Chris Moeller
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a2e5d1da4f
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Fix double-free in GME when using MSX Audio.
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2016-09-16 02:48:10 -07:00 |
Chris Moeller
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096e68531c
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Update a bunch of project files.
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2016-09-16 02:10:22 -07:00 |
Christopher Snowhill
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952cc2100d
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Further fix Sparkle.
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2016-09-04 13:07:29 -07:00 |
Christopher Snowhill
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398e4ba94c
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Fix Sparkle project.
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2016-09-04 13:03:34 -07:00 |
Christopher Snowhill
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a95280626f
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Fix Projects. Fix a major deadlock introduced by previous commit. Introduce new mGBA based GSF player.
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2016-09-04 12:49:43 -07:00 |
Christopher Snowhill
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899cfd6b42
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Update project files.
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2016-09-01 18:50:33 -07:00 |
Christopher Snowhill
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d298087dec
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Updated WavPack to version 5.0.0 alpha 4, decode floating point sample data to actual floating point, and now support DSD decoded as PCM.
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2016-08-28 13:03:54 -07:00 |
Christopher Snowhill
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327a45c194
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Fixed MTAF decoder for features that had yet to be discovered.
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2016-08-24 17:36:17 -07:00 |
Christopher Snowhill
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9c9f8952d3
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Update VGMStream so its FFmpeg component performs loop pre-roll, since FFmpeg itself doesn't seem to do this. Now loops should be as seamless as they were intended.
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2016-08-14 15:26:42 -07:00 |
Christopher Snowhill
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b13d74ecb2
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Add .sgb to VGMStream RIFF WAV parser.
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2016-08-10 18:36:13 -07:00 |
Christopher Snowhill
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771a73d0b3
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Update VGMStream bitrate calculator with correct safety check.
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2016-08-10 18:35:37 -07:00 |
Christopher Snowhill
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1dab2b6d27
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Support GBS version 2?
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2016-08-04 18:54:57 -07:00 |
Christopher Snowhill
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92c089f785
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Hopefully fix some note cutting issues with SSF and DSF playback.
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2016-07-23 17:19:00 -07:00 |
Chris Moeller
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42a43316b8
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Update VGMStream.
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2016-07-22 15:03:01 -07:00 |
Chris Moeller
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ff46687597
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Updated VGMStream with FFmpeg support, and moved the supported formats over to that plug-in.
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2016-07-16 23:03:44 -07:00 |
Chris Moeller
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b4ae0cc4eb
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Update FT2Play.
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2016-07-13 19:47:13 -07:00 |
Chris Moeller
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a2a519b3fd
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Fix initialization error with YM2151.
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2016-07-08 17:24:53 -07:00 |
Chris Moeller
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2b54fdbeae
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Undid some minor madness.
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2016-07-07 17:11:33 -07:00 |
Chris Moeller
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84e38a6213
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Hopefully fix all threading issues with VGMPlay.
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2016-07-07 16:42:36 -07:00 |
Chris Moeller
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1375489a8b
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Fix previous commit so it compiles.
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2016-07-07 16:41:27 -07:00 |
Chris Moeller
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d94bd9a183
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Minor fix to Highly Theoretical that won't be used (yet?) anyway.
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2016-07-07 15:55:36 -07:00 |
Chris Moeller
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540ca59b50
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Correct fix for DSF ADPCM decoder.
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2016-07-06 22:56:33 -07:00 |
Chris Moeller
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0bc20e792d
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DSF: Rewrite AICA ADPCM decoder, now produces correct output.
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2016-07-06 19:33:59 -07:00 |
Chris Moeller
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5006d05222
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Fix a VGM crash when loading unsupported files.
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2016-07-02 17:08:41 -07:00 |
Chris Moeller
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b262dfa508
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Replaced Highly Theoretical SCSP/AICA core with original Neill Corlett version, with all the fixes that aren't MAME related.
