Christopher Snowhill
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899cfd6b42
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Update project files.
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2016-09-01 18:50:33 -07:00 |
Christopher Snowhill
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327a45c194
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Fixed MTAF decoder for features that had yet to be discovered.
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2016-08-24 17:36:17 -07:00 |
Christopher Snowhill
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9c9f8952d3
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Update VGMStream so its FFmpeg component performs loop pre-roll, since FFmpeg itself doesn't seem to do this. Now loops should be as seamless as they were intended.
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2016-08-14 15:26:42 -07:00 |
Christopher Snowhill
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b13d74ecb2
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Add .sgb to VGMStream RIFF WAV parser.
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2016-08-10 18:36:13 -07:00 |
Christopher Snowhill
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771a73d0b3
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Update VGMStream bitrate calculator with correct safety check.
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2016-08-10 18:35:37 -07:00 |
Chris Moeller
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42a43316b8
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Update VGMStream.
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2016-07-22 15:03:01 -07:00 |
Chris Moeller
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ff46687597
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Updated VGMStream with FFmpeg support, and moved the supported formats over to that plug-in.
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2016-07-16 23:03:44 -07:00 |
Chris Moeller
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f35d0773b9
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Add ADX keys for Storm Lover Natsu Koigit diff and Dragon Ball Z: Dokkan Battle.
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2016-06-30 16:06:55 -07:00 |
Chris Moeller
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27e5402d88
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Fix file handle allocation in MP4 and HCA readers, reverting an incorrect change.
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2016-06-30 15:40:29 -07:00 |
Chris Moeller
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6077a5086e
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Update HCA decoder to ignore relative volume adjustment header field, since it can sometimes be wrong.
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2016-06-29 23:09:16 -07:00 |
Chris Moeller
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cd3901f00d
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Update HCA decoder.
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2016-06-29 22:11:18 -07:00 |
Chris Moeller
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98f0757089
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Fixed file handle leak in vgmstream HCA and MP4 decoders, and minor casting fixes.
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2016-06-28 19:28:34 -07:00 |
Chris Moeller
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e703a3937c
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Updated HCA decoder.
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2016-06-28 19:25:35 -07:00 |
Chris Moeller
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21b67c92ac
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Added HCA support to vgmstream.
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2016-06-28 00:33:58 -07:00 |
Chris Moeller
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0e3644177e
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Updated everything else to ARC, and plugged a release cycle.
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2016-05-05 13:05:39 -07:00 |
Adam Gashlin
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4bbf15ea5c
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Accept 0x00010102 in header for CWAV
This is supposedly in files from Fire Emblem Fates and
Hyrule Warriors Legends.
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2016-05-02 22:59:18 -07:00 |
Chris Moeller
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ce2303ef24
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Update project files for new Xcode
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2015-11-12 21:31:10 -08:00 |
Chris Moeller
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52362e4341
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Workaround bugs in the 10.11 SDK by using the 10.10 SDK instead
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2015-08-05 17:03:12 -07:00 |
Chris Moeller
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fdb855eb4c
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Updated vgmstream to fix a 64 bit compilation issue
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2015-08-02 00:19:19 -07:00 |
Chris Moeller
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959a43b2de
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Updated vgmstream
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2015-05-16 18:58:14 -07:00 |
Chris Moeller
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e6b68486f1
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Fixed a .JOE file with 0 dataInterleave, assuming 16 byte interleave for such files.
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2015-04-10 13:05:02 -07:00 |
Chris Moeller
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5677527ffd
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Changed code signing procedures, removed unnecessary Plugin.h copies from numerous PlugIn bundles, and re-signed Growl.framework with a valid signature
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2015-03-18 21:45:32 -07:00 |
Chris Moeller
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1503ece011
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Updated vgmstream to fix a crash
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2015-02-13 16:58:18 -08:00 |
Chris Moeller
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739af5e36a
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Fixed vgmstream bitrate calculator for formats that leave some channels' streamfile pointers empty
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2015-02-12 14:23:13 -08:00 |
Chris Moeller
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1f0f4a75a0
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Implemented bitrate reporting for vgmstream
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2015-02-08 19:20:24 -08:00 |
Chris Moeller
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faae95ddcb
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Updated vgmstream with support for G.722.1 and G.719 codecs
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2015-01-24 21:22:21 -08:00 |
Chris Moeller
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08c0ac22c4
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Nope, one more fix
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2015-01-21 18:19:36 -08:00 |
Chris Moeller
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951d9f1569
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And forgot to add the two new files to Vgmstream project
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2015-01-21 18:17:15 -08:00 |
Chris Moeller
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ab233ed799
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And I managed to break the Cog specific changes to vgmstream.c again
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2015-01-21 18:15:08 -08:00 |
Chris Moeller
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71bb684a0e
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Fix vgmstream project for new var arrays header
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2015-01-21 18:10:47 -08:00 |
Chris Moeller
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c5416111bd
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Updated vgmstream
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2015-01-21 18:08:44 -08:00 |
o1
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9cb9a86248
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Updated project settings
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2015-01-07 15:09:29 +03:00 |
Chris Moeller
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3e885e5ca7
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Fixed bug making SSB4 music unopenable
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2015-01-04 21:31:49 -08:00 |
Chris Moeller
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fcede20802
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Updated vgmstream to fix BFSTM support
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2014-12-14 21:56:07 -08:00 |
Chris Moeller
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78be8bbec3
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Update vgmstream for Super Smash Bros. Wii U
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2014-12-13 17:05:15 -08:00 |
Chris Moeller
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bb7fcd31da
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Updated vgmstream
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2014-12-11 21:27:31 -08:00 |
Chris Moeller
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9df980732a
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Fixed vgmstream interleaved BFWAV
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2014-10-19 16:38:54 -07:00 |
Chris Moeller
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3b5229e792
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Forgot to add new file to vgmstream project
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2014-10-19 16:11:39 -07:00 |
Chris Moeller
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d1f6985f02
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Updated vgmstream to support G1L files, f.ex. Hyrule Warriors
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2014-10-19 14:18:39 -07:00 |
Chris Moeller
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1222c96268
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Updated vgmstream to support BFSTM files
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2014-10-19 14:09:45 -07:00 |
Chris Moeller
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4d6c7f4917
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Updated libogg and libvorbis to hopefully fix code signing issues
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2014-09-16 17:54:40 -07:00 |
Chris Moeller
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e7a8352548
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And once again replace the Xcode specific build fixes that I clobbered
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2014-09-16 16:55:15 -07:00 |
Chris Moeller
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9bc9e47781
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Updated vgmstream to revision 1039
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2014-09-16 16:46:42 -07:00 |
Chris Moeller
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1e33cabb7a
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Fixed building again
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2014-08-02 21:29:00 -07:00 |
Chris Moeller
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cc0f04d8f9
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Updated vgmstream with experimental BFWAV support
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2014-08-02 21:22:09 -07:00 |
Chris Moeller
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0d8f42031e
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Updated vgmstream to r1034
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2014-06-26 21:16:37 -07:00 |
Chris Moeller
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91b60e158a
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Fixed one case of PS2 MIB interleave detection
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2014-06-24 16:13:10 -07:00 |
soneek
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cd5f1e0821
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hcs's update for IMA decoder in vgmstream
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2014-06-01 20:14:57 -07:00 |
soneek
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bf5f0ebbaf
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Update RedSpark for M&L Dream Team
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2014-05-26 00:10:40 -07:00 |
Chris Moeller
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f090a8035c
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Update to work with some files found in Paper Mario: Sticker Star, thanks soneek
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2014-05-23 16:42:46 -07:00 |