Commit Graph

124 Commits (ddbc38c7fecd41c07468bcf6725469454867b30a)

Author SHA1 Message Date
Chris Moeller 9e8fd61d8c Update xcschemes. 2017-12-05 19:10:41 -08:00
Christopher Snowhill 913287665d Update project files to current recommendations. 2017-09-26 16:12:33 -07:00
Christopher Snowhill 039347f36f Made all scheme configurations shared, imported. 2017-09-17 18:40:02 -07:00
Christopher Snowhill 01b91961ff Fix HighlyComplete for new mGBA header arrangement. 2017-03-12 21:38:46 -07:00
Christopher Snowhill 5a3e8005ea Finished updating mGBA. 2016-11-03 22:43:12 -07:00
Christopher Snowhill 8ad0b7e8e3 Updated projects to Xcode recommendations. 2016-11-03 22:42:21 -07:00
Christopher Snowhill a95280626f Fix Projects. Fix a major deadlock introduced by previous commit. Introduce new mGBA based GSF player. 2016-09-04 12:49:43 -07:00
Christopher Snowhill 899cfd6b42 Update project files. 2016-09-01 18:50:33 -07:00
Chris Moeller 592d6a6a30 Fix for double free with new code. 2016-07-02 02:58:21 -07:00
Chris Moeller 17272ce43c Clean up lots of warnings and minor issues. 2016-06-29 22:10:29 -07:00
Chris Moeller 03b825ced3 Hopefully fix the last of the Automatic Reference Counting issues that remained. 2016-06-19 12:57:18 -07:00
Chris Moeller 0e3644177e Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00
Chris Moeller 2f60cb42db Activated ARC for HighlyComplete plug-in, and made necessary fixes to it. 2016-05-03 00:32:28 -07:00
Chris Moeller 9020667054 Fixed a minor slip-up after attempting to switch out the PSF decoder 2015-11-12 21:39:56 -08:00
Chris Moeller ce2303ef24 Update project files for new Xcode 2015-11-12 21:31:10 -08:00
Chris Moeller 52362e4341 Workaround bugs in the 10.11 SDK by using the 10.10 SDK instead 2015-08-05 17:03:12 -07:00
Chris Moeller 5677527ffd Changed code signing procedures, removed unnecessary Plugin.h copies from numerous PlugIn bundles, and re-signed Growl.framework with a valid signature 2015-03-18 21:45:32 -07:00
Chris Moeller d62a6463af Updated vio2sf. 2015-03-14 17:30:00 -07:00
Chris Moeller b73c20985c Changed USF player to resample using lazyusf2 2015-03-01 23:04:22 -08:00
Chris Moeller 4d8ec1960f Switched from lazyusf to lazyusf2 2015-03-01 21:28:09 -08:00
Chris Moeller e89bc870ad Oops, forgot a macro change in SSEQ player 2014-11-04 18:39:14 -08:00
Chris Moeller fea1b147a6 Enabled lazyusf HLE support by default 2014-10-14 22:33:05 -07:00
Chris Moeller 0fb8aa57bb Update LazyUSF and increased silence detection threshold for USF files to 10 seconds, which fixes Majora's Mask - Staff Roll 2014-04-07 17:42:09 -07:00
Chris Moeller 52e8c8f07d Updated vio2sf with multiple configurable resampling modes 2014-03-31 20:38:24 -07:00
Chris Moeller 9059e8f308 PSF/PSF2 playback now obeys refresh tags on .psflib files 2014-03-24 18:37:10 -07:00
Chris Moeller 704f04b8ce Fixed stupid errors compiling with Xcode 5.1 2014-03-10 22:06:48 -07:00
Chris Moeller ec40c5041c Updated LazyUSF 2014-03-08 18:36:59 -08:00
Chris Moeller 5f88c6d882 Fixed 2SF and USF to read emulator setup tags from nested library files for playback 2014-02-26 16:37:56 -08:00
Chris Moeller 5c4a4602db Added error logging to LazyUSF, player now stops on errors. 2014-02-20 17:07:57 -08:00
Chris Moeller c438cc7ed1 Decreased xSF silence detection threshold to 5 seconds for all formats except for PSF and PSF2, improved USF sample rate detection, and fixed USF leading silence removal 2014-02-19 16:59:06 -08:00
Chris Moeller f086d8c9bf Imported lazyusf in its new library form and removed the external app 2014-02-15 01:37:59 -08:00
Chris Moeller 6e234756c1 LazyUSF input now ignores SIGPIPE, so the lazyusf process terminating abnormally won't cause Cog to terminate 2014-02-13 21:37:35 -08:00
Chris Moeller 9cd138384d Setting Repeat One will now direct all synthesizing decoders to run forever, rather than merely restarting repeatedly. Playptmod now cuts off length detection after half an hour, in case some files' loops are not detected. 2014-02-13 21:16:18 -08:00
Chris Moeller 7531b3324f Improved the robustness of the lazyusf communication process to terminate cleanly if the external process crashes or otherwise terminates improperly. Also updated lazyusf to terminate if its input pipe is broken during decoding. 2014-02-13 20:21:44 -08:00
Chris Moeller f2b981acba Rewrote and enabled lazyusf support, now working properly 2014-02-12 23:34:52 -08:00
Chris Moeller a614cc17b9 Added support for a pipe-fed console lazyusf player, currently disabled because it's horribly unstable 2014-02-05 17:35:02 -08:00
Chris Moeller a4a8a8cc63 HighlyComplete will now stop filling its internal buffer when it has emulated enough to reach the tagged end of the track 2013-11-05 16:17:24 -08:00
Chris Moeller c524bd406e Fixed HighlyComplete to properly seek when there are samples buffered 2013-11-05 16:04:34 -08:00
Chris Moeller 00c13ec061 Fixed HighlyComplete silence detection to handle DC offset silence 2013-11-01 16:57:07 -07:00
