Commit Graph

78 Commits (877ed3514ccf5051a89cf6efa0eab99618cf7cf6)

Author SHA1 Message Date
Christopher Snowhill 8a2c48bbda Fix for new GME code. 2017-03-12 21:38:00 -07:00
Christopher Snowhill c594690aab Update GME, including support for tag-specified fade times for formats which support it, which are SPC and SFM. 2017-03-12 21:10:35 -07:00
Christopher Snowhill 03dab36e26 Fix VGMPlay resampler for Pokey. 2016-11-17 22:56:57 -08:00
Christopher Snowhill 70805327d2 Fixed YMF-278B playback. 2016-11-17 21:49:20 -08:00
Christopher Snowhill 8ad0b7e8e3 Updated projects to Xcode recommendations. 2016-11-03 22:42:21 -07:00
Chris Moeller a2e5d1da4f Fix double-free in GME when using MSX Audio. 2016-09-16 02:48:10 -07:00
Christopher Snowhill a95280626f Fix Projects. Fix a major deadlock introduced by previous commit. Introduce new mGBA based GSF player. 2016-09-04 12:49:43 -07:00
Christopher Snowhill 899cfd6b42 Update project files. 2016-09-01 18:50:33 -07:00
Christopher Snowhill 1dab2b6d27 Support GBS version 2? 2016-08-04 18:54:57 -07:00
Chris Moeller a2a519b3fd Fix initialization error with YM2151. 2016-07-08 17:24:53 -07:00
Chris Moeller 2b54fdbeae Undid some minor madness. 2016-07-07 17:11:33 -07:00
Chris Moeller 84e38a6213 Hopefully fix all threading issues with VGMPlay. 2016-07-07 16:42:36 -07:00
Chris Moeller 1375489a8b Fix previous commit so it compiles. 2016-07-07 16:41:27 -07:00
Chris Moeller 5006d05222 Fix a VGM crash when loading unsupported files. 2016-07-02 17:08:41 -07:00
Chris Moeller 7bb722cdec Updated VGMPlay. 2016-07-02 02:57:36 -07:00
Chris Moeller 17272ce43c Clean up lots of warnings and minor issues. 2016-06-29 22:10:29 -07:00
Chris Moeller 03b825ced3 Hopefully fix the last of the Automatic Reference Counting issues that remained. 2016-06-19 12:57:18 -07:00
Chris Moeller 0e3644177e Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00
Chris Moeller 7903c0e371 Fixed compilation error 2016-04-12 21:45:28 -07:00
Chris Moeller f10fa14668 Updated Game_Music_Emu with changes that don't currently affect playback. 2016-03-17 17:15:45 -07:00
Chris Moeller dd5c25c125 GME: Fix incorrect length reporting for VGM files, caused by an uninitialized variable. 2016-02-10 17:52:28 -08:00
Chris Moeller 0078b0bccb Worked around a Clang optimizer bug by replacing a table generator with a static table. 2016-02-10 00:04:31 -08:00
Chris Moeller 8533dde6dd Fixed GME/VGMPlay metadata retrieval during playback, which fixes song lengths. 2016-02-09 22:20:00 -08:00
Chris Moeller cf1857fa94 Updated VGMPlay, fixing YM2608 playback. 2016-02-07 21:03:10 -08:00
Chris Moeller 09e546591a Updated Game_Music_Emu to latest VGMPlay branch 2015-11-27 02:02:41 -08:00
Chris Moeller ce2303ef24 Update project files for new Xcode 2015-11-12 21:31:10 -08:00
Chris Moeller 52362e4341 Workaround bugs in the 10.11 SDK by using the 10.10 SDK instead 2015-08-05 17:03:12 -07:00
Chris Moeller 5677527ffd Changed code signing procedures, removed unnecessary Plugin.h copies from numerous PlugIn bundles, and re-signed Growl.framework with a valid signature 2015-03-18 21:45:32 -07:00
Chris Moeller dfed1a3814 Fixed Sap_File song length reporting, even though it doesn't affect Cog 2015-03-10 21:22:04 -07:00
Chris Moeller 8c6f1fa152 Remove GB DMG hacks that were a poor attempt to mimic vgmplay 2015-01-27 19:11:40 -08:00
Chris Moeller 4acbb21f99 Updated Game_Music_Emu to support Game Boy DMG sound in VGM files 2014-11-02 18:28:28 -08:00
Chris Moeller 704f04b8ce Fixed stupid errors compiling with Xcode 5.1 2014-03-10 22:06:48 -07:00
Chris Moeller 85cc09e07f Updated and fixed VGM OKIM6258 support from VGMPlay 0.40.4 2014-02-24 16:38:46 -08:00
Chris Moeller c6529888fd Hard limit only if output would clip, and use a table for up to 2x volume level 2013-10-31 18:20:58 -07:00
Chris Moeller 355df0b3b0 Fixed GME track length limiting when seeking backwards 2013-10-31 17:35:18 -07:00
Chris Moeller 2cfdacf890 Added a hard limiter to SPC playback instead 2013-10-30 17:58:29 -07:00
Chris Moeller a02bc5000b Reduced SPC/SFM gain to 1.0, as a number of SPC files are too loud 2013-10-30 17:32:11 -07:00
Chris Moeller ee5821b45d Fixed SFM writing 2013-10-28 23:17:14 -07:00
Chris Moeller bb0f0ed511 GME: Implemented functionality to update the metadata on an instance of gme_t, for SFM only. Also extended the SFM metadata to include log looping, track length/fade, and textual information. 2013-10-28 21:55:13 -07:00
Chris Moeller 9b7b8d5fd7 Fixed disassembler for MSVC 2013-10-27 15:21:51 -07:00
Chris Moeller 0a2dd30a51 Run SMP and DSP in less of a lockstep arrangement 2013-10-27 15:00:13 -07:00
Chris Moeller 9211827957 Removed unnecessary parentheses that I added 2013-10-27 13:25:23 -07:00
Chris Moeller 749ee9845c Seriously cut back on the crap with the SPC disassembler 2013-10-27 13:14:02 -07:00
Chris Moeller 969ec470e4 Implemented the SMP disassembler, for debugging purposes 2013-10-27 05:42:03 -07:00
Chris Moeller 031f36524e Added SMP ports to the SFM state, for keeping the last state of the ports in the event that the register log has or will run empty 2013-10-26 15:26:00 -07:00
Chris Moeller 2b40e87fee Yes, the SPC control register is supposed to clear its read ports, but SPC files aren't supposed to trigger that with their initial control register 2013-10-26 15:25:06 -07:00
Chris Moeller fb07d985ea Simplified SPC register initialization and eliminated an unnecessary function 2013-10-26 14:47:36 -07:00
Chris Moeller ec58587742 Yeah, byuu had SMP control port reset right the first time, I misinterpreted some other emulator code 2013-10-26 13:08:12 -07:00
Chris Moeller 4be3186b4c Implemented SPC/SFM tempo control, which the GME plugin doesn't use anyway 2013-10-26 11:12:50 -07:00
Chris Moeller c07a38e59c Eliminated an extra 64 sample skip from seeking when playing at the native sample rate 2013-10-26 10:31:03 -07:00