cog/Audio/Chain/ConverterNode.m

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//
// ConverterNode.m
// Cog
//
// Created by Zaphod Beeblebrox on 8/2/05.
// Copyright 2005 __MyCompanyName__. All rights reserved.
//
#import "ConverterNode.h"
#import "Logging.h"
void PrintStreamDesc (AudioStreamBasicDescription *inDesc)
{
if (!inDesc) {
DLog (@"Can't print a NULL desc!\n");
return;
}
DLog (@"- - - - - - - - - - - - - - - - - - - -\n");
DLog (@" Sample Rate:%f\n", inDesc->mSampleRate);
DLog (@" Format ID:%s\n", (char*)&inDesc->mFormatID);
DLog (@" Format Flags:%X\n", inDesc->mFormatFlags);
DLog (@" Bytes per Packet:%d\n", inDesc->mBytesPerPacket);
DLog (@" Frames per Packet:%d\n", inDesc->mFramesPerPacket);
DLog (@" Bytes per Frame:%d\n", inDesc->mBytesPerFrame);
DLog (@" Channels per Frame:%d\n", inDesc->mChannelsPerFrame);
DLog (@" Bits per Channel:%d\n", inDesc->mBitsPerChannel);
DLog (@"- - - - - - - - - - - - - - - - - - - -\n");
}
@implementation ConverterNode
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- (id)initWithController:(id)c previous:(id)p
{
self = [super initWithController:c previous:p];
if (self)
{
rgInfo = nil;
converterFloat = NULL;
converter = NULL;
floatBuffer = NULL;
floatBufferSize = 0;
callbackBuffer = NULL;
callbackBufferSize = 0;
stopping = NO;
convertEntered = NO;
ACInputEntered = NO;
ACFloatEntered = NO;
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[[NSUserDefaultsController sharedUserDefaultsController] addObserver:self forKeyPath:@"values.volumeScaling" options:0 context:nil];
}
return self;
}
static const float STEREO_DOWNMIX[8-2][8][2]={
/*3.0*/
{
{0.5858F,0.0F},{0.0F,0.5858F},{0.4142F,0.4142F}
},
/*quadrophonic*/
{
{0.4226F,0.0F},{0.0F,0.4226F},{0.366F,0.2114F},{0.2114F,0.336F}
},
/*5.0*/
{
{0.651F,0.0F},{0.0F,0.651F},{0.46F,0.46F},{0.5636F,0.3254F},
{0.3254F,0.5636F}
},
/*5.1*/
{
{0.529F,0.0F},{0.0F,0.529F},{0.3741F,0.3741F},{0.3741F,0.3741F},{0.4582F,0.2645F},
{0.2645F,0.4582F}
},
/*6.1*/
{
{0.4553F,0.0F},{0.0F,0.4553F},{0.322F,0.322F},{0.322F,0.322F},{0.3943F,0.2277F},
{0.2277F,0.3943F},{0.2788F,0.2788F}
},
/*7.1*/
{
{0.3886F,0.0F},{0.0F,0.3886F},{0.2748F,0.2748F},{0.2748F,0.2748F},{0.3366F,0.1943F},
{0.1943F,0.3366F},{0.3366F,0.1943F},{0.1943F,0.3366F}
}
};
static void downmix_to_stereo(float * buffer, int channels, int count)
{
if (channels >= 3 && channels <= 8)
for (int i = 0; i < count; ++i)
{
float left = 0, right = 0;
for (int j = 0; j < channels; ++j)
{
left += buffer[i * channels + j] * STEREO_DOWNMIX[channels - 3][j][0];
right += buffer[i * channels + j] * STEREO_DOWNMIX[channels - 3][j][1];
}
buffer[i * 2 + 0] = left;
buffer[i * 2 + 1] = right;
}
}
static void downmix_to_mono(float * buffer, int channels, int count)
{
if (channels >= 3 && channels <= 8)
{
downmix_to_stereo(buffer, channels, count);
channels = 2;
}
float invchannels = 1.0 / (float)channels;
for (int i = 0; i < count; ++i)
{
float sample = 0;
for (int j = 0; j < channels; ++j)
{
sample += buffer[i * channels + j];
}
buffer[i] = sample * invchannels;
}
}
static void upmix(float * buffer, int inchannels, int outchannels, int count)
{
for (int i = count - 1; i >= 0; --i)
{
if (inchannels == 1)
{
float sample = buffer[i];
for (int j = 0; j < 2; ++j)
{
buffer[i * outchannels + j] = sample;
}
for (int j = 2; j < outchannels; ++j)
{
buffer[i * outchannels + j] = 0;
