Chris Moeller
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9b7b8d5fd7
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Fixed disassembler for MSVC
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2013-10-27 15:21:51 -07:00 |
Chris Moeller
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0a2dd30a51
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Run SMP and DSP in less of a lockstep arrangement
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2013-10-27 15:00:13 -07:00 |
Chris Moeller
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9211827957
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Removed unnecessary parentheses that I added
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2013-10-27 13:25:23 -07:00 |
Chris Moeller
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749ee9845c
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Seriously cut back on the crap with the SPC disassembler
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2013-10-27 13:14:02 -07:00 |
Chris Moeller
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117c574bbb
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Added another safety check, and fixed range checking on System Exclusive messages
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2013-10-27 06:17:33 -07:00 |
Chris Moeller
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969ec470e4
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Implemented the SMP disassembler, for debugging purposes
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2013-10-27 05:42:03 -07:00 |
Chris Moeller
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031f36524e
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Added SMP ports to the SFM state, for keeping the last state of the ports in the event that the register log has or will run empty
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2013-10-26 15:26:00 -07:00 |
Chris Moeller
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2b40e87fee
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Yes, the SPC control register is supposed to clear its read ports, but SPC files aren't supposed to trigger that with their initial control register
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2013-10-26 15:25:06 -07:00 |
Chris Moeller
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fb07d985ea
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Simplified SPC register initialization and eliminated an unnecessary function
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2013-10-26 14:47:36 -07:00 |
Chris Moeller
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ec58587742
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Yeah, byuu had SMP control port reset right the first time, I misinterpreted some other emulator code
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2013-10-26 13:08:12 -07:00 |
Chris Moeller
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4be3186b4c
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Implemented SPC/SFM tempo control, which the GME plugin doesn't use anyway
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2013-10-26 11:12:50 -07:00 |
Chris Moeller
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c07a38e59c
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Eliminated an extra 64 sample skip from seeking when playing at the native sample rate
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2013-10-26 10:31:03 -07:00 |
Chris Moeller
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be33e61644
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Fixed SPC/SFM seeking
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2013-10-26 10:30:36 -07:00 |
Chris Moeller
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2aa6ee4378
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Removed unnecessary files
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2013-10-26 10:29:57 -07:00 |
Chris Moeller
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b8b93103bf
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Added saving capability to GME, currently only supported by SFM
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2013-10-26 09:00:59 -07:00 |
Chris Moeller
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1c9b19af74
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Added SFM to supported file types
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2013-10-26 09:00:03 -07:00 |
Chris Moeller
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49326f5492
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Correctly use string::npos
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2013-10-26 05:25:14 -07:00 |
Chris Moeller
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0f4109284a
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Cleaned up some of Game_Music_Emu
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2013-10-26 03:18:31 -07:00 |
Chris Moeller
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cae86b582f
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Replaced snes_spc with higan accurate core, and enabled SFM support
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2013-10-26 01:54:06 -07:00 |
Chris Moeller
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d9971ee32f
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Added a multitude of safety checks to the MIDI file processor
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2013-10-25 14:00:51 -07:00 |
Chris Moeller
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80fe43cdd7
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Fixed arpeggio
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2013-10-24 20:11:52 -07:00 |
Chris Moeller
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19af37059f
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Added -3dB normalized pan law to playptmod
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2013-10-24 18:10:50 -07:00 |
Chris Moeller
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c61b592f71
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Increased xSF silence detection threshold even more for some stupid DSF rips.
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2013-10-24 09:06:03 -07:00 |
Chris Moeller
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5de4d2b3d7
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Increased silence detection threshold
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2013-10-24 04:35:30 -07:00 |
Chris Moeller
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d99477f49f
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Fixed silence detection
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2013-10-24 04:35:16 -07:00 |
Chris Moeller
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af3a40bdc2
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Added support for per-file SoundFonts, either named filename.ext.ext2, filename.ext2, or parentdirectoryname.ext2, where ext2 is sflist, sf2pack, or sf2, preferred in that order.
