Chris Moeller
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17272ce43c
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Clean up lots of warnings and minor issues.
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2016-06-29 22:10:29 -07:00 |
Chris Moeller
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03b825ced3
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Hopefully fix the last of the Automatic Reference Counting issues that remained.
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2016-06-19 12:57:18 -07:00 |
Chris Moeller
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0e3644177e
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Updated everything else to ARC, and plugged a release cycle.
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2016-05-05 13:05:39 -07:00 |
Chris Moeller
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7903c0e371
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Fixed compilation error
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2016-04-12 21:45:28 -07:00 |
Chris Moeller
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f10fa14668
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Updated Game_Music_Emu with changes that don't currently affect playback.
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2016-03-17 17:15:45 -07:00 |
Chris Moeller
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dd5c25c125
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GME: Fix incorrect length reporting for VGM files, caused by an uninitialized variable.
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2016-02-10 17:52:28 -08:00 |
Chris Moeller
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0078b0bccb
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Worked around a Clang optimizer bug by replacing a table generator with a static table.
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2016-02-10 00:04:31 -08:00 |
Chris Moeller
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8533dde6dd
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Fixed GME/VGMPlay metadata retrieval during playback, which fixes song lengths.
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2016-02-09 22:20:00 -08:00 |
Chris Moeller
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cf1857fa94
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Updated VGMPlay, fixing YM2608 playback.
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2016-02-07 21:03:10 -08:00 |
Chris Moeller
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09e546591a
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Updated Game_Music_Emu to latest VGMPlay branch
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2015-11-27 02:02:41 -08:00 |
Chris Moeller
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ce2303ef24
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Update project files for new Xcode
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2015-11-12 21:31:10 -08:00 |
Chris Moeller
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52362e4341
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Workaround bugs in the 10.11 SDK by using the 10.10 SDK instead
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2015-08-05 17:03:12 -07:00 |
Chris Moeller
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5677527ffd
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Changed code signing procedures, removed unnecessary Plugin.h copies from numerous PlugIn bundles, and re-signed Growl.framework with a valid signature
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2015-03-18 21:45:32 -07:00 |
Chris Moeller
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dfed1a3814
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Fixed Sap_File song length reporting, even though it doesn't affect Cog
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2015-03-10 21:22:04 -07:00 |
Chris Moeller
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8c6f1fa152
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Remove GB DMG hacks that were a poor attempt to mimic vgmplay
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2015-01-27 19:11:40 -08:00 |
Chris Moeller
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4acbb21f99
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Updated Game_Music_Emu to support Game Boy DMG sound in VGM files
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2014-11-02 18:28:28 -08:00 |
Chris Moeller
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704f04b8ce
|
Fixed stupid errors compiling with Xcode 5.1
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2014-03-10 22:06:48 -07:00 |
Chris Moeller
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85cc09e07f
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Updated and fixed VGM OKIM6258 support from VGMPlay 0.40.4
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2014-02-24 16:38:46 -08:00 |
Chris Moeller
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c6529888fd
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Hard limit only if output would clip, and use a table for up to 2x volume level
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2013-10-31 18:20:58 -07:00 |
Chris Moeller
|
355df0b3b0
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Fixed GME track length limiting when seeking backwards
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2013-10-31 17:35:18 -07:00 |
Chris Moeller
|
2cfdacf890
|
Added a hard limiter to SPC playback instead
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2013-10-30 17:58:29 -07:00 |
Chris Moeller
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a02bc5000b
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Reduced SPC/SFM gain to 1.0, as a number of SPC files are too loud
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2013-10-30 17:32:11 -07:00 |
Chris Moeller
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ee5821b45d
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Fixed SFM writing
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2013-10-28 23:17:14 -07:00 |
Chris Moeller
|
bb0f0ed511
|
GME: Implemented functionality to update the metadata on an instance of gme_t, for SFM only. Also extended the SFM metadata to include log looping, track length/fade, and textual information.
