Christopher Snowhill
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88079f6041
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Replaced lazyusf2 with more compatible lazyusf1, and updated its timing code significantly.
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2018-07-12 00:13:30 -07:00 |
Christopher Snowhill
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be0b6adb78
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Updates for new build system.
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2018-06-28 04:03:37 -07:00 |
Christopher Snowhill
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53fa8e2a1e
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Apply Xcode's suggested changes to project files.
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2018-06-04 00:13:55 -07:00 |
Christopher Snowhill
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be53a3dcd8
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Updated Highly Quixotic to include new, more accurate sound emulation.
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2018-05-22 00:53:00 -07:00 |
Chris Moeller
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ab2a02cc60
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Update mGBA, including a fix for PSG volume.
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2018-05-11 19:21:42 -07:00 |
Chris Moeller
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9e8fd61d8c
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Update xcschemes.
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2017-12-05 19:10:41 -08:00 |
Christopher Snowhill
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913287665d
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Update project files to current recommendations.
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2017-09-26 16:12:33 -07:00 |
Christopher Snowhill
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039347f36f
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Made all scheme configurations shared, imported.
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2017-09-17 18:40:02 -07:00 |
Christopher Snowhill
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01b91961ff
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Fix HighlyComplete for new mGBA header arrangement.
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2017-03-12 21:38:46 -07:00 |
Christopher Snowhill
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5a3e8005ea
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Finished updating mGBA.
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2016-11-03 22:43:12 -07:00 |
Christopher Snowhill
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8ad0b7e8e3
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Updated projects to Xcode recommendations.
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2016-11-03 22:42:21 -07:00 |
Christopher Snowhill
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a95280626f
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Fix Projects. Fix a major deadlock introduced by previous commit. Introduce new mGBA based GSF player.
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2016-09-04 12:49:43 -07:00 |
Christopher Snowhill
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899cfd6b42
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Update project files.
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2016-09-01 18:50:33 -07:00 |
Chris Moeller
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592d6a6a30
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Fix for double free with new code.
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2016-07-02 02:58:21 -07:00 |
Chris Moeller
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17272ce43c
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Clean up lots of warnings and minor issues.
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2016-06-29 22:10:29 -07:00 |
Chris Moeller
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03b825ced3
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Hopefully fix the last of the Automatic Reference Counting issues that remained.
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2016-06-19 12:57:18 -07:00 |
Chris Moeller
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0e3644177e
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Updated everything else to ARC, and plugged a release cycle.
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2016-05-05 13:05:39 -07:00 |
Chris Moeller
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2f60cb42db
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Activated ARC for HighlyComplete plug-in, and made necessary fixes to it.
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2016-05-03 00:32:28 -07:00 |
Chris Moeller
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9020667054
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Fixed a minor slip-up after attempting to switch out the PSF decoder
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2015-11-12 21:39:56 -08:00 |
Chris Moeller
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ce2303ef24
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Update project files for new Xcode
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2015-11-12 21:31:10 -08:00 |
Chris Moeller
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52362e4341
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Workaround bugs in the 10.11 SDK by using the 10.10 SDK instead
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2015-08-05 17:03:12 -07:00 |
Chris Moeller
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5677527ffd
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Changed code signing procedures, removed unnecessary Plugin.h copies from numerous PlugIn bundles, and re-signed Growl.framework with a valid signature
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2015-03-18 21:45:32 -07:00 |
Chris Moeller
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d62a6463af
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Updated vio2sf.
