Made chunks add blocks next to all non-full cubes to the render list
Instead of just ones that are next to air.pull/12/head
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5853595fee
commit
804dc2471e
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@ -4,6 +4,7 @@ import com.github.halotroop.litecraft.types.block.Block.Properties;
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public final class Blocks
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public final class Blocks
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{
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{
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<<<<<<< Upstream, based on branch 'liteCraft' of https://github.com/halotroop/Ginger3D.git
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public static final Block AIR = new Block(new Properties("air").visible(false));
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public static final Block AIR = new Block(new Properties("air").visible(false));
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public static final Block GRASS = new Block(new Properties("block/cubes/soil/grass/grass_top.png").canCaveCarve(true));
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public static final Block GRASS = new Block(new Properties("block/cubes/soil/grass/grass_top.png").canCaveCarve(true));
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public static final Block DIRT = new Block("block/cubes/soil/dirt.png", new Properties("dirt").canCaveCarve(true));
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public static final Block DIRT = new Block("block/cubes/soil/dirt.png", new Properties("dirt").canCaveCarve(true));
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@ -12,6 +13,14 @@ public final class Blocks
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public static final Block GRANITE = new Block("block/cubes/stone/basic/granite.png", new Properties("granite").canCaveCarve(true));
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public static final Block GRANITE = new Block("block/cubes/stone/basic/granite.png", new Properties("granite").canCaveCarve(true));
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public static final Block GNEISS = new Block("block/cubes/stone/basic/gneiss.png", new Properties("gneiss").canCaveCarve(true));
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public static final Block GNEISS = new Block("block/cubes/stone/basic/gneiss.png", new Properties("gneiss").canCaveCarve(true));
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=======
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public static final Block AIR = new Block(new Properties("air").visible(false).fullCube(false));
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public static final Block DIRT = new Block("block/cubes/soil/dirt.png", new Properties("dirt"));
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public static final Block ANDESITE = new Block("block/cubes/stone/basic/andesite.png", new Properties("andesite"));
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public static final Block DIORITE = new Block("block/cubes/stone/basic/diorite.png", new Properties("diorite"));
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public static final Block GRANITE = new Block("block/cubes/stone/basic/granite.png", new Properties("granite"));
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public static final Block GNEISS = new Block("block/cubes/stone/basic/gneiss.png", new Properties("gneiss"));
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>>>>>>> 56b16c1 Made chunks add blocks next to all non-full cubes to the render list
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public static Block init()
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public static Block init()
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{
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{
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return AIR;
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return AIR;
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@ -82,25 +82,17 @@ public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
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{
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{
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BlockInstance block = getBlockInstance(x, y, z);
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BlockInstance block = getBlockInstance(x, y, z);
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// Why are we deliberately rendering blocks on the outside of the chunk???
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if (x == 0 || x == CHUNK_SIZE - 1 || z == 0 || z == CHUNK_SIZE - 1 || y == 0 || y == CHUNK_SIZE - 1)
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if (x == 0 || x == CHUNK_SIZE - 1 || z == 0 || z == CHUNK_SIZE - 1 || y == 0 || y == CHUNK_SIZE - 1)
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{
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{
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renderedBlocks[index(x, y, z)] = block;
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renderedBlocks[index(x, y, z)] = block;
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continue;
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continue;
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}
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}
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// check for air. Yes this is stupid, TODO fix this
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// Check for non-full-cubes around the block
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try {
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if ((!getBlock(x - 1, y, z).isFullCube() || !getBlock(x + 1, y, z).isFullCube() || !getBlock(x, y - 1, z).isFullCube()
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if (getBlockInstance(x - 1, y, z).getModel() == null || getBlockInstance(x + 1, y, z).getModel() == null ||
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|| !getBlock(x, y + 1, z).isFullCube() || !getBlock(x, y, z - 1).isFullCube() || !getBlock(x, y, z + 1).isFullCube()))
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getBlockInstance(x, y - 1, z).getModel() == null || getBlockInstance(x, y + 1, z).getModel() == null ||
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renderedBlocks[index(x, y, z)] = block;
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getBlockInstance(x, y, z - 1).getModel() == null || getBlockInstance(x, y, z + 1).getModel() == null)
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{
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renderedBlocks[index(x, y, z)] = block;
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}
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}
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catch (NullPointerException e)
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{ // this seems to be a hotspot for errors
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e.printStackTrace(); // so I can add a debug breakpoint on this line
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throw e; // e
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}
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}
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}
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blockRenderer.render(renderedBlocks);
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blockRenderer.render(renderedBlocks);
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}
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}
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