}
}
else
{
float samples[inchannels];
for (int j = 0; j < inchannels; ++j)
{
samples[j] = buffer[i * inchannels + j];
}
for (int j = 0; j < inchannels; ++j)
{
buffer[i * outchannels + j] = samples[j];
}
for (int j = inchannels; j < outchannels; ++j)
{
buffer[i * outchannels + j] = 0;
}
}
}
}
static void scale_by_volume(float * buffer, int count, float volume)
{
if ( volume != 1.0 )
for (int i = 0; i < count; ++i )
buffer[i] *= volume;
}
//called from the complexfill when the audio is converted...good clean fun
static OSStatus ACInputProc(AudioConverterRef inAudioConverter,
UInt32* ioNumberDataPackets,
AudioBufferList* ioData,
AudioStreamPacketDescription** outDataPacketDescription,
void* inUserData)
{
ConverterNode *converter = (__bridge ConverterNode *)inUserData;
OSStatus err = noErr;
int amountToWrite;
int amountRead;
if (converter->stopping || [converter shouldContinue] == NO || [converter endOfStream] == YES)
{
ioData->mBuffers[0].mDataByteSize = 0;
*ioNumberDataPackets = 0;
return noErr;
}
converter->ACInputEntered = YES;
amountToWrite = (*ioNumberDataPackets)*(converter->inputFormat.mBytesPerPacket);
if (!converter->callbackBuffer || converter->callbackBufferSize < amountToWrite)
converter->callbackBuffer = realloc(converter->callbackBuffer, converter->callbackBufferSize = amountToWrite + 1024);
amountRead = [converter readData:converter->callbackBuffer amount:amountToWrite];
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if (amountRead == 0 && [converter endOfStream] == NO)
{
ioData->mBuffers[0].mDataByteSize = 0;
*ioNumberDataPackets = 0;
converter->ACInputEntered = NO;
return 100; //Keep asking for data
}
ioData->mBuffers[0].mData = converter->callbackBuffer;
ioData->mBuffers[0].mDataByteSize = amountRead;
ioData->mBuffers[0].mNumberChannels = (converter->inputFormat.mChannelsPerFrame);
ioData->mNumberBuffers = 1;
converter->ACInputEntered = NO;
return err;
}
static OSStatus ACFloatProc(AudioConverterRef inAudioConverter,
UInt32* ioNumberDataPackets,
AudioBufferList* ioData,
AudioStreamPacketDescription** outDataPacketDescription,
void* inUserData)
{
ConverterNode *converter = (__bridge ConverterNode *)inUserData;
OSStatus err = noErr;
int amountToWrite;
if (converter->stopping || [converter shouldContinue] == NO)
{
ioData->mBuffers[0].mDataByteSize = 0;
*ioNumberDataPackets = 0;
return noErr;
}
converter->ACFloatEntered = YES;
amountToWrite = (*ioNumberDataPackets) * (converter->dmFloatFormat.mBytesPerPacket);
if ( amountToWrite + converter->floatOffset > converter->floatSize )
{
amountToWrite = converter->floatSize - converter->floatOffset;
*ioNumberDataPackets = amountToWrite / (converter->dmFloatFormat.mBytesPerPacket);
}
ioData->mBuffers[0].mData = converter->floatBuffer + converter->floatOffset;
ioData->mBuffers[0].mDataByteSize = amountToWrite;
ioData->mBuffers[0].mNumberChannels = (converter->dmFloatFormat.mChannelsPerFrame);
ioData->mNumberBuffers = 1;
if (amountToWrite == 0)
{
converter->ACFloatEntered = NO;
return 100;
}
converter->floatOffset += amountToWrite;
converter->ACFloatEntered = NO;
return err;
}
-(void)process
{
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char writeBuf[CHUNK_SIZE];
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while ([self shouldContinue] == YES && [self endOfStream] == NO) //Need to watch EOS somehow....
