cog/Plugins/GME
Christopher Snowhill 5ac279e289 [GME Input] Fix decoder output sample count
The output has been assigning twice as many samples as it was supposed
to ever since commit 8d851e5bda, which
ended up generating the correct 1024 samples (2048 per GME parameter),
but assigned 2048 to the AudioChunk, which resulted in over-reading the
audio buffer, and thankfully not crashing, but instead causing an awful
sound distortion effect as random memory contents were played as PCM
audio.

Fixes #320

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-04 18:03:00 -07:00
..
GME.xcodeproj Enable warnings to track stack overuse 2022-07-24 17:50:28 -07:00
en.lproj Updated to latest Xcode 2019-07-02 16:37:17 -07:00
es.lproj Fix encoding of strings resources. 2018-07-22 01:58:57 -07:00
pl.lproj Activate Polish translation 2022-07-11 14:40:32 -07:00
GME_Prefix.pch Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GameContainer.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameContainer.m Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameDecoder.h Move most large stack using buffers to the heap 2022-07-24 18:32:47 -07:00
GameDecoder.m [GME Input] Fix decoder output sample count 2022-08-04 18:03:00 -07:00
GameMetadataReader.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameMetadataReader.m Use NSNumber Literals as much as possible 2022-06-17 06:39:02 -07:00
GamePropertiesReader.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GamePropertiesReader.m Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
Info.plist Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00