Caroline Bell
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42e71cf514
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Update README.md
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2020-04-29 00:50:46 -07:00 |
Caroline Bell
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f3d95b99c6
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Removed Litecraft
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2020-03-08 21:09:07 -07:00 |
Caroline Bell
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7b774b1fc8
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Moved litecraft to "com.halotroop"
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2020-03-08 21:08:41 -07:00 |
Caroline Bell
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5a0825115a
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Goodbye Litecraft!
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2020-03-08 21:06:35 -07:00 |
Caroline Bell
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4b36a78a4d
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[Refactor] Last format and cleanup before removing Litecraft
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2020-03-08 21:02:12 -07:00 |
hYdos
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a9aded799a
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Update maven.yml
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2020-03-06 15:10:02 +10:00 |
hYdos
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b04274b2e8
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[refactor]renamed the renderers to gl renderers
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2020-03-06 07:40:24 +10:00 |
hYdos
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4dc752d7ef
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added clear colour support
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2020-03-06 06:50:22 +10:00 |
hYdos
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3c07221b7c
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yes
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2020-03-06 06:43:21 +10:00 |
hYdos
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98b0936bc5
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seperate model system to deal with buffers
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2020-03-06 06:09:00 +10:00 |
hYdos
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1a02cef964
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Revert "need to finish model conversion"
This reverts commit 1b8f2383ff .
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2020-03-06 06:03:41 +10:00 |
hYdos
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1b8f2383ff
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need to finish model conversion
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2020-03-05 20:31:40 +10:00 |
hYdos
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0497e553f1
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static everything and moved all Swapchain stuff into SwapchainManager
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2020-03-05 18:22:54 +10:00 |
hYdos
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224a525565
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Moved shaders to shader manager and using Window class
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2020-03-05 17:48:08 +10:00 |
hYdos
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2d21dd5b79
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cleanup
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2020-03-05 16:42:53 +10:00 |
hayden v
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a9d0fdd90c
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Working high fps vulkan example
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2020-03-05 14:40:57 +10:00 |
hayden v
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14db9b4a22
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add lwjgl debug stuff
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2020-03-05 10:39:48 +10:00 |
hYdos
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adfdfccd64
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can someone do research and figure out why the swapchain is broken while im gone
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2020-03-05 08:08:36 +10:00 |
hYdos
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4bb3409cef
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size change
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2020-03-05 07:44:44 +10:00 |
hYdos
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015d0b4593
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Update VulkanStarter.java
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2020-03-05 07:42:17 +10:00 |
hYdos
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2c97efa6e7
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Merge branch 'liteCraft' into Vulkan
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2020-03-05 07:41:37 +10:00 |
hYdos
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cd07f1872b
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fix stuff for litecraft merge
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2020-03-05 07:39:23 +10:00 |
Caroline Bell
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fc2191419e
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Fixed chunk rendering issues and possibly framerate issues
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2020-03-04 13:11:07 -08:00 |
Caroline Bell
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8d6220386f
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Render Overlays without asking for an instance of the game
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2020-03-04 12:54:06 -08:00 |
Caroline Bell
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4969939fdc
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[Refactor] Changes for consistency part 2 (FBO is an acryonym)
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2020-03-04 12:43:14 -08:00 |
Caroline Bell
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33b0cf7787
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Abstracted Camera
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2020-03-04 12:40:12 -08:00 |
Caroline Bell
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ba367bf1f5
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[Refactor] Changes for consistency
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2020-03-04 12:24:32 -08:00 |
Caroline Bell
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118d68a64e
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Nice capitalization.
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2020-03-04 12:17:52 -08:00 |
hYdos
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e4a4beb787
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1/4 vulkan implementation
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2020-03-04 20:35:53 +10:00 |
hayden v
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991f576df6
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yEs
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2020-03-04 13:17:47 +10:00 |
hayden v
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9d9fef3899
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dont touch vulkan PLEASE
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2020-03-04 10:55:48 +10:00 |
hayden v
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84b4ae2ead
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Merge remote-tracking branch 'origin/Multi-Render-API' into Vulkan
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2020-03-04 09:45:23 +10:00 |
Caroline Bell
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c4a84e48c0
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Use common engine type instead of explicitly GingerGL
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2020-03-03 15:34:44 -08:00 |
hYdos
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225989c512
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s
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2020-03-04 07:54:13 +10:00 |
hYdos
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8acb688f19
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a semi working vulkan renderer
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2020-03-04 07:01:29 +10:00 |
hYdos
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f37ae287df
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SOMTHING
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2020-03-03 20:46:52 +10:00 |
hYdos
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49d3298bda
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getting closer to loading models
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2020-03-03 20:34:37 +10:00 |
hYdos
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a1bddbaf5a
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Update VulkanStarter.java
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2020-03-03 17:10:24 +10:00 |
hYdos
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e4308b47c1
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HOW
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2020-03-03 16:35:58 +10:00 |
hYdos
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b535c09420
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Merge branch 'Vulkan' of https://github.com/halotroop/Ginger3D.git into Vulkan
Conflicts:
src/main/java/com/github/halotroop/litecraft/Litecraft.java
src/main/java/com/github/halotroop/litecraft/world/World.java
src/main/java/com/github/hydos/ginger/engine/common/obj/ModelLoader.java
src/main/java/com/github/hydos/ginger/engine/opengl/utils/GlLoader.java
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2020-03-03 16:34:53 +10:00 |
hYdos
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a635c549c1
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yay merge conflict fixes
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2020-03-03 16:27:53 +10:00 |
hYdos
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86a82d9a6a
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yus
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2020-03-03 16:21:47 +10:00 |
hYdos
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1feffa5cd0
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yEs
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2020-03-03 16:21:46 +10:00 |
hYdos
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d8191d9171
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yay improvments
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2020-03-03 16:21:26 +10:00 |
hayden v
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034bba8924
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even more classes but a much smaller main method
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2020-03-03 16:21:26 +10:00 |
Caroline Bell
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a00ba1dcee
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Single-line "if"-statements
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2020-03-03 16:21:26 +10:00 |
Caroline Bell
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e84b8139b3
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Organize your god damn imports @hYdos!
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2020-03-03 16:21:26 +10:00 |
hayden v
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a54e2ef15d
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Proper implementation of Uniform Buffer Objects
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2020-03-03 16:20:17 +10:00 |
hayden v
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e5b2fbf25d
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moved around shader code and other vulkan stuff
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2020-03-03 16:20:17 +10:00 |
hYdos
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4f4e41d990
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yus
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2020-03-03 16:16:41 +10:00 |