cog/Audio/Chain/InputNode.m

265 lines
6.1 KiB
Objective-C

//
// InputNode.m
// Cog
//
// Created by Vincent Spader on 8/2/05.
// Copyright 2005 Vincent Spader. All rights reserved.
//
#import "InputNode.h"
#import "BufferChain.h"
#import "Plugin.h"
#import "CoreAudioUtils.h"
#import "AudioPlayer.h"
#import "OutputNode.h"
#import "Logging.h"
@implementation InputNode
@synthesize exitAtTheEndOfTheStream;
- (id)initWithController:(id)c previous:(id)p {
self = [super initWithController:c previous:p];
if (self) {
exitAtTheEndOfTheStream = [[Semaphore alloc] init];
}
return self;
}
- (BOOL)openWithSource:(id<CogSource>)source
{
decoder = [AudioDecoder audioDecoderForSource:source];
if (decoder == nil)
return NO;
[self registerObservers];
if (![decoder open:source])
{
ALog(@"Couldn't open decoder...");
return NO;
}
NSDictionary *properties = [decoder properties];
int bitsPerSample = [[properties objectForKey:@"bitsPerSample"] intValue];
int channels = [[properties objectForKey:@"channels"] intValue];
bytesPerFrame = ((bitsPerSample + 7) / 8) * channels;
nodeFormat = propertiesToASBD(properties);
nodeLossless = [[properties valueForKey:@"encoding"] isEqualToString:@"lossless"];
shouldContinue = YES;
shouldSeek = NO;
return YES;
}
- (BOOL)openWithDecoder:(id<CogDecoder>) d
{
DLog(@"Opening with old decoder: %@", d);
decoder = d;
NSDictionary *properties = [decoder properties];
int bitsPerSample = [[properties objectForKey:@"bitsPerSample"] intValue];
int channels = [[properties objectForKey:@"channels"] intValue];
bytesPerFrame = ((bitsPerSample + 7) / 8) * channels;
nodeFormat = propertiesToASBD(properties);
nodeLossless = [[properties valueForKey:@"encoding"] isEqualToString:@"lossless"];
[self registerObservers];
shouldContinue = YES;
shouldSeek = NO;
DLog(@"DONES: %@", decoder);
return YES;
}
- (void)registerObservers
{
DLog(@"REGISTERING OBSERVERS");
[decoder addObserver:self
forKeyPath:@"properties"
options:(NSKeyValueObservingOptionNew)
context:NULL];
[decoder addObserver:self
forKeyPath:@"metadata"
options:(NSKeyValueObservingOptionNew)
context:NULL];
observersAdded = YES;
}
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
DLog(@"SOMETHING CHANGED!");
if ([keyPath isEqual:@"properties"]) {
DLog(@"Input format changed");
// Converter may need resetting, it'll do that when it reaches the new chunks
NSDictionary * properties = [decoder properties];
nodeFormat = propertiesToASBD(properties);
nodeLossless = [[properties valueForKey:@"encoding"] isEqualToString:@"lossless"];
}
else if ([keyPath isEqual:@"metadata"]) {
//Inform something of metadata change
}
}
- (void)process
{
int amountInBuffer = 0;
void *inputBuffer = malloc(CHUNK_SIZE);
BOOL shouldClose = YES;
BOOL seekError = NO;
while ([self shouldContinue] == YES && [self endOfStream] == NO)
{
if (shouldSeek == YES)
{
ConverterNode *converter = [[[controller controller] bufferChain] converter];
DLog(@"SEEKING! Resetting Buffer");
amountInBuffer = 0;
// This resets the converter's buffer
[self resetBuffer];
[converter resetBuffer];
[converter inputFormatDidChange:[[[controller controller] bufferChain] inputFormat]];
DLog(@"Reset buffer!");
DLog(@"SEEKING!");
seekError = [decoder seek:seekFrame] < 0;
shouldSeek = NO;
DLog(@"Seeked! Resetting Buffer");
initialBufferFilled = NO;
}
if (amountInBuffer < CHUNK_SIZE) {
int framesToRead = (CHUNK_SIZE - amountInBuffer)/bytesPerFrame;
int framesRead = [decoder readAudio:((char *)inputBuffer) + amountInBuffer frames:framesToRead];
if (framesRead > 0 && !seekError)
{
amountInBuffer += (framesRead * bytesPerFrame);
[self writeData:inputBuffer amount:amountInBuffer];
amountInBuffer = 0;
}
else
{
if (initialBufferFilled == NO) {
[controller initialBufferFilled:self];
}
DLog(@"End of stream? %@", [self properties]);
endOfStream = YES;
shouldClose = [controller endOfInputReached]; //Lets us know if we should keep going or not (occassionally, for track changes within a file)
DLog(@"closing? is %i", shouldClose);
// wait before exiting, as we might still get seeking request
DLog("InputNode: Before wait")
[exitAtTheEndOfTheStream waitIndefinitely];
DLog("InputNode: After wait, should seek = %d", shouldSeek)
if (shouldSeek)
{
endOfStream = NO;
shouldClose = NO;
continue;
}
else
{
break;
}
}
}
}
if (shouldClose)
[decoder close];
free(inputBuffer);
[exitAtTheEndOfTheStream signal];
DLog("Input node thread stopping");
}
- (void)seek:(long)frame
{
seekFrame = frame;
shouldSeek = YES;
DLog(@"Should seek!");
[semaphore signal];
if (endOfStream)
{
[exitAtTheEndOfTheStream signal];
}
}
- (BOOL)setTrack:(NSURL *)track
{
if ([decoder respondsToSelector:@selector(setTrack:)] && [decoder setTrack:track]) {
DLog(@"SET TRACK!");
return YES;
}
return NO;
}
- (void)removeObservers
{
if (observersAdded)
{
[decoder removeObserver:self forKeyPath:@"properties"];
[decoder removeObserver:self forKeyPath:@"metadata"];
observersAdded = NO;
}
}
- (void)setShouldContinue:(BOOL)s
{
[super setShouldContinue:s];
if (!s)
[self removeObservers];
}
- (void)dealloc
{
DLog(@"Input Node dealloc");
[self removeObservers];
}
- (NSDictionary *) properties
{
return [decoder properties];
}
- (id<CogDecoder>) decoder
{
return decoder;
}
- (double) secondsBuffered
{
return [buffer listDuration];
}
@end