{
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int amountConverted = [self convert:writeBuf amount:CHUNK_SIZE];
[self writeData:writeBuf amount:amountConverted];
}
}
- (int)convert:(void *)dest amount:(int)amount
{
AudioBufferList ioData;
UInt32 ioNumberPackets;
OSStatus err;
int amountReadFromFC;
int amountRead = 0;
if (stopping)
return 0;
convertEntered = YES;
tryagain2:
if (stopping || [self shouldContinue] == NO || [self endOfStream] == YES)
{
convertEntered = NO;
return amountRead;
}
amountReadFromFC = 0;
if (floatOffset == floatSize) {
UInt32 ioWantedNumberPackets;
ioNumberPackets = amount / outputFormat.mBytesPerPacket;
ioNumberPackets = (UInt32)((float)ioNumberPackets * sampleRatio);
ioNumberPackets = (ioNumberPackets + 255) & ~255;
ioWantedNumberPackets = ioNumberPackets;
size_t newSize = ioNumberPackets * floatFormat.mBytesPerPacket;
if (newSize < (ioNumberPackets * dmFloatFormat.mBytesPerPacket))
newSize = ioNumberPackets * dmFloatFormat.mBytesPerPacket;
if (!floatBuffer || floatBufferSize < newSize)
floatBuffer = realloc( floatBuffer, floatBufferSize = newSize + 1024 );
ioData.mBuffers[0].mData = floatBuffer;
ioData.mBuffers[0].mDataByteSize = ioNumberPackets * floatFormat.mBytesPerPacket;
ioData.mBuffers[0].mNumberChannels = floatFormat.mChannelsPerFrame;
ioData.mNumberBuffers = 1;
tryagain:
if (stopping)
{
convertEntered = NO;
return 0;
}
err = AudioConverterFillComplexBuffer(converterFloat, ACInputProc, (__bridge void * _Nullable)(self), &ioNumberPackets, &ioData, NULL);
amountReadFromFC += ioNumberPackets * floatFormat.mBytesPerPacket;
if (err == 100)
{
ioData.mBuffers[0].mData = (void *)(((uint8_t*)floatBuffer) + amountReadFromFC);
ioNumberPackets = ioWantedNumberPackets - ioNumberPackets;
ioWantedNumberPackets = ioNumberPackets;
ioData.mBuffers[0].mDataByteSize = ioNumberPackets * floatFormat.mBytesPerPacket;
usleep(10000);
goto tryagain;
}
else if (err != noErr && err != kAudioConverterErr_InvalidInputSize)
{
DLog(@"Error: %i", err);
convertEntered = NO;
return amountRead;
}
if ( inputFormat.mChannelsPerFrame > 2 && outputFormat.mChannelsPerFrame == 2 )
{
int samples = amountReadFromFC / floatFormat.mBytesPerFrame;
downmix_to_stereo( (float*) floatBuffer, inputFormat.mChannelsPerFrame, samples );
amountReadFromFC = samples * sizeof(float) * 2;
}
else if ( inputFormat.mChannelsPerFrame > 1 && outputFormat.mChannelsPerFrame == 1 )
{
int samples = amountReadFromFC / floatFormat.mBytesPerFrame;
downmix_to_mono( (float*) floatBuffer, inputFormat.mChannelsPerFrame, samples );
amountReadFromFC = samples * sizeof(float);
}
else if ( inputFormat.mChannelsPerFrame < outputFormat.mChannelsPerFrame )
{
int samples = amountReadFromFC / floatFormat.mBytesPerFrame;
upmix( (float*) floatBuffer, inputFormat.mChannelsPerFrame, outputFormat.mChannelsPerFrame, samples );
amountReadFromFC = samples * sizeof(float) * outputFormat.mChannelsPerFrame;
}
scale_by_volume( (float*) floatBuffer, amountReadFromFC / sizeof(float), volumeScale);
floatSize = amountReadFromFC;
floatOffset = 0;
}
ioNumberPackets = amount / outputFormat.mBytesPerPacket;
ioData.mBuffers[0].mData = dest + amountRead;
ioData.mBuffers[0].mDataByteSize = amount - amountRead;