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2013-10-23 22:53:39 -07:00 |
Chris Moeller
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70dd117ba9
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Updated the download link
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2013-10-23 18:50:38 -07:00 |
Chris Moeller
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6f8dc14ce1
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Smarter actual fix for Sparkle
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2013-10-23 16:25:58 -07:00 |
Chris Moeller
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7af4e94b03
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Removed signature application from individual projects and added --deep option to the main app project
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2013-10-22 18:41:57 -07:00 |
Chris Moeller
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9eb5e28cce
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Fixed compiling Sparkle with the 10.9 SDK
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2013-10-22 18:41:32 -07:00 |
Chris Moeller
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591730eea3
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Fix the default updates feed URL setting, and override the current setting if it matches the former default
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2013-10-22 17:46:33 -07:00 |
Chris Moeller
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64149aa8c5
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Rearranged playptmod a bit and fixed some warnings
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2013-10-22 10:48:57 -07:00 |
Chris Moeller
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231112389d
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Fixed the update feed script for real this time, I swear.
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2013-10-22 10:12:55 -07:00 |
Chris Moeller
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82d4d7b548
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Implemented a MOD-only plugin based on my fork of eightbitbubsy's playptmod
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2013-10-22 10:03:18 -07:00 |
Chris Moeller
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87bf7bf833
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Finalized the uploader script.
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2013-10-22 10:02:28 -07:00 |
Chris Moeller
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35ccee268e
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Update script once again attempts to compile the App bundle first, and pulls it from the Xcode DerivedData tree.
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2013-10-22 04:18:58 -07:00 |
Chris Moeller
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0f80bf3bc0
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Hopefully fixed the update script. Of course, I can't seem to make xcodebuild compile the whole thing, so instead, I assume there is an archive built and extracted copy of Cog.app in ~/Documents.
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2013-10-22 02:07:46 -07:00 |
Chris Moeller
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da47da2631
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Added Sparkle back
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2013-10-21 19:17:51 -07:00 |
Chris Moeller
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6b5a920751
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Signed the BASS libraries
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2013-10-21 19:06:51 -07:00 |
Chris Moeller
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8e5dc2c250
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And changed the update script
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2013-10-21 18:31:48 -07:00 |
Chris Moeller
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96c0081d73
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Changed the AppCasts to https
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2013-10-21 18:31:23 -07:00 |
Chris Moeller
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1cc992f677
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Whoops, made the update feed script executable
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2013-10-21 18:29:57 -07:00 |
Chris Moeller
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31580d41b8
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Added back scripts, and modified the update_feed script
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2013-10-21 18:29:13 -07:00 |
Chris Moeller
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ad9a949c26
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Turned on code signing
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2013-10-21 18:28:53 -07:00 |
Chris Moeller
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21102d3d77
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Changed the default and included list of AppCasts
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2013-10-21 18:27:36 -07:00 |
Chris Moeller
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ce1d7bcbdc
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Restored the original feedback address
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2013-10-21 18:26:57 -07:00 |
Chris Moeller
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9a4be28903
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The rest of the fix, it should fill the FIFO completely
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2013-10-21 14:49:38 -07:00 |
Chris Moeller
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c302db8755
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Fixed Mother 3, and possibly other weird stuff
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2013-10-21 14:32:14 -07:00 |
Chris Moeller
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9c660b593a
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Whoops, fixed observer handling
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2013-10-21 11:24:48 -07:00 |
Chris Moeller
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63fba5930e
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Implemented support for multiple decoders per file name extension, with a floating point priority control per interface. In the event that more than one input is registered to a given extension, and we match that extension, it will be passed off to an instance of the multi-decoder wrapper, which will try opening the file with all of the decoders in order of priority, until either one of them accepts it, or all of them have failed. This paves the way for adding a VGMSTREAM input, so I can give it a very low priority, since it has several formats that are verified by file name extension only. All current inputs have been given a priority of 1.0, except for CoreAudio, which was given a priority of 0.5, because it contains an MP3 and AC3 decoders that I'd rather not use if I don't have to.
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2013-10-21 10:54:11 -07:00 |