Commit Graph

438 Commits (liteCraft)

Author SHA1 Message Date
Caroline Bell 42e71cf514
Update README.md 2020-04-29 00:50:46 -07:00
Caroline Bell f3d95b99c6 Removed Litecraft 2020-03-08 21:09:07 -07:00
Caroline Bell 7b774b1fc8 Moved litecraft to "com.halotroop" 2020-03-08 21:08:41 -07:00
Caroline Bell 5a0825115a Goodbye Litecraft! 2020-03-08 21:06:35 -07:00
Caroline Bell 4b36a78a4d [Refactor] Last format and cleanup before removing Litecraft 2020-03-08 21:02:12 -07:00
hYdos a9aded799a
Update maven.yml 2020-03-06 15:10:02 +10:00
hYdos b04274b2e8 [refactor]renamed the renderers to gl renderers 2020-03-06 07:40:24 +10:00
hYdos 4dc752d7ef added clear colour support 2020-03-06 06:50:22 +10:00
hYdos 3c07221b7c yes 2020-03-06 06:43:21 +10:00
hYdos 98b0936bc5 seperate model system to deal with buffers 2020-03-06 06:09:00 +10:00
hYdos 1a02cef964 Revert "need to finish model conversion"
This reverts commit 1b8f2383ff.
2020-03-06 06:03:41 +10:00
hYdos 1b8f2383ff need to finish model conversion 2020-03-05 20:31:40 +10:00
hYdos 0497e553f1 static everything and moved all Swapchain stuff into SwapchainManager 2020-03-05 18:22:54 +10:00
hYdos 224a525565 Moved shaders to shader manager and using Window class 2020-03-05 17:48:08 +10:00
hYdos 2d21dd5b79 cleanup 2020-03-05 16:42:53 +10:00
hayden v a9d0fdd90c Working high fps vulkan example 2020-03-05 14:40:57 +10:00
hayden v 14db9b4a22 add lwjgl debug stuff 2020-03-05 10:39:48 +10:00
hYdos adfdfccd64 can someone do research and figure out why the swapchain is broken while im gone 2020-03-05 08:08:36 +10:00
hYdos 4bb3409cef size change 2020-03-05 07:44:44 +10:00
hYdos 015d0b4593 Update VulkanStarter.java 2020-03-05 07:42:17 +10:00
hYdos 2c97efa6e7 Merge branch 'liteCraft' into Vulkan 2020-03-05 07:41:37 +10:00
hYdos cd07f1872b fix stuff for litecraft merge 2020-03-05 07:39:23 +10:00
Caroline Bell fc2191419e Fixed chunk rendering issues and possibly framerate issues 2020-03-04 13:11:07 -08:00
Caroline Bell 8d6220386f Render Overlays without asking for an instance of the game 2020-03-04 12:54:06 -08:00
Caroline Bell 4969939fdc [Refactor] Changes for consistency part 2 (FBO is an acryonym) 2020-03-04 12:43:14 -08:00
Caroline Bell 33b0cf7787 Abstracted Camera 2020-03-04 12:40:12 -08:00
Caroline Bell ba367bf1f5 [Refactor] Changes for consistency 2020-03-04 12:24:32 -08:00
Caroline Bell 118d68a64e Nice capitalization. 2020-03-04 12:17:52 -08:00
hYdos e4a4beb787 1/4 vulkan implementation 2020-03-04 20:35:53 +10:00
hayden v 991f576df6 yEs 2020-03-04 13:17:47 +10:00
hayden v 9d9fef3899 dont touch vulkan PLEASE 2020-03-04 10:55:48 +10:00
hayden v 84b4ae2ead Merge remote-tracking branch 'origin/Multi-Render-API' into Vulkan 2020-03-04 09:45:23 +10:00
Caroline Bell c4a84e48c0 Use common engine type instead of explicitly GingerGL 2020-03-03 15:34:44 -08:00
hYdos 225989c512 s 2020-03-04 07:54:13 +10:00
hYdos 8acb688f19 a semi working vulkan renderer 2020-03-04 07:01:29 +10:00
hYdos f37ae287df SOMTHING 2020-03-03 20:46:52 +10:00
hYdos 49d3298bda getting closer to loading models 2020-03-03 20:34:37 +10:00
hYdos a1bddbaf5a Update VulkanStarter.java 2020-03-03 17:10:24 +10:00
hYdos e4308b47c1 HOW 2020-03-03 16:35:58 +10:00
hYdos b535c09420 Merge branch 'Vulkan' of https://github.com/halotroop/Ginger3D.git into Vulkan
Conflicts:
	src/main/java/com/github/halotroop/litecraft/Litecraft.java
	src/main/java/com/github/halotroop/litecraft/world/World.java
	src/main/java/com/github/hydos/ginger/engine/common/obj/ModelLoader.java
	src/main/java/com/github/hydos/ginger/engine/opengl/utils/GlLoader.java
2020-03-03 16:34:53 +10:00
hYdos a635c549c1 yay merge conflict fixes 2020-03-03 16:27:53 +10:00
hYdos 86a82d9a6a yus 2020-03-03 16:21:47 +10:00
hYdos 1feffa5cd0 yEs 2020-03-03 16:21:46 +10:00
hYdos d8191d9171 yay improvments 2020-03-03 16:21:26 +10:00
hayden v 034bba8924 even more classes but a much smaller main method 2020-03-03 16:21:26 +10:00
Caroline Bell a00ba1dcee Single-line "if"-statements 2020-03-03 16:21:26 +10:00
Caroline Bell e84b8139b3 Organize your god damn imports @hYdos! 2020-03-03 16:21:26 +10:00
hayden v a54e2ef15d Proper implementation of Uniform Buffer Objects 2020-03-03 16:20:17 +10:00
hayden v e5b2fbf25d moved around shader code and other vulkan stuff 2020-03-03 16:20:17 +10:00
hYdos 4f4e41d990 yus 2020-03-03 16:16:41 +10:00