Commit Graph

438 Commits (liteCraft)

Author SHA1 Message Date
valoeghese f8cf2772ae E 2020-02-28 19:42:04 +13:00
hYdos b188ca3b06 Update Player.java 2020-02-28 16:41:53 +10:00
hYdos 7e828a2ef7 "Its cleaner that way" 2020-02-28 16:32:32 +10:00
hYdos f4f49cdac7 YeS 2020-02-28 16:27:51 +10:00
valoeghese 1ba263f088 index 2020-02-28 19:10:13 +13:00
valoeghese 154641401b super coder way 2020-02-28 18:24:43 +13:00
valoeghese 587e425df0 fix world gen 2020-02-28 18:19:22 +13:00
Caroline Bell 97180371f6 more rocks 2020-02-27 21:12:11 -08:00
Caroline Bell 8b2ba123d9 Keybind enum 2020-02-27 21:12:11 -08:00
hYdos 2f7ad5b2b6 fixed all warnings 2020-02-28 15:10:50 +10:00
hYdos 3e89d1ad7d clean up and wtf is that weird lambda 2020-02-28 15:09:03 +10:00
valoeghese f1bc55e915 move movement to gateways callbacks 2020-02-28 17:58:14 +13:00
valoeghese 2e86f46778 add comments 2020-02-28 17:17:01 +13:00
Caroline Bell f88dd6f1d8 [Refactor] Post-JOML rewrite cleanup 2020-02-27 20:10:47 -08:00
valoeghese bf376068ad attempt merge 2020-02-28 17:00:06 +13:00
valoeghese bc0400288e Merge branch 'liteCraft' of https://github.com/halotroop/Ginger3D into liteCraft 2020-02-28 16:48:29 +13:00
valoeghese e5e00b4b7e player invisible 2020-02-28 16:48:06 +13:00
valoeghese 887e03e8f0 hacky setting player to world player and make player save data work. also less of a warning for missing fields in save loading 2020-02-28 16:45:23 +13:00
Caroline Bell 2ef60f694a JOML IS WORKING SORTA! 2020-02-27 19:44:50 -08:00
valoeghese 1d35eef9c0 player save dat 2020-02-28 16:17:20 +13:00
valoeghese 9d477d1304 Merge branch 'worldgen' of https://github.com/halotroop/Ginger3D into worldgen 2020-02-28 16:06:07 +13:00
valoeghese c72658ad17 start player save data 2020-02-28 16:06:02 +13:00
Caroline Bell f6e9c5ebba [Deprecation] Not enough warnings for you? 2020-02-27 18:52:41 -08:00
Caroline Bell bb192e0710 [Deprecation] Removed (unused) deprecated terrain 2020-02-27 18:46:49 -08:00
SuperCoder7979 49ad68c9d4 move to raw arrays for speed 2020-02-27 21:35:05 -05:00
SuperCoder7979 869795a915 agressive chunk rendering optimization 2020-02-27 20:29:45 -05:00
SuperCoder7979 8c7b1e55ca style and refactors 2020-02-27 19:19:34 -05:00
SuperCoder7979 9e5a3d17ba idea part 2 2020-02-27 18:36:16 -05:00
SuperCoder7979 8fce19c5fc idea 2020-02-27 18:33:16 -05:00
Caroline Bell aeb5969684 Fixed NPE on Alt-F4 and partially implemented fullscreen key 2020-02-27 14:34:33 -08:00
hYdos 087dfc40f1 more binding optimization 2020-02-28 07:49:28 +10:00
valoeghese d01aebc4b5 fix merge 2020-02-28 10:18:01 +13:00
valoeghese 3d37dec619 world saving and loading integrated into the game 2020-02-28 10:16:10 +13:00
hYdos d803e99c6d sharper textures 2020-02-28 06:46:13 +10:00
Caroline Bell 583faa58d3 [Refactor] Organized imports 2020-02-27 12:38:55 -08:00
hYdos 541cc3e0e8 Update Litecraft.java 2020-02-28 06:31:16 +10:00
Caroline Bell aa52472177 Debug stats 2020-02-27 12:24:02 -08:00
valoeghese bd18284c40 save file handling 2020-02-28 09:18:14 +13:00
valoeghese 8469a5c0ab Merge branch 'liteCraft' into worldgen 2020-02-28 09:08:09 +13:00
hYdos 7026669045 better movement 2020-02-28 05:53:02 +10:00
valoeghese 819a41d83a save file class start 2020-02-28 08:48:00 +13:00
hYdos 43ccd8f9ca prep for block model meshing 2020-02-28 05:21:22 +10:00
valoeghese 9941badb0d fix error 2020-02-27 23:27:24 +13:00
valoeghese 916fb380ea start chunk save and load 2020-02-27 23:27:00 +13:00
hYdos 87b47e1311 improved fps :D 2020-02-27 20:06:46 +10:00
valoeghese c66c09b8ac Merge branch 'liteCraft' into worldgen 2020-02-27 22:59:43 +13:00
valoeghese 2004e82f6a E 2020-02-27 22:59:27 +13:00
valoeghese 25c495cae6 move blockaccess back 2020-02-27 22:53:28 +13:00
hYdos cefe804e13 the base implementation of threads 2020-02-27 19:52:45 +10:00
hYdos b6c411caaf "wOW" 2020-02-27 16:07:53 +10:00