cog/Audio/Chain/Node.m

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//
// Node.m
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// CogNew
//
// Created by Vincent Spader on 1/4/06.
// Copyright 2006 Vincent Spader. All rights reserved.
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//
#import "Node.h"
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#import "BufferChain.h"
#import "Logging.h"
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@implementation Node
- (id)initWithController:(id)c previous:(id)p {
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self = [super init];
if(self) {
buffer = [[ChunkList alloc] initWithMaximumDuration:3.0];
semaphore = [[Semaphore alloc] init];
accessLock = [[NSRecursiveLock alloc] init];
initialBufferFilled = NO;
controller = c;
endOfStream = NO;
shouldContinue = YES;
nodeChannelConfig = 0;
nodeLossless = NO;
[self setPreviousNode:p];
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}
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return self;
}
- (AudioStreamBasicDescription)nodeFormat {
return nodeFormat;
}
- (uint32_t)nodeChannelConfig {
return nodeChannelConfig;
}
- (BOOL)nodeLossless {
return nodeLossless;
}
- (void)writeData:(const void *)ptr amount:(size_t)amount {
[accessLock lock];
AudioChunk *chunk = [[AudioChunk alloc] init];
[chunk setFormat:nodeFormat];
if(nodeChannelConfig) {
[chunk setChannelConfig:nodeChannelConfig];
}
[chunk setLossless:nodeLossless];
[chunk assignSamples:ptr frameCount:amount / nodeFormat.mBytesPerPacket];
const double chunkDuration = [chunk duration];
double durationLeft = [buffer maxDuration] - [buffer listDuration];
while(shouldContinue == YES && chunkDuration > durationLeft) {
if(durationLeft < chunkDuration) {
if(initialBufferFilled == NO) {
initialBufferFilled = YES;
if([controller respondsToSelector:@selector(initialBufferFilled:)])
[controller performSelector:@selector(initialBufferFilled:) withObject:self];
}
}
if(durationLeft < chunkDuration || shouldReset) {
[accessLock unlock];
[semaphore wait];
[accessLock lock];
}
durationLeft = [buffer maxDuration] - [buffer listDuration];
}
[buffer addChunk:chunk];
[accessLock unlock];
}
// Should be overwriten by subclass.
- (void)process {
}
- (void)threadEntry:(id)arg {
@autoreleasepool {
[self process];
}
}
- (AudioChunk *)readChunk:(size_t)maxFrames {
[accessLock lock];
if([[previousNode buffer] isEmpty] && [previousNode endOfStream] == YES) {
endOfStream = YES;
[accessLock unlock];
return [[AudioChunk alloc] init];
}
if([previousNode shouldReset] == YES) {
[buffer reset];
shouldReset = YES;
[previousNode setShouldReset:NO];
[[previousNode semaphore] signal];
}
AudioChunk *ret = [[previousNode buffer] removeSamples:maxFrames];
[accessLock unlock];
if([ret frameCount]) {
[[previousNode semaphore] signal];
}
return ret;
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}
- (void)launchThread {
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[NSThread detachNewThreadSelector:@selector(threadEntry:) toTarget:self withObject:nil];
}
- (void)setPreviousNode:(id)p {
previousNode = p;
}
- (id)previousNode {
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return previousNode;
}
- (BOOL)shouldContinue {
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return shouldContinue;
}
- (void)setShouldContinue:(BOOL)s {
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shouldContinue = s;
}
- (ChunkList *)buffer {
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return buffer;
}
- (void)resetBuffer {
shouldReset = YES; // Will reset on next write.
if(previousNode == nil) {
[accessLock lock];
[buffer reset];
[accessLock unlock];
}
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}
- (Semaphore *)semaphore {
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return semaphore;
}
- (BOOL)endOfStream {
return endOfStream;
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}
- (void)setEndOfStream:(BOOL)e {
endOfStream = e;
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}
- (void)setShouldReset:(BOOL)s {
shouldReset = s;
}
- (BOOL)shouldReset {
return shouldReset;
}
// Buffering nodes should implement this
- (double)secondsBuffered {
return 0.0;
}
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@end