ioData.mBuffers[0].mNumberChannels = outputFormat.mChannelsPerFrame;
ioData.mNumberBuffers = 1;
if (stopping)
{
convertEntered = NO;
return 0;
}
err = AudioConverterFillComplexBuffer(converter, ACFloatProc, (__bridge void *)(self), &ioNumberPackets, &ioData, NULL);
amountRead += ioNumberPackets * outputFormat.mBytesPerPacket;
if (err == 100)
{
goto tryagain2;
}
else if (err != noErr && err != kAudioConverterErr_InvalidInputSize)
{
DLog(@"Error: %i", err);
}
convertEntered = NO;
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return amountRead;
}
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
DLog(@"SOMETHING CHANGED!");
if ([keyPath isEqual:@"values.volumeScaling"]) {
//User reset the volume scaling option
[self refreshVolumeScaling];
}
}
static float db_to_scale(float db)
{
return pow(10.0, db / 20);
}
- (void)refreshVolumeScaling
{
if (rgInfo == nil)
{
volumeScale = 1.0;
return;
}
NSString * scaling = [[NSUserDefaults standardUserDefaults] stringForKey:@"volumeScaling"];
BOOL useAlbum = [scaling hasPrefix:@"albumGain"];
BOOL useTrack = useAlbum || [scaling hasPrefix:@"trackGain"];
BOOL useVolume = useAlbum || useTrack || [scaling isEqualToString:@"volumeScale"];
BOOL usePeak = [scaling hasSuffix:@"WithPeak"];
float scale = 1.0;
float peak = 0.0;
if (useVolume) {
id pVolumeScale = [rgInfo objectForKey:@"volume"];
if (pVolumeScale != nil)
scale = [pVolumeScale floatValue];
}
if (useTrack) {
id trackGain = [rgInfo objectForKey:@"replayGainTrackGain"];
id trackPeak = [rgInfo objectForKey:@"replayGainTrackPeak"];
if (trackGain != nil)
scale = db_to_scale([trackGain floatValue]);
if (trackPeak != nil)
peak = [trackPeak floatValue];
}
if (useAlbum) {
id albumGain = [rgInfo objectForKey:@"replayGainAlbumGain"];
id albumPeak = [rgInfo objectForKey:@"replayGainAlbumPeak"];
if (albumGain != nil)
scale = db_to_scale([albumGain floatValue]);
if (albumPeak != nil)
peak = [albumPeak floatValue];
}
if (usePeak) {
if (scale * peak > 1.0)
scale = 1.0 / peak;
}
volumeScale = scale;
}
- (BOOL)setupWithInputFormat:(AudioStreamBasicDescription)inf outputFormat:(AudioStreamBasicDescription)outf
{
//Make the converter
OSStatus stat = noErr;
stopping = NO;
convertEntered = NO;
ACInputEntered = NO;
ACFloatEntered = NO;
inputFormat = inf;
outputFormat = outf;
floatFormat = inputFormat;
floatFormat.mFormatFlags = kAudioFormatFlagsNativeFloatPacked;
floatFormat.mBitsPerChannel = 32;
floatFormat.mBytesPerFrame = (32/8)*floatFormat.mChannelsPerFrame;
floatFormat.mBytesPerPacket = floatFormat.mBytesPerFrame * floatFormat.mFramesPerPacket;
floatOffset = 0;
floatSize = 0;
stat = AudioConverterNew( &inputFormat, &floatFormat, &converterFloat );
if (stat != noErr)
{
ALog(@"Error creating converter %i", stat);
return NO;
}
dmFloatFormat = floatFormat;
dmFloatFormat.mChannelsPerFrame = outputFormat.mChannelsPerFrame;
dmFloatFormat.mBytesPerFrame = (32/8)*dmFloatFormat.mChannelsPerFrame;
dmFloatFormat.mBytesPerPacket = dmFloatFormat.mBytesPerFrame * floatFormat.mFramesPerPacket;
stat = AudioConverterNew ( &dmFloatFormat, &outputFormat, &converter );
if (stat != noErr)
{
ALog(@"Error creating converter %i", stat);
return NO;
}
#if 0
// These mappings don't do what I want, so avoid them.