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2015-03-14 17:30:00 -07:00 |
Chris Moeller
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b73c20985c
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Changed USF player to resample using lazyusf2
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2015-03-01 23:04:22 -08:00 |
Chris Moeller
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4d8ec1960f
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Switched from lazyusf to lazyusf2
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2015-03-01 21:28:09 -08:00 |
Chris Moeller
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e89bc870ad
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Oops, forgot a macro change in SSEQ player
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2014-11-04 18:39:14 -08:00 |
Chris Moeller
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fea1b147a6
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Enabled lazyusf HLE support by default
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2014-10-14 22:33:05 -07:00 |
Chris Moeller
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0fb8aa57bb
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Update LazyUSF and increased silence detection threshold for USF files to 10 seconds, which fixes Majora's Mask - Staff Roll
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2014-04-07 17:42:09 -07:00 |
Chris Moeller
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52e8c8f07d
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Updated vio2sf with multiple configurable resampling modes
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2014-03-31 20:38:24 -07:00 |
Chris Moeller
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9059e8f308
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PSF/PSF2 playback now obeys refresh tags on .psflib files
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2014-03-24 18:37:10 -07:00 |
Chris Moeller
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704f04b8ce
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Fixed stupid errors compiling with Xcode 5.1
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2014-03-10 22:06:48 -07:00 |
Chris Moeller
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ec40c5041c
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Updated LazyUSF
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2014-03-08 18:36:59 -08:00 |
Chris Moeller
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5f88c6d882
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Fixed 2SF and USF to read emulator setup tags from nested library files for playback
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2014-02-26 16:37:56 -08:00 |
Chris Moeller
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5c4a4602db
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Added error logging to LazyUSF, player now stops on errors.
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2014-02-20 17:07:57 -08:00 |
Chris Moeller
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c438cc7ed1
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Decreased xSF silence detection threshold to 5 seconds for all formats except for PSF and PSF2, improved USF sample rate detection, and fixed USF leading silence removal
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2014-02-19 16:59:06 -08:00 |
Chris Moeller
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f086d8c9bf
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Imported lazyusf in its new library form and removed the external app
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2014-02-15 01:37:59 -08:00 |
Chris Moeller
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6e234756c1
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LazyUSF input now ignores SIGPIPE, so the lazyusf process terminating abnormally won't cause Cog to terminate
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2014-02-13 21:37:35 -08:00 |
Chris Moeller
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9cd138384d
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Setting Repeat One will now direct all synthesizing decoders to run forever, rather than merely restarting repeatedly. Playptmod now cuts off length detection after half an hour, in case some files' loops are not detected.
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2014-02-13 21:16:18 -08:00 |
Chris Moeller
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7531b3324f
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Improved the robustness of the lazyusf communication process to terminate cleanly if the external process crashes or otherwise terminates improperly. Also updated lazyusf to terminate if its input pipe is broken during decoding.
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2014-02-13 20:21:44 -08:00 |
Chris Moeller
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f2b981acba
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Rewrote and enabled lazyusf support, now working properly
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2014-02-12 23:34:52 -08:00 |
Chris Moeller
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a614cc17b9
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Added support for a pipe-fed console lazyusf player, currently disabled because it's horribly unstable
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2014-02-05 17:35:02 -08:00 |
Chris Moeller
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a4a8a8cc63
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HighlyComplete will now stop filling its internal buffer when it has emulated enough to reach the tagged end of the track
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2013-11-05 16:17:24 -08:00 |
Chris Moeller
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c524bd406e
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Fixed HighlyComplete to properly seek when there are samples buffered
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2013-11-05 16:04:34 -08:00 |
Chris Moeller
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00c13ec061
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Fixed HighlyComplete silence detection to handle DC offset silence
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2013-11-01 16:57:07 -07:00 |
Chris Moeller
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c61b592f71
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Increased xSF silence detection threshold even more for some stupid DSF rips.
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2013-10-24 09:06:03 -07:00 |
Chris Moeller
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5de4d2b3d7
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Increased silence detection threshold
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2013-10-24 04:35:30 -07:00 |
Chris Moeller
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d99477f49f
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Fixed silence detection
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2013-10-24 04:35:16 -07:00 |
Chris Moeller
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7af4e94b03
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Removed signature application from individual projects and added --deep option to the main app project
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2013-10-22 18:41:57 -07:00 |
Chris Moeller
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ad9a949c26
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Turned on code signing
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2013-10-21 18:28:53 -07:00 |
Chris Moeller
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63fba5930e
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Implemented support for multiple decoders per file name extension, with a floating point priority control per interface. In the event that more than one input is registered to a given extension, and we match that extension, it will be passed off to an instance of the multi-decoder wrapper, which will try opening the file with all of the decoders in order of priority, until either one of them accepts it, or all of them have failed. This paves the way for adding a VGMSTREAM input, so I can give it a very low priority, since it has several formats that are verified by file name extension only. All current inputs have been given a priority of 1.0, except for CoreAudio, which was given a priority of 0.5, because it contains an MP3 and AC3 decoders that I'd rather not use if I don't have to.
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2013-10-21 10:54:11 -07:00 |