Christopher Snowhill
|
e59a9e1ed9
|
Fix external M3U decimal index handling.
|
2018-07-22 02:07:19 -07:00 |
Christopher Snowhill
|
67495009ff
|
Updates for new build system.
|
2018-06-28 04:03:37 -07:00 |
Christopher Snowhill
|
628697f4b0
|
Forgot to initialize a few things, fixes echo in SPC files.
|
2017-07-19 11:59:54 -07:00 |
Christopher Snowhill
|
428f7e14d2
|
More 6502 opcodes.
|
2017-07-08 22:23:22 -07:00 |
Christopher Snowhill
|
8a2c48bbda
|
Fix for new GME code.
|
2017-03-12 21:38:00 -07:00 |
Christopher Snowhill
|
c594690aab
|
Update GME, including support for tag-specified fade times for formats which support it, which are SPC and SFM.
|
2017-03-12 21:10:35 -07:00 |
Chris Moeller
|
a2e5d1da4f
|
Fix double-free in GME when using MSX Audio.
|
2016-09-16 02:48:10 -07:00 |
Christopher Snowhill
|
1dab2b6d27
|
Support GBS version 2?
|
2016-08-04 18:54:57 -07:00 |
Chris Moeller
|
5006d05222
|
Fix a VGM crash when loading unsupported files.
|
2016-07-02 17:08:41 -07:00 |
Chris Moeller
|
7bb722cdec
|
Updated VGMPlay.
|
2016-07-02 02:57:36 -07:00 |
Chris Moeller
|
7903c0e371
|
Fixed compilation error
|
2016-04-12 21:45:28 -07:00 |
Chris Moeller
|
f10fa14668
|
Updated Game_Music_Emu with changes that don't currently affect playback.
|
2016-03-17 17:15:45 -07:00 |
Chris Moeller
|
dd5c25c125
|
GME: Fix incorrect length reporting for VGM files, caused by an uninitialized variable.
|
2016-02-10 17:52:28 -08:00 |
Chris Moeller
|
8533dde6dd
|
Fixed GME/VGMPlay metadata retrieval during playback, which fixes song lengths.
|
2016-02-09 22:20:00 -08:00 |
Chris Moeller
|
09e546591a
|
Updated Game_Music_Emu to latest VGMPlay branch
|
2015-11-27 02:02:41 -08:00 |
Chris Moeller
|
dfed1a3814
|
Fixed Sap_File song length reporting, even though it doesn't affect Cog
|
2015-03-10 21:22:04 -07:00 |
Chris Moeller
|
8c6f1fa152
|
Remove GB DMG hacks that were a poor attempt to mimic vgmplay
|
2015-01-27 19:11:40 -08:00 |
Chris Moeller
|
4acbb21f99
|
Updated Game_Music_Emu to support Game Boy DMG sound in VGM files
|
2014-11-02 18:28:28 -08:00 |
Chris Moeller
|
704f04b8ce
|
Fixed stupid errors compiling with Xcode 5.1
|
2014-03-10 22:06:48 -07:00 |
Chris Moeller
|
85cc09e07f
|
Updated and fixed VGM OKIM6258 support from VGMPlay 0.40.4
|
2014-02-24 16:38:46 -08:00 |
Chris Moeller
|
c6529888fd
|
Hard limit only if output would clip, and use a table for up to 2x volume level
|
2013-10-31 18:20:58 -07:00 |
Chris Moeller
|
355df0b3b0
|
Fixed GME track length limiting when seeking backwards
|
2013-10-31 17:35:18 -07:00 |
Chris Moeller
|
2cfdacf890
|
Added a hard limiter to SPC playback instead
|
2013-10-30 17:58:29 -07:00 |
Chris Moeller
|
a02bc5000b
|
Reduced SPC/SFM gain to 1.0, as a number of SPC files are too loud
|
2013-10-30 17:32:11 -07:00 |
Chris Moeller
|
ee5821b45d
|
Fixed SFM writing
|
2013-10-28 23:17:14 -07:00 |
Chris Moeller
|
bb0f0ed511
|
GME: Implemented functionality to update the metadata on an instance of gme_t, for SFM only. Also extended the SFM metadata to include log looping, track length/fade, and textual information.
