cog/Plugins/GME
Christopher Snowhill a8fea3f657 [GME Input] Correct old comment in the code
There has been an API in GME to detect tracks ending for quite some time
now, and this just adds a little bit to the existing comment, which
previously noted that there was no way to detect if a track had ended,
which may have been true several major versions of GME long past.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-04 18:03:04 -07:00
..
GME.xcodeproj Enable warnings to track stack overuse 2022-07-24 17:50:28 -07:00
en.lproj Updated to latest Xcode 2019-07-02 16:37:17 -07:00
es.lproj Fix encoding of strings resources. 2018-07-22 01:58:57 -07:00
pl.lproj Activate Polish translation 2022-07-11 14:40:32 -07:00
GME_Prefix.pch Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GameContainer.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameContainer.m Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameDecoder.h Move most large stack using buffers to the heap 2022-07-24 18:32:47 -07:00
GameDecoder.m [GME Input] Correct old comment in the code 2022-08-04 18:03:04 -07:00
GameMetadataReader.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameMetadataReader.m Use NSNumber Literals as much as possible 2022-06-17 06:39:02 -07:00
GamePropertiesReader.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GamePropertiesReader.m Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
Info.plist Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00