cog/Frameworks/vgmstream/vgmstream/src/layout/flat.c

44 lines
1.5 KiB
C

#include "layout.h"
#include "../vgmstream.h"
#include "../base/decode.h"
/* Decodes samples for flat streams.
* Data forms a single stream, and the decoder may internally skip chunks and move offsets as needed. */
void render_vgmstream_flat(sample_t* outbuf, int32_t sample_count, VGMSTREAM* vgmstream) {
int samples_written = 0;
int samples_per_frame, samples_this_block;
samples_per_frame = decode_get_samples_per_frame(vgmstream);
samples_this_block = vgmstream->num_samples; /* do all samples if possible */
while (samples_written < sample_count) {
int samples_to_do;
if (vgmstream->loop_flag && decode_do_loop(vgmstream)) {
/* handle looping */
continue;
}
samples_to_do = decode_get_samples_to_do(samples_this_block, samples_per_frame, vgmstream);
if (samples_to_do > sample_count - samples_written)
samples_to_do = sample_count - samples_written;
if (samples_to_do == 0) { /* when decoding more than num_samples */
VGM_LOG_ONCE("FLAT: samples_to_do 0\n");
goto decode_fail;
}
decode_vgmstream(vgmstream, samples_written, samples_to_do, outbuf);
samples_written += samples_to_do;
vgmstream->current_sample += samples_to_do;
vgmstream->samples_into_block += samples_to_do;
}
return;
decode_fail:
memset(outbuf + samples_written * vgmstream->channels, 0, (sample_count - samples_written) * vgmstream->channels * sizeof(sample_t));
}