|
2013-10-28 21:55:13 -07:00 |
Chris Moeller
|
9b7b8d5fd7
|
Fixed disassembler for MSVC
|
2013-10-27 15:21:51 -07:00 |
Chris Moeller
|
0a2dd30a51
|
Run SMP and DSP in less of a lockstep arrangement
|
2013-10-27 15:00:13 -07:00 |
Chris Moeller
|
9211827957
|
Removed unnecessary parentheses that I added
|
2013-10-27 13:25:23 -07:00 |
Chris Moeller
|
749ee9845c
|
Seriously cut back on the crap with the SPC disassembler
|
2013-10-27 13:14:02 -07:00 |
Chris Moeller
|
969ec470e4
|
Implemented the SMP disassembler, for debugging purposes
|
2013-10-27 05:42:03 -07:00 |
Chris Moeller
|
031f36524e
|
Added SMP ports to the SFM state, for keeping the last state of the ports in the event that the register log has or will run empty
|
2013-10-26 15:26:00 -07:00 |
Chris Moeller
|
2b40e87fee
|
Yes, the SPC control register is supposed to clear its read ports, but SPC files aren't supposed to trigger that with their initial control register
|
2013-10-26 15:25:06 -07:00 |
Chris Moeller
|
fb07d985ea
|
Simplified SPC register initialization and eliminated an unnecessary function
|
2013-10-26 14:47:36 -07:00 |
Chris Moeller
|
ec58587742
|
Yeah, byuu had SMP control port reset right the first time, I misinterpreted some other emulator code
|
2013-10-26 13:08:12 -07:00 |
Chris Moeller
|
4be3186b4c
|
Implemented SPC/SFM tempo control, which the GME plugin doesn't use anyway
|
2013-10-26 11:12:50 -07:00 |
Chris Moeller
|
c07a38e59c
|
Eliminated an extra 64 sample skip from seeking when playing at the native sample rate
|
2013-10-26 10:31:03 -07:00 |
Chris Moeller
|
be33e61644
|
Fixed SPC/SFM seeking
|
2013-10-26 10:30:36 -07:00 |
Chris Moeller
|
2aa6ee4378
|
Removed unnecessary files
|
2013-10-26 10:29:57 -07:00 |
Chris Moeller
|
b8b93103bf
|
Added saving capability to GME, currently only supported by SFM
|
2013-10-26 09:00:59 -07:00 |
Chris Moeller
|
49326f5492
|
Correctly use string::npos
|
2013-10-26 05:25:14 -07:00 |
Chris Moeller
|
0f4109284a
|
Cleaned up some of Game_Music_Emu
|
2013-10-26 03:18:31 -07:00 |
Chris Moeller
|
cae86b582f
|
Replaced snes_spc with higan accurate core, and enabled SFM support
|
2013-10-26 01:54:06 -07:00 |
Chris Moeller
|
54349ba1f2
|
Added fade length to C API
|
2013-10-04 13:33:14 -07:00 |
Chris Moeller
|
ec0e45381e
|
Cleaned up most of the warnings, eliminated use of deprecated APIs, and fixed the hotkeys crashing.
|
2013-10-03 01:00:58 -07:00 |
Chris Moeller
|
0ee11cb9a1
|
Minor fixes to Game_Music_Emu
|
2013-09-27 20:31:49 -07:00 |
Chris Moeller
|
5c0cf35a1a
|
Updated Game_Music_Emu
|
2013-09-27 20:24:46 -07:00 |
Chris Moeller
|
17682d4397
|
Updated DUMB
|
2013-09-27 20:24:23 -07:00 |
vspader
|
2b0eaf3369
|
Added GME for game music emulation.
|
2007-10-11 23:11:58 +00:00 |