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2013-10-28 21:55:13 -07:00 |
Chris Moeller
|
9b7b8d5fd7
|
Fixed disassembler for MSVC
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2013-10-27 15:21:51 -07:00 |
Chris Moeller
|
0a2dd30a51
|
Run SMP and DSP in less of a lockstep arrangement
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2013-10-27 15:00:13 -07:00 |
Chris Moeller
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9211827957
|
Removed unnecessary parentheses that I added
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2013-10-27 13:25:23 -07:00 |
Chris Moeller
|
749ee9845c
|
Seriously cut back on the crap with the SPC disassembler
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2013-10-27 13:14:02 -07:00 |
Chris Moeller
|
969ec470e4
|
Implemented the SMP disassembler, for debugging purposes
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2013-10-27 05:42:03 -07:00 |
Chris Moeller
|
031f36524e
|
Added SMP ports to the SFM state, for keeping the last state of the ports in the event that the register log has or will run empty
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2013-10-26 15:26:00 -07:00 |
Chris Moeller
|
2b40e87fee
|
Yes, the SPC control register is supposed to clear its read ports, but SPC files aren't supposed to trigger that with their initial control register
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2013-10-26 15:25:06 -07:00 |
Chris Moeller
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fb07d985ea
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Simplified SPC register initialization and eliminated an unnecessary function
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2013-10-26 14:47:36 -07:00 |
Chris Moeller
|
ec58587742
|
Yeah, byuu had SMP control port reset right the first time, I misinterpreted some other emulator code
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2013-10-26 13:08:12 -07:00 |
Chris Moeller
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4be3186b4c
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Implemented SPC/SFM tempo control, which the GME plugin doesn't use anyway
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2013-10-26 11:12:50 -07:00 |
Chris Moeller
|
c07a38e59c
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Eliminated an extra 64 sample skip from seeking when playing at the native sample rate
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2013-10-26 10:31:03 -07:00 |
Chris Moeller
|
be33e61644
|
Fixed SPC/SFM seeking
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2013-10-26 10:30:36 -07:00 |
Chris Moeller
|
2aa6ee4378
|
Removed unnecessary files
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2013-10-26 10:29:57 -07:00 |
Chris Moeller
|
b8b93103bf
|
Added saving capability to GME, currently only supported by SFM
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2013-10-26 09:00:59 -07:00 |
Chris Moeller
|
49326f5492
|
Correctly use string::npos
|
2013-10-26 05:25:14 -07:00 |
Chris Moeller
|
0f4109284a
|
Cleaned up some of Game_Music_Emu
|
2013-10-26 03:18:31 -07:00 |
Chris Moeller
|
cae86b582f
|
Replaced snes_spc with higan accurate core, and enabled SFM support
|
2013-10-26 01:54:06 -07:00 |
Chris Moeller
|
7af4e94b03
|
Removed signature application from individual projects and added --deep option to the main app project
|
2013-10-22 18:41:57 -07:00 |
Chris Moeller
|
ad9a949c26
|
Turned on code signing
|
2013-10-21 18:28:53 -07:00 |
Chris Moeller
|
e149583f23
|
Fixed projects using multiple preprocessor definitions, where I accidentally used semicolons to separate them instead of spaces
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2013-10-17 23:45:48 -07:00 |
Chris Moeller
|
39f4c60f19
|
Enabled DEBUG=1 macro in debug builds of several older projects
|
2013-10-17 23:39:26 -07:00 |
Chris Moeller
|
b9a014ab16
|
Upgraded a couple of projects, raised the minimum OS version to 10.7, and removed libstdc++ setting from any projects that needed it
|
2013-10-12 19:18:46 -07:00 |
Chris Moeller
|
dda7bf994d
|
Whoops, forgot to enable generating debugging symbols for the release targets in those projects
|
2013-10-10 04:52:15 -07:00 |
Chris Moeller
|
0ca7c2ee2f
|
Enabled DWARF with dSYM for release target on all projects
|
2013-10-10 04:41:25 -07:00 |
Chris Moeller
|
5ade3931d3
|
Corrected bundle identifiers
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2013-10-10 04:28:04 -07:00 |
Chris Moeller
|
54349ba1f2
|
Added fade length to C API
|
2013-10-04 13:33:14 -07:00 |
Chris Moeller
|
52c947db10
|
Changed all sub-component projects to skip install, since copy steps bundle them all into the target app
|
2013-10-04 13:11:32 -07:00 |
Chris Moeller
|
d0c84ed9e5
|
Removed user settings from repository
|
2013-10-04 10:58:21 -07:00 |
Chris Moeller
|
ec0e45381e
|
Cleaned up most of the warnings, eliminated use of deprecated APIs, and fixed the hotkeys crashing.
|
2013-10-03 01:00:58 -07:00 |
Chris Moeller
|
5a4a450dea
|
Changed all projects to use latest SDK and build 32/64 bit Universal, and target for deployment on 10.6
|
2013-10-02 14:59:22 -07:00 |
Chris Moeller
|
fdabbca701
|
Replaced AudioOverload with HighlyComplete
|
2013-09-30 03:36:30 -07:00 |
Chris Moeller
|
fa6b5d4290
|
Changed debug target to 32-bit so I can debug with the 10.6 SDK target
|
2013-09-29 17:25:22 -07:00 |
Chris Moeller
|
0ee11cb9a1
|
Minor fixes to Game_Music_Emu
|
2013-09-27 20:31:49 -07:00 |
Chris Moeller
|
5c0cf35a1a
|
Updated Game_Music_Emu
|
2013-09-27 20:24:46 -07:00 |
Chris Moeller
|
17682d4397
|
Updated DUMB
|
2013-09-27 20:24:23 -07:00 |
vspader
|
56b50c509f
|
Updated all subprojects to use the 10.5 SDK.
|
2009-08-16 10:58:44 -07:00 |
vspader
|
208a541c4c
|
Updated project files.
|
2008-06-21 05:04:23 +00:00 |
vspader
|
6b7550de97
|
Added mod/tracker support through Dumb.
|
2007-10-12 01:03:12 +00:00 |
vspader
|
2b0eaf3369
|
Added GME for game music emulation.
|
2007-10-11 23:11:58 +00:00 |