37 lines
707 B
C++
37 lines
707 B
C++
/*
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* SSEQ Player - SDAT SYMB (Symbol/Filename) Section structures
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* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
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* Last modification on 2014-09-08
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*
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* Nintendo DS Nitro Composer (SDAT) Specification document found at
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* http://www.feshrine.net/hacking/doc/nds-sdat.html
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*/
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#pragma once
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#include <map>
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#include "common.h"
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struct SYMBRecord
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{
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std::map<uint32_t, std::string> entries;
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SYMBRecord();
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void Read(PseudoFile &file, uint32_t startOffset);
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};
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/*
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* The size has been left out of this structure as it is unused by this player.
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*/
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struct SYMBSection
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{
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SYMBRecord SEQrecord;
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SYMBRecord BANKrecord;
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SYMBRecord WAVEARCrecord;
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SYMBSection();
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void Read(PseudoFile &file);
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};
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