Actually hook up the Reset Play Counts menu item so it actually does
something instead of just sitting there looking pretty.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Handle the configuration better, by adding the path to the grants list
if it is newly configured.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Process main queue messages by handling the loading in a background
queue, and sync it to the main thread periodically, while pausing to
wait for the results. This allows the file open dialog to return
immediately, and display loading progress on the status bar.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The ratings column needs to be made variable width, for variable font
sizes. If anyone knows how to force the width to fit the current text,
I'm open to suggestions.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
When restarting playback on the current track, restart the correct
track, in case restarting near the end of it.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Track play counts for the correct track, even on short tracks. Also
correctly track the play count of the last played item in the play queue
which stops with bufferChain set to nil, so the previous iteration was
not tracking it.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Full access should be synchronized, otherwise rapid access to the same
path from different threads will cause crashes.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Previously, the cleanup thread was not being run. Also, only reset the
metadata deduplication store when the cache is first emptied.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Include entitlement granted user folders in the permission check, so
that if the file or folder is nested under one of them, it allocates a
static permission object, rather than querying the list of configured
paths every time. This also prevents the player from popping open the
path grant / suggester dialog every time a default path is in the file
set listed, which should provide some relief to most users.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Versioning now happens before building Cog itself, and goes
into the Info.plist in the project directory. The original
file became a template file which is altered any time a
build occurs.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This required adding the included script in every project that links to
one of the bundled libraries. The script is designed to sleep for a
while if another thread is already extracting the libraries. The script
uses a temporary file as an extraction step lock, so other instances
sleep, and then detect the libraries.updated file, which is created
before the lock is removed.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Wait for the equalizer to be shut down properly by the main thread
before destroying it. Otherwise, the main thread could crash on stop,
due to accessing the equalizer handle while it's being torn down in the
output thread.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Now the API makes both PCM and FFT data optional, and will do nothing if
neither are requested. Also, it now supports a latency offset in seconds
with floating point precision. The two built-in visualizations currently
request zero larency. Increasing the latency asks for even older samples
while specifying a negative count requests samples from the "future"
relative to what the listener is hearing.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Don't bug out on end of playlist, when didBeginStream will receive a nil
track pointer, which should result in unsetting the current track in the
player, and not send a DidBegin notification to everything, including
the visualization views' event handlers.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Fix counts for tracks with subsongs from piling all the counts onto the
first subsong seen, by using the URL fragment in the filename check and
storage.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Remove the sandbox reference, because the user will add folders outside
the sandbox, and we have entitlements to access these folders.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Cuesheets can now expose which URLs they contain, which may help with
sandbox path configuration. That is, if the CUE sheets are already
readable.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
If upsampling the audio by a significant factor, it may be necessary to
process more than one buffer at a time, rather than lose input.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The visualization buffer now holds up to 45 seconds of loop, and the
latency measurement code now caps this at 30 seconds, and restarts the
output if latency exceeds 30 seconds, such as if a sound output is
reset.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Don't post a metadata event on open, because inputs will relay it to the
player as an early notification bubble, which is unwanted.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
For one thing, the example code I followed was Swift and handled auto
releasing handles in the background, while Objective-C requires manual
handle reference management.
For two, there was no autoreleasepool around the block handling the
input audio chunks, which need to be released as they are pulled out and
disposed of. This also contributed to memory leakage.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>