Christopher Snowhill
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5fbf722f29
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Fix NSF player to support N163 waveform lengths like the real thing
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2020-03-24 01:11:02 -07:00 |
Christopher Snowhill
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e59a9e1ed9
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Fix external M3U decimal index handling.
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2018-07-22 02:07:19 -07:00 |
Christopher Snowhill
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67495009ff
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Updates for new build system.
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2018-06-28 04:03:37 -07:00 |
Christopher Snowhill
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628697f4b0
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Forgot to initialize a few things, fixes echo in SPC files.
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2017-07-19 11:59:54 -07:00 |
Christopher Snowhill
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428f7e14d2
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More 6502 opcodes.
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2017-07-08 22:23:22 -07:00 |
Christopher Snowhill
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8a2c48bbda
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Fix for new GME code.
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2017-03-12 21:38:00 -07:00 |
Christopher Snowhill
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c594690aab
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Update GME, including support for tag-specified fade times for formats which support it, which are SPC and SFM.
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2017-03-12 21:10:35 -07:00 |
Chris Moeller
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a2e5d1da4f
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Fix double-free in GME when using MSX Audio.
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2016-09-16 02:48:10 -07:00 |
Christopher Snowhill
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1dab2b6d27
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Support GBS version 2?
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2016-08-04 18:54:57 -07:00 |
Chris Moeller
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5006d05222
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Fix a VGM crash when loading unsupported files.
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2016-07-02 17:08:41 -07:00 |
Chris Moeller
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7bb722cdec
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Updated VGMPlay.
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2016-07-02 02:57:36 -07:00 |
Chris Moeller
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7903c0e371
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Fixed compilation error
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2016-04-12 21:45:28 -07:00 |
Chris Moeller
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f10fa14668
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Updated Game_Music_Emu with changes that don't currently affect playback.
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2016-03-17 17:15:45 -07:00 |
Chris Moeller
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dd5c25c125
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GME: Fix incorrect length reporting for VGM files, caused by an uninitialized variable.
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2016-02-10 17:52:28 -08:00 |
Chris Moeller
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8533dde6dd
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Fixed GME/VGMPlay metadata retrieval during playback, which fixes song lengths.
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2016-02-09 22:20:00 -08:00 |
Chris Moeller
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09e546591a
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Updated Game_Music_Emu to latest VGMPlay branch
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2015-11-27 02:02:41 -08:00 |
Chris Moeller
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dfed1a3814
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Fixed Sap_File song length reporting, even though it doesn't affect Cog
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2015-03-10 21:22:04 -07:00 |
Chris Moeller
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8c6f1fa152
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Remove GB DMG hacks that were a poor attempt to mimic vgmplay
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2015-01-27 19:11:40 -08:00 |
Chris Moeller
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4acbb21f99
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Updated Game_Music_Emu to support Game Boy DMG sound in VGM files
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2014-11-02 18:28:28 -08:00 |
Chris Moeller
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704f04b8ce
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Fixed stupid errors compiling with Xcode 5.1
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2014-03-10 22:06:48 -07:00 |
Chris Moeller
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85cc09e07f
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Updated and fixed VGM OKIM6258 support from VGMPlay 0.40.4
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2014-02-24 16:38:46 -08:00 |
Chris Moeller
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c6529888fd
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Hard limit only if output would clip, and use a table for up to 2x volume level
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2013-10-31 18:20:58 -07:00 |
Chris Moeller
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355df0b3b0
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Fixed GME track length limiting when seeking backwards
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2013-10-31 17:35:18 -07:00 |
Chris Moeller
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2cfdacf890
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Added a hard limiter to SPC playback instead
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2013-10-30 17:58:29 -07:00 |
Chris Moeller
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a02bc5000b
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Reduced SPC/SFM gain to 1.0, as a number of SPC files are too loud
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2013-10-30 17:32:11 -07:00 |
Chris Moeller
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ee5821b45d
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Fixed SFM writing
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2013-10-28 23:17:14 -07:00 |
Chris Moeller
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bb0f0ed511
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GME: Implemented functionality to update the metadata on an instance of gme_t, for SFM only. Also extended the SFM metadata to include log looping, track length/fade, and textual information.
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2013-10-28 21:55:13 -07:00 |
Chris Moeller
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9b7b8d5fd7
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Fixed disassembler for MSVC
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2013-10-27 15:21:51 -07:00 |
Chris Moeller
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0a2dd30a51
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Run SMP and DSP in less of a lockstep arrangement
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2013-10-27 15:00:13 -07:00 |
Chris Moeller
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9211827957
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Removed unnecessary parentheses that I added
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2013-10-27 13:25:23 -07:00 |
Chris Moeller
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749ee9845c
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Seriously cut back on the crap with the SPC disassembler
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2013-10-27 13:14:02 -07:00 |
Chris Moeller
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969ec470e4
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Implemented the SMP disassembler, for debugging purposes
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2013-10-27 05:42:03 -07:00 |
Chris Moeller
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031f36524e
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Added SMP ports to the SFM state, for keeping the last state of the ports in the event that the register log has or will run empty
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2013-10-26 15:26:00 -07:00 |
Chris Moeller
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2b40e87fee
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Yes, the SPC control register is supposed to clear its read ports, but SPC files aren't supposed to trigger that with their initial control register
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2013-10-26 15:25:06 -07:00 |
Chris Moeller
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fb07d985ea
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Simplified SPC register initialization and eliminated an unnecessary function
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2013-10-26 14:47:36 -07:00 |
Chris Moeller
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ec58587742
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Yeah, byuu had SMP control port reset right the first time, I misinterpreted some other emulator code
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2013-10-26 13:08:12 -07:00 |
Chris Moeller
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4be3186b4c
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Implemented SPC/SFM tempo control, which the GME plugin doesn't use anyway
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2013-10-26 11:12:50 -07:00 |
Chris Moeller
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c07a38e59c
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Eliminated an extra 64 sample skip from seeking when playing at the native sample rate
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2013-10-26 10:31:03 -07:00 |
Chris Moeller
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be33e61644
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Fixed SPC/SFM seeking
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2013-10-26 10:30:36 -07:00 |
Chris Moeller
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2aa6ee4378
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Removed unnecessary files
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2013-10-26 10:29:57 -07:00 |
Chris Moeller
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b8b93103bf
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Added saving capability to GME, currently only supported by SFM
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2013-10-26 09:00:59 -07:00 |
Chris Moeller
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49326f5492
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Correctly use string::npos
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2013-10-26 05:25:14 -07:00 |
Chris Moeller
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0f4109284a
|
Cleaned up some of Game_Music_Emu
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2013-10-26 03:18:31 -07:00 |
Chris Moeller
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cae86b582f
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Replaced snes_spc with higan accurate core, and enabled SFM support
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2013-10-26 01:54:06 -07:00 |
Chris Moeller
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54349ba1f2
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Added fade length to C API
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2013-10-04 13:33:14 -07:00 |
Chris Moeller
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ec0e45381e
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Cleaned up most of the warnings, eliminated use of deprecated APIs, and fixed the hotkeys crashing.
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2013-10-03 01:00:58 -07:00 |
Chris Moeller
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0ee11cb9a1
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Minor fixes to Game_Music_Emu
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2013-09-27 20:31:49 -07:00 |
Chris Moeller
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5c0cf35a1a
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Updated Game_Music_Emu
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2013-09-27 20:24:46 -07:00 |
Chris Moeller
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17682d4397
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Updated DUMB
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2013-09-27 20:24:23 -07:00 |
vspader
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2b0eaf3369
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Added GME for game music emulation.
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2007-10-11 23:11:58 +00:00 |