cog/Frameworks/vgmstream/vgmstream/src/meta/swav.c

100 lines
2.8 KiB
C

#include "meta.h"
#include "../util.h"
/* SWAV - from Gameloft(?) games [Asphalt Urban GT (DS), Asphalt Urban GT 2 (DS)] */
VGMSTREAM* init_vgmstream_swav(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
int channel_count, loop_flag;
off_t start_offset;
int codec_number, bits_per_sample;
coding_t coding_type;
/* checks */
/* .swav: standard
* .adpcm: Merlin - A Servant of Two Masters (DS) */
if (!check_extensions(sf, "swav,adpcm"))
goto fail;
if (read_u32be(0x00,sf) != 0x53574156) /* "SWAV" */
goto fail;
if (read_u32be(0x10,sf) != 0x44415441) /* "DATA" */
goto fail;
/* check type details */
codec_number = read_8bit(0x18,sf);
loop_flag = read_8bit(0x19,sf);
channel_count = 1;
if (get_streamfile_size(sf) != read_s32le(0x08,sf)) {
if (get_streamfile_size(sf) != (read_s32le(0x08,sf) - 0x24) * 2 + 0x24)
goto fail;
channel_count = 2;
}
switch (codec_number) {
case 0:
coding_type = coding_PCM8;
bits_per_sample = 8;
break;
case 1:
coding_type = coding_PCM16LE;
bits_per_sample = 16;
break;
case 2:
coding_type = coding_IMA_int;
bits_per_sample = 4;
break;
default:
goto fail;
}
start_offset = 0x24;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->num_samples = (read_s32le(0x14,sf) - 0x14) * 8 / bits_per_sample;
vgmstream->sample_rate = read_u16le(0x1A,sf);
if (loop_flag) {
vgmstream->loop_start_sample = read_u16le(0x1E,sf) * 32 / bits_per_sample;
vgmstream->loop_end_sample = read_s32le(0x20,sf) * 32 / bits_per_sample + vgmstream->loop_start_sample;
}
if (coding_type == coding_IMA_int) {
/* handle IMA frame header */
vgmstream->loop_start_sample -= 32 / bits_per_sample;
vgmstream->loop_end_sample -= 32 / bits_per_sample;
vgmstream->num_samples -= 32 / bits_per_sample;
{
int i;
for (i = 0; i < channel_count; i++) {
vgmstream->ch[i].adpcm_history1_32 = read_s16le(start_offset + 0 + 4*i, sf);
vgmstream->ch[i].adpcm_step_index = read_s16le(start_offset + 2 + 4*i, sf);
}
}
start_offset += 4 * channel_count;
}
vgmstream->coding_type = coding_type;
vgmstream->meta_type = meta_SWAV;
if (channel_count == 2) {
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 1;
} else {
vgmstream->layout_type = layout_none;
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}