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2016-07-02 02:59:12 -07:00 |
Chris Moeller
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7bb722cdec
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Updated VGMPlay.
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2016-07-02 02:57:36 -07:00 |
Chris Moeller
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f35d0773b9
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Add ADX keys for Storm Lover Natsu Koigit diff and Dragon Ball Z: Dokkan Battle.
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2016-06-30 16:06:55 -07:00 |
Chris Moeller
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27e5402d88
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Fix file handle allocation in MP4 and HCA readers, reverting an incorrect change.
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2016-06-30 15:40:29 -07:00 |
Chris Moeller
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6077a5086e
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Update HCA decoder to ignore relative volume adjustment header field, since it can sometimes be wrong.
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2016-06-29 23:09:16 -07:00 |
Chris Moeller
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cd3901f00d
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Update HCA decoder.
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2016-06-29 22:11:18 -07:00 |
Chris Moeller
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b47fe40fcd
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Fix File_Extractor semaphore for newer Mac OS X.
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2016-06-29 22:11:02 -07:00 |
Chris Moeller
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17272ce43c
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Clean up lots of warnings and minor issues.
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2016-06-29 22:10:29 -07:00 |
Chris Moeller
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98f0757089
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Fixed file handle leak in vgmstream HCA and MP4 decoders, and minor casting fixes.
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2016-06-28 19:28:34 -07:00 |
Chris Moeller
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e703a3937c
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Updated HCA decoder.
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2016-06-28 19:25:35 -07:00 |
Chris Moeller
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5a015684ad
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Updated ft2play to version 0.77.
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2016-06-28 00:34:37 -07:00 |
Chris Moeller
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21b67c92ac
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Added HCA support to vgmstream.
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2016-06-28 00:33:58 -07:00 |
Chris Moeller
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597a342838
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Adding a lot of MIDI files should hopefully be faster now.
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2016-06-19 12:58:17 -07:00 |
Chris Moeller
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03b825ced3
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Hopefully fix the last of the Automatic Reference Counting issues that remained.
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2016-06-19 12:57:18 -07:00 |
Chris Moeller
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0213dd9741
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Updated Blam Synthesis resampler, improving quality and performance significantly.
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2016-06-02 00:31:13 -07:00 |
Chris Moeller
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2df21a675a
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Fix remaining errors, hopefully compiling now.
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2016-05-19 12:00:41 -07:00 |
Chris Moeller
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7200229af3
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Fix potential threading issues with resid and residfp.
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2016-05-18 20:27:05 -07:00 |
Chris Moeller
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8670ddf635
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Fixed Ogg Vorbis related crash
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2016-05-12 22:37:28 -07:00 |
Chris Moeller
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8308f30d5f
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Fixed FFMPEG by replacing it with a proper build, should be faster now, too.
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2016-05-06 23:16:12 -07:00 |
Chris Moeller
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7b940443af
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Minor fixes to hotkey event handler.
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2016-05-05 14:03:58 -07:00 |
Chris Moeller
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0e3644177e
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Updated everything else to ARC, and plugged a release cycle.
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2016-05-05 13:05:39 -07:00 |
Chris Moeller
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a2ff3dcb0a
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Eliminate all warnings in HighlyComplete and child frameworks.
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2016-05-03 00:34:46 -07:00 |
Chris Moeller
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0eec639b66
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Upgrade some Sparkle project thing.
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2016-05-03 00:34:17 -07:00 |
Adam Gashlin
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4bbf15ea5c
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Accept 0x00010102 in header for CWAV
This is supposedly in files from Fire Emblem Fates and
Hyrule Warriors Legends.
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2016-05-02 22:59:18 -07:00 |
Chris Moeller
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7903c0e371
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Fixed compilation error
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2016-04-12 21:45:28 -07:00 |
Chris Moeller
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f10fa14668
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Updated Game_Music_Emu with changes that don't currently affect playback.
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2016-03-17 17:15:45 -07:00 |