cog/Frameworks/vgmstream/vgmstream/src/meta/gca.c

41 lines
1.1 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "../util.h"
/* GCA - Terminal Reality games [Metal Slug Anthology (Wii), BlowOut (GC)] */
VGMSTREAM* init_vgmstream_gca(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channels;
/* checks */
if (!is_id32be(0x00,sf, "GCA1"))
goto fail;
if (!check_extensions(sf, "gca"))
goto fail;
start_offset = 0x40;
loop_flag = 0;
channels = 1;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_GCA;
vgmstream->sample_rate = read_32bitBE(0x2A,sf);
vgmstream->num_samples = dsp_nibbles_to_samples(read_32bitBE(0x26,sf));//read_32bitBE(0x26,streamFile)*7/8;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_none;
dsp_read_coefs_be(vgmstream, sf, 0x04, 0x00);
if (!vgmstream_open_stream(vgmstream,sf,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}