized variable.
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2016-02-10 17:52:28 -08:00 |
Chris Moeller
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0078b0bccb
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Worked around a Clang optimizer bug by replacing a table generator with a static table.
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2016-02-10 00:04:31 -08:00 |
Chris Moeller
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8533dde6dd
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Fixed GME/VGMPlay metadata retrieval during playback, which fixes song lengths.
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2016-02-09 22:20:00 -08:00 |
Chris Moeller
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cf1857fa94
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Updated VGMPlay, fixing YM2608 playback.
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2016-02-07 21:03:10 -08:00 |
Chris Moeller
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09e546591a
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Updated Game_Music_Emu to latest VGMPlay branch
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2015-11-27 02:02:41 -08:00 |
Chris Moeller
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ce2303ef24
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Update project files for new Xcode
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2015-11-12 21:31:10 -08:00 |
Chris Moeller
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52362e4341
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Workaround bugs in the 10.11 SDK by using the 10.10 SDK instead
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2015-08-05 17:03:12 -07:00 |
Chris Moeller
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5677527ffd
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Changed code signing procedures, removed unnecessary Plugin.h copies from numerous PlugIn bundles, and re-signed Growl.framework with a valid signature
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2015-03-18 21:45:32 -07:00 |
Chris Moeller
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dfed1a3814
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Fixed Sap_File song length reporting, even though it doesn't affect Cog
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2015-03-10 21:22:04 -07:00 |
Chris Moeller
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8c6f1fa152
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Remove GB DMG hacks that were a poor attempt to mimic vgmplay
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2015-01-27 19:11:40 -08:00 |
Chris Moeller
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4acbb21f99
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Updated Game_Music_Emu to support Game Boy DMG sound in VGM files
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2014-11-02 18:28:28 -08:00 |
Chris Moeller
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704f04b8ce
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Fixed stupid errors compiling with Xcode 5.1
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2014-03-10 22:06:48 -07:00 |
Chris Moeller
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85cc09e07f
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Updated and fixed VGM OKIM6258 support from VGMPlay 0.40.4
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2014-02-24 16:38:46 -08:00 |
Chris Moeller
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c6529888fd
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Hard limit only if output would clip, and use a table for up to 2x volume level
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2013-10-31 18:20:58 -07:00 |
Chris Moeller
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355df0b3b0
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Fixed GME track length limiting when seeking backwards
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2013-10-31 17:35:18 -07:00 |
Chris Moeller
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2cfdacf890
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Added a hard limiter to SPC playback instead
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2013-10-30 17:58:29 -07:00 |
Chris Moeller
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a02bc5000b
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Reduced SPC/SFM gain to 1.0, as a number of SPC files are too loud
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2013-10-30 17:32:11 -07:00 |
Chris Moeller
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ee5821b45d
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Fixed SFM writing
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2013-10-28 23:17:14 -07:00 |
Chris Moeller
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bb0f0ed511
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GME: Implemented functionality to update the metadata on an instance of gme_t, for SFM only. Also extended the SFM metadata to include log looping, track length/fade, and textual information.
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2013-10-28 21:55:13 -07:00 |
Chris Moeller
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9b7b8d5fd7
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Fixed disassembler for MSVC
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2013-10-27 15:21:51 -07:00 |
Chris Moeller
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0a2dd30a51
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Run SMP and DSP in less of a lockstep arrangement
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2013-10-27 15:00:13 -07:00 |
Chris Moeller
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9211827957
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Removed unnecessary parentheses that I added
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2013-10-27 13:25:23 -07:00 |
Chris Moeller
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749ee9845c
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Seriously cut back on the crap with the SPC disassembler
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2013-10-27 13:14:02 -07:00 |
Chris Moeller
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969ec470e4
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Implemented the SMP disassembler, for debugging purposes
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2013-10-27 05:42:03 -07:00 |
Chris Moeller
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031f36524e
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Added SMP ports to the SFM state, for keeping the last state of the ports in the event that the register log has or will run empty
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2013-10-26 15:26:00 -07:00 |
Chris Moeller
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2b40e87fee
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Yes, the SPC control register is supposed to clear its read ports, but SPC files aren't supposed to trigger that with their initial control register
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2013-10-26 15:25:06 -07:00 |
Chris Moeller
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fb07d985ea
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Simplified SPC register initialization and eliminated an unnecessary function
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2013-10-26 14:47:36 -07:00 |
Chris Moeller
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ec58587742
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Yeah, byuu had SMP control port reset right the first time, I misinterpreted some other emulator code
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2013-10-26 13:08:12 -07:00 |
Chris Moeller
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4be3186b4c
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Implemented SPC/SFM tempo control, which the GME plugin doesn't use anyway
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2013-10-26 11:12:50 -07:00 |
Chris Moeller
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c07a38e59c
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Eliminated an extra 64 sample skip from seeking when playing at the native sample rate
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2013-10-26 10:31:03 -07:00 |