Commit Graph

499 Commits (a2e5d1da4fa714fd8ad80e7b9658d6de7a80a3ae)

Author SHA1 Message Date
Chris Moeller a2e5d1da4f Fix double-free in GME when using MSX Audio. 2016-09-16 02:48:10 -07:00
Chris Moeller 096e68531c Update a bunch of project files. 2016-09-16 02:10:22 -07:00
Christopher Snowhill 952cc2100d Further fix Sparkle. 2016-09-04 13:07:29 -07:00
Christopher Snowhill 398e4ba94c Fix Sparkle project. 2016-09-04 13:03:34 -07:00
Christopher Snowhill a95280626f Fix Projects. Fix a major deadlock introduced by previous commit. Introduce new mGBA based GSF player. 2016-09-04 12:49:43 -07:00
Christopher Snowhill 899cfd6b42 Update project files. 2016-09-01 18:50:33 -07:00
Christopher Snowhill d298087dec Updated WavPack to version 5.0.0 alpha 4, decode floating point sample data to actual floating point, and now support DSD decoded as PCM. 2016-08-28 13:03:54 -07:00
Christopher Snowhill 327a45c194 Fixed MTAF decoder for features that had yet to be discovered. 2016-08-24 17:36:17 -07:00
Christopher Snowhill 9c9f8952d3 Update VGMStream so its FFmpeg component performs loop pre-roll, since FFmpeg itself doesn't seem to do this. Now loops should be as seamless as they were intended. 2016-08-14 15:26:42 -07:00
Christopher Snowhill b13d74ecb2 Add .sgb to VGMStream RIFF WAV parser. 2016-08-10 18:36:13 -07:00
Christopher Snowhill 771a73d0b3 Update VGMStream bitrate calculator with correct safety check. 2016-08-10 18:35:37 -07:00
Christopher Snowhill 1dab2b6d27 Support GBS version 2? 2016-08-04 18:54:57 -07:00
Christopher Snowhill 92c089f785 Hopefully fix some note cutting issues with SSF and DSF playback. 2016-07-23 17:19:00 -07:00
Chris Moeller 42a43316b8 Update VGMStream. 2016-07-22 15:03:01 -07:00
Chris Moeller ff46687597 Updated VGMStream with FFmpeg support, and moved the supported formats over to that plug-in. 2016-07-16 23:03:44 -07:00
Chris Moeller b4ae0cc4eb Update FT2Play. 2016-07-13 19:47:13 -07:00
Chris Moeller a2a519b3fd Fix initialization error with YM2151. 2016-07-08 17:24:53 -07:00
Chris Moeller 2b54fdbeae Undid some minor madness. 2016-07-07 17:11:33 -07:00
Chris Moeller 84e38a6213 Hopefully fix all threading issues with VGMPlay. 2016-07-07 16:42:36 -07:00
Chris Moeller 1375489a8b Fix previous commit so it compiles. 2016-07-07 16:41:27 -07:00
Chris Moeller d94bd9a183 Minor fix to Highly Theoretical that won't be used (yet?) anyway. 2016-07-07 15:55:36 -07:00
Chris Moeller 540ca59b50 Correct fix for DSF ADPCM decoder. 2016-07-06 22:56:33 -07:00
Chris Moeller 0bc20e792d DSF: Rewrite AICA ADPCM decoder, now produces correct output. 2016-07-06 19:33:59 -07:00
Chris Moeller 5006d05222 Fix a VGM crash when loading unsupported files. 2016-07-02 17:08:41 -07:00
Chris Moeller b262dfa508 Replaced Highly Theoretical SCSP/AICA core with original Neill Corlett version, with all the fixes that aren't MAME related. 2016-07-02 02:59:12 -07:00
Chris Moeller 7bb722cdec Updated VGMPlay. 2016-07-02 02:57:36 -07:00
Chris Moeller f35d0773b9 Add ADX keys for Storm Lover Natsu Koigit diff and Dragon Ball Z: Dokkan Battle. 2016-06-30 16:06:55 -07:00
Chris Moeller 27e5402d88 Fix file handle allocation in MP4 and HCA readers, reverting an incorrect change. 2016-06-30 15:40:29 -07:00
Chris Moeller 6077a5086e Update HCA decoder to ignore relative volume adjustment header field, since it can sometimes be wrong. 2016-06-29 23:09:16 -07:00
Chris Moeller cd3901f00d Update HCA decoder. 2016-06-29 22:11:18 -07:00
Chris Moeller b47fe40fcd Fix File_Extractor semaphore for newer Mac OS X. 2016-06-29 22:11:02 -07:00
Chris Moeller 17272ce43c Clean up lots of warnings and minor issues. 2016-06-29 22:10:29 -07:00
Chris Moeller 98f0757089 Fixed file handle leak in vgmstream HCA and MP4 decoders, and minor casting fixes. 2016-06-28 19:28:34 -07:00
Chris Moeller e703a3937c Updated HCA decoder. 2016-06-28 19:25:35 -07:00
Chris Moeller 5a015684ad Updated ft2play to version 0.77. 2016-06-28 00:34:37 -07:00
Chris Moeller 21b67c92ac Added HCA support to vgmstream. 2016-06-28 00:33:58 -07:00
Chris Moeller 597a342838 Adding a lot of MIDI files should hopefully be faster now. 2016-06-19 12:58:17 -07:00
Chris Moeller 03b825ced3 Hopefully fix the last of the Automatic Reference Counting issues that remained. 2016-06-19 12:57:18 -07:00
Chris Moeller 0213dd9741 Updated Blam Synthesis resampler, improving quality and performance significantly. 2016-06-02 00:31:13 -07:00
Chris Moeller 2df21a675a Fix remaining errors, hopefully compiling now. 2016-05-19 12:00:41 -07:00
Chris Moeller 7200229af3 Fix potential threading issues with resid and residfp. 2016-05-18 20:27:05 -07:00
Chris Moeller 8670ddf635 Fixed Ogg Vorbis related crash 2016-05-12 22:37:28 -07:00
Chris Moeller 8308f30d5f Fixed FFMPEG by replacing it with a proper build, should be faster now, too. 2016-05-06 23:16:12 -07:00
Chris Moeller 7b940443af Minor fixes to hotkey event handler. 2016-05-05 14:03:58 -07:00
Chris Moeller 0e3644177e Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00
Chris Moeller a2ff3dcb0a Eliminate all warnings in HighlyComplete and child frameworks. 2016-05-03 00:34:46 -07:00
Chris Moeller 0eec639b66 Upgrade some Sparkle project thing. 2016-05-03 00:34:17 -07:00
Adam Gashlin 4bbf15ea5c Accept 0x00010102 in header for CWAV
This is supposedly in files from Fire Emblem Fates and
Hyrule Warriors Legends.
2016-05-02 22:59:18 -07:00
Chris Moeller 7903c0e371 Fixed compilation error 2016-04-12 21:45:28 -07:00
Chris Moeller f10fa14668 Updated Game_Music_Emu with changes that don't currently affect playback. 2016-03-17 17:15:45 -07:00