80 lines
3.2 KiB
Markdown
80 lines
3.2 KiB
Markdown
Cog [![buildable](https://github.com/losnoco/Cog/actions/workflows/debug.yml/badge.svg)](https://github.com/losnoco/Cog/actions/workflows/debug.yml)
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===
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Cog is authored by Vincent Spader. It is released under the GPL. See COPYING for details.
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The libraries folder contains various decoding and tagging libraries, which i have created Xcode projects for, and possibly modified to make compile on OS X. The various libraries are under each of their own licenses/copyrights.
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All Cog code is copyrighted by me, and is licensed under the GPL. Cog contains bits of other code from third parties that are under their own licenses/copyright.
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If you would like the photoshop sources for the various icons and graphics, please send me an email, and I will be happy to get them to you.
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Share and enjoy.
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--Vincent Spader (vspader@users.sf.net)
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ADDENDUM - 2013-09-30
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I have forked this player to continue maintaining it for others to use, as its
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original author appears to have left it by the wayside. I will try to continue
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updating as I find more things that need fixing, or if I find new features to
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add which seem like they would be useful to me or others.
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Up to date binaries will be available at the following link:
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https://cog.losno.co/
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--Christopher Snowhill (chris@kode54.net)
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ADDENDUM - 2018-06-21
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You will need to run the following to retrieve all the source code:
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```
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git submodule update --init --recursive
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```
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Setup your `DEVELOPMENT_TEAM` like described in [Xcode-config/Shared.xcconfig](https://github.com/losnoco/Cog/blob/main/Xcode-config/Shared.xcconfig) to build the project.
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# Screenshots
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## Main window and Info Inspector
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![Main window](https://github.com/losnoco/Cog/blob/main/.github/images/MainWindow.png)
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## Mini window
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![Mini window](https://github.com/losnoco/Cog/blob/main/.github/images/MiniWindow.png)
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ADDENDUM - 2022-01-25
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I've added an HRIR convolver, based on the HeSuVi HRIR format. A preset is
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bundled with the app, but external presets may be selected, in either RIFF
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WAVE, or Wavpack format, 7 or 14 channel, 32 bit floating point. A bad or
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missing preset will fall back on the built-in preset. The settings dialog
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won't let you assign a bad preset, either.
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The channel layout of the HeSuVi HRIR is as follows:
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![HeSuVi HRIR channel layout](https://github.com/losnoco/Cog/blob/main/.github/images/HeSuVi-channel-map.png)
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I altered this image from the original on the HeSuVi HRIR developer readme,
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as their image incorrectly swapped the left/right output order for the right
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input channels, which are actually supposed to be right output first, then
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left output. Otherwise, if observed as the original image, all output comes
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from either the center or the left side.
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The layout for 7 channel no-reverb presets is the same, except it only
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includes the first 7 channels of the layout, and the opposite speakers
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simply mirror their respective input channels, and the center input is
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used for both left and right outputs.
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[Here are some preset HRIR files](https://cogcdn.cog.losno.co/HeSuVi-hrir-basic.7z).
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The original HeSuVi project is located [here](https://sourceforge.net/projects/hesuvi/).
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ADDENDUM - 2022-02-01
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I've replaced the resampler with libsoxr, with no quality control settings exposed. |