cog/Frameworks/libsidplay/sidplay-residfp-code/.svn/pristine/95/959e04204ce8924faab63cfd2a7...

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/*
* This file is part of libsidplayfp, a SID player engine.
*
* Copyright 2011-2013 Leandro Nini <drfiemost@users.sourceforge.net>
* Copyright 2007-2010 Antti Lankila
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef RESAMPLER_H
#define RESAMPLER_H
namespace reSIDfp
{
/**
* Abstraction of a resampling process. Given enough input, produces output.
* Constructors take additional arguments that configure these objects.
*/
class Resampler
{
protected:
virtual int output() const = 0;
Resampler() {}
public:
virtual ~Resampler() {}
/**
* Input a sample into resampler. Output "true" when resampler is ready with new sample.
*
* @param sample input sample
* @return true when a sample is ready
*/
virtual bool input(int sample) = 0;
/**
* Output a sample from resampler.
*
* @return resampled sample
*/
short getOutput() const
{
int value = output();
// Clip signed integer value into the [-32768,32767] range.
if (value < -32768) value = -32768;
if (value > 32767) value = 32767;
return value;
}
virtual void reset() = 0;
};
} // namespace reSIDfp
#endif