Chris Moeller c61b592f71 Increased xSF silence detection threshold even more for some stupid DSF rips. 2013-10-24 09:06:03 -07:00
Chris Moeller 5de4d2b3d7 Increased silence detection threshold 2013-10-24 04:35:30 -07:00
Chris Moeller d99477f49f Fixed silence detection 2013-10-24 04:35:16 -07:00
Chris Moeller 7af4e94b03 Removed signature application from individual projects and added --deep option to the main app project 2013-10-22 18:41:57 -07:00
Chris Moeller ad9a949c26 Turned on code signing 2013-10-21 18:28:53 -07:00
Chris Moeller 63fba5930e Implemented support for multiple decoders per file name extension, with a floating point priority control per interface. In the event that more than one input is registered to a given extension, and we match that extension, it will be passed off to an instance of the multi-decoder wrapper, which will try opening the file with all of the decoders in order of priority, until either one of them accepts it, or all of them have failed. This paves the way for adding a VGMSTREAM input, so I can give it a very low priority, since it has several formats that are verified by file name extension only. All current inputs have been given a priority of 1.0, except for CoreAudio, which was given a priority of 0.5, because it contains an MP3 and AC3 decoders that I'd rather not use if I don't have to. 2013-10-21 10:54:11 -07:00
Chris Moeller 01dd0b4306 On second thought, let's do that a little differently 2013-10-21 05:34:52 -07:00
Chris Moeller c3ffa116c0 Fixed a serious bug with silence buffer filling 2013-10-21 05:33:48 -07:00
Chris Moeller d44b2e8fce Fixed GSF playback for real this time 2013-10-21 05:33:22 -07:00
Chris Moeller 4c80ec01aa Improved NCSF playback and seeking by using a permanent buffer instead of allocating a new one on every readData or seek operation 2013-10-21 05:16:33 -07:00
Chris Moeller 290ed6c239 Fixed GSF playback 2013-10-21 05:13:48 -07:00
Chris Moeller a8b01f16e3 Added start silence skipping and end silence detection 2013-10-21 02:52:43 -07:00
Chris Moeller 761ea97e0e Corrected seeking function for Neill's emulators, most of which have a maximum number of samples they'll render per call; the seeking function also breaks out the instant that any of those cores return an error status 2013-10-20 22:02:59 -07:00
Chris Moeller 4764c5eacd Fix seeking before readAudio is called 2013-10-20 21:25:25 -07:00
Chris Moeller 05483d9c24 Fixed seeking backwards 2013-10-13 21:45:14 -07:00
Chris Moeller c3f90b4608 Updated vio2sf 2013-10-13 21:38:58 -07:00
Chris Moeller ff03b6705b Handle the sync type as well 2013-10-13 13:39:53 -07:00
Chris Moeller e86d0b488c Now passes on the initial frames and clockdown settings 2013-10-13 13:38:47 -07:00
Chris Moeller cc31d2ddce Enabled linear interpolation 2013-10-13 13:29:53 -07:00
Chris Moeller 7e34ccd15a Shuffled around init/deinit of vio2sf state a bit 2013-10-13 13:21:56 -07:00
Chris Moeller 11fb240606 Fixed a memory leak 2013-10-13 13:16:11 -07:00
Chris Moeller 24b53c6e71 Implemented 2SF format support 2013-10-13 13:02:19 -07:00
Chris Moeller 208bf19ace Fixed track length/fade times in the event that someone has files with multiple values for those fields 2013-10-12 19:46:25 -07:00
Chris Moeller 02ac3299ed Changed bundle identifiers again 2013-10-10 17:44:25 -07:00
Chris Moeller cee6ab4b8f Changed more bundle identifiers; Added NCSF player to HighlyComplete, which necessitates using libc++, forcing this plugin to require 10.7 2013-10-10 17:13:18 -07:00
Chris Moeller 52c947db10 Changed all sub-component projects to skip install, since copy steps bundle them all into the target app 2013-10-04 13:11:32 -07:00
Chris Moeller d0c84ed9e5 Removed user settings from repository 2013-10-04 10:58:21 -07:00
Chris Moeller ec0e45381e Cleaned up most of the warnings, eliminated use of deprecated APIs, and fixed the hotkeys crashing. 2013-10-03 01:00:58 -07:00
Chris Moeller 5a4a450dea Changed all projects to use latest SDK and build 32/64 bit Universal, and target for deployment on 10.6 2013-10-02 14:59:22 -07:00
Chris Moeller 6ea103b1c3 Implemented ReplayGain support, so far only in the HighlyComplete component. 2013-10-01 23:00:16 -07:00
Chris Moeller 5d141f1d70 Added file storage dictionary, so that psflib can recycle CogSource objects passed into the decoder. Also fixes issues of various file objects being leaked 2013-09-30 18:20:31 -07:00
Chris Moeller 4d51c93c39 Reworked Highly Complete to only initialize the respective decoder core when starting playback, which greatly speeds up playlist metadata info retrieval 2013-09-30 13:35:03 -07:00
Chris Moeller b002fed263 Wink, wink, nudge, nudge 2013-09-30 13:33:52 -07:00
Chris Moeller 87198d04c0 Minor bugfix so GSF decoder doesn't slowly overbuffer into oblivion 2013-09-30 09:17:56 -07:00
Chris Moeller fdabbca701 Replaced AudioOverload with HighlyComplete 2013-09-30 03:36:30 -07:00