if (inputFormat.mChannelsPerFrame > 2 && outputFormat.mChannelsPerFrame == 2)
{
SInt32 channelMap[2] = { 0, 1 };
stat = AudioConverterSetProperty(converter,kAudioConverterChannelMap,sizeof(channelMap),channelMap);
if (stat != noErr)
{
ALog(@"Error mapping channels %i", stat);
return NO;
}
}
else if (inputFormat.mChannelsPerFrame > 1 && outputFormat.mChannelsPerFrame == 1)
{
SInt32 channelMap[1] = { 0 };
stat = AudioConverterSetProperty(converter,kAudioConverterChannelMap,(int)sizeof(channelMap),channelMap);
if (stat != noErr)
{
ALog(@"Error mapping channels %i", stat);
return NO;
}
}
else if (inputFormat.mChannelsPerFrame == 1 && outputFormat.mChannelsPerFrame > 1)
{
SInt32 channelMap[outputFormat.mChannelsPerFrame];
memset(channelMap, 0, sizeof(channelMap));
stat = AudioConverterSetProperty(converter,kAudioConverterChannelMap,(int)sizeof(channelMap),channelMap);
if (stat != noErr)
{
ALog(@"Error mapping channels %i", stat);
return NO;
}
}
#endif
PrintStreamDesc(&inf);
PrintStreamDesc(&outf);
[self refreshVolumeScaling];
sampleRatio = (float)inputFormat.mSampleRate / (float)outputFormat.mSampleRate;
return YES;
}
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- (void)dealloc
{
DLog(@"Decoder dealloc");
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[[NSUserDefaultsController sharedUserDefaultsController] removeObserver:self forKeyPath:@"values.volumeScaling"];
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[self cleanUp];
}
- (void)setOutputFormat:(AudioStreamBasicDescription)format
{
DLog(@"SETTING OUTPUT FORMAT!");
outputFormat = format;
}
- (void)inputFormatDidChange:(AudioStreamBasicDescription)format
{
DLog(@"FORMAT CHANGED");
stopping = YES;
while (convertEntered || ACInputEntered || ACFloatEntered)
{
usleep(500);
}
[self cleanUp];
[self setupWithInputFormat:format outputFormat:outputFormat];
}
- (void)setRGInfo:(NSDictionary *)rgi
{
DLog(@"Setting ReplayGain info");
rgInfo = rgi;
[self refreshVolumeScaling];
}
- (void)cleanUp
{
rgInfo = nil;
if (converterFloat)
{
AudioConverterDispose(converterFloat);
converterFloat = NULL;
}
if (converter)
{
AudioConverterDispose(converter);
converter = NULL;
}
if (floatBuffer)
{
free(floatBuffer);
floatBuffer = NULL;
floatBufferSize = 0;
}
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if (callbackBuffer) {
free(callbackBuffer);
callbackBuffer = NULL;
callbackBufferSize = 0;
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}
floatOffset = 0;
floatSize = 0;
}
@end