cog/Audio/Chain
Christopher Snowhill 73348b1616 Cog Audio: Implement play position skip ahead when output format changes, based on how much converter output is being discarded 2022-01-12 23:17:07 -08:00
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BufferChain.h Core Audio output: Default device setting now tracks system device changes, and output assigns a speaker mapping depending on the channel count 2021-12-26 21:27:26 -08:00
BufferChain.m Seeking now takes the true nuclear approach to output, and should no longer have glitches 2021-12-26 02:01:02 -08:00
ConverterNode.h Cog Audio: Converter node actually pauses when it is being reconfigured, and resets its buffer when the output format is changed 2022-01-12 23:13:00 -08:00
ConverterNode.m Cog Audio: Converter node actually pauses when it is being reconfigured, and resets its buffer when the output format is changed 2022-01-12 23:13:00 -08:00
InputNode.h Replaced AudioToolbox converter process with homebrew solution, using the RetroArch sinc resampler 2022-01-11 04:09:19 -08:00
InputNode.m Cog Audio: Fix input chain to reset its buffers when seeking properly 2022-01-12 23:13:49 -08:00
Node.h Clean up lots of warnings and minor issues. 2016-06-29 22:10:29 -07:00
Node.m Cog Audio: Only declare end of stream on read when previous node has declared end of stream and the buffer has actually run empty. This prevents the case where the buffer may terminate early due to the read pointer hitting the end of the ring buffer and wrapping. 2022-01-12 23:15:23 -08:00
OutputNode.h Cog Audio: Implement play position skip ahead when output format changes, based on how much converter output is being discarded 2022-01-12 23:17:07 -08:00
OutputNode.m Cog Audio: Implement play position skip ahead when output format changes, based on how much converter output is being discarded 2022-01-12 23:17:07 -08:00