Chris Moeller
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704f04b8ce
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Fixed stupid errors compiling with Xcode 5.1
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2014-03-10 22:06:48 -07:00 |
Chris Moeller
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85cc09e07f
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Updated and fixed VGM OKIM6258 support from VGMPlay 0.40.4
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2014-02-24 16:38:46 -08:00 |
Chris Moeller
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c6529888fd
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Hard limit only if output would clip, and use a table for up to 2x volume level
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2013-10-31 18:20:58 -07:00 |
Chris Moeller
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355df0b3b0
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Fixed GME track length limiting when seeking backwards
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2013-10-31 17:35:18 -07:00 |
Chris Moeller
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2cfdacf890
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Added a hard limiter to SPC playback instead
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2013-10-30 17:58:29 -07:00 |
Chris Moeller
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a02bc5000b
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Reduced SPC/SFM gain to 1.0, as a number of SPC files are too loud
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2013-10-30 17:32:11 -07:00 |
Chris Moeller
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ee5821b45d
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Fixed SFM writing
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2013-10-28 23:17:14 -07:00 |
Chris Moeller
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bb0f0ed511
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GME: Implemented functionality to update the metadata on an instance of gme_t, for SFM only. Also extended the SFM metadata to include log looping, track length/fade, and textual information.
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2013-10-28 21:55:13 -07:00 |
Chris Moeller
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9b7b8d5fd7
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Fixed disassembler for MSVC
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2013-10-27 15:21:51 -07:00 |
Chris Moeller
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0a2dd30a51
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Run SMP and DSP in less of a lockstep arrangement
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2013-10-27 15:00:13 -07:00 |
Chris Moeller
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9211827957
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Removed unnecessary parentheses that I added
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2013-10-27 13:25:23 -07:00 |
Chris Moeller
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749ee9845c
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Seriously cut back on the crap with the SPC disassembler
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2013-10-27 13:14:02 -07:00 |
Chris Moeller
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969ec470e4
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Implemented the SMP disassembler, for debugging purposes
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2013-10-27 05:42:03 -07:00 |
Chris Moeller
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031f36524e
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Added SMP ports to the SFM state, for keeping the last state of the ports in the event that the register log has or will run empty
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2013-10-26 15:26:00 -07:00 |
Chris Moeller
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2b40e87fee
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Yes, the SPC control register is supposed to clear its read ports, but SPC files aren't supposed to trigger that with their initial control register
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2013-10-26 15:25:06 -07:00 |
Chris Moeller
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fb07d985ea
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Simplified SPC register initialization and eliminated an unnecessary function
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2013-10-26 14:47:36 -07:00 |
Chris Moeller
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ec58587742
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Yeah, byuu had SMP control port reset right the first time, I misinterpreted some other emulator code
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2013-10-26 13:08:12 -07:00 |
Chris Moeller
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4be3186b4c
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Implemented SPC/SFM tempo control, which the GME plugin doesn't use anyway
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2013-10-26 11:12:50 -07:00 |
Chris Moeller
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c07a38e59c
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Eliminated an extra 64 sample skip from seeking when playing at the native sample rate
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2013-10-26 10:31:03 -07:00 |
Chris Moeller
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be33e61644
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Fixed SPC/SFM seeking
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2013-10-26 10:30:36 -07:00 |
Chris Moeller
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2aa6ee4378
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Removed unnecessary files
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2013-10-26 10:29:57 -07:00 |
Chris Moeller
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b8b93103bf
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Added saving capability to GME, currently only supported by SFM
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2013-10-26 09:00:59 -07:00 |
Chris Moeller
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49326f5492
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Correctly use string::npos
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2013-10-26 05:25:14 -07:00 |
Chris Moeller
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0f4109284a
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Cleaned up some of Game_Music_Emu
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2013-10-26 03:18:31 -07:00 |
Chris Moeller
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cae86b582f
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Replaced snes_spc with higan accurate core, and enabled SFM support
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2013-10-26 01:54:06 -07:00 |
Chris Moeller
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7af4e94b03
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Removed signature application from individual projects and added --deep option to the main app project
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2013-10-22 18:41:57 -07:00 |
Chris Moeller
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ad9a949c26
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Turned on code signing
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2013-10-21 18:28:53 -07:00 |
Chris Moeller
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e149583f23
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Fixed projects using multiple preprocessor definitions, where I accidentally used semicolons to separate them instead of spaces
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2013-10-17 23:45:48 -07:00 |
Chris Moeller
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39f4c60f19
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Enabled DEBUG=1 macro in debug builds of several older projects
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2013-10-17 23:39:26 -07:00 |
Chris Moeller
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b9a014ab16
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Upgraded a couple of projects, raised the minimum OS version to 10.7, and removed libstdc++ setting from any projects that needed it
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2013-10-12 19:18:46 -07:00 |
Chris Moeller
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dda7bf994d
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Whoops, forgot to enable generating debugging symbols for the release targets in those projects
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2013-10-10 04:52:15 -07:00 |
Chris Moeller
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0ca7c2ee2f
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Enabled DWARF with dSYM for release target on all projects
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2013-10-10 04:41:25 -07:00 |
Chris Moeller
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5ade3931d3
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Corrected bundle identifiers
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2013-10-10 04:28:04 -07:00 |
Chris Moeller
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54349ba1f2
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Added fade length to C API
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2013-10-04 13:33:14 -07:00 |
Chris Moeller
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52c947db10
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Changed all sub-component projects to skip install, since copy steps bundle them all into the target app
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2013-10-04 13:11:32 -07:00 |
Chris Moeller
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d0c84ed9e5
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Removed user settings from repository
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2013-10-04 10:58:21 -07:00 |
Chris Moeller
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ec0e45381e
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Cleaned up most of the warnings, eliminated use of deprecated APIs, and fixed the hotkeys crashing.
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2013-10-03 01:00:58 -07:00 |
Chris Moeller
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5a4a450dea
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Changed all projects to use latest SDK and build 32/64 bit Universal, and target for deployment on 10.6
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2013-10-02 14:59:22 -07:00 |
Chris Moeller
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fdabbca701
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Replaced AudioOverload with HighlyComplete
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2013-09-30 03:36:30 -07:00 |
Chris Moeller
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fa6b5d4290
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Changed debug target to 32-bit so I can debug with the 10.6 SDK target
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2013-09-29 17:25:22 -07:00 |
Chris Moeller
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0ee11cb9a1
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Minor fixes to Game_Music_Emu
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2013-09-27 20:31:49 -07:00 |
Chris Moeller
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5c0cf35a1a
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Updated Game_Music_Emu
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2013-09-27 20:24:46 -07:00 |
Chris Moeller
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17682d4397
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Updated DUMB
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2013-09-27 20:24:23 -07:00 |
vspader
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56b50c509f
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Updated all subprojects to use the 10.5 SDK.
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2009-08-16 10:58:44 -07:00 |
vspader
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208a541c4c
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Updated project files.
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2008-06-21 05:04:23 +00:00 |
vspader
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6b7550de97
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Added mod/tracker support through Dumb.
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2007-10-12 01:03:12 +00:00 |
vspader
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2b0eaf3369
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Added GME for game music emulation.
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2007-10-11 23:11:58 +00:00 |